Commit Graph

79 Commits

Author SHA1 Message Date
NicknineTheEagle
fb70b177e2 EA MPF: Added Need for Speed Nitro MPF/MUS names 2019-11-16 15:50:56 +03:00
NicknineTheEagle
07bd62a4b5 EA MPF: Added support for empty tracks [Need for Speed: Nitro (Wii)] 2019-11-16 15:50:54 +03:00
NicknineTheEagle
b4cc120e4c Merge remote-tracking branch 'upstream/master' into ea-mpf
# Conflicts:
#	src/meta/ea_schl.c
2019-11-15 22:36:29 +03:00
NicknineTheEagle
e8f033dd65 Added multi-track EA MPF support 2019-11-15 22:32:03 +03:00
bnnm
66e1a00a6a Add EAAC .sps multistream Opus [FIFA 19 (Switch)] 2019-11-10 22:22:22 +01:00
bnnm
aa62f671a9 Tweak EAAC Opus init 2019-11-04 23:32:27 +01:00
bnnm
47bafa6cf5 Fix MSVC 2019-08-27 01:33:22 +02:00
bnnm
6f2999cd3d Tweak EALayer3 discard modes from debug info and EAAC header 2019-08-26 00:41:17 +02:00
NicknineTheEagle
13983828e1 Minor tweaks 2019-08-10 22:06:10 +03:00
NicknineTheEagle
47d7b5a0ed Improved EA HDR/DAT support 2019-08-05 21:49:02 +03:00
bnnm
4b9be69347 Add missing math.h 2019-07-24 15:46:47 +02:00
bnnm
248ec056e3 Fix looping EA-XAS and leaks 2019-03-24 01:09:19 +01:00
NicknineTheEagle
ddf35809d6 Added EA SBR format containing SPS files 2019-03-22 15:07:13 +03:00
NicknineTheEagle
487f919b77 Resolve merge conflict 2019-03-13 22:58:05 +03:00
NicknineTheEagle
4ff41aa0ef Added support for EA TMX format 2019-03-13 22:58:04 +03:00
bnnm
63e31c1ac0 Fix some 7ch .SPS [BAttlefield 4 (X360) 2019-03-09 20:52:20 +01:00
bnnm
879f65a864 Fix 3/5ch .SPS [Battlefield 4 (X360)] 2019-03-04 20:07:26 +01:00
bnnm
397c6e0e81 Improve average bitrate with layers+segments 2019-02-24 09:51:10 +01:00
bnnm
7e6e8900c2 Fix EA-XMA segfault 2019-02-22 23:35:16 +01:00
bnnm
011fe56614 Fix EALayer3 11ch, V1b PCM, V2S loops [Army of Two 3 (PS3), NFS:W (PS3)] 2019-02-09 23:42:59 +01:00
NicknineTheEagle
56dfa62a75 Should use vgmstream->num_samples here for loop segments 2019-01-28 17:11:31 +03:00
NicknineTheEagle
70ffbb1194 Use header values instead of vgmstream values in some places 2019-01-28 09:38:11 +03:00
NicknineTheEagle
519659fd3e EAAC: Properly calculate stream size for bitrate 2019-01-23 06:40:42 +03:00
NicknineTheEagle
8a00c7cd66 Minor fixes and tweaks 2019-01-22 00:42:34 +03:00
bnnm
da9f9a5572 Fix non-initialized var 2019-01-19 20:04:38 +01:00
NicknineTheEagle
6487d310cb Formatting fixes 2019-01-16 23:29:51 +03:00
NicknineTheEagle
9c9da8fa1b EAAC: Fixed looping for RAM sounds 2019-01-16 23:05:19 +03:00
Christopher Snowhill
c6280d85b3
Merge pull request #352 from NicknineTheEagle/ea-sbr
Ea sbr
2019-01-14 18:04:58 -08:00
bnnm
368212bbf8 Fix some looping .sps [FIFA 18 (PC)] 2019-01-13 23:25:29 +01:00
NicknineTheEagle
4c118b28b4 EAAC: Added SBR/SBS format from EA Sports games 2019-01-13 21:53:57 +03:00
NicknineTheEagle
3fc7439ba6 Minor fixes 2019-01-13 21:50:58 +03:00
NicknineTheEagle
b472b6a01f Renamed some parsers for clarity 2019-01-13 05:15:18 +03:00
NicknineTheEagle
2a88b6bc11 EAAC: Added SBR/SBS format 2019-01-13 02:42:54 +03:00
bnnm
5d610be086 Add .gin and EA-XAS v0 decoder [Need for Speed Most Wanted] 2019-01-12 02:26:38 +01:00
bnnm
3480e49cd4 Remove sps frostbite parser (use a good extractor instead) 2019-01-05 04:41:36 +01:00
NicknineTheEagle
4d73443bae Removed unused local variable 2018-12-28 02:39:19 +03:00
NicknineTheEagle
430ea27f85 EAAC: Added MPF/MUS format 2018-12-27 21:26:04 +03:00
bnnm
34d4500e54 Add .sps EAMP3 [Need for Speed (PS4)] 2018-12-15 11:17:47 +01:00
bnnm
467ca19450 Fix XMA gapless/looping/samples
fixes: standard, wem, xwc, xwb, xnb, xwx, rak, pk, txth, genh, seg, rsd, past, p3d, nub-xma, gtd, gsp, fsb, eaac, cxs, awc, aac
2018-11-18 17:01:31 +01:00
bnnm
edd7226ee0 Fix EA XMA with actual looping [The Simpsons Game (X360)] 2018-10-07 21:18:46 +02:00
bnnm
d7c5c3feaf Improve UE4Opus/EAOpus encoder delay calculations 2018-09-27 23:31:03 +02:00
bnnm
3269649eec Add EAOpus [FIFA 17 (PC), FIFA 19 (Switch)] 2018-09-27 23:10:01 +02:00
bnnm
7d91ef1432 Cast off_t to off64_t when printf'ing for future 4GB file support 2018-09-23 03:01:13 +02:00
bnnm
bc62a689c0 Don't call block_update_x manually when using vgmstream_open_stream 2018-08-26 13:47:48 +02:00
bnnm
ee03726bbc Find loop_segment automatically in segmented_layout + remove from metas 2018-08-26 00:59:31 +02:00
bnnm
e3255344cf Redo EA-XMA with custom IO for fixes [Skate (X360), NFS: MW (X360)] 2018-08-25 12:48:55 +02:00
bnnm
07ad3250f6 Clean EAAC streamfile and prepare for EA-XMA 2018-08-25 09:57:46 +02:00
bnnm
1f6c384a48 Fix EA EAAC looping for RAM assets 2018-08-15 17:37:06 +02:00
Christopher Snowhill
7840d9df1f
Merge pull request #279 from NicknineTheEagle/ea-fixes
EA formats
2018-08-13 14:43:56 -07:00
bnnm
c7f9a47fcd Fix rare EALayer3 with proper loops [Need for Speed: World (PC)] 2018-08-12 14:03:04 +02:00