KillzXGaming
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53bbe3c45a
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Some fixes to .mod
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2020-01-26 19:32:40 -05:00 |
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KillzXGaming
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0488b29ddf
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Some byaml editor fixes
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2020-01-26 19:09:48 -05:00 |
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KillzXGaming
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12e566df37
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Some more fixes with KCL editor
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2020-01-26 18:35:05 -05:00 |
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KillzXGaming
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35fa7f4633
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Add options to add comment string for json files
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2020-01-26 18:05:32 -05:00 |
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KillzXGaming
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283673ac08
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Fix preset typo
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2020-01-26 17:05:08 -05:00 |
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KillzXGaming
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89b899beef
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Fix json encoding isse
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2020-01-26 17:02:42 -05:00 |
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KillzXGaming
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706c03f4ac
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Update material presets
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2020-01-26 16:58:13 -05:00 |
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KillzXGaming
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398d42ae2e
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Update appveyor for KCL material preset folder
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2020-01-26 16:54:30 -05:00 |
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KillzXGaming
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31c48c66fb
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New KCL preset UI with json files to configure them.
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2020-01-26 16:51:04 -05:00 |
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KillzXGaming
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1fcb0d2c3c
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Fix UV viewer zooming/scaling
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2020-01-26 13:14:26 -05:00 |
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KillzXGaming
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703db755b9
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Update .mod format
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2020-01-25 11:09:04 -05:00 |
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KillzXGaming
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fd90dfa89d
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Fix build errors
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2020-01-24 21:26:07 -05:00 |
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KillzXGaming
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da0875cb83
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BFRES : Fix DDS replacing causing larger sizes for batch replacing
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2020-01-23 21:19:12 -05:00 |
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KillzXGaming
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65de09fffc
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Improve XTX texture names for exporting
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2020-01-23 16:49:59 -05:00 |
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KillzXGaming
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e7197b7869
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Fix some errors
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2020-01-22 19:32:04 -05:00 |
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KillzXGaming
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a5d58aa268
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Fix KCL AttributeByml generation for SMO materials
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2020-01-22 19:14:20 -05:00 |
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KillzXGaming
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ca136b6d9e
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Add options to add, remove, rename, repack BEA files
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2020-01-22 18:56:37 -05:00 |
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KillzXGaming
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a4da8d8c1f
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Add support for lzs archives
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2020-01-22 17:58:29 -05:00 |
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KillzXGaming
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36188d5548
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Fix XTX decoding
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2020-01-22 17:39:56 -05:00 |
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KillzXGaming
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094a4673b7
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Add support for non magic LZSS decompresson
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2020-01-22 17:13:54 -05:00 |
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KillzXGaming
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bb7302e36c
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Anim : Set output to angular for rotation types.
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2020-01-20 18:16:14 -05:00 |
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KillzXGaming
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176f67c52f
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KCL : Improve odyssey default values and fix material prefix support
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2020-01-19 19:42:25 -05:00 |
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KillzXGaming
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fec4f23d1e
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KCL : Impliment custom SMO collision editor which updates Attribute.byml
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2020-01-19 19:30:17 -05:00 |
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KillzXGaming
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98b7ef49af
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Quick .anim fix to properly work in maya
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2020-01-19 12:31:36 -05:00 |
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KillzXGaming
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0c5bdca7ef
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More error fixes
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2020-01-18 21:09:29 -05:00 |
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KillzXGaming
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4f46089733
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Fix typo causing errors.
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2020-01-18 21:06:28 -05:00 |
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KillzXGaming
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de1c89a3c0
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Add new animation window with curve viewer (WIP)
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2020-01-18 21:02:18 -05:00 |
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KillzXGaming
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c740fcc362
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BFLYT : Start to impliment pane copying (Experimental)
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2020-01-18 20:59:49 -05:00 |
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KillzXGaming
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53149282a4
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GFBMDL fixes and improvements for bone indices.
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2020-01-18 18:46:39 -05:00 |
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KillzXGaming
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1302a096b0
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Prevent duplicate verts from transforming UVs multiple times
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2020-01-18 17:41:36 -05:00 |
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KillzXGaming
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8fc7693a51
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DAE : Few more setting fixes
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2020-01-18 17:30:19 -05:00 |
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KillzXGaming
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819aa3d04f
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DAE : Add setting to apply diffuse/color map UV tranforms
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2020-01-18 17:25:27 -05:00 |
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KillzXGaming
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fad6721fce
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Update bfres libraries to latest
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2020-01-16 21:04:02 -05:00 |
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KillzXGaming
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48af05941f
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Some BCRES/BCH adjustments
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2020-01-16 20:51:23 -05:00 |
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KillzXGaming
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fb7017be52
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BCRES/BCH Fix errors on fragment tab
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2020-01-15 18:55:52 -05:00 |
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KillzXGaming
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22e59e6684
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BCRES/BCH : Some fixes with combiners
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2020-01-15 18:53:38 -05:00 |
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KillzXGaming
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c407b1f0a3
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Fix some bntx swizzle bugs
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2020-01-15 18:12:12 -05:00 |
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KillzXGaming
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030ee7f176
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Add support for APAK archives and improve bfres sampler detection.
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2020-01-15 16:02:09 -05:00 |
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KillzXGaming
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bdf2b625e9
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Start to impliment a base for custom bfres renderers
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2020-01-14 21:15:37 -05:00 |
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KillzXGaming
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1f8390e03a
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Fix error with gfbanm
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2020-01-14 21:07:34 -05:00 |
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KillzXGaming
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7b28819f26
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Fix more errors
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2020-01-14 20:59:06 -05:00 |
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KillzXGaming
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786f605177
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Update README
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2020-01-14 20:55:24 -05:00 |
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KillzXGaming
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d53ee25237
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Fix errors
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2020-01-14 20:49:12 -05:00 |
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KillzXGaming
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a80f6af6d5
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Update more files
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2020-01-14 20:43:36 -05:00 |
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KillzXGaming
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100cd88534
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Start to add support for BCH
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2020-01-14 20:26:51 -05:00 |
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KillzXGaming
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6d33556e2c
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Try to fix some errors
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2020-01-14 19:35:41 -05:00 |
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KillzXGaming
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f7d674fe18
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Start to impliment backend for depth/3D textures
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2020-01-14 19:19:02 -05:00 |
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KillzXGaming
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9735fb0ce6
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Update CMB to the latest with improved material parsing
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2020-01-14 19:12:07 -05:00 |
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KillzXGaming
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e9a16b5f8a
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Make sure to set the address to 0 by default
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2020-01-14 19:10:30 -05:00 |
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KillzXGaming
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96f24046b8
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Fix BNSH decompiling as I was doing it wrong the whole time.
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2020-01-14 19:09:07 -05:00 |
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