bnnm
33aa532c34
Add blocked VS [Final Fantasy X (PS2)]
2018-10-20 15:30:46 +02:00
bnnm
e49a688559
Add .xopus decoding [Angry Birds Transformers (Android)]
2018-10-13 21:01:58 +02:00
Christopher Snowhill
c99bc4cf4f
Update vgmstream.c
...
Clean up formatting.
2018-10-09 15:48:24 -07:00
style_of_2001
107f9a658e
Add konami / sony VA3 support (fix crash in cli :P)
2018-10-09 09:53:10 -05:00
bnnm
fc39012e17
Clean Nippon Ichi SPS/NLSD/PPP/DSP
2018-10-07 23:59:42 +02:00
bnnm
80aad4f15a
Add/fix XWMA start and num samples
2018-10-07 23:27:31 +02:00
bnnm
1056092bf3
Fix Final Fantasy Tactics A2 IMA decoding
2018-10-04 19:43:37 +02:00
bnnm
d717f21189
Add UE4OPUS decoder [Fortnite (PC), ARK: Survival Evolved (PC)]
2018-09-23 04:26:11 +02:00
bnnm
f29012edb7
Add Capcom .adpcm [Resident Evil: Revelations (Switch)]
2018-09-22 17:45:02 +02:00
bnnm
0e4ee632b9
Remove standard G.722.1 (Siren7), since no game uses it
...
Siren14 wasn't affected by this
2018-09-22 16:32:21 +02:00
bnnm
a273d9d9a2
Fix bitrate for layered/segemented layouts
2018-09-09 19:22:32 +02:00
bnnm
fd7d6f513d
Simplify get_vgmstream_average_bitrate a bit
...
removed get_vgmstream_average_bitrate_channel_streamfile since it
doesn't really matter if codec_data streamfiles are retested multiple
times (just like vgmstream streamfiles are)
2018-09-09 16:28:39 +02:00
bnnm
6bee2a6209
Add .utk [The Sims Online (PC), SimCity 4 (PC)]
2018-09-09 15:29:34 +02:00
bnnm
2b7cd654b2
Allow arbitrary frame sizes for G719 and cleanup
2018-09-09 12:24:08 +02:00
bnnm
417cc59277
Fix EA-MT looping [SSX3 (PS2)]
2018-09-08 19:22:56 +02:00
bnnm
1810d3ced6
Add TXTP commands for looping/time (#i #E #lN #fN #dN #F)
...
- #i (ignore loop)
- #E (force end-to-end loop)
- #lN (force N loops)
- #fN (fade time)
- #dN (fade delay)
- #F (don't fade after N loops and play song end)
2018-09-07 19:34:31 +02:00
bnnm
19f69e14b7
Add ALP IMA decoder [Lego Racers (PC)]
2018-09-06 20:25:04 +02:00
bnnm
f519b1ad70
Add DERF DPCM decoder [Stupid Invaders (PC)]
2018-09-06 17:45:34 +02:00
bnnm
00bec4bd70
Extra check when disabling looping
2018-09-06 16:44:42 +02:00
bnnm
f70852095c
Tweak minor ACM stuff for opaqueness
2018-09-04 18:37:51 +02:00
bnnm
4652460aff
Add extra validation in vgmstream_open_stream
2018-09-04 17:51:34 +02:00
bnnm
fa472d4f70
Fix interleaved 2ch XBOX-IMA [Fairly OddParents: Breakin' da Rules]
2018-09-04 17:10:41 +02:00
bnnm
bf0d46a476
Rename decode_SASSC to lowercase for consistency
2018-09-02 21:11:15 +02:00
bnnm
3113342a71
Minor tweaks
2018-09-02 21:06:15 +02:00
bnnm
43764d6c8d
Fix HCA num samples/looping [Binary Domain (PC), Octopath Traveller]
...
Decoder has been modified a bit so it's easier to feed an arbitrary
number of discard samples (or at least, easier for me to understand),
since encoder delay can be >1024 (frame size) and would make some calcs
go all wobbly
2018-08-29 23:42:47 +02:00
bnnm
411fa498bb
Clean HCA meta/decoder for future changes
2018-08-29 20:05:31 +02:00
bnnm
d5a11d58e8
Add various metas
...
- DSP: itl, vag (PPP)
- PS2: int (A2M), ahv, msv, sdf, svg, vis
- PC: .aif (Asobo), ao, apc, wv2
- Xbox: xau (Konami)
2018-08-28 18:47:56 +02:00
bnnm
cc537270c1
Add RFRM .csmp and cleanup [Donkey Kong Country Tropical Freeze (Wii U)]
2018-08-26 19:16:24 +02:00
bnnm
ce6722181a
Move csmp to its own file, since it's not very standard either
2018-08-26 18:55:57 +02:00
bnnm
d94485e89e
Minor decode_vgmstream cleanup
2018-08-26 17:07:33 +02:00
bnnm
4ee39206c3
Fix Lunar 2 SCD loops/sample rate/stereo and PCM8 cleanup
2018-08-26 16:36:08 +02:00
bnnm
92f35029bb
Make generic block_update and auto-call in vgmstream_open_stream
2018-08-26 13:46:07 +02:00
bnnm
b02eeeff04
Fix some .SFL looping and SLI cleanup [Hanachirasu (PC)]
2018-08-26 02:26:38 +02:00
bnnm
d8758f0cb5
Fix describe_vgmstream with layered_layout + FFmpeg
2018-08-25 12:22:40 +02:00
bnnm
b17719f69c
Rename render_vgmstream_nolayout to _flat for clarity/consistency
...
But not layout_none to layout_flat, since it's used everywhere
2018-08-24 19:37:02 +02:00
bnnm
6c553882f3
Rename codec_version to codec_config to clarify
2018-08-23 18:07:45 +02:00
bnnm
ad4478ac2c
Set dual stereo as a meta flag rather than a static list
...
Mainly for cleanup/style
2018-08-23 18:00:34 +02:00
bnnm
41281aa4e9
Tweak .snds priority again
2018-08-22 21:16:25 +02:00
bnnm
dcbc7e5b9b
Lower parse priority of raw metas so TXTH has a chance to go first
2018-08-22 20:39:31 +02:00
bnnm
69c791656e
Move MIB+MIH to its own meta and fix rare files [Gladius (PS2)]
2018-08-22 20:10:31 +02:00
bnnm
925916690a
Parse PS3 .bnk properly and remove ps3_klbs.c [L@ve Once (PS3)]
2018-08-22 19:26:19 +02:00
bnnm
58b8b0c8df
Fix various .vag issues [Shikigami no Shiro (PS2), Red Star (PS2)]
...
Also cleanup and loop end was also off by 28 samples in several cases
2018-08-21 22:16:56 +02:00
bnnm
2f0aaaf4fd
Fix some compile ifdefs and warnings
2018-08-20 20:05:44 +02:00
bnnm
ca04dbca70
Add old .scd SSCF [Crisis Core FFVII (PSP), Dissidia 012 (PSP)]
2018-08-19 16:42:39 +02:00
bnnm
3b5be9d28a
Fix disabling looping with layered layouts
2018-08-19 00:43:06 +02:00
bnnm
d93a4b2c7a
Add proper H4M decoding [Resident Evil 0 (GC), Tales of Symphonia (GC)]
2018-08-19 00:38:08 +02:00
bnnm
611e556809
Reject files with incorrect num_streams
2018-08-16 20:05:53 +02:00
bnnm
9c8323122c
Improve read/seek performance for blocked layouts
2018-08-15 20:21:55 +02:00
bnnm
9e06652264
Redo .nus3bank to parse as a bank with subsongs
...
Also removes hacky code from idsp, since it's now on its own file
2018-08-15 19:59:10 +02:00
bnnm
f4189f2482
Minor debug stuff
2018-08-15 17:36:20 +02:00