bnnm
f22947dcfd
Fix some .xwb and cleanup [Crackdown (X360)]
2020-09-19 00:04:57 +02:00
bnnm
cb1b9f9083
Fix .txth subfiles with subsongs
2020-09-18 23:48:03 +02:00
bnnm
63c545b4e7
Fix some .awb/acb names
2020-09-18 23:47:28 +02:00
bnnm
807b6b6021
Add HCA keys [Kandagawa Jet Girls (PC), Re:Zero (Mobile)]
2020-09-18 23:46:00 +02:00
bnnm
3c4b96de36
Add ADX key [Mirai Nikki (PSP)]
2020-09-18 23:40:08 +02:00
bxaimc
4920603fcd
Add reverse endianness for Super Mario Galaxy AST from Super Mario 3D All-Stars (Switch)
2020-09-15 06:56:27 -04:00
bnnm
0b244c50bd
Fix .bank with encrypted FSB5
2020-09-14 16:56:20 +02:00
bnnm
807e42989e
Add fsbkey [SCP: Unity (PC), GH Metallica (X360)]
2020-09-14 16:56:06 +02:00
bnnm
6fb356500e
Tweak .mul check
2020-09-14 16:55:26 +02:00
bnnm
898b016805
Fix some .ktsl2asbin [Atelier Ryza (PC)]
2020-09-12 15:03:43 +02:00
Francis Gagné
07f9b7ea66
meta/ogg_vorbis: Support LOOPMS tags
...
Teach the Ogg Vorbis parser to interpret the value from LOOPMS tags as a
loop start position, measured in milliseconds (instead of the typical
samples). Converting this value to samples requires the sample rate, so
we must now read the sample rate before interpreting the tags.
These tags are used in Sonic Robo Blast 2 (as of v2.2.6).
2020-09-09 23:28:21 -04:00
Francis Gagné
414aa219c8
meta/ogg_vorbis: Support LOOPPOINT tags
...
Teach the Ogg Vorbis parser to interpret the value from LOOPPOINT tags
as a loop start position.
These tags are used in Sonic Robo Blast 2 (as of v2.2.6).
2020-09-09 22:38:35 -04:00
bnnm
f61b746861
Fix some .mul [Tomb Raider 8 (PS3), Avengers (PC)]
2020-09-06 19:26:37 +02:00
bnnm
86b6aefc33
Add HCA key
2020-09-05 18:50:29 +02:00
bnnm
216e1e019d
Fix some Ubi SB [Petz Sports (Wii), NCIS (Wii)]
2020-09-04 22:58:42 +02:00
bnnm
a51008ad5a
Fix some Ubi BAO [Avatar (Wii), Drawsome (Wii)]
2020-09-04 22:54:03 +02:00
bnnm
55b0854b3e
Fix some .sab [Men of Valor (PC), Just Cause (PS2)]
2020-09-04 22:52:43 +02:00
bnnm
fdcaabc932
Cleanup
2020-09-04 17:11:22 +02:00
bnnm
040bad86ce
Add HCA keys
2020-08-29 01:05:08 +02:00
bnnm
3eaa43ea63
Fix some .joe [Counter Terrorism Special Forces (PS2)]
2020-08-29 01:04:46 +02:00
bnnm
2da75c95fd
Remove repeated fsb key
2020-08-19 18:39:00 +02:00
bnnm
baf36daf32
Fix compiler warn
2020-08-19 18:37:46 +02:00
bnnm
f44c795b69
Fix some .ivaud sounds [GTA4 (X360/PS3)]
2020-08-18 15:31:38 +02:00
bnnm
232920eeb2
Cleanup
2020-08-18 14:38:22 +02:00
NicknineTheEagle
8707214040
EA MPF: Fixed empty tracks
2020-08-17 21:45:13 +03:00
bnnm
aed0125ed1
Add FSB4 key [Stacking (X360)]
2020-08-15 20:05:39 +02:00
bnnm
a33c63d8a0
Fix truncated .wem with PTADPCM
2020-08-15 20:04:59 +02:00
bnnm
f5a9e5d06a
Add TXTP silence entry
2020-08-15 20:04:50 +02:00
bnnm
e4ed26e703
Use silence meta for dummy entries in BKHD
2020-08-15 20:03:32 +02:00
bnnm
dd0fbb0e65
Add silence codec/meta for special cases
2020-08-15 18:23:49 +02:00
bnnm
ed44d973f4
Fix some .bank [Fall Guys (PC)]
2020-08-12 18:23:48 +02:00
bnnm
f2aee439c4
Assume .bnk use newer Vorbis codebooks by default for faster inits
2020-08-12 17:50:00 +02:00
bnnm
9f7e4a4c6b
txtp: Allow single groups and loop_mode auto for layers
2020-08-12 17:44:54 +02:00
bnnm
67c9854a82
Fix .AT9 with wrong padding [F1 2011 (Vita)]
2020-08-12 17:40:20 +02:00
bnnm
d77d8a48ea
Add TXTP pseudo-random groups
2020-08-08 23:00:52 +02:00
bnnm
e746c7d462
Add TXTP group auto-positions and layer-x macro auto-channels
2020-08-08 20:35:19 +02:00
bnnm
127bbcad6f
Doc
2020-08-03 23:18:47 +02:00
bnnm
175a03d54b
Fix .awb with RIFF (ATRAC3/ATRAC9)
2020-08-01 20:22:26 +02:00
bnnm
6a5ea55718
Cleanup
2020-08-01 20:16:09 +02:00
bnnm
21a4afdadd
Add .bsf [Reign of Fire ((PS2/GC/Xbox)]
2020-08-01 17:04:55 +02:00
bnnm
aa58da7ca1
Add .dsb [Taiko no Tatsujin DS: Dororon! Yokai Daikessen!! (DS)]
2020-08-01 16:04:41 +02:00
bnnm
230aa56a8c
Add .zwv [THE iDOLM@STER Shiny TV (PS3)]
2020-08-01 15:28:12 +02:00
bnnm
9b0df8652e
FFmpeg test
2020-08-01 10:31:00 +02:00
NicknineTheEagle
0ef5b4d40e
Merge branch 'master' into riff
2020-07-30 19:51:43 +03:00
NicknineTheEagle
cc530b3973
RIFF: Fixed mono .mvw [Dragon Quest VIII (PS2), Rogue Galaxy (PS2)]
2020-07-30 19:22:12 +03:00
bnnm
dfcb6145cd
Merge branch 'master' of https://github.com/kode54/vgmstream into settings
2020-07-26 20:36:09 +02:00
bnnm
c017eed7a5
Ignore incorrectly ripped FSB5
2020-07-26 20:16:12 +02:00
bnnm
579b734083
Cleanup
2020-07-26 20:15:26 +02:00
bnnm
a017033ba8
Handle config in segments/layouts
2020-07-26 11:19:52 +02:00
Andrew Gunnerson
1f2132ac3f
meta/brstm.c: Parse ADPCM header offset for each channel instead of skipping a fixed distance
...
The parser previously computed the offset of the coefficients field of
channel 0's ADPCM header and then skipped 0x38 bytes to get to the
coefficients field of the next channel's ADPCM header. This breaks for
some files because they have larger 0x3a byte ACPCM headers.
This commit updates the logic to compute the offset of each channel's
ADPCM header. Immediately after the HEAD part 3 header, there's an
8-byte table for each channel, where the second field indicates the
offset of that channel's ADPCM header. With this information, it's just
a matter of adding 0x08 to get the coefficients field.
Fixes : #674
Signed-off-by: Andrew Gunnerson <chillermillerlong@hotmail.com>
2020-07-24 21:36:04 -04:00