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Commit Graph

50 Commits

Author SHA1 Message Date
0aubsq
9710bf75f7 ADLIBs and Mines no longer eat inputs, hitting mines now breaks combo and substract gauge points, ADLIBs no longer break DFC runs (always judged as Goods), bombs and ADLIBs are never judged 'Bad' when hit 2022-05-21 01:13:32 +02:00
0aubsq
395fb31a78 Fix drumrolls on taiko not reacting on Ka hit, set small rolls on Konga as red rolls and big rolls as pink rolls 2022-05-14 18:13:51 +02:00
0aubsq
eefdc78d0c Add the songs White Heart by cusi/9C and Summer Overload! by Akako Hinami 2022-05-14 13:02:47 +02:00
0aubsq
62124ff63b Purple notes (G, flying notes remaining) and better handling of linked notes (A, B) 2022-05-10 19:13:08 +02:00
0aubsq
39e42fb575 Implement Konga pink note (hit both blue/yellow and red) 2022-05-10 08:27:32 +02:00
0aubsq
020d7c864d Update konga notes visual 2022-05-09 04:48:24 +02:00
0aubsq
0949bf690c Auto mode now uses clap hits and double hits for Konga mode 2022-05-07 23:37:26 +02:00
0aubsq
0fcf0dd8c5 First konga commit (only visuals for the moment) 2022-05-07 07:27:52 +02:00
OtinkoMann
fbe10c7e8b
特訓モード画像変更 2 (#194)
* 特訓

* 修正

Frameのコード書いてなかった...

* Update CAct演奏DrumsMtaiko.cs

誤字ってた

* Update CAct演奏Drumsレーン太鼓.cs

またミスを見つけた

* 直しました’
2022-05-06 05:21:00 +02:00
0aubsq
f1f7dbe8a2 Few progress on the online song list 2022-05-05 10:48:57 +02:00
0aubsq
bb65c0c95d Implement Hitsounds (Neiro, not Otoiro), Feature Request #47 2022-05-04 06:11:30 +02:00
0aubsq
f1105ec375 Sub-menu background and visual improvements 2022-05-03 01:18:32 +02:00
0aubsq
f71425edd8 Add 'Safe mode' in addition to Justice mode (Which turn Bad hits into OKs, Misses are still misses though 2022-05-02 22:25:28 +02:00
0aubsq
1fefb227d6 Add Mod icon for 'Justice mod' (OKs become BADs), add mod icons for result screen, remove mod options from the main config screen 2022-05-02 01:38:01 +02:00
0aubsq
72e34c42d6 Improve modicons code and add STEALTH and HYPERRANDOM support 2022-05-01 09:11:50 +02:00
OtinkoMann
098d1c75bb
演奏オプション画像2 (#191)
* ドロンとか追加

* 追加

* 画像追加
2022-05-01 08:29:53 +02:00
0aubsq
2c7ef598ee Fix #61, implement Timing zones mod and add mod icons for song speed 2022-05-01 04:39:37 +02:00
0aubsq
cf6a73cd2b Better display for mod icons, display mod icons on song select, fix a bug where nameplate text didn't appear, add DLB cover image 2022-05-01 01:52:04 +02:00
0aubsq
0dfe9693a6 Add different scroll speed supports for both players and improve the HS Mod icon implementation 2022-04-30 13:54:04 +02:00
OtinkoMann
aa90a3d0cd
HSOption display Added (#188)
* HS用

* HS用2

* HS用画像追加
2022-04-30 12:39:15 +02:00
0aubsq
bec3455678 Rework menus, remove (temporarly) menu placeholders and add Open Encyclopedia and Online Lounge menus on the main menu (not yet implemented but will come with the next release) 2022-04-10 06:55:26 +02:00
0aubsq
2b7e7b8102 Remove deprecated textures and references 2022-04-06 00:17:35 +02:00
0aubsq
22d6f72ae3 Remove deprecated textures 2022-04-05 19:52:39 +02:00
0aubsq
b022555f77 Song search by difficulty first version with window/UI 2022-03-30 17:39:29 +02:00
0aubsq
8075dbb2f7 Few AI mode textures 2022-03-29 20:34:34 +02:00
0aubsq
7edfa5c142 Temporary textures for some future features 2022-03-29 16:16:14 +02:00
0aubsq
33dce47726 Added Breaking Point by Yonokid (3rd OpenTaiko Original song) 2022-03-16 04:39:37 +01:00
0aubsq
1a49c9d433 Global characters/puchicharas 2022-03-14 22:26:53 +01:00
0aubsq
95c2eb21b5 Add Character metadata (+Heya) and remove the 120 puchichara limit (The puchichara count is now automatically determined by your puchichara sheet size) 2022-03-08 21:11:34 +01:00
0aubsq
c4315e33da Modals base code, Characters and CDN base database files and few fixes 2022-03-06 20:20:45 +01:00
0aubsq
b6b0659bd6 Add Modals textures and Author section for Puchichara databases 2022-03-05 09:28:00 +01:00
0aubsq
7a37f669ff Add CSongUniqueID class (not integrated yet) 2022-03-02 08:00:37 +01:00
0aubsq
21db24573a Add few extra assets for unlockables in heya 2022-02-22 23:56:25 +01:00
0aubsq
10ebe0e3d5 Added combo guides (Default skin texture feels to small, will make it bigger later) 2022-02-22 02:57:23 +01:00
0aubsq
a2e8d1ee67 Integrate WHMHammer's CLang_zh file 2022-02-15 12:04:56 +01:00
0aubsq
018640b82d Fix default skin add Hit/FireWorks.png 2022-02-11 16:58:10 +01:00
0aubsq
93af3b6495 Add Default Skin back within the System folder 2022-02-11 16:10:22 +01:00
0aubsq
2634d58648 PuchiCharas changeable within the Heya menu 2021-11-13 17:39:08 +01:00
0aubsq
43eedd98f2 (v0.5.0) Individual Accuracy conditions & Implement TOWERTYPE visuals to allow multiple Tower skins 2021-10-23 17:27:47 +02:00
0aubsq
0367f5ca8e (Pre. v0.5.0, last before release) Added Accuracy type EXAM for Dan charts and parse TOWERTYPE parameters for Tower charts 2021-10-23 13:50:48 +02:00
0aubsq
b00547a96c (Pre. v0.5.0) Display miss when losing a life in Tower mode 2021-10-16 16:10:11 +02:00
0aubsq
e206db822b Version 0.4.3 : Course:Tower are now fully playable, including LIFE parameter, early lose condition if LIFE reachs 0, and so on. Full result screen and Lower background will release later 2021-10-14 12:56:11 +02:00
0aubsq
c407f28e57 (Pre. v.0.4.3) Floor voices in Tower mode 2021-10-14 05:16:12 +02:00
0aubsq
81058bde0d (Pre. v.0.4.3) Display current floor while playing Tower maps and changed the frame image 2021-10-13 23:47:09 +02:00
0aubsq
592f9b7a02 (0.4 part 1) EXAM5,6,7 now supported (Layout automatically adapts if 4 gauges or more), dan cert optimizations, fix bugs, fix crashs (will put more informations later) 2021-10-10 05:24:29 +02:00
0aubsq
57a1dd949b Feature 2 : DaniDoujou saves and Nijiiro ranks implemented, improved the DaniDoujou results screen (V0.3.4) 2021-10-07 00:27:53 +02:00
0aubsq
3d9d6e6be9 Modifications within the code structure to prepare the DaniDoujou results screen update 2021-10-06 15:36:44 +02:00
0aubsq
1f0be3fe51 Modified skin 2021-09-29 03:26:54 +02:00
0aubsq
32ba6626c3 Bug fix : Menu tab focus is now fixed after going back from a different screen 2021-09-26 08:29:07 +02:00
0aubsq
b0fdb94d44 Improved ensou game result screen 2021-09-26 04:46:47 +02:00