OlieGamerTV
07c209bf17
Add import functionality for the Wii's U8 Compressed Archive and Archived Font files. ( #675 )
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* U8: Implemented LZ77 Type 11 & Type 10 Decompression.
BXFNT: Implemented Wii's BRFNA files.
* Removed accidental "using" inclusions in LZ77_WII
2023-11-05 14:16:20 -05:00
KillzXGaming
3b24eb253b
Some more fixes to loading boolean type options
2023-10-22 14:03:22 -04:00
KillzXGaming
5201a96492
A few more loading fixes for v10 materials
2023-10-22 10:40:12 -04:00
KillzXGaming
6088d66e4a
Fix v10 bfres that have more than 64 boolean bits to load. Keep original bind indices on replace if possible.
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This will fully fix and support v10 bfres by loading all possible boolean bits for the shader options. Previously would only load the first 64 bits using a uint64 value rather than checking for multiple when value is larger.
2023-10-21 17:40:00 -04:00
KillzXGaming
c6eb7b3f06
BFRES : Fix shader assign references, fixing animation/param issues.
2023-09-06 10:46:26 -04:00
KillzXGaming
9e1d47877c
BNTX : Fix certain texture formats. Allow any unsupported ones to open.
2023-09-05 21:03:56 -04:00
KillzXGaming
790a4a92f0
Finally fix BFRES V10 material parameters not working or animating.
2023-09-05 20:36:54 -04:00
KillzXGaming
ebf09c9fac
Add .mc creation and editing. Fix TXTG updating in viewer.
2023-06-03 15:31:08 -04:00
KillzXGaming
826a96b265
Load external string file by flag
2023-06-02 16:49:01 -04:00
KillzXGaming
c43a5904ec
Fix possible crash on model import due to vertex count not updating
2023-05-28 15:56:50 -04:00
KillzXGaming
934a430e89
Add support for loading decompressed TOTK bfres files
2023-05-28 15:06:34 -04:00
KillzXGaming
2c75de1f1c
Push support for V10 BFRES saving, TXTG load/saving, Anim fixes, and more.
2023-05-27 19:33:14 -04:00
August
6839d90a9b
"Fix" for some Sparks of Hope textures ( #548 )
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* i dont get it
* fix textures that dont have the extra data
2022-11-29 18:32:03 -05:00
KillzXGaming
af0869d308
BFRES : Support v0.10 bfres loading (no saving with models).
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This will not support saving with models currently.
Most material data will not be loaded due to varying changes in structure.
2022-08-25 19:33:46 -04:00
KillzXGaming
137c086699
Fix bfres disappearing (bounding radius calculation) and fixes to xtx and astc support.
2021-07-18 15:17:07 -04:00
KillzXGaming
b945205ae9
Reset the brawlbox helper lib to fix some errors
2021-06-15 17:50:27 -04:00
KillzXGaming
30d807a301
Some fixes
2020-05-03 17:20:54 -04:00
José Guadalupe Nava Zavala
317c18a570
Modified .gitignore to ignore common VS files
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Modified .gitignore to add the base VS ignore files (nugget packages)
debug header files, etc.
2020-05-02 02:58:50 -05:00
KillzXGaming
c17b7c85ef
Fix a crash when saving wii u bfres with params using no constants.
2020-02-12 20:08:58 -05:00
KillzXGaming
89d5b621b2
Giant layout update. Support BRLYT and BCLYT files!
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BRLYT can now be edited and saved.
BCLYT can now be edited and saved.
BRLYT shaders greatly improved using ported shaders from WiiLayoutEditor. Plan to expand upon it for more accuacte shader rendering.
Add support for saving per character transforms.
Add support for BNR files.
Fixed flags so orientation can be edited properly.
Fix issues decoding some gamecube textures.
Fix animation timeline breaking at times for multi selecting animations.
2020-02-11 19:19:23 -05:00
KillzXGaming
c01be70a71
Add dialog to copy skeletal animations
2020-02-02 20:40:26 -05:00
KillzXGaming
ef12ed15d4
BFRES : Add buffer alignment for stride of 12 for single attribute/buffer,
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This will fix potential corruption in certan games.
2020-01-29 17:02:32 -05:00
KillzXGaming
056fdb3e1a
Add game setting presets to BFRES importing.
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These can cause signicant improvement to models with smaller sizes and potentially fix exploding and corruption (ie WWHD, SM3DW). Botw should have fixed crash issues now that the file size is signifcantly lower.
2020-01-27 18:44:03 -05:00
KillzXGaming
fad6721fce
Update bfres libraries to latest
2020-01-16 21:04:02 -05:00
KillzXGaming
e639ac58b0
BFRES : Fix scene animations saving for switch.
2020-01-10 19:18:10 -05:00
KillzXGaming
d4548b7e3a
Save scene animations more accuately
2020-01-10 17:23:04 -05:00
KillzXGaming
2647aec5a4
BFRES : Update library to fix bounding box issues
2019-12-27 13:10:20 -05:00
KillzXGaming
fa8a409df6
BFLAN : Use frame size in animation info instead of tag.
2019-12-18 18:10:08 -05:00
KillzXGaming
8840fb0191
BFRES : Fix user data UTF-8 encoding/Japanese characters.
2019-12-15 20:31:40 -05:00
KillzXGaming
bb23dbb3d7
Update bfres lib
2019-11-16 08:59:28 -05:00
KillzXGaming
d54c835bc4
Cleanup file location a bit. Fix LM3 faces for certain formats
2019-11-02 19:35:08 -04:00
KillzXGaming
871fc44178
More additions.
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More progress on the basic pane animation editor. It can add and clear entries for frames, groups, etc.
Add the latest muunt editor files. A wip editor which is currently disabled. Planned to edit object placement paths paths supporting both 2D and 3D views.
2019-10-20 12:57:48 -04:00
KillzXGaming
00ba993fa1
Add more layout editor features
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Add pane deleting via right clicking them.
Added pane overlap select from right click (displays all panes at position of the mouse).
Add option to hide and show all hidden panes from right click menu.
2019-10-05 18:37:28 -04:00
KillzXGaming
45a2466e86
Some clr0 converting fixes
2019-10-05 15:32:48 -04:00
KillzXGaming
31be278a2f
Some more KCL fixes
2019-09-21 17:39:19 -04:00
KillzXGaming
c47d9bc2bc
Fix bfres shape flags, msbt text fixes, and extracting archive fixes
2019-09-19 20:11:21 -04:00
KillzXGaming
e76d0c4c48
Fix calculating the param count for material anims (switch bfres)
2019-09-07 17:00:17 -04:00
KillzXGaming
47fc8b39cb
Add latest bflyt progress and add some animation fixes
2019-08-29 15:45:32 -04:00
KillzXGaming
777ba269bc
Fix chr0 issues
2019-08-28 16:21:37 -04:00
KillzXGaming
d426bb490e
Properly batch edit mip maps if multiple textures are selected in the importer
2019-08-27 19:03:01 -04:00
LockeExile
6e65b13724
move brawlboxhelper's debug output directory
2019-08-24 22:22:44 -07:00
KillzXGaming
6cfb6a214f
Adjust the toolbox name to no longer include "Switch" in it.
2019-07-16 17:35:21 -04:00
KillzXGaming
fbec00de01
Add better audio check for bars
2019-07-13 15:04:56 -04:00
KillzXGaming
5b156b8c24
Reinstall assimp to fix errors
2019-06-15 14:26:24 -04:00
KillzXGaming
d743d39efc
Some adjustments and fixes
2019-05-27 18:00:03 -04:00
KillzXGaming
e3a410a75a
More adjustments
2019-05-26 15:33:16 -04:00
KillzXGaming
85b8e6bba1
Use linear curves for now until i fix some bugs with cubic
2019-05-25 21:54:52 -04:00
KillzXGaming
f25e1ad294
Property check ints for the key data so animations don't break
2019-05-25 21:44:50 -04:00
KillzXGaming
f9fbd19b82
Fix error from bad key count
2019-05-25 21:33:34 -04:00
KillzXGaming
7b2bbb15d4
Automatically quantize curve data to keep file size optmimal.
2019-05-25 21:21:30 -04:00