bnnm
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b19ed761a6
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Rename ps2_psh.c to vsv.c
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2019-01-05 20:23:12 +01:00 |
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bnnm
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be9399b370
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Redo Infernal Engine .smp [Ghostbusters (multi)]
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2019-01-05 04:36:20 +01:00 |
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NicknineTheEagle
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4272fcb1ed
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Merge branch 'master' into ubi-sb
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2018-12-30 21:00:55 +03:00 |
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NicknineTheEagle
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9d090e91c8
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Project files fixes
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2018-12-30 14:04:06 +03:00 |
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bnnm
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e53740f27f
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Add PCFX for GENH/TXTH [Der Langrisser FX (PC-FX)]
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2018-12-27 16:14:59 +01:00 |
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bnnm
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9245dc8a15
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Add iNiS .IMC [Gitaroo Man (PS2)]
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2018-12-23 13:38:18 +01:00 |
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bnnm
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212cdf7a32
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Rename *vs_ffx.c to *vs_square.c and *ps2_strlr.c to *vs_str.c
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2018-12-22 20:12:13 +01:00 |
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bnnm
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a1d559d529
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Rename *emff.c to *mul.c
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2018-12-22 19:52:01 +01:00 |
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bnnm
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770343b255
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Add .nus3audio [Super Smash Bros. Ultimate (Switch)]
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2018-12-15 12:37:01 +01:00 |
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bnnm
|
34d4500e54
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Add .sps EAMP3 [Need for Speed (PS4)]
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2018-12-15 11:17:47 +01:00 |
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bnnm
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12edc39bff
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Add looping Ogg Opus [Monster Boy and the Cursed Kingdom (Switch)]
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2018-12-09 02:00:47 +01:00 |
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bnnm
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b43bb3aefe
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Rename psx_cdxa.c to xa.c, psx_fag.c to fag.c for clarity
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2018-12-08 02:52:55 +01:00 |
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bnnm
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60945577c0
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Add Vicarious Visions .zss/zsm/ens/enm [X-Men Legends II (multi)]
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2018-12-08 00:10:44 +01:00 |
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bnnm
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42bc5de623
|
Add From Software .xps/.xps+dat [Metal Wolf Chaos (Xbox), Otogi (Xbox)]
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2018-12-01 14:01:52 +01:00 |
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bnnm
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56ced57ece
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Add TamaSoft .msf [Abandoner: The Severed Dreams (PC)]
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2018-11-17 17:52:07 +01:00 |
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bnnm
|
ab90e08484
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Add ADPCM .xpcm [Eternal Fantasy (PC)]
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2018-11-10 00:09:03 +01:00 |
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bnnm
|
9b7161a207
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Add PCM16LE .xpcm [Eternal Fantasy (PC)]
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2018-11-09 22:57:35 +01:00 |
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bnnm
|
b56f9e9acd
|
Add NWAV [Fuurai no Shiren Gaiden: Onnakenshi Asuka Kenzan! (PC)]
|
2018-11-09 21:23:31 +01:00 |
|
bnnm
|
2eba5abc26
|
Add plugin helper functions for tagfile handling
|
2018-11-03 19:26:50 +01:00 |
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bnnm
|
0e16a309e2
|
Add 2MSF and clean WMSF [Super Robot Taisen OG: The Moon Dwellers (PS4)]
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2018-10-27 23:10:03 +02:00 |
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bnnm
|
33aa532c34
|
Add blocked VS [Final Fantasy X (PS2)]
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2018-10-20 15:30:46 +02:00 |
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bnnm
|
e49a688559
|
Add .xopus decoding [Angry Birds Transformers (Android)]
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2018-10-13 21:01:58 +02:00 |
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bnnm
|
cca676bb0f
|
Add new HCA key derivation
Thanks to FZFalzar, Thealexbarney and hozuki for the key and algorithm
|
2018-10-13 19:53:25 +02:00 |
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Christopher Snowhill
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f327e989a4
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Update libvgmstream.vcxproj.filters
Clean up project filters file.
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2018-10-09 15:47:23 -07:00 |
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style_of_2001
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50648c777f
|
add the new file to the project BUT BEWARE I had to change toolset
|
2018-10-09 10:02:59 -05:00 |
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bnnm
|
80aad4f15a
|
Add/fix XWMA start and num samples
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2018-10-07 23:27:31 +02:00 |
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bnnm
|
d717f21189
|
Add UE4OPUS decoder [Fortnite (PC), ARK: Survival Evolved (PC)]
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2018-09-23 04:26:11 +02:00 |
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bnnm
|
f29012edb7
|
Add Capcom .adpcm [Resident Evil: Revelations (Switch)]
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2018-09-22 17:45:02 +02:00 |
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bnnm
|
37d7fe83c4
|
Move NXA Opus to its own file, since it's not very standard
|
2018-09-10 02:24:59 +02:00 |
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bnnm
|
804fceb5e7
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Remove custom FFmpeg, as custom IO streamfile can be used instead
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2018-09-10 02:19:34 +02:00 |
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bnnm
|
6bee2a6209
|
Add .utk [The Sims Online (PC), SimCity 4 (PC)]
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2018-09-09 15:29:34 +02:00 |
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bnnm
|
47b5a189cf
|
Clean EA-MT code
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2018-09-08 23:36:31 +02:00 |
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bnnm
|
f519b1ad70
|
Add DERF DPCM decoder [Stupid Invaders (PC)]
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2018-09-06 17:45:34 +02:00 |
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bnnm
|
59b303d753
|
Update libacm to 1.2 and add .WAVC sfx
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2018-09-04 22:42:21 +02:00 |
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bnnm
|
c707a29639
|
Rename SASSC_decoder to lowercase for consistency
|
2018-09-02 21:09:15 +02:00 |
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bnnm
|
5afd33d62a
|
Split idsp.c into idsp_ie.c and nub_idsp.c
|
2018-08-28 20:40:02 +02:00 |
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bnnm
|
d5a11d58e8
|
Add various metas
- DSP: itl, vag (PPP)
- PS2: int (A2M), ahv, msv, sdf, svg, vis
- PC: .aif (Asobo), ao, apc, wv2
- Xbox: xau (Konami)
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2018-08-28 18:47:56 +02:00 |
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bnnm
|
f71e98a5ba
|
Fix missing MSVC dependencies
|
2018-08-26 22:56:31 +02:00 |
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bnnm
|
cc537270c1
|
Add RFRM .csmp and cleanup [Donkey Kong Country Tropical Freeze (Wii U)]
|
2018-08-26 19:16:24 +02:00 |
|
bnnm
|
ce6722181a
|
Move csmp to its own file, since it's not very standard either
|
2018-08-26 18:55:57 +02:00 |
|
bnnm
|
f2a5b5954f
|
Move wsi to its own file, since it's not very standard
|
2018-08-26 17:40:40 +02:00 |
|
bnnm
|
f86c90c5f9
|
Use KMA9 custom IO instead of custom ATRAC9
|
2018-08-25 17:26:49 +02:00 |
|
bnnm
|
9c8dae38dc
|
Fix multilayer XVAG ATRAC9 [flower (Vita), Farpoint (PS4)]
|
2018-08-25 17:25:02 +02:00 |
|
bnnm
|
9e54efe6d8
|
Remove FFMPEG_EA_XMA as it's now done with custom IO + layers
|
2018-08-25 13:22:57 +02:00 |
|
bnnm
|
f576d9568c
|
Rename nolayout.c to flat.c for consistency/clarity
|
2018-08-24 19:29:39 +02:00 |
|
bnnm
|
9ad2f578e6
|
Fix PSH/VSV loops and glitches [Romancing SaGa (PS2)]
|
2018-08-23 17:13:46 +02:00 |
|
bnnm
|
785741e7e1
|
Rename ps2_mib.c to ps_headerless,c
|
2018-08-22 20:29:29 +02:00 |
|
bnnm
|
69c791656e
|
Move MIB+MIH to its own meta and fix rare files [Gladius (PS2)]
|
2018-08-22 20:10:31 +02:00 |
|
bnnm
|
925916690a
|
Parse PS3 .bnk properly and remove ps3_klbs.c [L@ve Once (PS3)]
|
2018-08-22 19:26:19 +02:00 |
|
bnnm
|
ca04dbca70
|
Add old .scd SSCF [Crisis Core FFVII (PSP), Dissidia 012 (PSP)]
|
2018-08-19 16:42:39 +02:00 |
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