ocornut
|
2db3e9d439
|
Backends: SDL2, SDL3: Use display bounds when SDL_GetDisplayUsableBounds() fails or return a zero size. (#8415, #3457)
Analoguous to aa8e09d7f1 for GLFW.
|
2025-02-25 17:11:56 +01:00 |
|
ocornut
|
9ab0b66f50
|
Backends: fixed comment to state that ImGuiViewport::PlaformHandle is used to store SDL's WindowID, not SDL_Window*. (#7853)
Amend 2d99052
|
2025-02-25 15:55:54 +01:00 |
|
ocornut
|
773060155f
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_glfw.h
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.h
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
|
2025-02-21 19:56:20 +01:00 |
|
ocornut
|
1a7b5945c7
|
Backends: GLFW/SDL2/SDL3: Update monitors and work areas information every frame, as the later may change regardless of monitor changes. (#8415)
|
2025-02-21 19:23:39 +01:00 |
|
ocornut
|
eec097fe35
|
Added ImGuiMouseCursor_Progress mouse cursor 8a35386+ support in SDL2,SDL3,Win32,Allegro5 backends.
Amend 8a35386
|
2025-02-18 18:52:08 +01:00 |
|
ocornut
|
8a35386ba7
|
Added ImGuiMouseCursor_Wait mouse cursor (busy/wait/hourglass shape) + support in SDL2,SDL3,Win32,Allegro5 backends.
|
2025-02-18 18:40:47 +01:00 |
|
ocornut
|
71d39a4634
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# imgui.cpp
# imgui_internal.h
|
2025-02-12 19:17:48 +01:00 |
|
ocornut
|
a431e1277e
|
Backends: SDL2, SDL3: Using SDL_OpenURL() in platform_io.Platform_OpenInShellFn handler. (#7660)
|
2025-02-10 12:09:44 +01:00 |
|
David Maas
|
a3802c84fd
|
Backends: SDL3: new viewport windows are created with the SDL_WINDOW_HIDDEN flag before calling SDL_ShowWindow(). (#8328
Unsure why it was missing from a526ff8c3
|
2025-01-22 10:02:24 +01:00 |
|
ocornut
|
6e94f6cefb
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# imgui.cpp
# imgui_internal.h
|
2025-01-20 18:04:31 +01:00 |
|
ocornut
|
4c2e7bb035
|
Backends: SDL2,SDL3: removed assert preventing using ImGui_ImplSDL2_SetGamepadMode()/ImGui_ImplSDL3_SetGamepadMode() with ImGui_ImplSDL2_GamepadMode_Manual/ImGui_ImplSDL3_GamepadMode_Manual and an empty array. (#8329)
|
2025-01-20 15:24:46 +01:00 |
|
ocornut
|
8b0af7fddc
|
Backends: SDL: update comments regarding API stability, regarding SDL_GPU and SDL_Renderer.
|
2025-01-20 14:30:40 +01:00 |
|
ocornut
|
c0ae3258f9
|
Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
|
2025-01-14 13:46:39 +01:00 |
|
ocornut
|
6fb7d44255
|
Backends: SDL2/SDL3: Comments. (#7672, #7670)
|
2025-01-13 17:40:38 +01:00 |
|
ocornut
|
2f91176011
|
Merge branch 'master' into docking
|
2025-01-09 17:08:31 +01:00 |
|
ocornut
|
596e09770d
|
Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
|
2025-01-09 17:07:53 +01:00 |
|
ocornut
|
960a6f14bf
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_metal.mm
# imgui.cpp
|
2025-01-08 14:36:14 +01:00 |
|
ocornut
|
a9cd0f5e42
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_allegro5.cpp
# backends/imgui_impl_allegro5.h
# backends/imgui_impl_android.cpp
# backends/imgui_impl_android.h
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx10.h
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_dx9.h
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_glfw.h
# backends/imgui_impl_metal.h
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl2.h
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_opengl3.h
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl2.h
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_sdl3.h
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_vulkan.h
# backends/imgui_impl_win32.cpp
# backends/imgui_impl_win32.h
# imgui.cpp
|
2024-12-11 12:27:25 +01:00 |
|
ocornut
|
43fbd7ce84
|
Backends: standardized top of file comments.
|
2024-12-05 12:43:04 +01:00 |
|
ocornut
|
566558b17c
|
Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
|
2024-12-05 12:25:02 +01:00 |
|
ocornut
|
83660e37e3
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glut.cpp
# backends/imgui_impl_glut.h
# backends/imgui_impl_metal.mm
# imgui.cpp
# imgui_demo.cpp
|
2024-11-06 17:58:35 +01:00 |
|
ocornut
|
6f287dd16d
|
(Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
|
2024-11-06 17:54:59 +01:00 |
|
ocornut
|
942b64abfc
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
|
2024-10-24 18:15:51 +02:00 |
|
ocornut
|
a908d73c16
|
Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
|
2024-10-24 17:24:47 +02:00 |
|
Ronan Cailleau
|
943e26b16b
|
Backends: SDL3: secondary viewports SDL_WindowFlags only inherit SDL_WINDOW_HIGH_PIXEL_DENSITY from the main window. (#8098, #2306)
Amend a526ff8c (#6146)
|
2024-10-24 17:14:10 +02:00 |
|
ocornut
|
06092a9756
|
Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
Ref https://github.com/libsdl-org/SDL/issues/10454#issuecomment-2434187317
|
2024-10-24 14:47:23 +02:00 |
|
ocornut
|
514a97a9b7
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx11.h
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx12.h
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdlrenderer2.cpp
# backends/imgui_impl_sdlrenderer2.h
# backends/imgui_impl_sdlrenderer3.cpp
# backends/imgui_impl_sdlrenderer3.h
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_vulkan.h
# backends/imgui_impl_wgpu.cpp
# backends/imgui_impl_wgpu.h
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_demo.cpp
|
2024-10-14 19:23:23 +02:00 |
|
ocornut
|
d885fe4dd0
|
(Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
|
2024-10-14 15:29:24 +02:00 |
|
ocornut
|
22503bfe75
|
Backends: changed all backends to allow enabling ImGuiConfigFlags_ViewportsEnable after initialization. (#5371)
|
2024-10-08 20:47:24 +02:00 |
|
ocornut
|
02b9797696
|
Backends: SDL3: fixes use of now removed SDL_bool.
|
2024-10-03 11:56:14 +02:00 |
|
ocornut
|
d7cedd648b
|
Backends: SDL2, SDL3: Fixed building for UWP platforms. (#8008)
|
2024-09-23 14:03:36 +02:00 |
|
ocornut
|
10fe2b674a
|
Merge branch 'master' into docking
|
2024-09-20 18:43:48 +02:00 |
|
ocornut
|
0af2c4ef76
|
Backends: SDL3: Update for API changes: SDL_bool removal. SDL_INIT_TIMER removal. (#7999)
|
2024-09-19 16:02:23 +02:00 |
|
ocornut
|
bc77cccd31
|
Merge branch 'master' into docking
|
2024-09-19 14:52:43 +02:00 |
|
ocornut
|
42272505c9
|
Backends: ensure that ImGuiPlatformMonitor list is available after backend Init call. (#7995)
|
2024-09-19 14:25:01 +02:00 |
|
ocornut
|
cfae5ac71b
|
Backends: make ImGui_ImplSDL2_KeyEventToImGuiKey(), ImGui_ImplSDL3_KeyEventToImGuiKey(), ImGui_ImplGlfw_KeyToImGuiKey(), ImGui_ImplWin32_KeyEventToImGuiKey(), ImGui_ImplAllegro5_KeyCodeToImGuiKey(), ImGui_ImplOSX_KeyCodeToImGuiKey(), non-static. (#7997)
Backends: Win32: Refactor ImGui_ImplWin32_KeyEventToImGuiKey() logic.
Ref #7672
|
2024-09-19 14:10:00 +02:00 |
|
RT2
|
1ab1e3c656
|
Backends: SDL3: rework implementation of ImGuiViewportFlags_NoTaskBarIcon. (#7989)
|
2024-09-17 16:07:42 +02:00 |
|
RT2
|
484764860d
|
Backends: SDL3: added support for viewport->ParentViewportId field to support parenting windows at OS level. (#7973)
|
2024-09-12 19:35:31 +02:00 |
|
ocornut
|
f63c95a076
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_sdl3.cpp
# docs/CHANGELOG.txt
# imgui.cpp
# imgui.h
# imgui_internal.h
|
2024-09-04 16:58:44 +02:00 |
|
ocornut
|
6af9ac29ec
|
Backends: SDL3: following SDL3 reverting their change, result of SDL_GetDisplays() must be freed. (#7809)
Reverts 271910e
|
2024-09-03 19:13:45 +02:00 |
|
ocornut
|
4832027eb6
|
Examples: SDL3: Update for API changes: SDL_Init() returns 0 on failure.
|
2024-09-03 19:11:51 +02:00 |
|
Matt Guerrette
|
6a7319543c
|
Backends: SDL3: following SDL3 reverting their change, result of SDL_GetGamepads must be freed. (#7918, #7898, #7807)
|
2024-09-03 18:50:10 +02:00 |
|
ocornut
|
fed4841bd4
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# imgui.cpp
# imgui.h
# imgui_internal.h
|
2024-08-22 20:26:59 +02:00 |
|
ocornut
|
214977e5fd
|
IO: (BREAKING) moved io.GetClipboardTextFn, io.SetClipboardTextFn to platform_io.Platform_GetClipboardTextFn, platform_io.Platform_SetClipboardTextFn.
|
2024-08-22 20:12:23 +02:00 |
|
ocornut
|
9ff60ae31d
|
IO: (BREAKING) moved GetIO().PlatformSetImeDataFn to GetPlatformIO(.Platform_SetImeDataFn. (#7660)
|
2024-08-22 20:11:55 +02:00 |
|
ocornut
|
ea01c63e36
|
Backends: SDL2, SDL3: amend filtering logic for it to work with multi-viewports. (#7853)
|
2024-08-19 14:46:53 +02:00 |
|
ocornut
|
24b077c7f8
|
Merge branch 'master' into docking (multi-viewport broken until next commit)
# Conflicts:
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
|
2024-08-19 14:44:35 +02:00 |
|
ocornut
|
2d99052d1d
|
Backends: SDL2, SDL3: storing SDL_WindowID inside ImGuiViewport::PlatformHandle instead of SDL_Window*. (#7853)
This will be used to support filtering of events with multi-viewports.
|
2024-08-19 14:43:43 +02:00 |
|
ocornut
|
1b61d55079
|
Backends: SDL2, SDL3: ignore events of other SDL windows, amends + wrapping into a function as it'll be convenient for multi-viewport check. (#7853)
+ Misc typo fix.
|
2024-08-19 14:43:40 +02:00 |
|
Anonymous Maarten
|
591a18a9c4
|
Backends: SDL2, SDL3: ignore events of other SDL windows. (#7853)
|
2024-08-19 13:54:39 +02:00 |
|