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Commit Graph

1931 Commits

Author SHA1 Message Date
ocornut
f37a9a27e5 Log/Capture: reworked scope + decorating menus, tabs. 2024-10-30 15:38:58 +01:00
ocornut
9a0dff1bc5 Buttons: using ImGuiItemFlags_ButtonRepeat makes default button behavior use PressedOnClick instead of PressedOnClickRelease when unspecified. 2024-10-29 14:26:02 +01:00
ocornut
0bde57c25a Font, Misc: remove qualifier from most font functions.
Fixed ClearOutputData() not clearing Used4kPagesMap (mostly harmless).
2024-10-29 11:48:37 +01:00
ocornut
81cfe09657 Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. (#8106, #1861) 2024-10-28 15:45:46 +01:00
ocornut
ccb6646bae Examples: added SDL3+Vulkan example. (#8084, #8085) 2024-10-24 18:09:27 +02:00
Eugene Sandulenko
a855bd8df3 Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. (#8095, #7967, #3190) 2024-10-24 14:52:25 +02:00
ocornut
06092a9756 Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
Ref https://github.com/libsdl-org/SDL/issues/10454#issuecomment-2434187317
2024-10-24 14:47:23 +02:00
ocornut
4994e75852 Backends: DX12: Unmap() call specify written range.
The range is informational and may be used by debug tools.
2024-10-23 12:40:20 +02:00
ocornut
41f02825fc Version 1.91.5 WIP 2024-10-23 12:16:28 +02:00
ocornut
99109c0b3b Amend Changelog, oops didn't get it in the previous commit. 2024-10-18 22:04:03 +02:00
ocornut
83b64b8be2 Version 1.91.4 2024-10-18 21:45:36 +02:00
ocornut
ab9ce2a927 Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. (#1074, #2048, #7237, #8059, #3200, #787)
Note: the NavCursorHideFrames addition is to support 88a354585 even though ConfigNavCursorVisibleAlways is set.
2024-10-18 18:54:46 +02:00
ocornut
1ff9768aa3 Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. (#1074, #2048, #7237, #8059, #1712, #7370, #787) 2024-10-18 18:49:44 +02:00
ocornut
634a7ed988 Nav: added SetNavCursorVisible(). (#1074, #2048, #7237, #8059)
+ Further internal renaming for consistency.
2024-10-18 18:49:44 +02:00
ocornut
7a56b41124 Nav: added io.ConfigNavEscapeClearFocusItem. (#8059, #2048, #1074, #3200) 2024-10-18 18:49:43 +02:00
ocornut
604f2fa84a InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. (#8065)
It was never correctly supported. Please open an issue if you this would be useful to you. Otherwise use IsItemDeactivatedAfterEdit().
2024-10-17 15:42:11 +02:00
Pascal Thomet
04d9a04557 imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. (#7927, #7187 + #6591, #6607)
See #7927 for details.
2024-10-17 11:01:59 +02:00
ocornut
83ecc846dc Disabled: clicking a disabled item focuses parent window. (#8064) 2024-10-16 20:25:48 +02:00
ocornut
67e5f3505d InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. (#8057) 2024-10-16 19:56:20 +02:00
DOTTEL Gaël
971d243a87
Fixed typo (#8063) 2024-10-15 11:35:34 +02:00
ocornut
50de550ecd Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). (#8036)
Regression in 1.91.3 commit 5109a77.
2024-10-14 19:34:23 +02:00
ocornut
462d167456 Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. (#8057)
Not fully honored in ItemHoverable/IsItemHovered, seems more destructive. This is mostly designed to avoid rectangle being rendered by large InvisibleButton() when ctrl+tabbing back to a window with a big one.
2024-10-14 17:57:51 +02:00
ocornut
626d358e55 Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. (#3200) 2024-10-14 17:10:36 +02:00
ocornut
b001038901 Nav: added io.ConfigNavEscapeClearFocusWindow to clear focused window on Escape. (#3200)
+ pressing escape to hide nav highlight doesn't clear location from when ctrl+tabbing back into same window later.
2024-10-14 16:57:34 +02:00
ocornut
d885fe4dd0 (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009) 2024-10-14 15:29:24 +02:00
ocornut
349af8766c InputText: ensure mouse cursor is set regardless of whether keyboard mode is enabled or not. (#6417)
+ Nav comments (#8059)
2024-10-14 13:53:13 +02:00
ocornut
20ae8bd4c3 Error Handling: turned IsItemHovered()/IsWindowHovered() checks into IM_ASSERT_USER_ERROR. (#1651) 2024-10-14 10:22:24 +02:00
ocornut
c4bc674482 IO: WantCaptureKeyboard is never set when ImGuiConfigFlags_NoKeyboard is enabled. (#4921)
+ Retroactively add missing changelog item in 1.90
+ Backends: Vulkan: use GetTexID() for consistency.
2024-10-11 15:31:17 +02:00
ocornut
98d52b7b26 DrawList: AddCallback() added an optional size parameter allowing to copy and store any amount of user data for usage by callbacks: (#6969, #4770, #7665) 2024-10-11 13:29:13 +02:00
ocornut
a0b811dd37 Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616) 2024-10-09 16:39:36 +02:00
ocornut
661bba09ce InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys. (#8048) 2024-10-09 13:54:39 +02:00
ocornut
f3d242a90d Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218) 2024-10-08 19:45:58 +02:00
ocornut
92b94980c6 (Breaking) Default ImTextureID to use a Im64 instead of void* (#1641) 2024-10-08 14:21:44 +02:00
ocornut
42206b3d51 Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502) 2024-10-07 22:02:55 +02:00
ocornut
e94f95d82b Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590) 2024-10-07 21:45:19 +02:00
ocornut
1dde20ff4a Version 1.91.4 WIP 2024-10-07 17:39:28 +02:00
ocornut
cb16568fca Version 1.91.3 2024-10-04 15:42:45 +02:00
ocornut
3d399bceca Docs: amend docs to explain case of using multiple overlayed ButtonBehavior(). (#8030, #7961, #7669) 2024-10-03 16:49:38 +02:00
ocornut
b3c87475a5 Drags, Slider: added ImGuiSliderFlags_ClampOnInput, ImGuiSliderFlags_ClampZeroRange. (#7968, #3361, #76) 2024-10-03 16:26:44 +02:00
ocornut
5109a77f69 Tooltips: Tooltips triggered from touch inputs are positionned above the item. (#8036) 2024-10-03 11:18:59 +02:00
ocornut
014b722963 Tooltips, Drag and Drop: Stabilized name of drag and drop tooltip window. (#8036) 2024-10-03 11:18:59 +02:00
ocornut
f0575411c0 Tooltips, Drag and Drop: Fixed an issue where the fallback drag and drop payload tooltip appeared during drag and drop release.
E.g. it would otherwise appear when releasing a color button payload.
2024-10-02 15:24:41 +02:00
ocornut
03f007d4cd Comments (#1651) 2024-09-30 14:31:51 +02:00
ocornut
30c29d291f Error Handling: enabled experimental recovery systems. (#1651, #5654)
Setup a couple of features to configure them, including ways to display error tooltips instead of assserting.
2024-09-27 19:00:56 +02:00
ocornut
718a594b1e Error Handling: rewired asserts in PopID(), PopFont(), PopItemFlag(), EndDisabled(), PopTextWrapPos(), PopFocusScope(), PopItemWidth() to use IM_ASSERT_USER_ERROR(). (#1651, #5654) 2024-09-27 19:00:56 +02:00
ocornut
797101a882 Windows: BeginChild(): made it possible to call SetNextWindowSize() on a child window using ImGuiChildFlags_ResizeX/ImGuiChildFlags_ResizeY. (#1710, #8020) 2024-09-26 14:58:56 +02:00
Mark Sibly
7f81fbc542 Backends: WGPU: Fix new WGPUStringView breaks shader compilation. (#8009, #8010) 2024-09-23 13:56:21 +02:00
ocornut
fb410463e6 Scrollbar: added io.ConfigScrollbarScrollByPage setting. (#8002, #7328) 2024-09-20 18:40:32 +02:00
ocornut
a727332e77 Scrollbar: Shift+Click always use absolute positionning scroll. (#8002, #7328) 2024-09-20 18:08:13 +02:00
ocornut
0af2c4ef76 Backends: SDL3: Update for API changes: SDL_bool removal. SDL_INIT_TIMER removal. (#7999) 2024-09-19 16:02:23 +02:00