KillzXGaming
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06e835fd3d
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Handle skinned boundings better (may improve shadows and culling performance)
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2021-06-05 18:06:24 -04:00 |
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KillzXGaming
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65732387fc
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Improve bounding radius calculation.
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2021-06-03 21:19:34 -04:00 |
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KillzXGaming
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f1da5060d0
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BFRES : Cleanup how indices are checked and updated fixing some skinning bugs on import.
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2021-04-26 20:35:44 -04:00 |
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KillzXGaming
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7c9d8cfd98
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BFRES : Add a quick fix for swapping skeletons with regenerated indices
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2021-04-18 20:16:27 -04:00 |
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KillzXGaming
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2f2bee744b
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BFRES : Finally add support for proper skin index generation fixing all the index errors.
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2021-04-18 14:38:12 -04:00 |
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KillzXGaming
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7331a268bf
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BFRES : Display scaling rule for non animated skeletons.
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2021-04-17 19:21:42 -04:00 |
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KillzXGaming
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8a9390cb6c
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BFRES : Fix bone matching for models with multiple skeletons.
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2021-04-12 19:49:45 -04:00 |
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KillzXGaming
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e1e6a3941f
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BFRES : Quick work around for skinning indices to fix index out of range error.
Quick work around based on VelouriasMoon's fix.
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2021-03-29 20:41:44 -04:00 |
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Shuken Mondin
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f2601229d3
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Import User data
Import userdata when importing a WiiU animation to a Switch bfres
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2020-12-25 11:14:16 +08:00 |
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KillzXGaming
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a3bfa61275
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Add LOD counter option for dummy LODs
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2020-10-23 19:34:00 -04:00 |
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KillzXGaming
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cf752a265d
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BFRES : Add vertex color menus to FSHP
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2020-10-21 17:40:51 -04:00 |
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KillzXGaming
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edb3b986cd
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BFRES : Improve Switch sampler handling.
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2020-10-08 18:55:13 -04:00 |
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KillzXGaming
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6deffec924
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BFRES : Fix rigid body transforming for model imports.
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2020-09-17 16:58:06 -04:00 |
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KillzXGaming
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4e23dcf91f
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BFRES : Quick fix to support Rune Factory 4 samplers.
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2020-09-15 14:36:05 -04:00 |
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KillzXGaming
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f227f30e04
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Fixup BOTW switch samplers
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2020-09-12 15:44:38 -04:00 |
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KillzXGaming
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b16d03857f
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Add custom extensions to save dialogs.
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2020-09-10 18:07:42 -04:00 |
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KillzXGaming
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aee94a3b2b
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BFRES : Fix botw switch samplers
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2020-09-05 20:30:41 -04:00 |
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KillzXGaming
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968ac33d09
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PTCL : fix some material assignments for primitives.
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2020-09-04 16:29:23 -04:00 |
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KillzXGaming
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b0f77f247a
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BFRES : Fix bntx files with custom file names (PMTOK missing textures fixed)
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2020-08-11 16:47:01 -04:00 |
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KillzXGaming
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3d32e44e73
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Export bfres files as model containers on batch exporting.
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2020-07-29 19:54:17 -04:00 |
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KillzXGaming
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4f39fdf62e
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Another adjustment to texture mapping
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2020-07-10 17:49:24 -04:00 |
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KillzXGaming
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6c4afefdd5
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Adjustments to texture mapping.
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2020-07-10 17:27:31 -04:00 |
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KillzXGaming
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3bb5df711e
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Force bc4 alpha on bffnt
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2020-07-07 19:22:26 -04:00 |
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KillzXGaming
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65d5fc1a32
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BFRES : Fix null reference bug for importing bones (wii u)
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2020-06-30 18:46:09 -04:00 |
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KillzXGaming
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82f104d8f1
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BFRES : Rename duplicate bone names when new bones are imported.
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2020-06-30 18:43:33 -04:00 |
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KillzXGaming
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ecc43c8430
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BFRES : Fixes to importing SMD to FSKA
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2020-06-15 21:00:03 -04:00 |
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KillzXGaming
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952095877d
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BFRES : Prevent adding attributes if original attributes are kept and present.
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2020-06-15 20:15:27 -04:00 |
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KillzXGaming
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d3839e87b7
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List out texture placeholders for bfres when missing textures on save.
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2020-05-26 14:59:49 -04:00 |
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KillzXGaming
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06b6f5b2ab
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Only open texture pattern viewer in FMAA if the type is a texture pattern
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2020-05-15 19:09:14 -04:00 |
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KillzXGaming
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cf9d673537
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Fix click events for animations
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2020-05-15 19:06:58 -04:00 |
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KillzXGaming
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ab066f1706
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Add channel component option for batch export textures. Fix exporting texture alts from model.
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2020-05-06 19:48:38 -04:00 |
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KillzXGaming
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b8f000dd1f
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Use first skeleton for now when batch exporting bfres (fix bone index mapping)
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2020-05-05 16:49:39 -04:00 |
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KillzXGaming
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a3be9b111d
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BFRES : Fix bone indices remapping for batch exported models
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2020-04-18 16:07:06 -04:00 |
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KillzXGaming
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134b8e295c
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Automatically open ctex files for narc if a bfres is opened. Fix aces texture mapping
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2020-04-14 16:31:36 -04:00 |
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KillzXGaming
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cb86773b9c
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Fix scene animation exporting for wii u
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2020-04-11 14:47:32 -04:00 |
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KillzXGaming
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65532046c0
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Quick implimentation so bfres models can be batched exported
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2020-04-10 17:22:45 -04:00 |
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KillzXGaming
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be9f7928d8
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BFRES : fix loading R8 SNORM for wii u
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2020-04-09 19:34:54 -04:00 |
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KillzXGaming
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e636da8d19
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BFRES : Add import setting to create dummy LODs
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2020-04-01 15:31:08 -04:00 |
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KillzXGaming
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f345e5ec59
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BFRES : Add option to create dummy LODs that point to first level.
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2020-04-01 15:23:55 -04:00 |
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KillzXGaming
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7c75bb3a47
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BFRES : Create new bounding nodes for regenerated bounding boxes
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2020-04-01 14:39:11 -04:00 |
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KillzXGaming
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66f429a555
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BFRES : Fix clearing shape LODs from the menu
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2020-04-01 13:15:51 -04:00 |
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KillzXGaming
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ed945a5f5e
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One more fix
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2020-03-23 21:35:39 -04:00 |
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KillzXGaming
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0900170038
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Fix errors
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2020-03-23 21:32:57 -04:00 |
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KillzXGaming
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5240021dea
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Update ftex replace method
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2020-03-23 21:16:55 -04:00 |
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KillzXGaming
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be11a08a65
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Some fixes to batch exporting. Add batch compression
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2020-03-18 11:42:17 -04:00 |
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KillzXGaming
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b11e913240
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Adjust tex2 loading to prevent altered images loading from it
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2020-03-16 16:15:12 -04:00 |
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KillzXGaming
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ea05ffda60
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Fix converting constants from yaml to bfres fshu
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2020-03-10 19:36:42 -04:00 |
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KillzXGaming
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bffa623e01
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Some quick bone index fixes
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2020-02-15 18:24:35 -05:00 |
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KillzXGaming
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ae2e9f2b2f
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Apply bone transforms for bfres to better optmize custom bone sets
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2020-02-14 18:27:18 -05:00 |
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KillzXGaming
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946fa08518
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BFRES : Fix some more importing bugs
Only align buffers when using a single buffer.
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2020-02-11 16:49:27 -05:00 |
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