ocornut
97a1f761c6
Examples: (Again, but better) made SDL+GL and GLFW+GL examples build with Emscripten. ( #2492 , #2494 , #3699 , #3705 )
2023-02-03 22:23:23 +01:00
ocornut
f43c6ea6a4
Revert most of "Examples: refactor all examples with a MainLoopStep() function..." ( #2492 , #3699 )"
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This reverts commit 96ab68eee0
.
# Conflicts:
# docs/CHANGELOG.txt
# examples/example_glfw_opengl3/main.cpp
# examples/example_sdl_opengl3/main.cpp
2023-02-03 22:17:40 +01:00
ocornut
f799a293c8
Tables: Solved an ID conflict issue with multiple-instances of a same table. Storing instance id for convenience. ( #6140 )
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TableGetColumnResizeID() are still using an incorrect table, but having only one-level left tends to cancel things out.
2023-02-03 20:03:03 +01:00
Giuseppe Barbieri
c75410e72c
Debug: fix display order of InputText's data CurLenA/CurLenW ( #6143 )
2023-02-03 17:55:26 +01:00
ocornut
a085581057
Backends: GLFW: added ImGui_ImplGlfw_SetCallbacksChainForAllWindows(). ( #6142 )
2023-02-03 17:53:53 +01:00
ocornut
265b88273e
Backends: Fixed pragma warning with old GCC.
2023-02-03 16:14:49 +01:00
ocornut
d0b1aaa076
Backends: GLFW: Registering custom low-level mouse wheel handler to get more accurate scrolling impulses on Emscripten. ( #4019 , #6096 )
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Namely, GLFW JS emulation seems to quantize values to a min of -1/+1 which breaks modern OSX/Windows emulating smoothness with stepping wheels (slow steps are sending sub-1.0 values)
+ Massage changelog.
2023-02-03 15:05:39 +01:00
ocornut
6584de4a78
Backends: SDL: Avoid calling SDL_SetCursor() when cursor has not changed. ( #6113 )
2023-02-02 21:28:28 +01:00
ocornut
5ebb6a2954
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
2023-02-02 19:38:24 +01:00
ocornut
46efed8b70
CI: Fix Emscripten build.
2023-02-02 19:35:36 +01:00
ocornut
1f1861dae6
Backends: Added support for SDL 2.0.18+ preciseX/preciseY mouse wheel data for smooth scrolling + scaling for Emscripten. ( #4019 , #6096 )
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+ Missing changelog entries.
2023-02-02 19:18:58 +01:00
ocornut
5386ddcd05
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# examples/example_emscripten_opengl3/main.cpp
# examples/example_glfw_opengl2/main.cpp
# examples/example_glfw_opengl3/main.cpp
# examples/example_glfw_vulkan/main.cpp
# examples/example_glut_opengl2/main.cpp
# examples/example_sdl_directx11/main.cpp
# examples/example_sdl_opengl2/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_sdl_vulkan/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
# imgui_demo.cpp
2023-02-02 18:31:26 +01:00
ocornut
624c057ae1
Backends: GLFW: revert flipping mouse-wheel axis for Emscripten. ( #4019 )
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Latest version seems ok.
2023-02-02 18:09:20 +01:00
ocornut
ce6e6da510
Examples: Made example_sdl_opengl3 and example_glfw_opengl3 build with Emscripten. Removed dedicated examples. ( #2492 , #2494 , #3699 , #3705 )
2023-02-02 18:08:17 +01:00
ocornut
96ab68eee0
Examples: refactor all examples with a MainLoopStep() function, to facilitate use with Emscripten. ( #2492 , #3699 )
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Aligned all examples.
2023-02-02 17:30:48 +01:00
ocornut
b51919dce1
Examples: Emscripten+GLFW: revert to use a shell_minimal.html closer to vanilla one, as our fullscreen + misc tweaks to Emscripten+SDL example to match other version.
2023-02-02 15:27:14 +01:00
ocornut
0370856d78
Backends: GLFW: Removed mouse-wheel value scaling for Emscripten. ( #4019 , #6096 , #6081 )
2023-02-02 15:27:14 +01:00
ocornut
f822e07d76
Backends: SDL: Removed SDL_MOUSEWHEEL value clamping. ( #4019 , #6096 , #6081 )
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+ Fix warnings.
2023-02-02 15:27:14 +01:00
ocornut
887abe9578
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui.h
# imgui_internal.h
# imgui_widgets.cpp
2023-02-01 22:18:57 +01:00
ocornut
3617a96372
Backends, Inputs: Made horizontal scroll wheel and horizontal scroll direction consistent accross backends/os. ( #4019 , #6096 , #1463 )
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Documented assumptions.
2023-02-01 21:29:08 +01:00
ocornut
8d29665ae1
Backends: OSX: Fixed scroll wheel scaling for devices emitting events with hasPreciseScrollingDeltas==false (e.g. non-Apple mices).
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Ref #4019 for details provided in .XLS sheet, although not strictly related to main issue topic.
+ Rename Emscripten demo titles to make SDL visible.
2023-02-01 19:43:03 +01:00
nahkhiir
2efebe3315
ShowFontAtlas, Demo: optionally use style text color for tint. ( #6129 )
2023-01-31 18:12:42 +01:00
ocornut
5a3f82e2f4
Examples: SDL+SDL_Renderer: Added call to SDL_RenderSetScale() to display is correct on a Retina display (albeit lower-res as our other unmodified examples). ( #6121 , #6065 , #5931 ).
2023-01-31 15:49:54 +01:00
ocornut
867bdbecb3
Text: fixed issue in RenderText() leading to IM_ASSERT_PARANOID() triggering if enabled. ( #6132 , #5720 , #5919 )
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Amend 3482d4ec
, bd96f6e
2023-01-31 14:41:16 +01:00
ocornut
d719776460
Internals: added 'ImGuiButtonFlags flags' to ImageButtonEx(). ( #6126 )
2023-01-31 11:30:27 +01:00
ocornut
f142887088
Combo: Allow SetNextWindowSize() to alter combo popup size. ( #6130 )
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Amend a5e939214
2023-01-31 11:23:24 +01:00
ocornut
259560aa26
Demo: moved sections around in prevision for adding nicer separators.
2023-01-27 19:05:33 +01:00
ocornut
27f2dd56d6
Internals: move "%s" skip-formatting logic to ImFormatStringToTempBuffer() function, meaning Text() and all the *V() functions can also benefit from it. ( #3466 )
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Amend 645a6e0
and 23a785a
.
2023-01-27 15:24:23 +01:00
Basil Fierz
d73e3285de
Backends: WebGU: Revert the implicit render pipeline layout generation as introduced in 83bdfef
( #6117 , #4116 , #3632 )
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The feature was removed from WebGPU (https://github.com/gpuweb/gpuweb/issues/2470 )
2023-01-25 21:55:17 +01:00
ocornut
fc50532213
InputText: On OSX, inhibit usage of Alt key to toggle menu when active (used for work skip).
2023-01-25 21:44:30 +01:00
ocornut
5741cbae45
Internals: ImFileOpen: fixed misleading use of ImWchar (would allocate more when ImWchar=ImWchar32) + update version for previous changes namely tab bar ones.
2023-01-25 20:34:48 +01:00
AJ Weeks
f4ef420c01
InputText: Added support for Ctrl+Delete to delete up to end of word. ( #6067 )
2023-01-25 14:41:38 +01:00
ocornut
07490618ae
Misc: Tolerate zero delta-time under Emscripten. ( #6114 , #3644 )
2023-01-25 14:13:12 +01:00
Mark Reid
fe0a24f38a
Examples: Win32: Fixed examples using RegisterClassW() since 1.89 to also call DefWindowProcW(). ( #5725 , #5961 , #5975 )
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Fixes the window title from being truncated on calls to Platform_SetWindowTitle. Stops the WM_SETTEXT message that happens when calling setWindowTextW from being interpreted as ascii.
2023-01-24 21:52:07 +01:00
ocornut
3d8885cbbd
TabBar: Internals: add GetCurrentTabBar(), TabBarFindTabByOrder(), TabBarGetCurrentTab(), TabBarGetTabOrder(), TabBarGetTabName(), TabBarQueueFocus() + clear LastTabItemIdx on EndTabBar(). ( #5853 , #5997 )
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ImGuiTabBar::GetTabOrder() -> TabBarGetTabOrder().
ImGuiTabBar::GetTabName() -> TabBarGetTabName()
2023-01-24 19:41:20 +01:00
ocornut
739a79b1e9
ImDrawList: Added missing early-out in AddPolyline() and AddConvexPolyFilled() when color alpha is zero. Window: Avoid rendering shapes for hidden resize grips.
2023-01-24 17:30:50 +01:00
ocornut
f6db9e2f39
Menus: Fixed layout of MenuItem()/BeginMenu() when label contains a '\n'. ( #6116 )
2023-01-24 16:11:38 +01:00
ocornut
e8421de23c
imgui_single_file: include imgui_freetype.cpp if the define is set.
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.h not often needed but doesn't cost much to include.
2023-01-24 16:04:55 +01:00
ocornut
8f907bc9a2
imgui_freetype: fix warnings ( #6104 ), fix typos. ( #6079 )
2023-01-24 15:59:14 +01:00
ocornut
88dfd85e92
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
2023-01-21 00:49:06 +01:00
ocornut
91667430a8
Tables: increase table columns limit from 64 to 512 using bit array allocated in contiguous memory +. ( #6094 , #5305 , #4876 , #3572 )
2023-01-21 00:41:54 +01:00
ocornut
14908cba8f
Internals: ImBitArray, ImBitVector: using macro helper for common op + disable stack checks on MSVC agressive debug builds.
2023-01-21 00:41:50 +01:00
ocornut
db55422870
Tables: removed hot RequestOutputMaskByIndex bit-array as majority of code-paths are already touching the cold parts.
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Only exception being TableSetColumnIndex() with same column number but that's an odd case.
Will break PR #6094 #3572 #5305 #4876 but those not need to be necessarily updated: we got enough reference to finish that feature.
2023-01-20 17:57:13 +01:00
Cody Tapscott
6342275bbb
Backends: GLFW: Handle unsupported glfwGetVideoMode() for Emscripten. ( #6096 )
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This is used to populate the monitor array, which is only a requirement for multi-viewport support (which is not supported by Emscripten anyway).
2023-01-20 17:04:55 +01:00
ocornut
3482d4eccf
Text: Fixed layouting of wrapped-text block skipping successive empty lines. ( #5720 , #5919 )
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Regression in the bd96f6e
fix
2023-01-19 15:59:39 +01:00
ocornut
0359f6e94f
Internals: ImDrawList: shallow tweaks to RenderText().
2023-01-18 16:47:34 +01:00
ocornut
51c97a41aa
PlotHistogram, PlotLines: Passing negative sizes honor alignment like other widgets.
2023-01-18 15:13:23 +01:00
omar
82fdd7018d
Update FAQ.md
2023-01-13 17:27:44 +01:00
ocornut
ccf94e2e6e
Strip seemingly unecessary tests, as UTF-8 decoder can not return null since 9cca1b2e9
2023-01-12 12:46:06 +01:00
ocornut
55b8ce9b23
Reword ImTextCharFromUtf8() to avoid a warning + marked UTF-8 functions with IM_MSVC_RUNTIME_CHECKS_OFF. ( #5987 )
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First change confirmed same code-gen.
2023-01-11 17:10:53 +01:00