ocornut
db686ad522
Backends: Win32: Mouse position is correctly reported when the host platform window is hovered but not focused. ( #2445 , #2696 , #3751 , #4377 )
2021-07-29 19:38:33 +02:00
ocornut
044fd0cd2d
Backends: GLFW: Mouse position is correctly reported when the host platform window is hovered but not focused. ( #3751 , #4377 , #2445 )
2021-07-29 19:37:18 +02:00
ocornut
1cdd110eb4
Backends: SDL2: Mouse position is correctly reported when the host platform window is hovered but not focused. ( #2445 , #3751 , #4377 )
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(requires SDL 2.0.5 because SDL_GetMouseFocus() is only usable with SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH).
2021-07-29 18:47:43 +02:00
ocornut
baa4caf9e3
Backends: GLFW: Installing and exposed ImGui_ImplGlfw_MonitorCallback() for forward compatibility with docking branch.
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+ Comments (#3934 )
2021-07-07 14:12:48 +02:00
ocornut
327a5d8253
Fix warning + apply trailing whitespaces in stb_ libs (as applied on nothings/stb on 2020/02/02, facilitating further diffs)
2021-07-05 17:52:44 +02:00
ocornut
cf2daf353e
Backends: Cleanup, removed unnecessary create/destroy wrappers. Fix allegro5 backend + use same code as other backend.
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+ Update gallery links (#4280 )
2021-06-30 15:50:15 +02:00
Giovanni Funchal
6792e1a3e0
Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. ( #3244 )
2021-06-30 15:04:40 +02:00
ocornut
23a15834fa
Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). ( #3487 ) + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend.
2021-06-29 18:16:47 +02:00
ocornut
4cec3a0467
Backends: support for multiple imgui context with little testing ( #586 , #1851 , #2004 , #3012 , #3934 , #4141 )
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I believe more renderer backends should work. GLFW/Win32/SDL/Vulkan probably have many issues.
2021-06-29 16:42:13 +02:00
ocornut
b5a2bd1a5b
Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys().
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No need to clear fields before deletion. DX12: renamed to match docking branch.
2021-06-29 15:25:19 +02:00
ocornut
70c603854e
Backends: moved global to a data structure to facilitate support for multi-contexts. ( #586 , #1851 , #2004 , #3012 , #3934 , #4141 )
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This is NOT enable multi-contexts for any backends
- in order to make this commit as harmless as possible, while containing all the cruft/renaming
-
2021-06-29 14:37:58 +02:00
ocornut
95db098477
ImFontAtlas: move implicit AddFontDefault call to Build() function + remove unnecessary asserts in backend.
2021-06-25 17:27:17 +02:00
Chaoya Li
2ab7f96f21
Backends: OpenGL3: Enable OES_vertex_array_object extension for emscripten/wasm build ( #4266 , #4267 )
2021-06-25 16:19:55 +02:00
Anthony
8ced41570e
Backends: DX9: explicitely disable texture state stages after >= 1. ( #4268 )
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imgui only uses texture stage state for stage 0
But any state set in stages >= 1 will affect rendering
Set stage 1 COLOROP to DISABLED, to deactivate stages >= 1
2021-06-25 12:33:38 +02:00
ocornut
20d415e939
FIx static analysers warnings and disable false positives.
2021-06-24 17:15:14 +02:00
Rokas Kupstys
0b8a247074
Backends: OSX: Added a fix for shortcuts using CTRL key instead of CMD key. ( #4253 )
2021-06-23 15:25:10 +02:00
Ivan Sokolov
0905439c31
Backends: OpenGL3: Destroy shader objects right away ( #4244 )
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In OpenGL, after a shader program has been linked, shader objects don't need to be kept neither attached to the program nor in existence
2021-06-21 11:51:51 +02:00
ocornut
98a6292165
Backends: DX12: Fix texture casting crash on 32-bit systems (introduced on 2021/05/19 and v1.83) + added comments about building on 32-bit systems. ( #4225 )
2021-06-14 17:43:42 +02:00
ocornut
b66529fe3e
Backends: Win32: Rework to handle certains Windows 8.1/10 features without a manifest. ( #4200 , #4191 )
2021-06-08 18:38:20 +02:00
Tatsuya Yatagawa
fe24591411
Backends: OpenGL3: Fix access violation due to NULL from glGetStringi. ( #4201 )
2021-06-05 16:27:31 +02:00
ocornut
838c16533d
Backends: Comments.
2021-05-27 13:59:35 +02:00
ocornut
556689591c
Backends: OpenGL3: Handle GL_CLIP_ORIGIN on <4.5 contexts if "GL_ARB_clip_control" extension is detected. ( #4170 , #3998 )
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Expecting this to somehow cause another issue but we will fix it when it comes.
2021-05-24 23:46:25 +02:00
Vladimir Davidovich
142c866bd9
Backends: WebGPU: Support draw_data->FramebufferScale ( #4163 )
2021-05-24 17:12:23 +02:00
ocornut
fd06dc511f
Backends: GLFW: Adding bound check in KeyCallback because GLFW appears to send -1 on some setups. [ #4124 ]
2021-05-19 19:03:15 +02:00
ocornut
4181ccceea
Backends: WebGPU: Fix build, amend 3c72e51
. ( #3761 )
2021-05-19 18:50:31 +02:00
thedmd
3c72e5142b
Backends: Replace direct access to TextureId with GetTexID() call in ImDrawCmd. ( #3761 )
2021-05-19 18:39:18 +02:00
Basil Fierz
83bdfef8e0
Backends: WGPU: update to latest specs. ( #4116 , #3632 )
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Merged 13 commits.
2021-05-16 19:09:22 +02:00
Mertcan Davulcu
cbcd89152b
Backends: Android: Tweaks. ( #4034 )
2021-05-07 17:43:42 +02:00
Hattrick HttrckCldHKS
a8dcab8e2a
Backends: DX9: Fix potential resource leak ( #4093 )
2021-05-07 15:17:24 +02:00
ocornut
d28535f351
Fixes for Visual Studio 2019 static analyzers. ( #3938 , #4073 ) + two minor edge case were invalid scalar input (e.g. a sign only) would return buffer as modified.
2021-04-29 17:10:27 +02:00
Jarhmander
7b8932554e
Backends: Win32: Change the case of XInput.h include, so it cross-compile nicely on unices. ( #4074 )
2021-04-26 09:29:38 +02:00
ocornut
06545c4f2a
Backends: DirectX9: explicitely setting up more graphics states to increase compatibility with unusual non-default states. ( #4063 )
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Added D3DRS_FILLMODE, D3DRS_ZWRITEENABLE, D3DRS_RANGEFOGENABLE, D3DRS_SPECULARENABLE, D3DRS_STENCILENABLE, D3DRS_CLIPPING. Reordered some to match order in DX9 headers.
2021-04-23 18:39:07 +02:00
rokups
6d53884487
Backends: OSX: Fix keys remaining stuck in pressed state when CMD-tabbing to a different application. ( #3832 )
2021-04-19 15:15:23 +02:00
ocornut
858ea17eba
Backends: DirectX10, DirectX11: fixed a crash when backing/restoring state if nothing is bound when entering the rendering function. ( #4045 )
2021-04-15 13:29:42 +02:00
Sam Jones
71dda216ef
Backends: OpenGL3: Don't try to read GL_CLIP_ORIGIN unless we're OpenGL 4.5. ( #3998 , #2366 , #2186 )
2021-04-06 12:39:47 +02:00
ocornut
1491d2c916
Backends: Win32: Clearing keyboard down array when losing focus (WM_KILLFOCUS). ( #2062 , #3532 , #3961 )
2021-03-23 16:48:10 +01:00
Nikolai Wuttke
186b734db0
Backends: SDL2: Extend global mouse pos availability check ( #3950 )
2021-03-22 15:08:13 +01:00
John Asper
6d3a980f38
Backends: Vulkan: Fix mapped memory validation error when buffer sizes are not multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize. ( #3957 )
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If using Vulkan backend and either vertex_size or index_size is not aligned to VkPhysicalDeviceLimits::nonCoherentAtomSize, then the call to vkFlushMappedMemoryRanges in ImGui_ImplVulkan_RenderDrawData will result to validation error.
2021-03-22 12:41:45 +01:00
ocornut
61a0908713
Tables comments + Backends: DirectX9: calling IDirect3DStateBlock9::Capture() after CreateStateBlock() which appears to workaround/fix state restoring issues. . ( #3857 )
2021-03-18 18:04:52 +01:00
ocornut
412d6f7efe
Fixes zealous MSVC static analyzers warnings ( #3938 )
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Other unfixed as I'm not happy with caving to false positives of every analyzers.
2021-03-18 16:10:25 +01:00
Rokas Kupstys
0c5b0c8b97
Internals: Add a way to request window to not process any interactions for specified number of frames.
2021-03-18 14:19:23 +01:00
ocornut
8dd692c29c
Android: Amend backend and examples with minor consistency tweaks. ( #3446 )
2021-03-04 11:07:03 +01:00
duddel
fb85c0341b
Add Android backend and example ( #3446 )
2021-03-04 10:35:44 +01:00
ocornut
662535f357
Backends: DX9: Fix handling of colored textures ( #3844 , #3868 )
2021-03-03 18:34:07 +01:00
ocornut
4537d98d46
Backends: DX9: Fix to support colored glyphs, using newly introduced 'TexPixelsUseColors' info. ( #3369 , #3844 )
2021-03-02 15:04:34 +01:00
Xiliusha
eb57484935
Backends: DX9: add missing IMGUI_USE_BGRA_PACKED_COLOR support. Remove dinput.h headers. ( #3844 )
2021-03-02 15:04:34 +01:00
ocornut
c154629152
Backends: Win32: Added ImGui_ImplWin32_EnableAlphaCompositing() helper. ( #2766 , #3447 )
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Pragma linking with dwmapi.lib (Vista-era, ~9 kb). MinGW users will need to link with -ldwmapi.
2021-02-18 16:04:11 +01:00
ocornut
bda12e5fdd
Backends: Rework blending equation to preserve alpha in output buffer accross all backends. ( #2693 , #2764 , #2766 , #2873 , #3447 , #3813 , #3816 )
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Some of the viewport ideas from #2766 are not in there yet (e.g. Vulkan: setting compositeAlpha based on cap.supportedCompositeAlpha)
2021-02-18 11:38:41 +01:00
ocornut
27a5bdb916
Backends: Win32: Fixed ImGui_ImplWin32_EnableDpiAwareness() attempting to get SetProcessDpiAwareness from shcore.dll on Windows 8 whereas it is only supported on Windows 8.1.
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+ Added other helpers for reference (unused currently, other features will want them)
2021-02-17 19:41:41 +01:00
ocornut
647a308ad3
Backends: GLFW: Add ImGui_ImplGlfw_InitForOther() instead of ImGui_ImplGlfw_InitForWebGPU() so it can be used for e.g. DX11. ( #3632 )
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Amend dff0044
2021-02-10 17:27:33 +01:00