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OpenTaiko/TJAPlayer3/I18N/ILang.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace TJAPlayer3
{
internal interface ILang
{
string GetString(int idx);
}
static internal class CLangManager
{
// Cheap factory-like design pattern
public static void langAttach(string lang)
{
switch (lang) {
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case "zh":
CLangManager.LangInstance = new CLang_zh();
break;
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case "es":
CLangManager.LangInstance = new CLang_es();
break;
case "fr":
CLangManager.LangInstance = new CLang_fr();
break;
case "en":
CLangManager.LangInstance = new CLang_en();
break;
case "jp":
default:
CLangManager.LangInstance = new CLang_jp();
break;
}
}
public static int langToInt(string lang)
{
switch (lang)
{
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case "zh":
return 4;
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case "es":
return 3;
case "fr":
return 2;
case "en":
return 1;
case "jp":
default:
return 0;
}
}
public static string intToLang(int idx)
{
switch (idx)
{
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case 4:
return "zh";
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case 3:
return "es";
case 2:
return "fr";
case 1:
return "en";
case 0:
default:
return "jp";
}
}
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public static readonly string[] Languages = new string[] { "日本語", "English", "Français", "Español", "中文" };
public static ILang LangInstance { get; private set; } = new CLang_jp();
}
}