KillzXGaming
a520ff1dd9
Add basic probe bounding box converter
2019-06-06 17:57:55 -04:00
KillzXGaming
28b231caaa
Remove unecessary progress bar for updating vertices as it's usually quick enough.
2019-06-06 16:14:49 -04:00
KillzXGaming
157ff75b79
Add model cycling if multiple models are active in an editor.
...
Models can be cycled in the same editor. The active one now gets properly set. You can adjust the combo box to preview multiple models in the scene.
Fixed a bug where some models would project on the top of the screen as duplicates.
2019-06-06 15:40:32 -04:00
KillzXGaming
04c43b8bd5
Add option to smooth normals between multiple meshes
2019-06-05 22:02:35 -04:00
KillzXGaming
d8dbefa3af
Improve skin weight limiter. Should be more similar to the csv script
2019-06-05 19:55:51 -04:00
KillzXGaming
f4f946fce5
Fix specular map issues causing a texture overlayif unused.
2019-06-05 17:44:23 -04:00
KillzXGaming
41fcaa1a73
Fix RGBA8 srgb being too bright when set in image importer
2019-06-05 16:38:01 -04:00
KillzXGaming
60e77f3dd1
Seperate option to reset color params on import to prevent param data loss when being swapped
2019-06-05 16:15:18 -04:00
KillzXGaming
13b346ddde
Display emblem on karts properly
2019-06-04 20:17:19 -04:00
KillzXGaming
04a84695b9
Fix upside down UVs in uv viewer
2019-06-04 17:17:31 -04:00
KillzXGaming
16b53bd2a6
Update viewport properly if a texture is replaced for wii u bfres
2019-06-04 17:03:15 -04:00
KillzXGaming
e62faba478
Apply re encoded images automatically after being set.
2019-06-03 21:15:06 -04:00
KillzXGaming
537da9866b
Some crash fixes when playing an animation
2019-06-03 20:53:11 -04:00
KillzXGaming
8a22275cd5
Animation fixes for playing last frame
2019-06-03 20:04:15 -04:00
KillzXGaming
47cd45b4e0
Add support for specular colors if used
2019-06-03 19:00:46 -04:00
KillzXGaming
270d6d3089
Fix importing new materials for wii u
2019-06-03 16:56:36 -04:00
KillzXGaming
4a32ffb3fb
Disable cursor hding until i polish the slider more
2019-06-02 16:17:28 -04:00
KillzXGaming
7d09926899
Prevent cursor from reseting to 0 for param editing
2019-06-02 16:15:33 -04:00
KillzXGaming
f52b605dce
Adjust wiki link
2019-06-02 14:42:27 -04:00
KillzXGaming
54f6fbb227
Some fixes. Some progress on converting switch/wii u texture binaries
2019-06-02 14:08:10 -04:00
KillzXGaming
9d7688cbf6
and one more fix for material animations
2019-06-01 19:52:45 -04:00
KillzXGaming
a02267c692
And more fixes for material animation importing
2019-06-01 19:49:45 -04:00
KillzXGaming
5e9a86461c
More fixes
2019-06-01 19:43:57 -04:00
KillzXGaming
67a9bd2894
Set access rules in attempt to fix anymore updater issues
2019-06-01 19:41:00 -04:00
KillzXGaming
87d8fa1ee5
Add fmaa for shader param filter
2019-06-01 19:37:28 -04:00
KillzXGaming
027c1d10d3
Fix name
2019-06-01 19:30:01 -04:00
KillzXGaming
5fff7d2dab
Add proper material assigning for param animations
2019-06-01 19:29:09 -04:00
KillzXGaming
41bd8f7a8f
Fix material animation filter
2019-06-01 19:22:27 -04:00
KillzXGaming
bbbb35947c
Set attributes for paths to try to fix permission issues on updating
2019-06-01 18:57:56 -04:00
KillzXGaming
717822e067
More animation formats for wii u to switch
2019-06-01 18:51:04 -04:00
KillzXGaming
e51fb070c6
Start adding conversion methods for automatic wii u - switch conversion and vice versa
2019-06-01 18:15:48 -04:00
KillzXGaming
7cb5885e6f
More archive improvements
2019-06-01 17:49:39 -04:00
KillzXGaming
60a1e52dfe
Fix error dialog label size
2019-06-01 15:16:39 -04:00
KillzXGaming
4d7171605b
Add option to remove unused textures on save.
2019-06-01 12:30:17 -04:00
KillzXGaming
7845840209
Some more fixes to magic checks
2019-06-01 10:23:06 -04:00
KillzXGaming
72ea6d0eb7
Force getting the name from the binary if possible in gfpak
2019-06-01 10:15:30 -04:00
KillzXGaming
28d00d6a16
Add extension checks for gfpak
2019-06-01 09:49:33 -04:00
KillzXGaming
d46df12ecf
Default the compression mode for BC7 to fast if edited via default program feature.
2019-06-01 09:28:07 -04:00
KillzXGaming
60ffca8e2b
One last fix
2019-05-31 20:29:45 -04:00
KillzXGaming
40cb06cb86
Fix pixel types not being read properly
2019-05-31 20:24:48 -04:00
KillzXGaming
201739dcb6
Some fixes for parsing
2019-05-31 20:20:07 -04:00
KillzXGaming
ffa130a98b
Set the shader type properly
2019-05-31 19:14:25 -04:00
KillzXGaming
01ae391de6
Add NUSHDB shader file.
2019-05-31 19:08:55 -04:00
KillzXGaming
3dd300e15f
Make sure to use the right GX2 swizzling code so i don't break anything
2019-05-31 17:21:13 -04:00
KillzXGaming
a3a6f9b98e
Load the x64 folder for direct x tex by default as it causes issues without.
2019-05-31 17:12:23 -04:00
KillzXGaming
da15dc55fc
Don't use legacy by default.
2019-05-31 15:45:21 -04:00
KillzXGaming
ed2a3b8041
Disable opengl texture loading for legacy
2019-05-31 15:38:49 -04:00
KillzXGaming
921b267b44
Improve legacy support and a few fixes.
...
Cursor for param editing doesn't reset anymore to the top right of the screen.
Fixed some direct c tex issues with loading.
2019-05-31 15:08:14 -04:00
KillzXGaming
79ca72bc98
Cleanup
2019-05-30 22:05:14 -04:00
KillzXGaming
94602f3671
Another adjustment so more games can detect transparency
2019-05-30 21:59:22 -04:00
KillzXGaming
7682a827cc
Also add material icons for tranparent toggle in render state
2019-05-30 21:46:00 -04:00
KillzXGaming
31b2ab8260
Add material icons for transparent and translucent things.
2019-05-30 21:42:23 -04:00
KillzXGaming
2299a61cb3
Fix displaying normals as lines if enabled
2019-05-30 19:34:23 -04:00
KillzXGaming
250e267143
Fix normals from being dark or flat sometimes.
2019-05-30 19:12:38 -04:00
KillzXGaming
b12bb34082
Another fix to prevent issues with path saving
2019-05-30 18:02:51 -04:00
KillzXGaming
225d98ae43
Improve path saving for byaml
2019-05-30 17:40:54 -04:00
KillzXGaming
ccf45c7961
Fix byaml without paths saving
2019-05-30 17:11:41 -04:00
KillzXGaming
5b57861eb3
Adjust the compression mode setting to only show when necessary. .
2019-05-30 15:39:44 -04:00
KillzXGaming
3b4bb242c5
Starto to add material presets. Add option to add empty meshes
2019-05-30 15:28:43 -04:00
KillzXGaming
f1164934d2
Apply any material edits before exported so it keeps the changes
2019-05-29 19:06:31 -04:00
KillzXGaming
718fe989b9
Keep extension when importing embedded files
2019-05-29 18:47:26 -04:00
KillzXGaming
39c021913c
Some crash fixes when adding embedded files and placeholder textures.
2019-05-29 16:38:19 -04:00
KillzXGaming
d1c32844d1
Fix skeleton issues. More archive improvement.
2019-05-29 14:24:24 -04:00
KillzXGaming
cb6cc251bd
Some speed improvements
2019-05-28 20:02:58 -04:00
KillzXGaming
f9ccce42df
More fixes.
...
Update render state for materials properly in the editor.
More generic archive stuff (extacting files from root, etc).
Add export all for GTX
2019-05-28 19:33:42 -04:00
KillzXGaming
bb2d548a40
More fixes
2019-05-28 17:34:20 -04:00
KillzXGaming
15a59166c5
Fix illegal chatacters for folder extracting
2019-05-28 17:13:01 -04:00
KillzXGaming
be19e8e2e2
Add archive check for extracting files with illegal characters
2019-05-28 16:53:02 -04:00
KillzXGaming
d2db5c1c68
Fix filename for generic archive exporting
2019-05-28 16:46:33 -04:00
KillzXGaming
57c1af7022
Add functions to export data properly for generic archives
2019-05-28 16:43:57 -04:00
KillzXGaming
6999a6debf
Add SP2 archive stuff
2019-05-28 16:11:40 -04:00
KillzXGaming
394d0e8d90
Fix rigging issues. Fix bntx not keeping the same size after editing textures with same size.
2019-05-28 14:34:30 -04:00
KillzXGaming
623098b3b5
More fixes to skin count limiter
2019-05-27 20:48:06 -04:00
KillzXGaming
0d7dfb734b
Automatically link attributes again to prevent any crash issues
2019-05-27 20:32:26 -04:00
KillzXGaming
f787c59627
Add setting to limit vertex skin to better help prevent crashes
2019-05-27 20:02:57 -04:00
KillzXGaming
33d662d61a
Disable bone anim data view until i fix some bugs
2019-05-27 18:05:14 -04:00
KillzXGaming
d743d39efc
Some adjustments and fixes
2019-05-27 18:00:03 -04:00
KillzXGaming
cf793044ae
A few more fixes
2019-05-26 20:46:08 -04:00
KillzXGaming
2fc0467d9b
Fixes for importing new bones or creating new ones from skeleton parent
2019-05-26 20:44:39 -04:00
KillzXGaming
0763f080c0
Don't optmize the attribute formats atm as they cause the game to crash on certain skin amounts
2019-05-26 16:44:35 -04:00
KillzXGaming
e3a410a75a
More adjustments
2019-05-26 15:33:16 -04:00
KillzXGaming
553fe25df5
More fixes
2019-05-26 13:28:30 -04:00
KillzXGaming
43f7b76b34
Fix an error when saving wii u bfres
2019-05-26 13:26:41 -04:00
KillzXGaming
775e689dda
Add save improvements to all animation types for wii u
2019-05-26 13:22:20 -04:00
KillzXGaming
7467818d66
Improve saving bfres with tons of animations
2019-05-26 13:09:44 -04:00
KillzXGaming
d6be976701
Don't make the skeleton necessary for .anim
2019-05-26 11:59:17 -04:00
KillzXGaming
c92988e909
Update filters
2019-05-26 11:56:42 -04:00
KillzXGaming
7bad5175ef
Now seanim animation imports should work
2019-05-26 11:48:30 -04:00
KillzXGaming
3ffc7d7f6d
More seanim fixes
2019-05-26 11:39:34 -04:00
KillzXGaming
9b0883150a
More progress on seanim importing
2019-05-26 11:32:12 -04:00
KillzXGaming
d73c607f15
Update filter for smd
2019-05-26 11:07:26 -04:00
KillzXGaming
8fc4ae525e
Cleanup smd a bit
2019-05-26 11:02:07 -04:00
KillzXGaming
6afb66932b
Fixup smd exporting and add importing smd back
2019-05-26 10:56:23 -04:00
KillzXGaming
85b8e6bba1
Use linear curves for now until i fix some bugs with cubic
2019-05-25 21:54:52 -04:00
KillzXGaming
f9fbd19b82
Fix error from bad key count
2019-05-25 21:33:34 -04:00
KillzXGaming
8b04c55c32
Add anim importing
2019-05-25 21:07:00 -04:00
KillzXGaming
e7111fbd49
Fix export all to choose the right extension
2019-05-25 15:34:40 -04:00
KillzXGaming
e653ed1044
Another fix to prevent name issues
2019-05-25 15:12:51 -04:00
KillzXGaming
6d03b4da88
More fixes for param exporting and filters
2019-05-25 15:11:01 -04:00
KillzXGaming
35f6b182e1
Fix an error when creating a new model with skeleton
2019-05-25 14:33:21 -04:00