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Commit Graph

641 Commits

Author SHA1 Message Date
KillzXGaming
b8aad096ff Update image formats a bit. Add a fill editor option so editors update properly for archive viewer. 2019-06-17 19:19:27 -04:00
KillzXGaming
e8283ac4ee More fixes 2019-06-16 20:48:17 -04:00
KillzXGaming
cd068828ba More archive editor fixes 2019-06-16 20:40:32 -04:00
KillzXGaming
cee244669e Fix DDS headers in SDF archive 2019-06-16 20:34:04 -04:00
KillzXGaming
8f849bf260 Add working SDF (Mario and Rabbids) archive support. 2019-06-16 19:35:46 -04:00
KillzXGaming
3ab44e1f63 Update viewport properly for sampler editing 2019-06-16 10:27:07 -04:00
KillzXGaming
ae1f2ebb79 Fix exporting individual objects 2019-06-16 09:53:41 -04:00
KillzXGaming
88f95dc8b3 Fix gtx file saving if there are no mip maps for a texture 2019-06-15 21:39:23 -04:00
KillzXGaming
8bbe51bb9c Support for decompressing carcs 2019-06-15 20:50:26 -04:00
KillzXGaming
5b156b8c24 Reinstall assimp to fix errors 2019-06-15 14:26:24 -04:00
KillzXGaming
70b15a94b7 More rstb fixes 2019-06-15 11:27:50 -04:00
KillzXGaming
8f18e77ab7 Fix RSTB sizes not using decompressed size 2019-06-15 11:04:29 -04:00
KillzXGaming
1b2de8c7cf Account fot tex2 files for RSTB size fixing 2019-06-15 10:44:22 -04:00
KillzXGaming
c50f3dc86e Keep text for console data 2019-06-15 09:56:45 -04:00
KillzXGaming
25ae179a05 More console fixes 2019-06-15 09:49:59 -04:00
KillzXGaming
10f3b9741e Fix build issues 2019-06-15 09:39:36 -04:00
KillzXGaming
c289287d14 Add console improvements to not break and keep logs if nt open. 2019-06-15 09:33:12 -04:00
KillzXGaming
a37ad31922 Disable a few things so it exports properly 2019-06-15 09:24:25 -04:00
KillzXGaming
a7db504a5a Update back to latest assimp and now use a new work around for bone names 2019-06-15 09:14:35 -04:00
KillzXGaming
2b91d8a834 Fix errors 2019-06-15 08:54:26 -04:00
KillzXGaming
05cb5979f8 Fix form dialogs not working for sarc (ie AAMP editor) 2019-06-15 08:50:09 -04:00
KillzXGaming
ad3cd6654b Ignore rigid indices for now to fix transform issues 2019-06-14 21:35:09 -04:00
KillzXGaming
b231df5d15 Fix property grid updating 2019-06-14 20:38:27 -04:00
KillzXGaming
c756089aad Fix srgb toggle for off for ftex 2019-06-14 20:26:46 -04:00
KillzXGaming
34f724a6e1 Fix channel components previewing for gx2 2019-06-14 20:18:34 -04:00
KillzXGaming
6ef05a82c8 Properly align and create new alignment blocks for gtx files on save. 2019-06-14 19:53:06 -04:00
KillzXGaming
bb31926b1e Some GTX file texture importing fixes 2019-06-14 18:44:40 -04:00
KillzXGaming
a8698a2ef4 Add LZARC support and a few random fixes. 2019-06-14 17:23:02 -04:00
KillzXGaming
95d434a058 Add option to toggle SRGB for ftex 2019-06-13 20:05:05 -04:00
KillzXGaming
add182f902 Rework form editors a bit for later loading docked for archives 2019-06-13 18:40:29 -04:00
KillzXGaming
0c11a29e03 Add MKAGPDX PAC support 2019-06-13 17:31:35 -04:00
KillzXGaming
74dc1c132c More bone transform fixes 2019-06-12 19:21:05 -04:00
KillzXGaming
c86a7b23ca Ignore rigid indices on rigid bodies, only check if rigiid skinning. 2019-06-12 19:15:54 -04:00
KillzXGaming
19f3811a46 Fix zlib decompression for NARC 2019-06-12 18:25:41 -04:00
KillzXGaming
26de867fa9 Update image editor properly in archive previewer 2019-06-12 17:55:03 -04:00
KillzXGaming
ef1550facc Save the file first incase the table fails 2019-06-12 17:28:06 -04:00
KillzXGaming
4280728647 Update image editor properly for wii u bfres 2019-06-12 17:04:54 -04:00
KillzXGaming
05516ed3df Gamma fix pbr diffuse color 2019-06-12 15:57:24 -04:00
KillzXGaming
656ff9d0d0 Add support for cull modes 2019-06-12 15:39:25 -04:00
KillzXGaming
749ab4e150 Fix error 2019-06-11 21:10:23 -04:00
KillzXGaming
d86db10537 More fixes/adjustments to table 2019-06-11 21:09:00 -04:00
KillzXGaming
0b87737eac Now twilight princess file table works 2019-06-11 20:59:53 -04:00
KillzXGaming
35f547e9a7 Nearly working now 2019-06-11 19:51:27 -04:00
KillzXGaming
bd7a173876 Progress on twilight princess hd file table 2019-06-11 19:35:02 -04:00
KillzXGaming
9e132a68d3 More RSTB fixes 2019-06-11 18:05:07 -04:00
KillzXGaming
4536246d6f Sort bone indices properly to prevent possible stretching. 2019-06-11 16:44:59 -04:00
KillzXGaming
41adcfffc1 Tons more RSTB progress (Note file in archives don't work yet) 2019-06-11 15:39:23 -04:00
KillzXGaming
7aa040aebf Some fixes to slider 2019-06-10 20:58:12 -04:00
KillzXGaming
e22005bbea Start to impliment RSTB table. 2019-06-10 20:54:23 -04:00
KillzXGaming
d39ca57044 Fix windows scaling for tool 2019-06-10 20:03:27 -04:00
KillzXGaming
06af62fe39 Fix maxamizing title bar by doube clicking it 2019-06-10 18:28:42 -04:00
KillzXGaming
b2f48fa8e9 Add support for channel components for bfres shaders, 2019-06-10 18:06:31 -04:00
KillzXGaming
cce69d12e2 Some more fixes and optmizations. 2019-06-10 16:30:06 -04:00
KillzXGaming
3b7e02f399 Add proper render pass check and sort transparent shapes properly 2019-06-09 21:06:50 -04:00
KillzXGaming
2e9632277b Add ftex support for R8G8_SNORM 2019-06-09 20:51:50 -04:00
KillzXGaming
bb691dcd0b Start to add multiple editor switching for archive files 2019-06-09 20:03:56 -04:00
KillzXGaming
7176063af3 Fix Texture SRT/shader param animation playing in viewport. 2019-06-09 18:41:33 -04:00
KillzXGaming
8b052bf4b4 Fix font scaling on title bar 2019-06-09 17:27:07 -04:00
KillzXGaming
e4e58a3bfb Fix last frame display in param animation viewer 2019-06-09 14:43:51 -04:00
KillzXGaming
7bd1abf12a More cleanup 2019-06-09 14:23:44 -04:00
KillzXGaming
a336e711f1 Some fixes and cleanup for textures 2019-06-09 14:17:10 -04:00
KillzXGaming
a832b56cb4 Sort images in the editor aswell 2019-06-09 13:56:52 -04:00
KillzXGaming
5546d0da24 Add preview archive option to sarc 2019-06-09 13:51:04 -04:00
KillzXGaming
e36173ce1e Improve updating the image list 2019-06-09 12:19:23 -04:00
KillzXGaming
80f0c765aa Add event for replacing textures after edits are applied. 2019-06-09 11:59:41 -04:00
KillzXGaming
978299f9ca One more fix for gtx texture replacing which should fix corrupted swizzling 2019-06-09 10:48:48 -04:00
KillzXGaming
62f35684ed More preview archive fixes and additions 2019-06-08 21:41:09 -04:00
KillzXGaming
e724fdc66b Update images in preview editor 2019-06-08 20:36:21 -04:00
KillzXGaming
f6fdae96f6 A few fixes to archives 2019-06-08 20:19:55 -04:00
KillzXGaming
28cc63a95c Some exporting improvements. 2019-06-08 14:50:10 -04:00
KillzXGaming
6d951b5906 Many rigging fixes. Meshes won't go to the center if using rigid skinning (1 skin influence) 2019-06-08 13:58:19 -04:00
KillzXGaming
81c5cc588c Only frame camera if bfres has meshes 2019-06-07 20:36:45 -04:00
KillzXGaming
7a02a36a2d Prevent viewport changing models if there are none in bfres. 2019-06-07 20:13:34 -04:00
KillzXGaming
7348419be4 Add better notification for adding/removing shader linked material data. 2019-06-07 17:28:06 -04:00
KillzXGaming
e531a779ed Small fixes and additions
Fixed mesh name exporting for assimp.
Fixed clearing models for bfres.
Fixed limit skin count setting.
Fixed material index breaking if a material is removed for bfres.
Update the vertex data properly if a model is imported as new.
Added AMTA editing for BARS.
Added audio player for BARS.
2019-06-07 16:31:13 -04:00
KillzXGaming
05474688be Add an "Inject" tab for maintaining original model data when replaced. 2019-06-06 21:13:25 -04:00
KillzXGaming
9c44e14597 Always try to map materials even if use materials is unchecked 2019-06-06 19:35:45 -04:00
KillzXGaming
5a17b71d8f Option to limit material mapping to original way. More fixes to skim limiter 2019-06-06 19:27:10 -04:00
KillzXGaming
a520ff1dd9 Add basic probe bounding box converter 2019-06-06 17:57:55 -04:00
KillzXGaming
157ff75b79 Add model cycling if multiple models are active in an editor.
Models can be cycled in the same editor. The active one now gets properly set. You can adjust the combo box to preview multiple models in the scene.
Fixed a bug where some models would project on the top of the screen as duplicates.
2019-06-06 15:40:32 -04:00
KillzXGaming
04c43b8bd5 Add option to smooth normals between multiple meshes 2019-06-05 22:02:35 -04:00
KillzXGaming
41fcaa1a73 Fix RGBA8 srgb being too bright when set in image importer 2019-06-05 16:38:01 -04:00
KillzXGaming
60e77f3dd1 Seperate option to reset color params on import to prevent param data loss when being swapped 2019-06-05 16:15:18 -04:00
KillzXGaming
13b346ddde Display emblem on karts properly 2019-06-04 20:17:19 -04:00
KillzXGaming
16b53bd2a6 Update viewport properly if a texture is replaced for wii u bfres 2019-06-04 17:03:15 -04:00
KillzXGaming
e62faba478 Apply re encoded images automatically after being set. 2019-06-03 21:15:06 -04:00
KillzXGaming
537da9866b Some crash fixes when playing an animation 2019-06-03 20:53:11 -04:00
KillzXGaming
8a22275cd5 Animation fixes for playing last frame 2019-06-03 20:04:15 -04:00
KillzXGaming
47cd45b4e0 Add support for specular colors if used 2019-06-03 19:00:46 -04:00
KillzXGaming
270d6d3089 Fix importing new materials for wii u 2019-06-03 16:56:36 -04:00
KillzXGaming
7d09926899 Prevent cursor from reseting to 0 for param editing 2019-06-02 16:15:33 -04:00
KillzXGaming
54f6fbb227 Some fixes. Some progress on converting switch/wii u texture binaries 2019-06-02 14:08:10 -04:00
KillzXGaming
9d7688cbf6 and one more fix for material animations 2019-06-01 19:52:45 -04:00
KillzXGaming
5e9a86461c More fixes 2019-06-01 19:43:57 -04:00
KillzXGaming
eb4d87decc Another fix for updater 2019-06-01 19:31:39 -04:00
KillzXGaming
aea66fa42d Do the same thing for moving the extracted data to master 2019-06-01 19:03:54 -04:00
KillzXGaming
717822e067 More animation formats for wii u to switch 2019-06-01 18:51:04 -04:00
KillzXGaming
e51fb070c6 Start adding conversion methods for automatic wii u - switch conversion and vice versa 2019-06-01 18:15:48 -04:00
KillzXGaming
7cb5885e6f More archive improvements 2019-06-01 17:49:39 -04:00
KillzXGaming
60a1e52dfe Fix error dialog label size 2019-06-01 15:16:39 -04:00
KillzXGaming
4d7171605b Add option to remove unused textures on save. 2019-06-01 12:30:17 -04:00
KillzXGaming
72ea6d0eb7 Force getting the name from the binary if possible in gfpak 2019-06-01 10:15:30 -04:00
KillzXGaming
28d00d6a16 Add extension checks for gfpak 2019-06-01 09:49:33 -04:00
KillzXGaming
d46df12ecf Default the compression mode for BC7 to fast if edited via default program feature. 2019-06-01 09:28:07 -04:00
KillzXGaming
60ffca8e2b One last fix 2019-05-31 20:29:45 -04:00
KillzXGaming
201739dcb6 Some fixes for parsing 2019-05-31 20:20:07 -04:00
KillzXGaming
01ae391de6 Add NUSHDB shader file. 2019-05-31 19:08:55 -04:00
KillzXGaming
3dd300e15f Make sure to use the right GX2 swizzling code so i don't break anything 2019-05-31 17:21:13 -04:00
KillzXGaming
a3a6f9b98e Load the x64 folder for direct x tex by default as it causes issues without. 2019-05-31 17:12:23 -04:00
KillzXGaming
da15dc55fc Don't use legacy by default. 2019-05-31 15:45:21 -04:00
KillzXGaming
ed2a3b8041 Disable opengl texture loading for legacy 2019-05-31 15:38:49 -04:00
KillzXGaming
921b267b44 Improve legacy support and a few fixes.
Cursor for param editing doesn't reset anymore to the top right of the screen.
Fixed some direct c tex issues with loading.
2019-05-31 15:08:14 -04:00
KillzXGaming
94602f3671 Another adjustment so more games can detect transparency 2019-05-30 21:59:22 -04:00
KillzXGaming
7682a827cc Also add material icons for tranparent toggle in render state 2019-05-30 21:46:00 -04:00
KillzXGaming
31b2ab8260 Add material icons for transparent and translucent things. 2019-05-30 21:42:23 -04:00
KillzXGaming
2299a61cb3 Fix displaying normals as lines if enabled 2019-05-30 19:34:23 -04:00
KillzXGaming
250e267143 Fix normals from being dark or flat sometimes. 2019-05-30 19:12:38 -04:00
KillzXGaming
225d98ae43 Improve path saving for byaml 2019-05-30 17:40:54 -04:00
KillzXGaming
ccf45c7961 Fix byaml without paths saving 2019-05-30 17:11:41 -04:00
KillzXGaming
3b4bb242c5 Starto to add material presets. Add option to add empty meshes 2019-05-30 15:28:43 -04:00
KillzXGaming
f1164934d2 Apply any material edits before exported so it keeps the changes 2019-05-29 19:06:31 -04:00
KillzXGaming
39c021913c Some crash fixes when adding embedded files and placeholder textures. 2019-05-29 16:38:19 -04:00
KillzXGaming
d1c32844d1 Fix skeleton issues. More archive improvement. 2019-05-29 14:24:24 -04:00
KillzXGaming
cb6cc251bd Some speed improvements 2019-05-28 20:02:58 -04:00
KillzXGaming
f9ccce42df More fixes.
Update render state for materials properly in the editor.
More generic archive stuff (extacting files from root, etc).
Add export all for GTX
2019-05-28 19:33:42 -04:00
KillzXGaming
bb2d548a40 More fixes 2019-05-28 17:34:20 -04:00
KillzXGaming
aa314095c7 Add a better method 2019-05-28 16:55:17 -04:00
KillzXGaming
be19e8e2e2 Add archive check for extracting files with illegal characters 2019-05-28 16:53:02 -04:00
KillzXGaming
d2db5c1c68 Fix filename for generic archive exporting 2019-05-28 16:46:33 -04:00
KillzXGaming
6999a6debf Add SP2 archive stuff 2019-05-28 16:11:40 -04:00
KillzXGaming
623098b3b5 More fixes to skin count limiter 2019-05-27 20:48:06 -04:00
KillzXGaming
0d7dfb734b Automatically link attributes again to prevent any crash issues 2019-05-27 20:32:26 -04:00
KillzXGaming
f787c59627 Add setting to limit vertex skin to better help prevent crashes 2019-05-27 20:02:57 -04:00
KillzXGaming
d743d39efc Some adjustments and fixes 2019-05-27 18:00:03 -04:00
KillzXGaming
2fc0467d9b Fixes for importing new bones or creating new ones from skeleton parent 2019-05-26 20:44:39 -04:00
KillzXGaming
e3a410a75a More adjustments 2019-05-26 15:33:16 -04:00
KillzXGaming
553fe25df5 More fixes 2019-05-26 13:28:30 -04:00
KillzXGaming
775e689dda Add save improvements to all animation types for wii u 2019-05-26 13:22:20 -04:00
KillzXGaming
7467818d66 Improve saving bfres with tons of animations 2019-05-26 13:09:44 -04:00
KillzXGaming
d6be976701 Don't make the skeleton necessary for .anim 2019-05-26 11:59:17 -04:00
KillzXGaming
c92988e909 Update filters 2019-05-26 11:56:42 -04:00
KillzXGaming
7bad5175ef Now seanim animation imports should work 2019-05-26 11:48:30 -04:00
KillzXGaming
3ffc7d7f6d More seanim fixes 2019-05-26 11:39:34 -04:00
KillzXGaming
9b0883150a More progress on seanim importing 2019-05-26 11:32:12 -04:00
KillzXGaming
8fc4ae525e Cleanup smd a bit 2019-05-26 11:02:07 -04:00
KillzXGaming
6afb66932b Fixup smd exporting and add importing smd back 2019-05-26 10:56:23 -04:00
KillzXGaming
7b2bbb15d4 Automatically quantize curve data to keep file size optmimal. 2019-05-25 21:21:30 -04:00
KillzXGaming
8b04c55c32 Add anim importing 2019-05-25 21:07:00 -04:00
KillzXGaming
e7111fbd49 Fix export all to choose the right extension 2019-05-25 15:34:40 -04:00
KillzXGaming
e653ed1044 Another fix to prevent name issues 2019-05-25 15:12:51 -04:00