Commit Graph

46 Commits

Author SHA1 Message Date
NicknineTheEagle
2a88b6bc11 EAAC: Added SBR/SBS format 2019-01-13 02:42:54 +03:00
bnnm
3480e49cd4 Remove sps frostbite parser (use a good extractor instead) 2019-01-05 04:41:36 +01:00
NicknineTheEagle
4d73443bae Removed unused local variable 2018-12-28 02:39:19 +03:00
NicknineTheEagle
430ea27f85 EAAC: Added MPF/MUS format 2018-12-27 21:26:04 +03:00
bnnm
34d4500e54 Add .sps EAMP3 [Need for Speed (PS4)] 2018-12-15 11:17:47 +01:00
bnnm
467ca19450 Fix XMA gapless/looping/samples
fixes: standard, wem, xwc, xwb, xnb, xwx, rak, pk, txth, genh, seg, rsd, past, p3d, nub-xma, gtd, gsp, fsb, eaac, cxs, awc, aac
2018-11-18 17:01:31 +01:00
bnnm
edd7226ee0 Fix EA XMA with actual looping [The Simpsons Game (X360)] 2018-10-07 21:18:46 +02:00
bnnm
d7c5c3feaf Improve UE4Opus/EAOpus encoder delay calculations 2018-09-27 23:31:03 +02:00
bnnm
3269649eec Add EAOpus [FIFA 17 (PC), FIFA 19 (Switch)] 2018-09-27 23:10:01 +02:00
bnnm
7d91ef1432 Cast off_t to off64_t when printf'ing for future 4GB file support 2018-09-23 03:01:13 +02:00
bnnm
bc62a689c0 Don't call block_update_x manually when using vgmstream_open_stream 2018-08-26 13:47:48 +02:00
bnnm
ee03726bbc Find loop_segment automatically in segmented_layout + remove from metas 2018-08-26 00:59:31 +02:00
bnnm
e3255344cf Redo EA-XMA with custom IO for fixes [Skate (X360), NFS: MW (X360)] 2018-08-25 12:48:55 +02:00
bnnm
07ad3250f6 Clean EAAC streamfile and prepare for EA-XMA 2018-08-25 09:57:46 +02:00
bnnm
1f6c384a48 Fix EA EAAC looping for RAM assets 2018-08-15 17:37:06 +02:00
Christopher Snowhill
7840d9df1f
Merge pull request #279 from NicknineTheEagle/ea-fixes
EA formats
2018-08-13 14:43:56 -07:00
bnnm
c7f9a47fcd Fix rare EALayer3 with proper loops [Need for Speed: World (PC)] 2018-08-12 14:03:04 +02:00
NicknineTheEagle
ca9cfc6917 Removed the supposed version check from ABK parsers
The only reason I put it there is to distinguish old ABK from new ABK but then it turned out that they can have matching values in that field so... yeah, let's just do it another way
2018-08-08 19:23:51 +03:00
NicknineTheEagle
c88dee0ebb Improved EA ABK support 2018-08-08 17:07:01 +03:00
NicknineTheEagle
15cc60e604 Some organization and better endianness checks in EA parsers 2018-08-08 17:06:39 +03:00
NicknineTheEagle
baaec69a46 Added macros for some common constants in EA parsers 2018-07-31 10:26:55 +03:00
bnnm
5e68567961 Fix compiler warnings 2018-07-27 17:11:50 +02:00
NicknineTheEagle
39284cf233 Further work on the new ABK format 2018-07-23 01:31:35 +03:00
NicknineTheEagle
4f832266e3 Minor tweaks 2018-07-22 04:43:10 +03:00
NicknineTheEagle
0210489f83 Added support for newer EA ABK format 2018-07-22 00:18:12 +03:00
NicknineTheEagle
d5745c9d6e EAAC tweaks 2018-07-21 23:09:44 +03:00
NicknineTheEagle
b6080f6bdc Added EA HDR/STH/DAT format support 2018-07-21 21:58:01 +03:00
NicknineTheEagle
e2160f4e09 Added a helper function for auto-detecting value endianness 2018-07-17 23:54:24 +03:00
bnnm
7c84391c26 Fix some Frostbite SPS [Need for Speed: The Run (X360)] 2018-07-14 23:00:02 +02:00
bnnm
780e642543 Fix some Frostbite .SPS [Need for Speed: The Run (PC)] 2018-07-06 21:04:27 +02:00
bnnm
84b1b31608 Add .sps in Frostbite(?) containers [Need For Speed Rivals (PS4)] 2018-04-20 00:22:40 +02:00
bnnm
4a8e8a87e8 Fix some .SNU sample rate [Dead Space 2 (PC)] 2018-04-19 22:40:47 +02:00
bnnm
7d992af25e Fix some EALayer3 skips [Need For Speed Rivals (PS4)]
Uses a custom streamfile to remove .sps blocks for EALayer3, as V2P
needs it since frames may be split between blocks.
2018-04-19 22:26:46 +02:00
bnnm
6ca967eed9 Fix some .sps num samples [Need for Speed Most Wanted (Vita)] 2018-04-01 21:58:35 +02:00
bnnm
b555a7f52a Add .sps EATrax [FIFA 2015 (Vita)] 2018-03-31 20:10:57 +02:00
bnnm
92b9992552 Rename open_stream_ext/name to open_streamfile_by_ext/filename (cleanup) 2018-03-29 22:34:21 +02:00
bnnm
c3b637a199 Add EA SNS/SPS DSP [Need for Speed Nitro sfx (Wii)] 2018-02-03 17:19:38 +01:00
bnnm
757e4cde69 Rename init_x_codec_data to init_x for consistency 2018-01-04 23:22:03 +01:00
bnnm
5be6d14b4c Prepare RIFF/FSB5/SXD/UBI_RAKI/WWISE/XVAG/GTD for ATRAC9 2017-12-28 23:37:18 +01:00
bnnm
bd88cc2a65 Minor comments/SPS block adjust 2017-12-17 17:38:54 +01:00
bxaimc
a8369ed21b Modified a header check to reduce some -pickiness- which rejected some playable EALayer3 files 2017-12-14 19:48:54 -05:00
bnnm
9c3adeba8f Fix detection of SNR with data [NHL 2013 iOS] 2017-12-06 20:20:58 +01:00
bnnm
7e27445f85 Enable EALayer3 bit reservoir fix (needs libmpg123 1.25.8+) 2017-12-03 17:27:13 +01:00
bnnm
6eef1074a2 Adjust some SNR 2017-12-02 02:56:37 +01:00
bnnm
8f8b14f80f Fix EALayer3 multichannel and looping bugs 2017-12-01 20:04:33 +01:00
bnnm
02d0231ff2 Rename ea_snu.c to ea_eaac.c (EAAudioCore) 2017-12-01 17:52:03 +01:00