60 Commits

Author SHA1 Message Date
bnnm
c052848e26 Add EA .WVE videos [Supercross 2000 (PS), Wing Commander 3/4 (PS)] 2018-03-29 15:39:33 +02:00
bnnm
8bb9fa5f4a Clean .WSI 2018-03-23 18:34:37 +01:00
bnnm
ad1f719cf3 Remove mus_acm_layout.c as it's not neede anymore 2018-03-16 17:23:50 +01:00
bnnm
de94edb34b Clean segmented layout setup 2018-03-11 19:43:26 +01:00
bnnm
15f221af7c Rename aax layout to segmented layout, as now can be used for others 2018-03-10 20:25:57 +01:00
bnnm
693fbf8e3b Clean AAX layout (rename parts, move code around, etc) 2018-03-10 12:19:30 +01:00
bnnm
c0906d1b0f Add CAF .caf/empty extension, cleanup [Baten Kaitos (GC), Fragile (Wii)] 2018-03-08 23:26:10 +01:00
bnnm
c44b7ef264 Rename some blocked layouts for clarity 2018-02-25 16:52:57 +01:00
bnnm
216ecf04b2 Rename psx_mgav to ea_swvr and clean for future changes 2018-02-17 21:15:21 +01:00
bnnm
3236676d5d Fix some XVAG interleave/subsongs/multichannel [God of War 3 (PS4)] 2018-01-13 11:36:35 +01:00
bnnm
cc8256d178 Fix some VAWX multichannel files 2017-12-09 19:01:36 +01:00
bnnm
666d47ef84 Remove layout_interleave_byte as NGC_DSP_subint is used instead
The layout was designed to do subframe deinterleave (when
less-than-a-frame bytes of each channel are interleaved) in an array and
pass it to "mem" decoders.

In practice this only happens in a handful of formats, was only used
with DSP, and since making "mem" decoders is required it's simpler to
make normal decoders handling the byte layout directly.

In an effort to simplify vgmstream's layouts, code, and other esoteric
features I changed the old decode_ngc_dsp_mem for decode_ngc_dsp_subint;
results are byte-exact.
2017-12-06 21:12:42 +01:00
bnnm
db3af4d407 Rename some blocked layouts for clarity (hopefully) 2017-11-25 01:18:27 +01:00
bnnm
7c7af0bf18 Rename *_DE2 to _*DEC for consistency and since it was first 2017-11-23 22:48:11 +01:00
bnnm
79c5cfab49 Clean EA 1SNh/EACS (ea_old) and fix some bugs/looping 2017-11-18 02:20:52 +01:00
bnnm
d46996a642 Improve Guitar Hero II multi-streams with block layout
Fixes partially by ignoring last stream, as it can be half sample rate
2017-08-28 20:05:03 +02:00
bnnm
41b22c2699 Add AWC PCM/IMA (non-encrypted only) [GTA5 (PC)] 2017-08-28 16:07:09 +02:00
bnnm
adb225c180 Add EA SNU + EA-XAS decoder + SNS blocks [Dead Space, The Godfather 2] 2017-08-20 02:18:48 +02:00
bnnm
3d6e0882ba Improve NDS HWAS volume swings by resetting ADPCM hist every block 2017-07-23 13:16:59 +02:00
bnnm
d85c033c9d rename some EA related things (cleanup)
- eaxa_decoder to ea_decoder
- ea_header to ea_schl
- ea_block* to ea_schl_block*
2017-07-01 23:27:35 +02:00
bnnm
519c5d71de Redo RWS with PCM/PS-ADPCM/DSP/IMA-ADPCM + block support [many games] 2017-06-10 02:25:49 +02:00
bnnm
c7c1564d9f Minor cleanups (no functionality changes)
- added comments, code alignment for clarity
- renamed some decoders for consistency (ex. eaxa > ea_xa, invert_psx >
psx_bmdx, vgm_adpcm_cfg > psx_cfg)
- removed layout_dkt_interleave (same as nolayout)
- removed skip_last_channel (not used anymore)
- removed meta_DSP_HALP (not used anymore)
2017-01-08 01:09:20 +01:00
bnnm
e6b6a34a67 Removed unused layouts 2016-12-27 14:30:45 +01:00
halleyscometsw
a4bb71f17d DSP SCD support for DQX.
Not completely happy with how this turned out (see TODOs), but it works.


git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@992 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2012-08-24 17:36:40 +00:00
halleyscometsw
262d5a98c9 Metal Gear Solid 3 MTAF. What a thrill.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@941 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-07 11:05:05 +00:00
manakoAT
7bcbc6f6be WIP support for "The Bouncer" .str files
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@900 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-29 12:33:33 +00:00
snakemeat
649e987aca Add PS2 IAB blocked type. Can't seem to get exactly right, but it's very close.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@891 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-06 22:22:06 +00:00
fastelbja
7b137c17ef try to fix .tra
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@885 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-03 22:48:51 +00:00
bxaimc
1519d29183 Removed all code that is/potentially crashing winamp/vgmstream
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@883 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-24 04:27:59 +00:00
fastelbja
3ea0cd0cae add support for .tra
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@879 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-14 16:05:58 +00:00
manakoAT
ad4276c7b7 fixed the "XIII" dsp meta
added PCM coding to NAOMI SPSD

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@794 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-05-10 08:02:22 +00:00
manakoAT
c6f5c886e9 just fixes
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@788 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-05-02 19:16:35 +00:00
manakoAT
8a8d77149f added blocked format for Future Cop L.A.P.D.
added new IDSP format
added various stuff to MUSX
rewritten FSB3 meta (still WIP)
added .bo2 (Blood Omen 2 NGC)
added .mpds (Big Air Freestyle NGC)
added .khv (Kingdom Hearts 2 PS2)
added .voi (Raw Danger 2 PS2)
added .ddsp and a new dsp meta to ngc_dsp_std.c
moved source from wii_was.c to ngc_dsp_std.c
rewritten PDT meta (Mario Party games)


git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@782 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-04-20 20:26:10 +00:00
jurassicpieter
5db0fccc7f Lego Island: ripped MxSt files playable, counting samples is slow and brute force
Worms 4: Mayhem: SOB/SAB soundpacks are playable as one stream
Sim City 3000: added second type of header for these xa files.

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@683 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-02 12:18:23 +00:00
fastelbja
ed429e9317 add support for GTA IV .ivaud Audio File
+ preliminary .VGS (Phantom of Inferno) file support

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@609 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-19 19:43:06 +00:00
halleyscometsw
88072ec6c2 AAX (without proper header reading)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@548 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-01-03 11:08:44 +00:00
manakoAT
3a6c65c2b9 block format for .filp added
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@521 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-18 06:51:26 +00:00
manakoAT
06e43e9c00 added new dsp type in .emff.c
added block format for gsp+gsb
cleaned some metas from useless stuff

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@519 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-16 15:48:21 +00:00
manakoAT
6f2ee1c123 added dsp format to .emff.c
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@517 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-15 04:37:43 +00:00
fastelbja
828568bfef adding thp movie audio file format
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@511 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-11 23:16:09 +00:00
manakoAT
96bc7f3bf6 .emff added (Eidos games)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@509 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-10 12:30:23 +00:00
manakoAT
85e277c2ce git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@502 51a99a44-fe44-0410-b1ba-c3e57ba2b86b 2008-12-09 18:16:51 +00:00
manakoAT
f303c080ac .vgs added
.vs added (incomplete)

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@497 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-04 20:11:45 +00:00
fastelbja
85d882a36a adding xbox XVAS
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@414 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-19 11:34:16 +00:00
halleyscometsw
a397d17741 add nonworking de2 (uses msadpcm), clean up some warnings
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@405 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-11 07:19:44 +00:00
fastelbja
a32c10afca added meta ims from matrix
convert coding_xbox from interleave to none

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@403 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-10 20:08:03 +00:00
halleyscometsw
90f0dccd9c AIX.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@385 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-08-02 10:24:28 +00:00
halleyscometsw
941b4d49cb ACM-related revisions, hopefully get things ready for MUS
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@350 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-20 07:28:17 +00:00
fastelbja
8a5d2b6429 a lot of ea new formats supported
fixed stereo sdr2 decoder

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@322 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-14 19:21:45 +00:00
halleyscometsw
ec94c0d3c5 add support for Wii fsb from Metroid Prime 2, required a new layout type
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@316 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-07-14 13:30:26 +00:00