NicknineTheEagle
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fb70b177e2
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EA MPF: Added Need for Speed Nitro MPF/MUS names
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2019-11-16 15:50:56 +03:00 |
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NicknineTheEagle
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07bd62a4b5
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EA MPF: Added support for empty tracks [Need for Speed: Nitro (Wii)]
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2019-11-16 15:50:54 +03:00 |
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NicknineTheEagle
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b4cc120e4c
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Merge remote-tracking branch 'upstream/master' into ea-mpf
# Conflicts:
# src/meta/ea_schl.c
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2019-11-15 22:36:29 +03:00 |
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NicknineTheEagle
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e8f033dd65
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Added multi-track EA MPF support
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2019-11-15 22:32:03 +03:00 |
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bnnm
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66e1a00a6a
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Add EAAC .sps multistream Opus [FIFA 19 (Switch)]
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2019-11-10 22:22:22 +01:00 |
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bnnm
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aa62f671a9
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Tweak EAAC Opus init
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2019-11-04 23:32:27 +01:00 |
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bnnm
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47bafa6cf5
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Fix MSVC
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2019-08-27 01:33:22 +02:00 |
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bnnm
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6f2999cd3d
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Tweak EALayer3 discard modes from debug info and EAAC header
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2019-08-26 00:41:17 +02:00 |
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NicknineTheEagle
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13983828e1
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Minor tweaks
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2019-08-10 22:06:10 +03:00 |
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NicknineTheEagle
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47d7b5a0ed
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Improved EA HDR/DAT support
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2019-08-05 21:49:02 +03:00 |
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bnnm
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4b9be69347
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Add missing math.h
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2019-07-24 15:46:47 +02:00 |
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bnnm
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248ec056e3
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Fix looping EA-XAS and leaks
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2019-03-24 01:09:19 +01:00 |
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NicknineTheEagle
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ddf35809d6
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Added EA SBR format containing SPS files
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2019-03-22 15:07:13 +03:00 |
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NicknineTheEagle
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487f919b77
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Resolve merge conflict
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2019-03-13 22:58:05 +03:00 |
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NicknineTheEagle
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4ff41aa0ef
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Added support for EA TMX format
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2019-03-13 22:58:04 +03:00 |
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bnnm
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63e31c1ac0
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Fix some 7ch .SPS [BAttlefield 4 (X360)
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2019-03-09 20:52:20 +01:00 |
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bnnm
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879f65a864
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Fix 3/5ch .SPS [Battlefield 4 (X360)]
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2019-03-04 20:07:26 +01:00 |
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bnnm
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397c6e0e81
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Improve average bitrate with layers+segments
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2019-02-24 09:51:10 +01:00 |
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bnnm
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7e6e8900c2
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Fix EA-XMA segfault
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2019-02-22 23:35:16 +01:00 |
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bnnm
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011fe56614
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Fix EALayer3 11ch, V1b PCM, V2S loops [Army of Two 3 (PS3), NFS:W (PS3)]
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2019-02-09 23:42:59 +01:00 |
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NicknineTheEagle
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56dfa62a75
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Should use vgmstream->num_samples here for loop segments
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2019-01-28 17:11:31 +03:00 |
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NicknineTheEagle
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70ffbb1194
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Use header values instead of vgmstream values in some places
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2019-01-28 09:38:11 +03:00 |
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NicknineTheEagle
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519659fd3e
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EAAC: Properly calculate stream size for bitrate
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2019-01-23 06:40:42 +03:00 |
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NicknineTheEagle
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8a00c7cd66
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Minor fixes and tweaks
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2019-01-22 00:42:34 +03:00 |
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bnnm
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da9f9a5572
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Fix non-initialized var
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2019-01-19 20:04:38 +01:00 |
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NicknineTheEagle
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6487d310cb
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Formatting fixes
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2019-01-16 23:29:51 +03:00 |
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NicknineTheEagle
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9c9da8fa1b
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EAAC: Fixed looping for RAM sounds
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2019-01-16 23:05:19 +03:00 |
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Christopher Snowhill
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c6280d85b3
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Merge pull request #352 from NicknineTheEagle/ea-sbr
Ea sbr
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2019-01-14 18:04:58 -08:00 |
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bnnm
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368212bbf8
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Fix some looping .sps [FIFA 18 (PC)]
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2019-01-13 23:25:29 +01:00 |
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NicknineTheEagle
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4c118b28b4
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EAAC: Added SBR/SBS format from EA Sports games
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2019-01-13 21:53:57 +03:00 |
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NicknineTheEagle
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3fc7439ba6
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Minor fixes
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2019-01-13 21:50:58 +03:00 |
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NicknineTheEagle
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b472b6a01f
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Renamed some parsers for clarity
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2019-01-13 05:15:18 +03:00 |
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NicknineTheEagle
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2a88b6bc11
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EAAC: Added SBR/SBS format
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2019-01-13 02:42:54 +03:00 |
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bnnm
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5d610be086
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Add .gin and EA-XAS v0 decoder [Need for Speed Most Wanted]
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2019-01-12 02:26:38 +01:00 |
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bnnm
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3480e49cd4
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Remove sps frostbite parser (use a good extractor instead)
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2019-01-05 04:41:36 +01:00 |
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NicknineTheEagle
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4d73443bae
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Removed unused local variable
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2018-12-28 02:39:19 +03:00 |
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NicknineTheEagle
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430ea27f85
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EAAC: Added MPF/MUS format
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2018-12-27 21:26:04 +03:00 |
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bnnm
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34d4500e54
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Add .sps EAMP3 [Need for Speed (PS4)]
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2018-12-15 11:17:47 +01:00 |
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bnnm
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467ca19450
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Fix XMA gapless/looping/samples
fixes: standard, wem, xwc, xwb, xnb, xwx, rak, pk, txth, genh, seg, rsd, past, p3d, nub-xma, gtd, gsp, fsb, eaac, cxs, awc, aac
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2018-11-18 17:01:31 +01:00 |
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bnnm
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edd7226ee0
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Fix EA XMA with actual looping [The Simpsons Game (X360)]
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2018-10-07 21:18:46 +02:00 |
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bnnm
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d7c5c3feaf
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Improve UE4Opus/EAOpus encoder delay calculations
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2018-09-27 23:31:03 +02:00 |
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bnnm
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3269649eec
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Add EAOpus [FIFA 17 (PC), FIFA 19 (Switch)]
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2018-09-27 23:10:01 +02:00 |
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bnnm
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7d91ef1432
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Cast off_t to off64_t when printf'ing for future 4GB file support
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2018-09-23 03:01:13 +02:00 |
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bnnm
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bc62a689c0
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Don't call block_update_x manually when using vgmstream_open_stream
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2018-08-26 13:47:48 +02:00 |
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bnnm
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ee03726bbc
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Find loop_segment automatically in segmented_layout + remove from metas
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2018-08-26 00:59:31 +02:00 |
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bnnm
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e3255344cf
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Redo EA-XMA with custom IO for fixes [Skate (X360), NFS: MW (X360)]
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2018-08-25 12:48:55 +02:00 |
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bnnm
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07ad3250f6
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Clean EAAC streamfile and prepare for EA-XMA
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2018-08-25 09:57:46 +02:00 |
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bnnm
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1f6c384a48
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Fix EA EAAC looping for RAM assets
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2018-08-15 17:37:06 +02:00 |
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Christopher Snowhill
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7840d9df1f
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Merge pull request #279 from NicknineTheEagle/ea-fixes
EA formats
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2018-08-13 14:43:56 -07:00 |
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bnnm
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c7f9a47fcd
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Fix rare EALayer3 with proper loops [Need for Speed: World (PC)]
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2018-08-12 14:03:04 +02:00 |
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