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Commit Graph

1019 Commits

Author SHA1 Message Date
KillzXGaming
1e78c7950f Force file watcher to close when file is either saved or canceled 2020-05-25 18:08:57 -04:00
KillzXGaming
d5b57b2ad6 Force raising events in file watcher for image editing with default editor 2020-05-25 14:35:53 -04:00
KillzXGaming
e499369b3c Disable edit menu if texture does not support edits. 2020-05-23 14:30:33 -04:00
KillzXGaming
e5a26bb4f1 Another fix for replacing 2020-05-17 20:40:04 -04:00
KillzXGaming
bcf7e9468b Fix updating file format for archives if an editor is open and raw data is replaced. 2020-05-17 20:20:23 -04:00
KillzXGaming
cf9d673537 Fix click events for animations 2020-05-15 19:06:58 -04:00
KillzXGaming
587871b653 Fix draw order for axis display in 3d viewport 2020-05-12 14:39:36 -04:00
KillzXGaming
d971b03a17 Add gfbanm exporting as smd 2020-05-10 11:44:52 -04:00
KillzXGaming
3713433d3b Handle animation playback by selection rather than mouse click 2020-05-10 11:10:31 -04:00
KillzXGaming
ab066f1706 Add channel component option for batch export textures. Fix exporting texture alts from model. 2020-05-06 19:48:38 -04:00
KillzXGaming
32be289855 Add option to export individual texture channels as a bitmap file. 2020-05-05 17:34:18 -04:00
KillzXGaming
113573b408 Make exporting texture channel components for dae optional. 2020-05-05 17:23:11 -04:00
KillzXGaming
2464d6f5ad Fix some compression issues from the tools menu. 2020-05-05 17:03:26 -04:00
KillzXGaming
0f05011435 Fix for csv parsing 2020-05-03 18:44:06 -04:00
KillzXGaming
13dbe45b43 Cleanup some packages 2020-05-03 17:35:06 -04:00
José Guadalupe Nava Zavala
dce06db362 Fix build problem
Fix trying to access field in a string.
Changed Toolbox references to automatically build dependencies (Toolbox_Library, File_Format_Library) to resepective output folder
2020-05-02 03:27:08 -05:00
José Guadalupe Nava Zavala
317c18a570 Modified .gitignore to ignore common VS files
Modified .gitignore to add the base VS ignore files (nugget packages)
debug header files, etc.
2020-05-02 02:58:50 -05:00
KillzXGaming
7efbad2ae9 Some adjustments 2020-04-26 17:30:55 -04:00
KillzXGaming
7842680c3b Apply channel components for exporting dae textures 2020-04-23 17:03:14 -04:00
KillzXGaming
a3be9b111d BFRES : Fix bone indices remapping for batch exported models 2020-04-18 16:07:06 -04:00
KillzXGaming
ea962c6201 Force focus for the custom numeric box 2020-04-15 20:33:23 -04:00
KillzXGaming
9c138bd590 Some fixes 2020-04-11 10:20:56 -04:00
KillzXGaming
245dc010a7 Fix some bugs with LZ compression type 0x11 2020-04-10 15:32:49 -04:00
KillzXGaming
fff31b2277 Update readme 2020-04-09 21:16:21 -04:00
KillzXGaming
815daaad45 Fix some erorrs 2020-04-09 21:10:50 -04:00
KillzXGaming
ab37acc60c Add LZ77 Wii support for type 0x11 (Paper Mario Color Splash) 2020-04-09 21:02:46 -04:00
KillzXGaming
af07359579 Add SHIFT JIS encoding to text editor encoding menu 2020-04-05 11:16:16 -04:00
KillzXGaming
e6bfadbaf0 Fix empty key frames for texture animations causing a possible crash 2020-04-01 14:04:55 -04:00
KillzXGaming
9c9c9126a5 DA4E : Fix a bug with material mapping on export 2020-04-01 11:45:08 -04:00
KillzXGaming
5fa20a4dee Adjust assimp mesh selector again 2020-03-25 15:15:56 -04:00
KillzXGaming
98153abbf8 Adjust assimp mesh selector 2020-03-25 14:01:42 -04:00
KillzXGaming
5a1e4281c1 Reload tree and file for saved file streams that are kept open 2020-03-22 20:18:21 -04:00
KillzXGaming
0e2cc5ff66 Remove some unused editors in image editor 2020-03-21 11:32:22 -04:00
KillzXGaming
360f063d95 Some adjustments 2020-03-18 12:07:34 -04:00
KillzXGaming
be11a08a65 Some fixes to batch exporting. Add batch compression 2020-03-18 11:42:17 -04:00
KillzXGaming
717c4a499e Fix stream position for zstd compression 2020-03-17 17:08:24 -04:00
KillzXGaming
08fee34f07 Extract files in a seperate thread 2020-03-17 16:31:43 -04:00
KillzXGaming
58b130397c Timeline fixes for when the left/right values match 2020-03-10 19:46:25 -04:00
KillzXGaming
12558f5ba0 Fix layout animation saving 2020-03-09 20:27:56 -04:00
KillzXGaming
81e48cd20e Update framework reference so it's the older one 2020-03-08 19:11:44 -04:00
KillzXGaming
574590e869 Start to add batch export option (only works on g1m and cmb atm) 2020-03-08 18:48:18 -04:00
KillzXGaming
a87a14d093 Fix config for camera movement 2020-03-04 20:38:50 -05:00
KillzXGaming
95a462ebd3 Readd search menu to byml/aamp text editors. 2020-03-03 17:24:59 -05:00
KillzXGaming
00a48d4b4a Some adjustments 2020-02-28 16:52:24 -05:00
KillzXGaming
cc81f88c9a Update assimp to the latest.
This build will fix DAE vertex colors importing wrong. May fix other potential importing issues.
2020-02-17 20:12:47 -05:00
KillzXGaming
5e4ec3d131 Start to add a base for multi select tree for layout editor 2020-02-17 19:54:50 -05:00
KillzXGaming
eb0ddc7864 Some color selector improvements 2020-02-17 19:50:18 -05:00
KillzXGaming
d8676959ec Add some additional text pane properties 2020-02-16 20:15:02 -05:00
KillzXGaming
d0b6d132c7 Save current byaml text format to config to stay when reopened 2020-02-16 12:24:31 -05:00
KillzXGaming
9e0f3e0516 Some byaml improvements
Add XML format to byaml text editor.
Disable reference nodes in text editor for now till i find a better method to handle them.
2020-02-16 11:55:47 -05:00