Commit Graph

5913 Commits

Author SHA1 Message Date
bnnm
c9fdd11dc9 Update docs 2019-03-18 00:08:22 +01:00
bnnm
e1820a58aa Add WIP mixing code in Winamp 2019-03-18 00:08:09 +01:00
bnnm
151de6a39c Update mixing code 2019-03-18 00:05:44 +01:00
Naram Qashat
78748393db Add CMake scripts
Needed to change how version.h was included to let it pick up the one from CMake's build location.

NOTE: Does not build with MinGW-w64 currently, does not have a way to build the audacious or XMPlay plugins.
2019-03-17 14:36:55 -04:00
bnnm
dd1bafb201 Add Ubi .bnm [Rayman 2 (PC), Tonic Trouble (PC), Donald Duck (PC)] 2019-03-17 19:30:02 +01:00
bnnm
c1b9df6a5e Add some Ubi SB [G.R.A.W (X360), Splinter Cell D.A. Online (PC)] 2019-03-16 13:58:28 +01:00
bnnm
703c29775d Add TXTH padding_size = (value|auto|auto-empty) to skip PS-ADPCM padding 2019-03-16 13:56:22 +01:00
bnnm
4cf1db7fc1 Merge branch 'master' of https://github.com/kode54/vgmstream into ntav 2019-03-16 09:25:19 +01:00
Christopher Snowhill
d0de011953
Merge pull request #369 from NicknineTheEagle/ea-ubi
Ea ubi
2019-03-16 00:00:02 -07:00
bnnm
4defb55589 Add layer/segment mixing and main code (disabled) 2019-03-16 00:49:52 +01:00
bnnm
3aef648730 Fix potential (but impossible with current code) TXTP segfault 2019-03-16 00:35:09 +01:00
bnnm
613368f72d Fix dump_streamfile bug 2019-03-16 00:27:41 +01:00
bnnm
4acd10d1b1 Fix TXTH auto data_size with subsongs to calc up to next start_offset 2019-03-16 00:12:25 +01:00
bnnm
d9c3720f73 Fix some .mtaf looping when shouldn't 2019-03-16 00:10:42 +01:00
bnnm
80ae4f2ed3 Add 9TAV [Metal Gear Solid 2/3 HD (Vita)] 2019-03-16 00:10:28 +01:00
NicknineTheEagle
92738358a1 Fixed EA BNK parser 2019-03-13 22:58:05 +03:00
NicknineTheEagle
487f919b77 Resolve merge conflict 2019-03-13 22:58:05 +03:00
NicknineTheEagle
c93ffb7231 Calculate GIN size 2019-03-13 22:58:04 +03:00
NicknineTheEagle
12c82b9ca9 Ubi SB fixes 2019-03-13 22:58:04 +03:00
NicknineTheEagle
4ff41aa0ef Added support for EA TMX format 2019-03-13 22:58:04 +03:00
NicknineTheEagle
9539eb40e3 Added PCM4 to frame size helper funcs 2019-03-13 22:58:04 +03:00
Christopher Snowhill
0d7af1b9e5
Merge pull request #368 from bnnm/txth-mta-sfh
txth mta sfh
2019-03-12 00:49:36 -07:00
bnnm
47f7b8d1d0 Fix Konami XWMA padding 2019-03-12 01:28:42 +01:00
bnnm
9ce54eb4cc Fix missing ifdef 2019-03-12 00:54:41 +01:00
bnnm
5785d9042f Update doc 2019-03-12 00:44:12 +01:00
bnnm
ae66dd42a6 Add Konami MSF/XWMA [Metal Gear Solid 3 HD (PS3/X360)] 2019-03-12 00:41:20 +01:00
bnnm
0369a82bfc Fix references and tweaks 2019-03-12 00:38:48 +01:00
bnnm
bdd695b9f9 Minor cleanup 2019-03-11 14:49:29 +01:00
bnnm
e9688e540a Rename some files 2019-03-11 14:47:06 +01:00
bnnm
e5d4e2e382 Remove MTAF deblocking code and cleanup 2019-03-11 12:34:23 +01:00
bnnm
5b2af165cf Add TXTH inline coef_table = NNMM.... for DSP 2019-03-11 02:27:52 +01:00
bnnm
c7a8e25ce8 Validate some bytes-to-samples and shadowing tweaks 2019-03-11 01:34:36 +01:00
bnnm
fd9a33d2d0 Add TXTH mpeg bytes-to-samples and tweaks 2019-03-11 01:22:49 +01:00
bnnm
fa9d7e6cc1 Fix TXTH strings with trailing spaces (math change) 2019-03-11 00:11:12 +01:00
bnnm
f2aa9905d4 Add TXTH subfile_offset for wrapper files 2019-03-10 23:39:48 +01:00
bnnm
d0bb4d964e Add non-demuxed EA SCHl .vp6 videos with multilang subsongs 2019-03-10 11:11:27 +01:00
bnnm
ddfb46d1bd Add inline TXTH math: (key) = (number) (op) (number) ... [op: +-*/] 2019-03-10 10:40:06 +01:00
bnnm
97c9df30aa Add SFH .at3 wrapper [Devil May Cry 4 Demo (PS3), Jojo BA HD (PS3)] 2019-03-10 00:59:59 +01:00
bnnm
7f3c09e533 Tweak minor stuff 2019-03-10 00:28:16 +01:00
bnnm
0719c2cc61 Fix EA SCHl BR and handle multilang better [Battlefield: Hardline (PS3)] 2019-03-09 23:51:56 +01:00
bnnm
b4fff010dd Add AAC .strm [Cursed Castilla (3DS)] 2019-03-09 23:27:28 +01:00
bnnm
650c3847d2 Parse hex in TXTP loop install 2019-03-09 23:06:53 +01:00
bnnm
2b4570395a Add AAC codec for TXTH and bytes-to-samples 2019-03-09 22:57:21 +01:00
bnnm
c114dc3ba1 Fix RIFF #ifdef VGM_USE_MAIATRAC3PLUS failing when set 2019-03-09 21:32:51 +01:00
bnnm
2dc5ddc59e Fix newest .wem channel mask and validate wrong values 2019-03-09 21:31:15 +01:00
bnnm
63e31c1ac0 Fix some 7ch .SPS [BAttlefield 4 (X360) 2019-03-09 20:52:20 +01:00
bnnm
2cdcebf6a7 Add .ilv extension [Star Wars Episode III (PS2)] 2019-03-09 20:52:09 +01:00
bnnm
caba4a95a9 Add ADX key [Bakumatsu Renka: Shinsengumi (PS2)] 2019-03-09 20:51:58 +01:00
bnnm
b5b0ec10a6 Fix some MIB+MIH missing samples [Galaxy Angel II (PS2)] 2019-03-09 20:51:37 +01:00
bnnm
a6e777d120 Update mixing code 2019-03-09 20:50:58 +01:00