Commit Graph

2564 Commits

Author SHA1 Message Date
bnnm
a37afdee66 Fix Ubi IMA v2 [Donald Duck: Goin' Quackers (GC)] 2019-01-26 16:16:40 +01:00
bnnm
1d491526ca Add extensionless RIFF [Myst III (Xbox)] 2019-01-26 16:14:50 +01:00
bnnm
b3867b0260 Handle Ubi SB sequence loops properly 2019-01-20 17:16:44 +01:00
bnnm
4c24b03951 Remove debug crap 2019-01-20 00:57:09 +01:00
bnnm
fb8d453c94 Add .lasf (.asf) for consistency 2019-01-20 00:50:39 +01:00
bnnm
3a9273538f Fix type 04 .xnb [Scare Me (XBLIG)] 2019-01-20 00:42:05 +01:00
bnnm
37df2cb18c Show layers/segments in description 2019-01-20 00:39:32 +01:00
bnnm
29bed4b1e0 Add TXTH/GENH interleave_last option 2019-01-20 00:17:06 +01:00
bnnm
8f1ec86bda Fix UE4 MSADPCM .adpcm [Heroes of Ark (iOS), Angels in the Sky (iOS)] 2019-01-19 23:08:26 +01:00
bnnm
da9f9a5572 Fix non-initialized var 2019-01-19 20:04:38 +01:00
bnnm
26e464ef2c Add Ubi .sb/smX layers and sequences, more games 2019-01-19 20:03:48 +01:00
bnnm
0c40610f7f Fix KOEI .mic loops [Dynasty Tactics 2 (PS2)] 2019-01-19 20:01:34 +01:00
NicknineTheEagle
6487d310cb Formatting fixes 2019-01-16 23:29:51 +03:00
NicknineTheEagle
9c9da8fa1b EAAC: Fixed looping for RAM sounds 2019-01-16 23:05:19 +03:00
NicknineTheEagle
3f0ba31a43 EA SCHl: Implemented looping for streamed sounds in ABK 2019-01-16 23:05:09 +03:00
Christopher Snowhill
c6280d85b3
Merge pull request #352 from NicknineTheEagle/ea-sbr
Ea sbr
2019-01-14 18:04:58 -08:00
NicknineTheEagle
ba02ab8f66 EA SCHl: Changed update_ea_stream_size_and_samples to use the first channel offset 2019-01-14 04:01:57 +03:00
bnnm
fd2984f798 Prepare Ubi SB for other types and add more games 2019-01-13 23:27:29 +01:00
bnnm
f5462aad63 Use loop flag in bnk 2019-01-13 23:26:57 +01:00
bnnm
697e5329c9 Minor doc 2019-01-13 23:26:39 +01:00
bnnm
62813ec4d2 Fix broken .pk subsongs [Scott Pilgrim (PS3)] 2019-01-13 23:26:04 +01:00
bnnm
368212bbf8 Fix some looping .sps [FIFA 18 (PC)] 2019-01-13 23:25:29 +01:00
NicknineTheEagle
4c118b28b4 EAAC: Added SBR/SBS format from EA Sports games 2019-01-13 21:53:57 +03:00
NicknineTheEagle
3fc7439ba6 Minor fixes 2019-01-13 21:50:58 +03:00
NicknineTheEagle
b472b6a01f Renamed some parsers for clarity 2019-01-13 05:15:18 +03:00
NicknineTheEagle
2a88b6bc11 EAAC: Added SBR/SBS format 2019-01-13 02:42:54 +03:00
bnnm
7b9d50e62b Add proper .baf [Project Gotham Racing 4 (X360), Geometry Wars (PC)] 2019-01-12 18:01:19 +01:00
bnnm
093fa28a2f Add OKI16 TXTH/GENH decoder [Sweet Legacy (PS2), Hooligan (PS2)] 2019-01-12 13:02:08 +01:00
bnnm
1f44c2d2de Rename pcfx_decoder.c to oki_decoder.c 2019-01-12 11:38:20 +01:00
bnnm
d56bca12f8 Remove ps2_khv.c as it's now parsed in vag.c 2019-01-12 02:55:24 +01:00
bnnm
2e68217af2 Add .vas VAGp [Kingdom Hearts II (PS2)] 2019-01-12 02:51:37 +01:00
bnnm
5d610be086 Add .gin and EA-XAS v0 decoder [Need for Speed Most Wanted] 2019-01-12 02:26:38 +01:00
bnnm
f90d9c1e5d Fix .fag sample rate 2019-01-12 01:02:10 +01:00
bnnm
13643e8c3d Fix some .bnk codec/rates [Fieldrunners (PSP), Wipeout HD (PS3)] 2019-01-12 01:02:01 +01:00
bnnm
c9500056a6 Fix some .ads looping [Gofun-go no Sekai (PS2)] 2019-01-12 01:00:24 +01:00
bnnm
07abb4692d Add TXTH sub-extension (.sub.ext.txth) to simplify extra config 2019-01-12 01:00:07 +01:00
Christopher Snowhill
699e1092a0
Merge pull request #351 from NicknineTheEagle/pcm4
Added 4-bit PCM decoder
2019-01-10 00:21:48 -08:00
NicknineTheEagle
c47ae9632a Changed decode_pcm4 functions to use int16_t instead of uint16_t 2019-01-10 02:54:52 +03:00
NicknineTheEagle
5190b362a9 Added 4-bit PCM decoder 2019-01-09 22:30:15 +03:00
bxaimc
27b26e2d49 formatting....thanks Visual Studio 2019-01-08 00:52:22 -05:00
bxaimc
38993f6b1e SD9 meta cleanup and modify loop flag for newer BMIIDX games 2019-01-08 00:44:10 -05:00
bnnm
6505854983 Fix some Ubi SB XMA 2019-01-07 23:31:18 +01:00
bnnm
75143d5f6b Remove Ubi SB hacks now that it's correctly parsed, fixes 2019-01-07 22:10:48 +01:00
bnnm
8f3544d901 Fix many Ubi SB bugs, add looping and more games 2019-01-07 18:03:47 +01:00
Christopher Snowhill
0638ba6142
Merge pull request #348 from NicknineTheEagle/ea-mpf
Ea mpf
2019-01-06 17:47:22 -08:00
bnnm
b19ed761a6 Rename ps2_psh.c to vsv.c 2019-01-05 20:23:12 +01:00
bnnm
78099c096b Fix .vsv/psh decoding and mono files [Dawn of Mana (PS2)] 2019-01-05 20:20:08 +01:00
bnnm
3480e49cd4 Remove sps frostbite parser (use a good extractor instead) 2019-01-05 04:41:36 +01:00
bnnm
be9399b370 Redo Infernal Engine .smp [Ghostbusters (multi)] 2019-01-05 04:36:20 +01:00
bnnm
113ff85f58 Remove debug crap 2019-01-05 04:32:32 +01:00