KillzXGaming
|
9f43146966
|
NUTEXB fix importing cubemaps
|
2020-04-23 16:25:37 -04:00 |
|
KillzXGaming
|
0b7f5043e9
|
Fix BCLIM saving (fixes bclyt editing in archives)
|
2020-04-23 16:11:05 -04:00 |
|
KillzXGaming
|
126f462213
|
Fix the batch bntx creator to have a proper folder selector
|
2020-04-23 15:27:47 -04:00 |
|
KillzXGaming
|
45805b6272
|
Improve batch exporting to catch files inside archives to skip errors.
|
2020-04-22 17:57:32 -04:00 |
|
KillzXGaming
|
ab984fe93a
|
Prevent infinite loading for effn ptcls
|
2020-04-19 17:23:43 -04:00 |
|
KillzXGaming
|
11099d88df
|
Automatically open sarc file entries if there is only a single file in them
|
2020-04-19 13:28:04 -04:00 |
|
KillzXGaming
|
a3be9b111d
|
BFRES : Fix bone indices remapping for batch exported models
|
2020-04-18 16:07:06 -04:00 |
|
KillzXGaming
|
30337a2fcf
|
BXLYT : Fix text panes with no fonts referenced
|
2020-04-17 17:31:53 -04:00 |
|
KillzXGaming
|
d5f2d60bfa
|
BYAML : Some yaml tag fixes
|
2020-04-16 17:19:23 -04:00 |
|
KillzXGaming
|
224972df98
|
BYAML : Fix crc32 computing for yaml
|
2020-04-16 16:43:10 -04:00 |
|
KillzXGaming
|
31102bcc37
|
Quick fix
|
2020-04-16 16:31:05 -04:00 |
|
KillzXGaming
|
a6951ec000
|
Add a way to search for byaml hashes in the Hashes folder
|
2020-04-16 16:28:36 -04:00 |
|
KillzXGaming
|
ea962c6201
|
Force focus for the custom numeric box
|
2020-04-15 20:33:23 -04:00 |
|
KillzXGaming
|
c42d5e4441
|
BFRES : Fix setting param values for vec3/vec4 with colors as 0
|
2020-04-15 20:29:44 -04:00 |
|
KillzXGaming
|
e9321b9dc8
|
Copy zelda lib from library path
|
2020-04-14 18:40:35 -04:00 |
|
KillzXGaming
|
c41a682bff
|
Update libraries
|
2020-04-14 18:39:16 -04:00 |
|
KillzXGaming
|
43af3d9bed
|
Start to cleanup BARS
|
2020-04-14 17:20:59 -04:00 |
|
KillzXGaming
|
38c9011fd4
|
Merge pull request #218 from M-1-RLG/master
CMB: Redo cmb reading/writing using ZeldaLib (WIP)
|
2020-04-14 17:12:04 -04:00 |
|
M-1
|
a5c560b156
|
Update File_Format_Library.csproj
|
2020-04-14 17:08:39 -04:00 |
|
M-1
|
49a2d7e282
|
CMB: Redo cmb reading/writing using ZeldaLib (WIP)
|
2020-04-14 16:40:24 -04:00 |
|
KillzXGaming
|
134b8e295c
|
Automatically open ctex files for narc if a bfres is opened. Fix aces texture mapping
|
2020-04-14 16:31:36 -04:00 |
|
KillzXGaming
|
33ae4c5635
|
Use first texture for 3ds materials
|
2020-04-14 15:32:59 -04:00 |
|
KillzXGaming
|
c220b6a3ed
|
PTCL : Make sure to save changes to bfres for switch
|
2020-04-14 14:23:42 -04:00 |
|
KillzXGaming
|
d45ca032b2
|
Fix batch exporting luas from BEA
|
2020-04-11 18:30:53 -04:00 |
|
KillzXGaming
|
ddf24a63fb
|
Adjust a few things
|
2020-04-11 17:00:50 -04:00 |
|
KillzXGaming
|
029269a24a
|
Auto rename texture duplicates for batch renaming if diretories and file names match
|
2020-04-11 16:57:09 -04:00 |
|
KillzXGaming
|
a3080f0980
|
ZSI fix multi room setups
|
2020-04-11 16:21:00 -04:00 |
|
KillzXGaming
|
cb86773b9c
|
Fix scene animation exporting for wii u
|
2020-04-11 14:47:32 -04:00 |
|
KillzXGaming
|
2b416da9df
|
BCH/BCRES : Skip transforming normals to prevent singular matrix bug
|
2020-04-11 11:19:02 -04:00 |
|
KillzXGaming
|
2088200479
|
Add batch exporting textures for some additional formats
|
2020-04-11 10:23:39 -04:00 |
|
KillzXGaming
|
9c138bd590
|
Some fixes
|
2020-04-11 10:20:56 -04:00 |
|
KillzXGaming
|
65532046c0
|
Quick implimentation so bfres models can be batched exported
|
2020-04-10 17:22:45 -04:00 |
|
KillzXGaming
|
245dc010a7
|
Fix some bugs with LZ compression type 0x11
|
2020-04-10 15:32:49 -04:00 |
|
KillzXGaming
|
fff31b2277
|
Update readme
|
2020-04-09 21:16:21 -04:00 |
|
KillzXGaming
|
815daaad45
|
Fix some erorrs
|
2020-04-09 21:10:50 -04:00 |
|
KillzXGaming
|
ab37acc60c
|
Add LZ77 Wii support for type 0x11 (Paper Mario Color Splash)
|
2020-04-09 21:02:46 -04:00 |
|
KillzXGaming
|
be9f7928d8
|
BFRES : fix loading R8 SNORM for wii u
|
2020-04-09 19:34:54 -04:00 |
|
KillzXGaming
|
c035b7e9c2
|
Fix nutexb padding for smaller images
|
2020-04-09 16:44:22 -04:00 |
|
KillzXGaming
|
5c68d2d14a
|
Fix errors
|
2020-04-05 11:23:01 -04:00 |
|
KillzXGaming
|
af07359579
|
Add SHIFT JIS encoding to text editor encoding menu
|
2020-04-05 11:16:16 -04:00 |
|
KillzXGaming
|
259f681940
|
NUTEXB : Also pad image data for images edited in tool
|
2020-04-02 14:48:25 -04:00 |
|
KillzXGaming
|
da32466f53
|
Quick fix
|
2020-04-02 14:36:34 -04:00 |
|
KillzXGaming
|
4ff5e83ba3
|
NUTEXB : Automatically pad smaller image sizes if restrictions are used
|
2020-04-02 14:34:18 -04:00 |
|
KillzXGaming
|
1cf45c4f5a
|
Adjust nutexb name handling
|
2020-04-02 14:25:08 -04:00 |
|
KillzXGaming
|
1d899747d7
|
Regenerate indices after it's removed
|
2020-04-02 14:14:19 -04:00 |
|
KillzXGaming
|
32093a1822
|
GFPAK : Fix deleting file entries from improper folder indices
|
2020-04-02 14:12:59 -04:00 |
|
KillzXGaming
|
e636da8d19
|
BFRES : Add import setting to create dummy LODs
|
2020-04-01 15:31:08 -04:00 |
|
KillzXGaming
|
f345e5ec59
|
BFRES : Add option to create dummy LODs that point to first level.
|
2020-04-01 15:23:55 -04:00 |
|
KillzXGaming
|
7c75bb3a47
|
BFRES : Create new bounding nodes for regenerated bounding boxes
|
2020-04-01 14:39:11 -04:00 |
|
KillzXGaming
|
e6bfadbaf0
|
Fix empty key frames for texture animations causing a possible crash
|
2020-04-01 14:04:55 -04:00 |
|