KillzXGaming
|
1487422c38
|
Readd param XML swapping from 0.8
|
2019-04-13 12:01:01 -04:00 |
|
KillzXGaming
|
c4e343b07d
|
Fix bflim issues
|
2019-04-12 20:30:42 -04:00 |
|
KillzXGaming
|
932bab3c75
|
Add collision type window. Not editable just yet
|
2019-04-12 19:32:38 -04:00 |
|
KillzXGaming
|
4dcc523125
|
Fix normals from model importing if the model's scale was transformed
|
2019-04-12 16:21:00 -04:00 |
|
KillzXGaming
|
2197414b5f
|
Fix normals changing when model is scaled from transform tool
|
2019-04-12 16:00:03 -04:00 |
|
KillzXGaming
|
79036ecb95
|
Fix bfres importing bugs and alignment corruption from importing sections
|
2019-04-12 15:34:42 -04:00 |
|
KillzXGaming
|
6fbcc163cb
|
Fix vertex count breaking the numberic UD max
|
2019-04-11 20:21:42 -04:00 |
|
KillzXGaming
|
2d88a1180b
|
Change property grid for dark theme to better match dropdown panels
|
2019-04-11 20:08:00 -04:00 |
|
KillzXGaming
|
854bee2a56
|
Fix errors
|
2019-04-11 19:43:49 -04:00 |
|
KillzXGaming
|
dada4bb9c3
|
Add seperate export filer for FMDL to remove unused types atm
|
2019-04-11 19:43:04 -04:00 |
|
KillzXGaming
|
937102c154
|
Fix crash from window issue
|
2019-04-11 19:38:32 -04:00 |
|
KillzXGaming
|
4779b4cff1
|
More image editor fixes
|
2019-04-11 19:28:35 -04:00 |
|
KillzXGaming
|
619c1f7ec5
|
Add option to move properties in image editor vertical
|
2019-04-11 18:51:59 -04:00 |
|
KillzXGaming
|
270d441dcc
|
More fixes
Many fixes to the enum data for switch bfres. Filter data can be edited properly.
UVs in UV editor can be transformed
|
2019-04-11 18:05:15 -04:00 |
|
KillzXGaming
|
3f510ce76b
|
Fix color display for some shader params
|
2019-04-10 19:59:57 -04:00 |
|
KillzXGaming
|
4795b1addb
|
Fix material exporting with OBJ
|
2019-04-10 18:58:17 -04:00 |
|
KillzXGaming
|
a21eead9da
|
Add my own obj libary since assimp is broken
|
2019-04-10 18:42:45 -04:00 |
|
KillzXGaming
|
cdcf14979f
|
Fix errors
|
2019-04-10 15:59:16 -04:00 |
|
KillzXGaming
|
76ca51d20a
|
Fix more bugs. Additional probe stuff
|
2019-04-10 15:36:10 -04:00 |
|
KillzXGaming
|
6414744c28
|
Add probe lighting object to muunt editor
|
2019-04-09 19:43:24 -04:00 |
|
KillzXGaming
|
1841c00878
|
Fix compile errors
|
2019-04-09 17:27:15 -04:00 |
|
KillzXGaming
|
bab9ce9022
|
Fix dae exporting with only indices and no weights. Fix sharc crashes.
|
2019-04-09 17:24:39 -04:00 |
|
KillzXGaming
|
7fe264136c
|
Skip array/depth levels for GX2 for now till that gets fixed
|
2019-04-08 21:33:18 -04:00 |
|
KillzXGaming
|
b59148d262
|
Add GX2 swizzle function to GX2 class.
|
2019-04-08 20:19:50 -04:00 |
|
KillzXGaming
|
353e8588d2
|
Cleanup swizzle function. Remove old one
|
2019-04-08 20:09:17 -04:00 |
|
KillzXGaming
|
bd6627b030
|
Fix importing additional animations (from binary)
|
2019-04-08 19:41:18 -04:00 |
|
KillzXGaming
|
fff3d58cb3
|
Cleanup muunt and camera mini map stuff. Add game path settings
|
2019-04-08 17:01:31 -04:00 |
|
KillzXGaming
|
44860c2a0b
|
Camera stuff for tomorrow
|
2019-04-07 21:24:05 -04:00 |
|
KillzXGaming
|
454c13f6b9
|
Add even more path objects
|
2019-04-07 21:14:39 -04:00 |
|
KillzXGaming
|
5c5e130613
|
Fix typo
|
2019-04-07 19:40:00 -04:00 |
|
KillzXGaming
|
e830ca7278
|
Cleanup.
|
2019-04-07 19:37:31 -04:00 |
|
KillzXGaming
|
ef1cfadb98
|
Update course muunt viewport better to reflect hding and selection
|
2019-04-07 18:28:29 -04:00 |
|
KillzXGaming
|
9f1a4d4d12
|
Change color for item paths
|
2019-04-07 17:56:41 -04:00 |
|
KillzXGaming
|
aecd4a0d7b
|
Add proper null checks
|
2019-04-07 17:54:37 -04:00 |
|
KillzXGaming
|
08b4f3296e
|
Fix some bugs
|
2019-04-07 17:14:55 -04:00 |
|
KillzXGaming
|
2c73c6dde6
|
Fix local coordinates not updating when vertex buffer is updated
|
2019-04-07 13:27:38 -04:00 |
|
KillzXGaming
|
19852762c6
|
Fix incorrect skeleton scaling and rotations from applying in editor
|
2019-04-07 12:52:06 -04:00 |
|
KillzXGaming
|
be829619a2
|
Some fixes.
Fixed bone editor not showing properly.
Fixed viewport not updating properly.
Removed bad tile mode for GX2 and fix altering them.
|
2019-04-07 12:26:43 -04:00 |
|
KillzXGaming
|
8d9c78cdc9
|
Fix path getting for proper hiding
|
2019-04-06 21:45:25 -04:00 |
|
KillzXGaming
|
dd4f352082
|
Add more paths
|
2019-04-06 21:30:25 -04:00 |
|
KillzXGaming
|
a0b28dc7ae
|
More improvements
|
2019-04-06 20:34:12 -04:00 |
|
KillzXGaming
|
47dee0ea3d
|
More course muunt stuff
|
2019-04-06 20:16:41 -04:00 |
|
KillzXGaming
|
f4189a9e39
|
Cleanup muunt editor
|
2019-04-06 19:11:59 -04:00 |
|
KillzXGaming
|
c6798a95ba
|
Fix errors
|
2019-04-06 18:35:03 -04:00 |
|
KillzXGaming
|
c173edd611
|
Fix sub files issues
|
2019-04-06 18:30:22 -04:00 |
|
KillzXGaming
|
4865ca1a8f
|
Rename GTX class to GX2
|
2019-04-06 15:58:20 -04:00 |
|
KillzXGaming
|
fba66217d1
|
Some encoding fixes to GTX
|
2019-04-06 15:52:09 -04:00 |
|
KillzXGaming
|
3bccc3ca5e
|
Add enemy paths to muunt editor
|
2019-04-06 15:13:55 -04:00 |
|
KillzXGaming
|
9c28afdfe2
|
Apply path moving to node data so it saves back
|
2019-04-06 13:46:35 -04:00 |
|
KillzXGaming
|
c7851c8d16
|
Load lap path properties on select
|
2019-04-06 13:29:42 -04:00 |
|