2019-04-07 07:16:19 +02:00
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets= "Build" ToolsVersion= "15.0" xmlns= "http://schemas.microsoft.com/developer/msbuild/2003" >
<ItemGroup Label= "ProjectConfigurations" >
<ProjectConfiguration Include= "Debug|Win32" >
<Configuration > Debug</Configuration>
<Platform > Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Release|Win32" >
<Configuration > Release</Configuration>
<Platform > Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Debug|x64" >
<Configuration > Debug</Configuration>
<Platform > x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include= "Release|x64" >
<Configuration > Release</Configuration>
<Platform > x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup >
2020-06-06 10:08:40 +02:00
<ClInclude Include= "Common Files\CRCCheck.h" />
2020-05-23 08:24:31 +02:00
<ClInclude Include= "Common Files\SignatureScanning.h" />
2020-06-24 11:23:05 +02:00
<ClInclude Include= "Config\PersistentValues.h" />
2019-12-16 06:55:50 +01:00
<ClInclude Include= "Game Files\AliensExtermination.h" />
2020-03-13 23:05:19 +01:00
<ClInclude Include= "Game Files\Batman.h" />
2019-12-22 22:41:31 +01:00
<ClInclude Include= "Game Files\DirtyDrivin.h" />
2019-05-15 09:25:41 +02:00
<ClInclude Include= "Game Files\FordRacingOther.h" />
2019-12-20 01:59:19 +01:00
<ClInclude Include= "Game Files\GoldenGun.h" />
2019-10-28 06:09:55 +01:00
<ClInclude Include= "Game Files\GRID.h" />
2019-12-24 23:33:42 +01:00
<ClInclude Include= "Game Files\H2Overdrive.h" />
2019-10-26 22:57:33 +02:00
<ClInclude Include= "Game Files\HOTD4.h" />
2021-02-20 01:50:07 +01:00
<ClInclude Include= "Game Files\InitialD0v131.h" />
2021-02-09 05:10:00 +01:00
<ClInclude Include= "Game Files\InitialD0v211.h" />
2019-09-14 02:29:00 +02:00
<ClInclude Include= "Game Files\KODrive.h" />
2020-05-25 07:36:14 +02:00
<ClInclude Include= "Game Files\MAMESupermodel.h" />
2021-02-09 05:30:19 +01:00
<ClInclude Include= "Game Files\MarioKartGPDXUSA.h" />
2019-04-07 07:16:19 +02:00
<ClInclude Include= "Game Files\OutRun2Real.h" />
2019-10-26 04:46:16 +02:00
<ClInclude Include= "Game Files\ButtonRumble.h" />
2019-04-07 07:16:19 +02:00
<ClInclude Include= "Game Files\Demul.h" />
<ClInclude Include= "dinput8.def" >
</ClInclude>
<ClInclude Include= "Game Files\MarioKartGPDX1.10.h" />
<ClInclude Include= "Game Files\InitialD5.h" />
<ClInclude Include= "Game Files\InitialD4Japan.h" />
<ClInclude Include= "Game Files\M2Emulator.h" />
2020-05-19 01:14:34 +02:00
<ClInclude Include= "Game Files\R-Tuned.h" />
2019-12-18 01:41:02 +01:00
<ClInclude Include= "Game Files\Rambo.h" />
2019-04-07 07:16:19 +02:00
<ClInclude Include= "Game Files\RoadFighters3D.h" />
<ClInclude Include= "Game Files\LGI.h" />
<ClInclude Include= "Game Files\LGI3D.h" />
2021-04-17 00:31:12 +02:00
<ClInclude Include= "Game Files\StormRacerG.h" />
2021-02-09 05:30:19 +01:00
<ClInclude Include= "Game Files\SWDC2018.h" />
2021-02-19 23:44:55 +01:00
<ClInclude Include= "Game Files\WMMT6.h" />
<ClInclude Include= "Game Files\WMMT6R.h" />
2020-08-04 08:20:16 +02:00
<ClInclude Include= "resource.h" />
2019-04-07 07:16:19 +02:00
<None Include= "Config\FFBPlugin.ini" >
<FileType > Document</FileType>
</None>
<None Include= "Includes\SDL2.dll" />
2019-10-26 05:02:43 +02:00
<None Include= "LICENSE" />
2019-04-07 07:16:19 +02:00
<None Include= "packages.config" />
</ItemGroup>
<ItemGroup >
2019-12-16 06:55:50 +01:00
<ClCompile Include= "Game Files\AliensExtermination.cpp" />
2020-03-13 23:05:19 +01:00
<ClCompile Include= "Game Files\Batman.cpp" />
2020-06-06 10:08:40 +02:00
<ClCompile Include= "Game Files\DemulATVTrackInputs.cpp" />
<ClCompile Include= "Game Files\DemulFasterThanSpeedInputs.cpp" />
<ClCompile Include= "Game Files\DemulMaximumSpeedInputs.cpp" />
<ClCompile Include= "Game Files\DemulNascarInputs.cpp" />
<ClCompile Include= "Game Files\DemulSmashingDriveInputs.cpp" />
2019-12-22 22:41:31 +01:00
<ClCompile Include= "Game Files\DirtyDrivin.cpp" />
2019-05-15 09:25:41 +02:00
<ClCompile Include= "Game Files\FordRacingOther.cpp" />
2019-12-20 01:59:19 +01:00
<ClCompile Include= "Game Files\GoldenGun.cpp" />
2019-10-28 06:09:55 +01:00
<ClCompile Include= "Game Files\GRID.cpp" />
2019-12-24 23:33:42 +01:00
<ClCompile Include= "Game Files\H2Overdrive.cpp" />
2019-10-26 22:57:33 +02:00
<ClCompile Include= "Game Files\HOTD4.cpp" />
2021-02-20 01:50:07 +01:00
<ClCompile Include= "Game Files\InitialD0v131.cpp" />
2020-06-06 10:08:40 +02:00
<ClCompile Include= "Game Files\DemulInitialDInputs.cpp" />
2021-02-09 05:10:00 +01:00
<ClCompile Include= "Game Files\InitialD0v211.cpp" />
2019-09-14 02:29:00 +02:00
<ClCompile Include= "Game Files\KODrive.cpp" />
2020-05-25 07:36:14 +02:00
<ClCompile Include= "Game Files\MAMESupermodel.cpp" />
2021-02-09 05:30:19 +01:00
<ClCompile Include= "Game Files\MarioKartGPDXUSA.cpp" />
2019-04-07 07:16:19 +02:00
<ClCompile Include= "Game Files\OutRun2Real.cpp" />
2019-10-26 04:46:16 +02:00
<ClCompile Include= "Game Files\ButtonRumble.cpp" />
2019-11-01 21:34:57 +01:00
<ClCompile Include= "Common Files\TeknoParrotGame.cpp" />
2019-04-07 07:16:19 +02:00
<ClCompile Include= "Game Files\Demul.cpp" />
<ClCompile Include= "Game Files\AfterburnerClimax.cpp" />
<ClCompile Include= "Game Files\BG4JP.cpp" />
<ClCompile Include= "Game Files\Daytona3.cpp" />
<ClCompile Include= "DllMain.cpp" />
<ClCompile Include= "Common Files\Game.cpp" />
<ClCompile Include= "Game Files\ChaseHQ2.cpp" />
<ClCompile Include= "Game Files\InitialD4.cpp" />
<ClCompile Include= "Game Files\InitialD6.cpp" />
<ClCompile Include= "Game Files\InitialD7.cpp" />
<ClCompile Include= "Game Files\InitialD8.cpp" />
<ClCompile Include= "Game Files\Machstorm.cpp" />
<ClCompile Include= "Game Files\OutRun2Fake.cpp" />
<ClCompile Include= "Game Files\PokkenTournament.cpp" />
2020-05-19 01:14:34 +02:00
<ClCompile Include= "Game Files\R-Tuned.cpp" />
2019-12-18 01:41:02 +01:00
<ClCompile Include= "Game Files\Rambo.cpp" />
2019-04-07 07:16:19 +02:00
<ClCompile Include= "Game Files\SegaRally3.cpp" />
<ClCompile Include= "Game Files\SegaRacingClassic.cpp" />
<ClCompile Include= "Game Files\FordRacing.cpp" />
<ClCompile Include= "Game Files\MarioKartGPDX.cpp" />
2020-05-27 11:57:10 +02:00
<ClCompile Include= "Game Files\SegaRally3Other.cpp" />
2020-01-09 00:42:33 +01:00
<ClCompile Include= "Game Files\SnoCross.cpp" />
2019-04-07 07:16:19 +02:00
<ClCompile Include= "Game Files\SonicSegaAllStarsRacing.cpp" />
2021-04-17 00:31:12 +02:00
<ClCompile Include= "Game Files\StormRacerG.cpp" />
2021-02-09 05:30:19 +01:00
<ClCompile Include= "Game Files\SWDC2018.cpp" />
2019-04-07 07:16:19 +02:00
<ClCompile Include= "Game Files\TestGame.cpp" />
2019-12-18 01:41:02 +01:00
<ClCompile Include= "Game Files\Transformers.cpp" />
2019-04-07 07:16:19 +02:00
<ClCompile Include= "Game Files\WackyRaces.cpp" />
<ClCompile Include= "Game Files\WMMT5.cpp" />
<ClCompile Include= "Game Files\InitialD4Japan.cpp" />
<ClCompile Include= "Game Files\GTIClub3.cpp" />
2021-02-19 23:44:55 +01:00
<ClCompile Include= "Game Files\WMMT6.cpp" />
<ClCompile Include= "Game Files\WMMT6R.cpp" />
2019-04-07 07:16:19 +02:00
<ClCompile Include= "IDirectInputDevice.cpp" />
<ClCompile Include= "Game Files\MarioKartGPDX1.10.cpp" />
<ClCompile Include= "Game Files\InitialD5.cpp" />
<ClCompile Include= "Game Files\M2Emulator.cpp" />
<ClCompile Include= "Game Files\RoadFighters3D.cpp" />
<ClCompile Include= "Game Files\LGI.cpp" />
<ClCompile Include= "Game Files\LGI3D.cpp" />
</ItemGroup>
<ItemGroup >
2019-11-01 21:34:57 +01:00
<ClInclude Include= "Common Files\TeknoParrotGame.h" />
2019-04-07 07:16:19 +02:00
<ClInclude Include= "Game Files\AfterburnerClimax.h" />
<ClInclude Include= "Game Files\BG4JP.h" />
<ClInclude Include= "Game Files\Daytona3.h" />
<ClInclude Include= "Common Files\Game.h" />
<ClInclude Include= "Game Files\ChaseHQ2.h" />
<ClInclude Include= "Game Files\InitialD4.h" />
<ClInclude Include= "Game Files\InitialD6.h" />
<ClInclude Include= "Game Files\InitialD7.h" />
<ClInclude Include= "Game Files\InitialD8.h" />
<ClInclude Include= "Game Files\Machstorm.h" />
<ClInclude Include= "Game Files\OutRun2Fake.h" />
<ClInclude Include= "Game Files\PokkenTournament.h" />
<ClInclude Include= "Game Files\SegaRally3.h" />
<ClInclude Include= "Game Files\SegaRacingClassic.h" />
<ClInclude Include= "Game Files\FordRacing.h" />
<ClInclude Include= "Game Files\MarioKartGPDX.h" />
2020-05-27 11:57:10 +02:00
<ClInclude Include= "Game Files\SegaRally3Other.h" />
2020-01-09 00:42:33 +01:00
<ClInclude Include= "Game Files\SnoCross.h" />
2019-04-07 07:16:19 +02:00
<ClInclude Include= "Game Files\SonicSegaAllStarsRacing.h" />
<ClInclude Include= "Game Files\TestGame.h" />
2019-12-18 01:41:02 +01:00
<ClInclude Include= "Game Files\Transformers.h" />
2019-04-07 07:16:19 +02:00
<ClInclude Include= "Game Files\WackyRaces.h" />
<ClInclude Include= "Game Files\WMMT5.h" />
<ClInclude Include= "Game Files\GTIClub3.h" />
<ClInclude Include= "IDirectInputDevice.h" />
</ItemGroup>
<ItemGroup >
2019-10-11 06:22:28 +02:00
<Text Include= "Includes\FFBPluginReadme.txt" />
2019-04-07 07:16:19 +02:00
</ItemGroup>
<ItemGroup >
<MASM Include= "DLLWrapper.asm" />
</ItemGroup>
2020-08-04 08:20:16 +02:00
<ItemGroup >
<ResourceCompile Include= "DInput8Wrapper.rc" />
</ItemGroup>
2019-04-07 07:16:19 +02:00
<PropertyGroup Label= "Globals" >
<ProjectGuid > {023441F6-2554-440F-9FFB-7E185AB7CF41}</ProjectGuid>
<Keyword > Win32Proj</Keyword>
<RootNamespace > Dinput8Wrapper</RootNamespace>
2019-10-27 03:03:02 +01:00
<WindowsTargetPlatformVersion > 10.0</WindowsTargetPlatformVersion>
2019-04-07 07:16:19 +02:00
<ProjectName > DInput8Wrapper</ProjectName>
</PropertyGroup>
<Import Project= "$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Debug|Win32'" Label= "Configuration" >
<ConfigurationType > DynamicLibrary</ConfigurationType>
<UseDebugLibraries > true</UseDebugLibraries>
2019-10-27 03:03:02 +01:00
<PlatformToolset > v142</PlatformToolset>
2019-04-07 07:16:19 +02:00
<CharacterSet > Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Release|Win32'" Label= "Configuration" >
<ConfigurationType > DynamicLibrary</ConfigurationType>
<UseDebugLibraries > false</UseDebugLibraries>
2019-10-27 03:03:02 +01:00
<PlatformToolset > v142</PlatformToolset>
2019-04-07 07:16:19 +02:00
<WholeProgramOptimization > false</WholeProgramOptimization>
<CharacterSet > Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Debug|x64'" Label= "Configuration" >
<ConfigurationType > DynamicLibrary</ConfigurationType>
<UseDebugLibraries > true</UseDebugLibraries>
2019-10-27 03:03:02 +01:00
<PlatformToolset > v142</PlatformToolset>
2019-04-07 07:16:19 +02:00
<CharacterSet > Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Release|x64'" Label= "Configuration" >
<ConfigurationType > DynamicLibrary</ConfigurationType>
<UseDebugLibraries > false</UseDebugLibraries>
2019-10-27 03:03:02 +01:00
<PlatformToolset > v142</PlatformToolset>
2019-04-07 07:16:19 +02:00
<WholeProgramOptimization > false</WholeProgramOptimization>
<CharacterSet > Unicode</CharacterSet>
</PropertyGroup>
<Import Project= "$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label= "ExtensionSettings" >
<Import Project= "$(VCTargetsPath)\BuildCustomizations\masm.props" />
</ImportGroup>
<ImportGroup Label= "Shared" >
</ImportGroup>
<ImportGroup Label= "PropertySheets" Condition= "'$(Configuration)|$(Platform)'=='Debug|Win32'" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label= "PropertySheets" Condition= "'$(Configuration)|$(Platform)'=='Release|Win32'" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label= "PropertySheets" Condition= "'$(Configuration)|$(Platform)'=='Debug|x64'" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label= "PropertySheets" Condition= "'$(Configuration)|$(Platform)'=='Release|x64'" >
<Import Project= "$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition= "exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label= "LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label= "UserMacros" />
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Debug|Win32'" >
<LinkIncremental > true</LinkIncremental>
<OutDir > $(SolutionDir)$(Configuration).$(Platform)\</OutDir>
<IntDir > $(SolutionDir)$(Configuration).$(Platform)\$(ProjectName)\</IntDir>
<TargetName > dinput8</TargetName>
<EmbedManifest > false</EmbedManifest>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Debug|x64'" >
<LinkIncremental > true</LinkIncremental>
<OutDir > $(SolutionDir)$(Configuration).$(Platform)\</OutDir>
<IntDir > $(SolutionDir)$(Configuration).$(Platform)\$(ProjectName)</IntDir>
<TargetName > dinput8</TargetName>
<EmbedManifest > false</EmbedManifest>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Release|Win32'" >
<LinkIncremental > false</LinkIncremental>
<OutDir > $(SolutionDir)$(Configuration).$(Platform)\</OutDir>
<IntDir > $(SolutionDir)$(Configuration).$(Platform)\$(ProjectName)\</IntDir>
<TargetName > dinput8</TargetName>
<EmbedManifest > false</EmbedManifest>
<IncludePath > $(SolutionDir)\Xidi-master\Include\Xidi;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
<SourcePath > $(VC_SourcePath)</SourcePath>
<CustomBuildAfterTargets > sdl2_init</CustomBuildAfterTargets>
<MASMAfterTargets > CoreBuild</MASMAfterTargets>
</PropertyGroup>
<PropertyGroup Condition= "'$(Configuration)|$(Platform)'=='Release|x64'" >
<LinkIncremental > false</LinkIncremental>
<OutDir > $(SolutionDir)$(Configuration).$(Platform)\</OutDir>
<IntDir > $(SolutionDir)$(Configuration).$(Platform)\$(ProjectName)\</IntDir>
<TargetName > dinput8</TargetName>
<EmbedManifest > false</EmbedManifest>
<IncludePath > $(SolutionDir)\Xidi-master\Include\Xidi;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Debug|Win32'" >
<ClCompile >
<PrecompiledHeader >
</PrecompiledHeader>
<Optimization > Disabled</Optimization>
<PreprocessorDefinitions > _CRT_SECURE_NO_WARNINGS;DIRECTINPUT_VERSION=0x0800;WIN32;_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck > true</SDLCheck>
<MinimalRebuild > false</MinimalRebuild>
<MultiProcessorCompilation > true</MultiProcessorCompilation>
<WarningLevel > Level3</WarningLevel>
<AdditionalIncludeDirectories > Include/$(SolutionName)</AdditionalIncludeDirectories>
<ForcedIncludeFiles >
</ForcedIncludeFiles>
</ClCompile>
<Link >
<SubSystem > Windows</SubSystem>
<GenerateDebugInformation > Debug</GenerateDebugInformation>
<ModuleDefinitionFile > dinput8.def</ModuleDefinitionFile>
<AdditionalDependencies > dinput8.lib;dxguid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;xinput.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<ResourceCompile >
<AdditionalIncludeDirectories > Resources</AdditionalIncludeDirectories>
</ResourceCompile>
<ResourceCompile >
<NullTerminateStrings > true</NullTerminateStrings>
</ResourceCompile>
<Manifest >
<OutputManifestFile > $(IntDir)$(TargetName)$(TargetExt).embed.manifest</OutputManifestFile>
</Manifest>
<ManifestResourceCompile >
<ResourceOutputFileName > $(IntDir)$(TargetName)$(TargetExt).embed.manifest.res</ResourceOutputFileName>
</ManifestResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Debug|x64'" >
<ClCompile >
<PrecompiledHeader >
</PrecompiledHeader>
<Optimization > Disabled</Optimization>
<PreprocessorDefinitions > _CRT_SECURE_NO_WARNINGS;DIRECTINPUT_VERSION=0x0800;_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck > true</SDLCheck>
<MinimalRebuild > false</MinimalRebuild>
<MultiProcessorCompilation > true</MultiProcessorCompilation>
<WarningLevel > Level3</WarningLevel>
<AdditionalIncludeDirectories > Include/$(SolutionName)</AdditionalIncludeDirectories>
<ForcedIncludeFiles >
</ForcedIncludeFiles>
</ClCompile>
<Link >
<SubSystem > Windows</SubSystem>
<GenerateDebugInformation > Debug</GenerateDebugInformation>
<ModuleDefinitionFile > dinput8.def</ModuleDefinitionFile>
<AdditionalDependencies > dinput8.lib;dxguid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;xinput.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<ResourceCompile >
<AdditionalIncludeDirectories > Resources</AdditionalIncludeDirectories>
</ResourceCompile>
<ResourceCompile >
<NullTerminateStrings > true</NullTerminateStrings>
</ResourceCompile>
<Manifest >
<OutputManifestFile > $(IntDir)$(TargetName)$(TargetExt).embed.manifest</OutputManifestFile>
</Manifest>
<ManifestResourceCompile >
<ResourceOutputFileName > $(IntDir)$(TargetName)$(TargetExt).embed.manifest.res</ResourceOutputFileName>
</ManifestResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Release|Win32'" >
<ClCompile >
<PrecompiledHeader > NotUsing</PrecompiledHeader>
<Optimization > MaxSpeed</Optimization>
<FunctionLevelLinking > true</FunctionLevelLinking>
<IntrinsicFunctions > true</IntrinsicFunctions>
<PreprocessorDefinitions > _CRT_SECURE_NO_WARNINGS;DIRECTINPUT_VERSION=0x0800;WIN32;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck > true</SDLCheck>
<MultiProcessorCompilation > true</MultiProcessorCompilation>
<RuntimeTypeInfo > false</RuntimeTypeInfo>
<WarningLevel > Level3</WarningLevel>
<AdditionalIncludeDirectories > Include/$(SolutionName)</AdditionalIncludeDirectories>
</ClCompile>
<Link >
<SubSystem > Windows</SubSystem>
<EnableCOMDATFolding > true</EnableCOMDATFolding>
<OptimizeReferences > true</OptimizeReferences>
<GenerateDebugInformation > No</GenerateDebugInformation>
<ModuleDefinitionFile > dinput8.def</ModuleDefinitionFile>
<AdditionalDependencies > dinput8.lib;dxguid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ImageHasSafeExceptionHandlers />
<ImportLibrary > $(OutDir)$(TargetName).lib</ImportLibrary>
</Link>
<ResourceCompile >
<AdditionalIncludeDirectories > Resources</AdditionalIncludeDirectories>
</ResourceCompile>
<ResourceCompile >
<NullTerminateStrings > true</NullTerminateStrings>
</ResourceCompile>
<Manifest >
<OutputManifestFile > $(IntDir)$(TargetName)$(TargetExt).embed.manifest</OutputManifestFile>
</Manifest>
<ManifestResourceCompile >
<ResourceOutputFileName > $(IntDir)$(TargetName)$(TargetExt).embed.manifest.res</ResourceOutputFileName>
</ManifestResourceCompile>
<PostBuildEvent >
<Command > xcopy /y "$(ProjectDir)Includes\*" "$(OutDir)"
if not exist "$(ProjectDir)Post-Build\node_modules" (cd "$(ProjectDir)Post-Build\" & & npm install)
node "$(ProjectDir)Post-Build\build.js" "$(ProjectDir)Config\FFBPlugin.ini" "$(OutDir)\" "$(OutDir)\"
$(ProjectDir)Post-Build\copydlls.bat "$(OutDir)"</Command>
</PostBuildEvent>
<CustomBuildStep >
<Command > echo HELLO WORLD
cd $(OutDir) & amp;& amp; for /D /r %d in (.\Deploy\*) do @xcopy *.dll %d\ /y</Command>
<TreatOutputAsContent >
</TreatOutputAsContent>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition= "'$(Configuration)|$(Platform)'=='Release|x64'" >
<ClCompile >
<PrecompiledHeader >
</PrecompiledHeader>
<Optimization > MaxSpeed</Optimization>
<FunctionLevelLinking > true</FunctionLevelLinking>
<IntrinsicFunctions > true</IntrinsicFunctions>
<PreprocessorDefinitions > _CRT_SECURE_NO_WARNINGS;DIRECTINPUT_VERSION=0x0800;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck > true</SDLCheck>
<MultiProcessorCompilation > true</MultiProcessorCompilation>
<OmitFramePointers > false</OmitFramePointers>
<RuntimeTypeInfo > false</RuntimeTypeInfo>
<WarningLevel > Level3</WarningLevel>
<AdditionalIncludeDirectories > Include/$(SolutionName)</AdditionalIncludeDirectories>
<ForcedIncludeFiles >
</ForcedIncludeFiles>
</ClCompile>
<Link >
<SubSystem > Windows</SubSystem>
<EnableCOMDATFolding > true</EnableCOMDATFolding>
<OptimizeReferences > true</OptimizeReferences>
<GenerateDebugInformation > No</GenerateDebugInformation>
<ModuleDefinitionFile > dinput8.def</ModuleDefinitionFile>
<AdditionalDependencies > dinput8.lib;dxguid.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<ResourceCompile >
<AdditionalIncludeDirectories > Resources</AdditionalIncludeDirectories>
</ResourceCompile>
<ResourceCompile >
<NullTerminateStrings > true</NullTerminateStrings>
</ResourceCompile>
<Manifest >
<OutputManifestFile > $(IntDir)$(TargetName)$(TargetExt).embed.manifest</OutputManifestFile>
</Manifest>
<ManifestResourceCompile >
<ResourceOutputFileName > $(IntDir)$(TargetName)$(TargetExt).embed.manifest.res</ResourceOutputFileName>
</ManifestResourceCompile>
<PreBuildEvent >
<Command >
</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<Import Project= "$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label= "ExtensionTargets" >
<Import Project= "$(VCTargetsPath)\BuildCustomizations\masm.targets" />
2021-02-14 00:38:22 +01:00
<Import Project= "packages\sdl2.nuget.redist.2.0.14\build\native\sdl2.nuget.redist.targets" Condition= "Exists('packages\sdl2.nuget.redist.2.0.14\build\native\sdl2.nuget.redist.targets')" />
<Import Project= "packages\sdl2.nuget.2.0.14\build\native\sdl2.nuget.targets" Condition= "Exists('packages\sdl2.nuget.2.0.14\build\native\sdl2.nuget.targets')" />
2019-04-07 07:16:19 +02:00
</ImportGroup>
<Target Name= "EnsureNuGetPackageBuildImports" BeforeTargets= "PrepareForBuild" >
<PropertyGroup >
<ErrorText > This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
2021-02-14 00:38:22 +01:00
<Error Condition= "!Exists('packages\sdl2.nuget.redist.2.0.14\build\native\sdl2.nuget.redist.targets')" Text= "$([System.String]::Format('$(ErrorText)', 'packages\sdl2.nuget.redist.2.0.14\build\native\sdl2.nuget.redist.targets'))" />
<Error Condition= "!Exists('packages\sdl2.nuget.2.0.14\build\native\sdl2.nuget.targets')" Text= "$([System.String]::Format('$(ErrorText)', 'packages\sdl2.nuget.2.0.14\build\native\sdl2.nuget.targets'))" />
2019-04-07 07:16:19 +02:00
</Target>
</Project>