KillzXGaming
|
bb7302e36c
|
Anim : Set output to angular for rotation types.
|
2020-01-20 18:16:14 -05:00 |
|
KillzXGaming
|
98b7ef49af
|
Quick .anim fix to properly work in maya
|
2020-01-19 12:31:36 -05:00 |
|
KillzXGaming
|
386f9f6991
|
Quick fix for .anim
|
2020-01-07 19:13:11 -05:00 |
|
KillzXGaming
|
4c49056b81
|
Some cleanup and remove gl shader logs notifcations
|
2019-08-26 16:46:41 -04:00 |
|
KillzXGaming
|
a5da5c8609
|
Always use linear types for anim rotation because angular breaks for some reason
|
2019-08-23 19:58:31 -04:00 |
|
KillzXGaming
|
ef9db11f03
|
Fix .anim exporting
|
2019-08-23 19:54:16 -04:00 |
|
KillzXGaming
|
693fc7f934
|
Some anim exporting fixes
|
2019-08-12 16:34:57 -04:00 |
|
KillzXGaming
|
419a76a508
|
Fix btye order for image decoding gc images
|
2019-07-19 17:24:54 -04:00 |
|
KillzXGaming
|
0699a50408
|
Another fix for .anim with keyed frames
|
2019-07-19 16:45:19 -04:00 |
|
KillzXGaming
|
c4279e6404
|
Fix some anim exporting issues
|
2019-07-19 16:05:53 -04:00 |
|
KillzXGaming
|
6cfb6a214f
|
Adjust the toolbox name to no longer include "Switch" in it.
|
2019-07-16 17:35:21 -04:00 |
|
KillzXGaming
|
d743d39efc
|
Some adjustments and fixes
|
2019-05-27 18:00:03 -04:00 |
|