KillzXGaming
6088d66e4a
Fix v10 bfres that have more than 64 boolean bits to load. Keep original bind indices on replace if possible.
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This will fully fix and support v10 bfres by loading all possible boolean bits for the shader options. Previously would only load the first 64 bits using a uint64 value rather than checking for multiple when value is larger.
2023-10-21 17:40:00 -04:00
MediaMoots
9842158c54
New Tools and Save All options ( #664 )
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* Fix extra frame added to smd animation export
* New batch tools and save all option
* Update MainForm.cs
* Batch Rename BNTX from Filename
* Update MainForm.Designer.cs
2023-10-16 21:02:26 -04:00
KillzXGaming
9e1d47877c
BNTX : Fix certain texture formats. Allow any unsupported ones to open.
2023-09-05 21:03:56 -04:00
KillzXGaming
cb0b43fb41
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2023-09-05 20:37:00 -04:00
KillzXGaming
790a4a92f0
Finally fix BFRES V10 material parameters not working or animating.
2023-09-05 20:36:54 -04:00
MediaMoots
b1244fb019
Support changing skincount ( #655 )
2023-08-10 18:09:59 -04:00
KillzXGaming
4b9066ca5d
Fix crash for importing skinned bfres bones
2023-08-08 17:29:13 -04:00
KillzXGaming
1e2c544fcb
Quick fix.
2023-08-05 09:19:14 -04:00
KillzXGaming
396f9a9df2
Fix index out of range error from the skin count > 4 fix
2023-08-04 20:04:16 -04:00
KillzXGaming
deeff8e9a9
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2023-07-31 20:49:40 -04:00
KillzXGaming
53f9e0de65
Temp revert bfres fix since there are still bugs
2023-07-31 20:49:14 -04:00
MediaMoots
d88ceb5211
Fix Replacing meshes with over 4 skin count ( #649 )
2023-07-31 18:52:49 -04:00
KillzXGaming
55a9c5181b
Add UI to configure material animation bind
2023-07-31 18:32:36 -04:00
MediaMoots
66d490679f
Fix wrong UV map being used to generate tangents on TOTK ( #644 )
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* Fix wrong UV map being used to generate tangents on TOTK
* use o_texture2_texcoord instead
2023-07-11 18:04:40 -04:00
KillzXGaming
d7a161200d
BFRES : Some fixes to skeleton searching for external files
2023-06-29 20:50:17 -04:00
KillzXGaming
765c09c8f1
BFRES : Save .mc based on gpu flags to prevent on animations
2023-06-29 20:49:49 -04:00
KillzXGaming
51cf45510c
Fix some typos
2023-06-24 11:40:52 -04:00
KillzXGaming
932a6f3a47
Byaml : Fix saving ulong, long, and double types. Also fix converting ulong types
2023-06-22 17:59:16 -04:00
KillzXGaming
79b51dd7ed
Attempt to fix the incorrect skeleton being exported for bfres animation exporting
2023-06-20 16:38:23 -04:00
SMG
ff40338bc0
update tegra_swizzle to 0.3.1 ( #614 )
2023-06-18 19:20:26 -04:00
KillzXGaming
6826fa01cf
Also toggle compression
2023-06-14 20:13:13 -04:00
KillzXGaming
da87ed0d2c
Check file path instead
2023-06-14 20:11:57 -04:00
KillzXGaming
2e6c30bf1e
Force mesh codec save when .mc extension is used for bfres
2023-06-14 20:05:19 -04:00
KillzXGaming
916aeab313
Add latest SHARCFB code for switch
2023-06-07 19:00:44 -04:00
KillzXGaming
3d943e7bcb
Update bfsha to the latest which fixes missing data for newer versions
2023-06-06 19:53:23 -04:00
KillzXGaming
ebf09c9fac
Add .mc creation and editing. Fix TXTG updating in viewer.
2023-06-03 15:31:08 -04:00
KillzXGaming
d302c38563
Only update compression for uncompressed external types
2023-06-02 16:50:44 -04:00
KillzXGaming
826a96b265
Load external string file by flag
2023-06-02 16:49:01 -04:00
KillzXGaming
d40d9bf2e9
Another quick fix
2023-05-31 17:39:00 -04:00
KillzXGaming
39f68281c8
Adjust naming
2023-05-31 16:19:57 -04:00
KillzXGaming
925830b8bb
Quick fix for wii u bfres and fix TXTG 8x5 format
2023-05-31 16:17:18 -04:00
KillzXGaming
49074ab44a
Quick fix
2023-05-30 20:53:39 -04:00
KillzXGaming
c77ba4cdf7
Add save file menu so TXTG can be saved inside bfres
2023-05-30 20:37:47 -04:00
KillzXGaming
46162e5379
Support loading txtg into gui and exporting them
2023-05-30 20:27:57 -04:00
KillzXGaming
357b8b2bc9
Load txtg texture in material UI
2023-05-28 17:01:52 -04:00
KillzXGaming
45d20e8f44
Add TXTG loading for loaded bfres
2023-05-28 16:59:31 -04:00
KillzXGaming
5f77578a63
Add a fix for detecting decompressed mc binary files
2023-05-28 15:29:35 -04:00
KillzXGaming
414a4c1ea2
Fix appveyor
2023-05-28 15:10:57 -04:00
KillzXGaming
934a430e89
Add support for loading decompressed TOTK bfres files
2023-05-28 15:06:34 -04:00
KillzXGaming
3fd67dd66f
Update packages for zstd sharp usage
2023-05-28 15:05:06 -04:00
KillzXGaming
c37826de88
Another adjustment
2023-05-27 20:24:15 -04:00
KillzXGaming
32f5667ddf
TXTG fix BC3
2023-05-27 20:23:23 -04:00
KillzXGaming
2c75de1f1c
Push support for V10 BFRES saving, TXTG load/saving, Anim fixes, and more.
2023-05-27 19:33:14 -04:00
KillzXGaming
15e6c1c7fd
BFRES : Fix material right click menu not applying shortcuts
2023-05-27 19:27:13 -04:00
KillzXGaming
d0fc51c57d
BFRES : Fix loading bone attributes from 4 byte format when 3 byte stride
2023-05-27 19:26:32 -04:00
KillzXGaming
8c25749c23
Add latest code
2023-05-21 13:17:25 -04:00
KillzXGaming
ede52275da
Fix GUID endianness
2023-02-16 21:14:16 -05:00
KillzXGaming
d1820ba8f0
CMDL : use the right tex coord target for dkctf
2023-02-16 17:28:58 -05:00
KillzXGaming
afe7ab3890
Update retro formats to support Metroid Prime Remastered
2023-02-16 17:25:43 -05:00
Teras
eaef6e5f0c
workaround for exporting tranm ( #555 )
2022-12-08 11:25:30 -05:00