KillzXGaming
aaccb11981
BFRES : Add Format_16_16_UNorm for tex coords
2021-10-28 18:06:55 -04:00
KillzXGaming
fa6f03694e
Minor fix for layout viewer
2021-10-08 16:55:07 -04:00
KillzXGaming
09c6c159fa
BFRES : Remove some unused UI.
2021-08-22 13:22:58 -04:00
KillzXGaming
7331a268bf
BFRES : Display scaling rule for non animated skeletons.
2021-04-17 19:21:42 -04:00
KillzXGaming
d923705c3c
BNTX : Quick fix for dims when importing cubemaps as DDS
2021-04-04 17:08:54 -04:00
KillzXGaming
2056fd1fa0
BFRES : Fix shader variables being switched in UI.
2021-03-22 18:00:33 -04:00
KillzXGaming
dcba003aba
BFFNT : Fix bntx sheet generating and default mip maps to 1.
2021-03-21 14:51:59 -04:00
KillzXGaming
f7e982dd6d
BFLYT : Allow groups to have their pane list edited.
2020-12-12 12:20:50 -05:00
KillzXGaming
a3bfa61275
Add LOD counter option for dummy LODs
2020-10-23 19:34:00 -04:00
KillzXGaming
5f9493839e
BRLYT : Fix removing texture maps.
2020-10-10 13:07:48 -04:00
KillzXGaming
91f4909b1f
BXLYT : Support loading textures with different name cases.
2020-09-18 17:59:55 -04:00
KillzXGaming
39910a721b
Some error fixes
2020-09-12 16:50:05 -04:00
KillzXGaming
232c44a605
Major KCL update.
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KCL support has been greatly improved.
- High poly collisions can now be created (even higher than 65k+).
Collision should still be made with the game limitations and performance in mind!
- Support for all KCL versions (GC, Wii, DS, 3DS, etc). Keep in mind for various games to work, you must create a preset and configure the settings used for individual games. I will be adding many more soon to support a wide range of games.
- KCL files can now have the endianness switched and saved back allowing for direct conversion.
- OBJ importing will auto map materials by name COL_## (## being hex value). This allows to export and reimport collisions with all the data intact.
- File sizes are more optmized and improved.
- Speed signifcantly improved and is much faster for both exporting and replacing.
-Materials are now split in the node view for a KCL. This is to select and easily see all the material types and so they can be highlighted.
2020-08-16 11:42:39 -04:00
KillzXGaming
b58d58abaf
Use byte type for bntx flags
2020-07-27 18:43:10 -04:00
KillzXGaming
1be92db3d7
Auto check BC4 Alpha setting when used on replaced texture.
2020-07-20 19:53:24 -04:00
KillzXGaming
b673b3ee60
Revert "Revert "Revert "Quick fix for switch textures with strange resolutions."""
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This reverts commit 2866344409
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2020-07-20 19:52:11 -04:00
KillzXGaming
2866344409
Revert "Revert "Quick fix for switch textures with strange resolutions.""
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This reverts commit d7e8d9d50c
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2020-07-20 19:50:33 -04:00
KillzXGaming
d7e8d9d50c
Revert "Quick fix for switch textures with strange resolutions."
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This reverts commit cfbf39fff6
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2020-07-20 19:50:11 -04:00
KillzXGaming
cfbf39fff6
Quick fix for switch textures with strange resolutions.
2020-07-15 19:01:56 -04:00
KillzXGaming
21067aa72f
BFLYT : Fix loading some values in text pane editor.
2020-07-06 19:13:42 -04:00
KillzXGaming
ee58bfcadb
Some fixes for opening bfres without opengl enabled
2020-06-17 16:29:03 -04:00
KillzXGaming
a79082ecbe
Fix replacing wii u bflims in the layout editor
2020-05-14 17:46:02 -04:00
KillzXGaming
62a822f3ab
Fix importing textures with BC4 alpha
2020-05-04 20:39:28 -04:00
KillzXGaming
30337a2fcf
BXLYT : Fix text panes with no fonts referenced
2020-04-17 17:31:53 -04:00
KillzXGaming
c42d5e4441
BFRES : Fix setting param values for vec3/vec4 with colors as 0
2020-04-15 20:29:44 -04:00
KillzXGaming
5c68d2d14a
Fix errors
2020-04-05 11:23:01 -04:00
KillzXGaming
e636da8d19
BFRES : Add import setting to create dummy LODs
2020-04-01 15:31:08 -04:00
KillzXGaming
06abad5d4a
BFRES : Fix updating bone transforms in bone editor for wii u
2020-03-29 14:46:33 -04:00
KillzXGaming
0096dd95c2
Some fixes to texture importer and auto flip bffnt bitmaps on import
2020-03-23 21:13:58 -04:00
KillzXGaming
446568f641
Some more bfxfnt fixes with gx2. Also fix the character selector
2020-03-23 20:38:39 -04:00
KillzXGaming
42304f5687
Some bxfnt adjustments with columns
2020-03-23 20:21:47 -04:00
KillzXGaming
dc96965440
Fix adjusting vertex attribute buffer indices when one is removed.
2020-03-18 19:21:52 -04:00
KillzXGaming
371e4d37f9
Fix BCLYT/BRLYT material editor loading for material tree nodes.
2020-03-16 15:38:24 -04:00
KillzXGaming
69458df685
Quick fix for layout hierarchy selecting nodes by left click
2020-03-10 19:39:17 -04:00
KillzXGaming
12558f5ba0
Fix layout animation saving
2020-03-09 20:27:56 -04:00
KillzXGaming
95a462ebd3
Readd search menu to byml/aamp text editors.
2020-03-03 17:24:59 -05:00
KillzXGaming
daaa2b72b6
Fix layout editor panel toggle for timeline
2020-02-21 17:58:13 -05:00
KillzXGaming
5e4ec3d131
Start to add a base for multi select tree for layout editor
2020-02-17 19:54:50 -05:00
KillzXGaming
24e7eba5d1
Add menus to toggle docks for layout editor
2020-02-17 19:43:06 -05:00
KillzXGaming
d8676959ec
Add some additional text pane properties
2020-02-16 20:15:02 -05:00
KillzXGaming
d0b6d132c7
Save current byaml text format to config to stay when reopened
2020-02-16 12:24:31 -05:00
KillzXGaming
f3b1d0e706
Fix xml encoding when compiling back
2020-02-16 12:14:36 -05:00
KillzXGaming
c627bc3c1a
Quick fix
2020-02-16 12:10:47 -05:00
KillzXGaming
e9677ccb2f
Add support for previous XML layout (editorcore version)
2020-02-16 12:09:19 -05:00
KillzXGaming
9e0f3e0516
Some byaml improvements
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Add XML format to byaml text editor.
Disable reference nodes in text editor for now till i find a better method to handle them.
2020-02-16 11:55:47 -05:00
KillzXGaming
07b0259805
Some more layout editor improvements
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Textures in the list keep aspect ratio now.
Fix creating new user data. and remove any if empty.
2020-02-16 11:18:18 -05:00
KillzXGaming
1a548f9f80
A few more layout editor improvements
2020-02-15 20:57:21 -05:00
KillzXGaming
a91dd6ae8e
Improve layout editor more.
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Part pane scaling type can be edited.
Additional texture coordinates can be added/removed.
Fixed editing user info string.
Display tex coord gen sources in texture map editor.
Default texture map wrap mode to linear when created.
2020-02-15 16:30:10 -05:00
KillzXGaming
efd98b3bac
Improvements to layout material editing.
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Tev stages can be added/removed for bclyt and brlyt.
Fixed adding new textures to brlyt.
Fixed setting material colors for window panes for bclyt/brlyt.
Fixed alpha op enum for brlyt tev stages.
2020-02-15 13:54:52 -05:00
KillzXGaming
69ab4e0eaf
Recreate brlyt material flags so mat data can be added/removed.
2020-02-14 21:14:53 -05:00