ocornut
1b61d55079
Backends: SDL2, SDL3: ignore events of other SDL windows, amends + wrapping into a function as it'll be convenient for multi-viewport check. ( #7853 )
...
+ Misc typo fix.
2024-08-19 14:43:40 +02:00
ocornut
29fadad193
TextLink(), TextLinkOpenURL(): change mouse cursor to Hand shape when hovered. ( #7885 , #7660 )
2024-08-13 14:30:35 +02:00
ocornut
9f8f5e1145
MultiSelect+TreeNode: default open behavior is OpenOnDoubleClick + OpenOnArrow when used in a multi-select context without any OpenOnXXX flags set. ( #7850 )
2024-08-01 17:28:47 +02:00
ocornut
2981a10c53
MultiSelect, TreeNode, Drag and Drop: fixed an issue where carrying a drag and drop payload over an already open tree node would select it. ( #7850 )
2024-08-01 17:16:13 +02:00
ocornut
71ee2ce367
Examples: GLFW: rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. ( #7844 )
...
Backends: GLFW: added ImGui_ImplGlfw_Sleep() helper.
2024-07-31 17:33:24 +02:00
ocornut
887478793b
Examples: SDL2 (all), SDL3 (all), Win32+OpenGL3: Rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. ( #7844 )
2024-07-31 17:11:13 +02:00
ocornut
dcf54782d4
Version 1.91.WIP
2024-07-31 16:34:28 +02:00
ocornut
8199457a7d
Version 1.91.0
2024-07-30 16:56:31 +02:00
ocornut
c2a3d5e47b
Comments, minor tweaks to ImGuiTextFilter.
2024-07-29 22:34:34 +02:00
ocornut
df38704926
Added SetNextItemStorageID() for tree nodes. ( #7553 , #6990 , #3823 , #1131 )
...
Undo/amend 7c6d4ff
.
2024-07-29 22:31:52 +02:00
Rémi Hérilier
c7b9256097
Selectable: added ImGuiSelectableFlags_Highlight flag to highlight items independently from the hovered state. ( #7820 )
...
Demo: Make the Widget/List boxes show how to use forced highlighting.
2024-07-29 12:05:08 +02:00
Laurent Dufresne
96460a8a12
InputText: Added '\' and '/' as word seperator. ( #7824 , #7704 )
...
Adding those seperators means that ctrl+(left|right)-arrows and ctrl+backspace will stop at slashes, which is more inline with how most software works and generally is very convenient when dealing with paths or urls.
2024-07-29 11:23:47 +02:00
ocornut
79e83d6535
Docs: misc update.
2024-07-29 11:17:31 +02:00
ocornut
692bee5f22
Added GetID(int) variant for consistency. ( #7111 )
2024-07-26 15:28:06 +02:00
ocornut
b3ba6b3095
Added io.ConfigNavSwapGamepadButtons to swap Activate/Cancel (A<>B) buttons, to match the typical "Nintendo/Japanese consoles" button layout when using Gamepad navigation. ( #787 , #5723 )
2024-07-26 14:07:29 +02:00
ocornut
b20f62b162
Obsoleted GetContentRegionMax().
2024-07-25 16:20:44 +02:00
ocornut
aad86b8756
Obsoleted GetWindowContentRegionMin() and GetWindowContentRegionMax().
...
You should never need those functions. You can do everything with GetCursorScreenPos() and GetContentRegionAvail().
2024-07-25 15:53:55 +02:00
ocornut
e3da939b86
Groups, Tables: fixed EndGroup() failing to correctly capture current table occupied size. ( #7543 )
...
See "layout_group_endtable" test.
2024-07-24 18:41:51 +02:00
ocornut
b67b375ae6
Debug Log: fixed incorrect checkbox layout when partially clipped., doesn't parse 64-bits hex value as ImGuiID lookups.
2024-07-24 16:04:10 +02:00
ocornut
97ff9bd370
Nav: fixed c licking window decorations (e.g. resize borders) from losing focused item when within a child window using ImGuiChildFlags_NavFlattened.
...
In essence, using ImGuiFocusRequestFlags_RestoreFocusedChild here is a way to reduce changes caused by FocusWindow(), but it could be done more neatly.
See amended "nav_flattened" test.
2024-07-22 15:04:25 +02:00
ocornut
c3dca77a19
Demo: rework Property Editor.
2024-07-22 14:49:16 +02:00
Thomas Stehle
da36336321
TabBar, Style: added style option for the size of the Tab-Bar Overline ( #7804 )
...
Amend 21bda2e
.
2024-07-22 10:58:16 +02:00
ocornut
eb72b5a8ee
Backends: SDL3: Update for API changes: SDL_GetGamepads() memory ownership change. ( #7807 )
2024-07-22 10:49:22 +02:00
ocornut
f9cda1fa24
Inputs: added SetItemKeyOwner(ImGuiKey key) in public API. ( #456 , #2637 , #2620 , #2891 , #3370 , #3724 , #4828 , #5108 , #5242 , #5641 )
2024-07-19 18:39:07 +02:00
ocornut
2546d0a0db
Demo: moved ExampleTreeNode, ExampleMemberInfo above in the demo file. Tidying up index.
...
+ change ExampleTreeNode::UID from ImGuiID to int to not suggest that the user ID needs to be of a certain type
2024-07-19 14:52:24 +02:00
ocornut
02c31a8dd1
MultiSelect: added Changelog for the feature. Removed IMGUI_HAS_MULTI_SELECT.
2024-07-18 18:19:22 +02:00
ocornut
c2d21ab04f
Backends: SDL3: Update for API changes: SDL_GetClipboardText() string ownership change. ( #7801 )
2024-07-18 14:02:27 +02:00
ocornut
8bab3eab6a
Clipper: added SeekCursorForItem() function, for use when using ImGuiListClipper::Begin(INT_MAX). ( #1311 )
...
Tagging #3609 just in case we made a mistake introducing a regression (but tests are passing and have been extended).
2024-07-17 18:16:06 +02:00
ocornut
669021be4c
Style: close button and collapse/window-menu button hover highlight made rectangular instead of round.
...
The reason they were round in the first place was to work better with rounded windows/frames.
However since the 4a8142449
rework #6749 we can naturally use a tigher bounding box and it seems to work ok either way.
2024-07-17 15:56:34 +02:00
ocornut
0e4dcfa552
Obsoleted PushTabStop()/PopTabStop() in favor of using new PushItemFlag()/PopItemFlag() with ImGuiItemFlags_NoTabStop.
2024-07-15 18:57:46 +02:00
ocornut
3de75138d1
(Breaking) Renamed ImGuiSelectableFlags_DontClosePopups to ImGuiSelectableFlags_NoAutoClosePopups. ( #1379 , #1468 , #2200 , #4936 , #5216 , #7302 , #7573 )
2024-07-15 18:46:34 +02:00
ocornut
0de88a928d
Added ImGuiItemFlags_AutoClosePopups as a replacement for internal's ImGuiItemFlags_SelectableDontClosePopup. ( #1379 , #1468 , #2200 , #4936 , #5216 , #7302 , #7573 )
2024-07-15 18:46:34 +02:00
ocornut
b4ca869c40
(Breaking) Obsoleted PushButtonRepeat()/PopButtonRepeat() in favor of using new PushItemFlag()/PopItemFlag() with ImGuiItemFlags_ButtonRepeat.
2024-07-15 18:38:18 +02:00
ocornut
7e0800e718
Added PushItemFlag(), PopItemFlag(), ImGuiItemFlags.
2024-07-15 18:38:18 +02:00
ocornut
46691d172e
Demo: Reworked "Property Editor" demo in a manner that more ressemble the tree data and struct description data that a real application would want to use.
2024-07-15 17:14:01 +02:00
wermi
df3a74389e
Backends: SDL3: Update for API changes: SDL_GetProperty() change to SDL_GetPointerProperty(). ( #7794 )
2024-07-15 11:16:26 +02:00
ocornut
a8e96ae21a
Backends: GLFW+Emscripten: Fixed build ( #7647 )
2024-07-08 22:26:14 +02:00
Yan Pujante
6816789a6b
Backends: GLFW+Emscripten: (Breaking) Renamed ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback() to ImGui_ImplGlfw_InstallEmscriptenCallbacks(), added GLFWwindow* parameter. ( #7647 , #7600 )
...
+ Fixed Emscripten warning when using mouse wheel on some setups.
2024-07-08 22:02:48 +02:00
Aemony
9504068f66
Backends: Win32: fixed ImGuiMod_Super being mapped to VK_APPS instead of VK_LWIN||VK_RWIN ( #7768 , #4858 , #2622 )
...
Amend 075576744
The `ImGui_ImplWin32_UpdateKeyModifiers()` function maps `ImGuiMod_Super` to `VK_APPS`, the "Application" key located between the Right Windows (Super) and Right Control keys on the keyboard, see https://conemu.github.io/en/AppsKey.html
This means that when using `ImGui::GetIO().KeySuper` to try to get the down state of the `VK_RWIN` or `VK_LWIN` keys, it'll always return FALSE when either of those keys are held down, and only return TRUE when `VK_APPS` is held down.
2024-07-08 13:59:07 +02:00
ocornut
0a73c6ec3f
Misc tweaks, comments.
2024-07-03 18:02:59 +02:00
ocornut
380b3559c6
Backends: GLFW,SDL2: Added ioPlatformOpenInShellFn handler for web/Emscripten versions. ( #7660 )
2024-07-02 18:06:19 +02:00
ocornut
5496050f5f
Added TextLink(), TextLinkOpenURL() hyperlink widgets. ( #7660 )
2024-07-02 17:21:44 +02:00
ocornut
ddd4c9d6b9
Commented out obsolete ImGuiModFlags and ImGuiModFlags_XXX values (renamed to ImGuiKeyChord and ImGuiMod_XXX in 1.89). ( #4921 , #456 )
2024-07-02 16:03:18 +02:00
ocornut
fb799bba7f
(Breaking) IO, IME: renamed platform IME hook io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() and added explicit context.
2024-07-02 15:48:32 +02:00
ocornut
8f36798035
IO: added io.PlatformOpenInShellFn handler to open a link/folder/file in OS shell, added IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS. ( #7660 )
2024-07-02 15:36:08 +02:00
ocornut
7e0b3b9caf
Debug Log: Added "Configure Outputs.." button. ( #5855 )
2024-07-02 12:10:33 +02:00
ocornut
a62794359a
Debug Tools: Added IMGUI_DEBUG_LOG(), ImGui::DebugLog() in public API. ( #5855 )
2024-07-02 12:00:55 +02:00
ocornut
12f92518bc
Backends: SDL3: Update for API changes: SDLK_x renames and SDLK_KP_x removals ( #7761 , #7762 )
...
Also updated function signature in SDL2 backend to match and because it is expected we will use that data (as per #7672 )
2024-07-02 11:36:13 +02:00
ocornut
84cc72f372
Version 1.91.0 WIP
2024-07-01 19:02:42 +02:00
ocornut
cb16be3a3f
Version 1.90.9
2024-07-01 17:03:21 +02:00
ocornut
c554c402d3
IO: do not claim io.WantCaptureMouse=true on the mouse release frame of a button which was pressed over void. ( #1392 )
2024-07-01 16:13:38 +02:00
ocornut
50a0f18e6a
imgui_freetype: fixed divide by zero while handling FT_PIXEL_MODE_BGRA glyphs. ( #7267 , #3369 )
2024-07-01 14:58:35 +02:00
ocornut
dd5c30d2d7
Disabled: Reworked 1.90.8 behavior of Begin() not inheriting current BeginDisabled() state. Only tooltip are clearing that state. ( #211 , #7640 )
2024-07-01 14:32:11 +02:00
ocornut
67216910fb
Examples: SDL3: Remove use of SDL_HINT_IME_NATIVE_UI.
2024-07-01 12:10:54 +02:00
Max Ortner
ccf3ee674a
Backends: SDL3: update for SDL_SetTextInputRect() -> SDL_SetTextInputArea() api change. ( #7760 , #7754 )
2024-07-01 12:10:00 +02:00
ocornut
751bbf38ba
Backends: SDLRenderer3: Update for SDL_RenderGeometryRaw() API changes.
2024-07-01 12:07:59 +02:00
Kevin Coghlan
372eebbeb2
Fix typo, rename ImGuisliderFlags_WrapAround flag to ImGuiSliderFlags_WrapAround. ( #7752 , #7749 )
2024-06-28 18:06:16 +02:00
ocornut
0403096a9d
Drags: added ImGuisliderFlags_WrapAround flag for DragInt(), DragFloat() etc. ( #7749 )
2024-06-28 15:59:36 +02:00
ocornut
404af57004
Backends: OpenGL2, OpenGL3: ImGui_ImplOpenGL3_NewFrame() recreates font texture if it has been destroyed by ImGui_ImplOpenGL3_DestroyFontsTexture(). ( #7748 )
...
Analogous to change to Vulkan backend in 1.90.
2024-06-28 15:08:54 +02:00
ocornut
77d582fa37
Windows: BeginChild(): fixed a glitch when during a resize of a child window which is tightly close to the boundaries of its parent. ( #7706 )
2024-06-27 18:04:24 +02:00
ocornut
953d40c929
Tables: moved TableGetHoveredColumn() to public API. ( #7715 , #3740 )
2024-06-27 17:17:54 +02:00
ocornut
fbb903e158
Inputs: fixed using Shortcut() or SetNextItemShortcut() within a disabled block bypassing the disabled state. ( #7726 )
2024-06-27 16:37:33 +02:00
ocornut
7c2476986b
Backends: SDL3: Update for SDL_StartTextInput()/SDL_StopTextInput() API changes. ( #7735 )
2024-06-26 14:45:25 +02:00
ocornut
32f9dfc126
Viewports: Backported 'void* ImGuiViewport::PlatformHandle' from docking branch for use by backends.
2024-06-26 14:32:48 +02:00
ocornut
eb1cc4b8b4
Metrics/Debugger: Browsing a Storage perform hover lookup on identifier.
2024-06-26 12:17:22 +02:00
Martin Ejdestig
a18fb406ac
Backends: Vulkan: Remove Volk/ from volk.h #include directives ( #7722 , #6582 , #4854 )
2024-06-24 13:09:00 -07:00
Gary Geng
48e7e7bfe8
Backends: SDL3: Follow SDL3 removal of keysym field in SDL_KeyboardEvent ( #7729 )
2024-06-23 15:26:52 -07:00
cfillion
755bf2b8c2
(Breaking) Move ImGuiWindowFlags_NavFlattened to ImGuiChildFlags_NavFlattened. ( #7687 )
2024-06-21 16:00:57 -07:00
ocornut
8067d05f74
IO: added ClearInputMouse(). made ClearInputKeys() not clear mouse data. ( #4921 )
...
Amend 6aa408c6a
2024-06-21 10:16:54 -07:00
ocornut
77d9f80754
Drag and Drop: Added ImGuiDragDropFlags_PayloadNoCrossContext and ImGuiDragDropFlags_PayloadNoCrossProcess flags.
2024-06-20 11:37:10 -07:00
ocornut
8c318dc770
Drag and Drop: (Breaking) renamed ImGuiDragDropFlags_SourceAutoExpirePayload to ImGuiDragDropFlags_PayloadAutoExpire. ( #1725 , #143 )
2024-06-20 11:36:45 -07:00
ocornut
50709454b3
Drag and Drop: BeginDragDropSource() with ImGuiDragDropFlags_SourceExtern assume a mouse button being pressed. ( #143 )
2024-06-19 19:08:20 -07:00
ocornut
8c517fee35
Drag and Drop: Fixes an issue when elapsing payload would be based on last payload frame instead of last drag source frame.
2024-06-19 14:42:27 -07:00
ocornut
32a037c030
Drag and Drop: BeginDragDropSource() with ImGuiDragDropFlags_SourceExtern. ( #143 )
...
Amend 0c6e260f7
2024-06-19 13:37:10 -07:00
ocornut
21bda2ed99
TabBar, Style: added ImGuiTabBarFlags_DrawSelectedOverline and ImGuiCol_TabSelectedOverline, ImGuiCol_TabDimmedSelectedOverline.
2024-06-18 17:41:43 -07:00
ocornut
1b9593e889
Style: (Breaking) renamed ImGuiCol_TabActive -> ImGuiCol_TabSelected, ImGuiCol_TabUnfocused -> ImGuiCol_TabDimmed, ImGuiCol_TabUnfocusedActive -> ImGuiCol_TabDimmedSelected.
...
Amend #261 , #351
2024-06-18 17:37:29 -07:00
ocornut
b902fa4c44
IO: do not disable io.ConfigWindowsResizeFromEdges when ImGuiBackendFlags_HasMouseCursors is not set by backend.
...
Amend 42bf149ac
2024-06-11 14:15:13 +02:00
ocornut
22d65c7949
Removed old nested structure: renaming ImGuiStorage::ImGuiStoragePair type to ImGuiStoragePair (simpler for many languages).
2024-06-10 19:33:06 +02:00
ocornut
7538ca6f40
Examples: SDL+Vulkan: handle swap chain resize even without Vulkan returning VK_SUBOPTIMAL_KHR ( #7671 )
2024-06-10 15:04:40 +02:00
ocornut
a47bfb1b5b
Examples: GLFW+Vulkan: handle swap chain resize even without Vulkan returning VK_SUBOPTIMAL_KHR ( #7671 )
2024-06-10 15:02:43 +02:00
ocornut
7260bb51cf
Version 1.90.9 WIP
2024-06-07 16:57:01 +02:00
ocornut
6f7b5d0ee2
Version 1.90.8
2024-06-06 17:45:40 +02:00
ocornut
67d886fd63
Removed ImGuiButtonFlags_MouseButtonDefault_.
2024-06-06 17:25:16 +02:00
ocornut
2a418f054d
InputText: reordered all flags. (ABI breaking)
2024-06-06 17:23:56 +02:00
ocornut
47db0698d2
InputScalar, InputInt, InputFloat: added ImGuiInputTextFlags_ParseEmptyRefVal, ImGuiInputTextFlags_DisplayEmptyRefVal. ( #7305 )
2024-06-06 16:51:15 +02:00
ocornut
0561d708ba
Modals, Popups: fixed an issue preventing to close a popup opened over a modal by clicking over void. ( #7654 )
2024-06-05 15:55:01 +02:00
korenkonder
209edcc247
Fixed incorrect order of arguments in IsMouseClicked(). ( #7657 , #456 )
...
Amend 85513de24
2024-06-04 17:29:59 +02:00
ocornut
a31aa683ff
Tables: fixed an issue where ideal size reported to parent container wouldn't correctly take account of inner scrollbar. ( #7651 )
2024-06-03 19:02:28 +02:00
ocornut
f8de9fec8c
Backends: SDL3: Update for SDL_SYSTEM_CURSOR_xxx api renames. ( #7653 )
2024-06-03 18:25:58 +02:00
ocornut
68a05e3f04
Tables: fixed a bug where after disabling the ScrollY flag for a table, previous scrollbar width would be accounted for. ( #5920 )
...
Amend 317b33d6
2024-06-03 17:17:13 +02:00
ocornut
6cefd4fd88
Scrollbar: fixed miscalculation of vertical scrollbar visibility when required solely by the presence of an horizontal scrollbar. ( #1574 )
...
Initially fixed by 2d9d7a10c
, and broken back by a0994d74c2
(v1.71, wow).
2024-06-03 16:41:29 +02:00
ocornut
f953ebf9ca
Disabled: nested tooltips or other non-child window within a BeginDisabled() block disable the disabled state. ( #211 , #7640 )
2024-05-31 18:13:25 +02:00
ocornut
868f444620
Debug: extracted debug log 0xXXXXXXX scanning into a helper function. ( #5855 )
2024-05-29 18:48:25 +02:00
ocornut
109a8632d7
Combo: simplified Combo() API uses a list clipper.
...
Wasn't as trivial before supporting IncludeItemByIndex().
2024-05-28 18:24:01 +02:00
ocornut
51823d117d
Misc: made ImGuiDir, ImGuiSortDirection, ImGuiMouseCursor stronger-typed enums + cater for possible warning in backends's switch()
...
Not making ImGuiMouseCursor one because of warnings for non-explicitly handled value (case default: is not enough).
2024-05-28 18:09:41 +02:00
ocornut
5cbc34a10c
Scrollbar: clicking above or below the grab scrolls by one page, holding mouse button repeats scrolling. ( #7328 , #150 )
...
Remove absolute seeking entirely. Amend f02108085
.
2024-05-28 16:28:20 +02:00
ocornut
ed9eb880b5
Windows: Fixed altering FramePadding mid-frame not correctly affecting logic responsible for honoring io.ConfigWindowsMoveFromTitleBarOnly. ( #7576 , #899 )
...
Latching TitleBarHeight, MenuBarHeight in window.
2024-05-28 15:35:36 +02:00
ocornut
1f9fc382c3
Version 1.90.8 WIP
...
Tidying up todo.txt
2024-05-28 10:09:31 +02:00
ocornut
00ad3c65bc
Version 1.90.7
2024-05-27 15:47:04 +02:00
ocornut
f814ef816f
Commented out CaptureKeyboardFromApp(), CaptureMouseFromApp(). Commented out obsolete IsKeyPressedMap() from imgui_internal.h (can call IsKeyPressed). Comments
2024-05-27 14:41:02 +02:00
ocornut
5ce3d29955
Shortcuts: rename ImGuiInputFlags_RouteGlobalHighest to ImGuiInputFlags_RouteGlobalOverActive, made ImGuiInputFlags_RouteGlobalOverFocused and ImGuiInputFlags_RouteGlobalOverActive flags. ( #456 )
2024-05-24 15:44:59 +02:00
ocornut
650cb51bf1
Shortcuts: renamed ImGuiInputFlags_RouteActiveItem to ImGuiInputFlags_RouteActive. ( #456 , #7618 )
...
Amend ef9d525
2024-05-24 15:27:48 +02:00
ocornut
ef9d525f02
Shortcuts: added ImGuiInputFlags_RouteActiveItem. ( #456 , #7618 ) + rearrange Changelog
2024-05-24 15:07:43 +02:00
ocornut
16b72f2d21
Comments
2024-05-24 14:21:50 +02:00
ocornut
29439bdd27
Windows: BeginChild(): fixed auto-fit calculation when using either (not both) ResizeX/ResizeY and double-clicking on a border. ( #1710 )
...
Calculation incorrectly didn't always account for scrollbar as it assumed the other axis would also be auto-fit.
2024-05-24 12:31:40 +02:00
ocornut
374b9a7fb4
Demo: Documents: refactor + add Renaming option. ( #7233 )
2024-05-23 21:35:07 +02:00
ocornut
c06e6340cd
Shortcuts: added ImGuiInputFlags_Tooltip. ( #456 )
2024-05-23 16:58:14 +02:00
ocornut
dc5caa483c
Demo: added "Shortcuts" section. ( #456 , #2637 )
2024-05-23 16:57:19 +02:00
ocornut
fc512a2474
Inputs: Added Shortcut(), SetNextItemShortcut(). Added ImGuiInputFlags, ImGuiInputFlags_RouteXXXX. ( #456 , #2637 )
2024-05-23 16:57:03 +02:00
ocornut
85513de247
Internals, Inputs: *Breaking* Swapped parameter order of owner-aware versions of IsKeyPressed(), IsKeyChordPressed(), IsMouseClicked(). ( #456 )
...
For several reasons those changes makes sense. They are being made because making some of those API public.
Only past users of imgui_internal.h with the extra parameters will be affected.
Added asserts for valid flags in various functions to detect _some_ misuses, BUT NOT ALL.
Amend 4448d975
(#456 , #2637 , #2620 , #2891 , #3370 , #4828 , #5108 , #5242 , #5641 )
2024-05-23 16:57:03 +02:00
ocornut
900b29055c
Internals, Inputs: *Breaking* Swapped parameter order of Shortcut(). ( #456 )
...
Amend 4448d975
(#456 , #2637 , #2620 , #2891 , #3370 , #4828 , #5108 , #5242 , #5641 )
2024-05-23 16:57:03 +02:00
ocornut
55748cdbe1
Internals, Inputs: *Breaking* Renamed ImGuiKeyOwner_None to ImGuiKeyOwner_NoOwner: avoid confusion with non zero value, makes IsKeyPressed() calls using ImGuiKeyOwner_NoOwner more explicit.
...
Amend 4448d975
(#456 , #2637 , #2620 , #2891 , #3370 , #4828 , #5108 , #5242 , #5641 )
2024-05-23 16:57:03 +02:00
ocornut
ec1d2be96f
Examples: Win32+DX9,DX10,DX11,DX12: rework main loop to handle minimization and screen locking. ( #2496 , #3907 , #6308 , #7615 )
2024-05-23 15:15:42 +02:00
ocornut
6d1a6f1c74
Internals, Inputs: Comments, alignment.
2024-05-22 12:17:33 +02:00
ocornut
28a283b460
Windows: BeginChild(), Tables:fixed visibility of fully clipped child windows and tables to Test Engine.
2024-05-21 11:06:40 +02:00
ocornut
ae8218a3ea
Inputs, Shortcut: fixes some edge cases for GetKeyChordName(), clarify that it is aimed at display. ( #456 )
...
Rename IsNamedKeyOrModKey() to IsNamedKeyOrMod() for consistency.
Fixed GetKeyName(ImGuiKey_None) from returning "N/A" or "None" depending on IMGUI_DISABLE_OBSOLETE_KEYIO.
See "inputs_keychord_name" in imgui_test_suite.
2024-05-17 17:07:50 +02:00
ocornut
25e279ee73
Inputs: Treat ctrl-left-click as right click when ConfigMacOSXBehaviors is set. ( #2343 )
2024-05-17 15:26:34 +02:00
ocornut
5107e58b0f
Inputs: amend changelog and clarify how the swap might be a breaking change for a minority of users. ( #2343 )
2024-05-16 19:56:29 +02:00
ocornut
7747106647
Inputs: swap Ctrl and Cmd on macOS X, remove ImGuiMod_Shortcut. ( #2343 , #4084 , #5923 , #456 )
2024-05-16 19:16:55 +02:00
Hubert Maier
07dbcf1f70
Fixed typos. ( #7593 )
2024-05-16 16:13:01 +02:00
ocornut
93daf23223
Examples: SDL3: updates for latest SDL3 API changes.
2024-05-15 14:18:48 +02:00
kuvaus
e45efa9951
Backends: SDL3: Rename SDLK_QUOTE and SDLK_BACKQUOTE to SDLK_APOSTROPHE and SDLK_GRAVE. ( #7580 )
2024-05-15 14:11:54 +02:00
ocornut
5d973a87d4
Backends: SDL_Renderer2/SDL_Renderer3: and ImGui_ImplSDLRenderer2_RenderDrawData() and ImGui_ImplSDLRenderer3_RenderDrawData() now takes a SDL_Renderer* parameter.
2024-05-15 13:44:54 +02:00
omar
f0912833ba
Update FAQ.md ( #7581 )
2024-05-14 14:09:46 +02:00
ocornut
ac90e1bd5b
Backends: Win32: replace bd != nullptr assert with early out. ( #6275 )
...
+ fixed inconsistent use of break vs return 0 in WndProcHandler (had no tangible effect).
2024-05-14 12:18:10 +02:00
omar
0a5d40a016
Update FAQ.md
2024-05-14 11:40:23 +02:00
ocornut
d06b8b58d8
Nav: fixed holding Ctrl or gamepad L1 from not slowing down keyboard/gamepad tweak speed.
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Broken by 8b8a61bd
+ Comments (#7570 )
2024-05-13 19:03:04 +02:00
ocornut
5e23680454
Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. ( #7568 )
2024-05-13 15:07:13 +02:00
prabu
510eb8f480
Tables: fixed cell background of fully clipped row overlapping with header. ( #7575 , #7041 )
2024-05-13 14:50:15 +02:00
ocornut
f48aae600a
Version 1.90.7 WIP
2024-05-13 14:47:37 +02:00
ocornut
6ccc561a2a
Version 1.90.6
2024-05-08 15:38:33 +02:00
ocornut
0d483a1c89
Backends: OpenGL3: Update loader for Linux to support EGL/GLVND. ( #7562 )
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+ #6983
2024-05-07 18:23:29 +02:00
ocornut
1ab1af80c7
Backends: Win32: Facepalm revert part of d15574c
+ additional commentary ( #6275 )
2024-05-07 17:03:51 +02:00
ocornut
d15574ce2a
Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! ( #6275 )
...
Better standardized similar checks in other backends.
2024-05-07 16:53:03 +02:00
ocornut
0b309471f2
Windows: Changed default ClipRect to extend to windows' left and right borders. ( #3312 , #7540 , #3756 , #6170 , #6365 )
2024-05-03 16:00:20 +02:00
thedmd
fc4d818e17
Tables: Angled headers: added TableAngledHeadersTextAlign, ImGuiStyleVar_TableAngledHeadersTextAlign. ( #6917 )
2024-05-03 12:54:59 +02:00
ocornut
4bb7567141
Tables: Angled headers: fixed multi-line label display when angle is flipped. ( #6917 )
2024-05-02 13:49:26 +02:00
gan74
c895e987ad
ProgressBar: added indeterminate mode by passing an animated negative value. ( #5316 , #5370 , #1901 )
2024-04-24 19:40:26 +02:00
diego.mateos
b8a44b198c
TreeNode: added ImGuiTreeNodeFlags_SpanTextWidth. ( #6937 )
2024-04-24 19:00:58 +02:00
ocornut
b720c0f541
Backends: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define. ( #6582 , #4854 )
2024-04-19 15:47:26 +02:00
ocornut
fa0120ea5e
Windows: Fixed subsequent Begin() append calls from setting last item information for title-bar. ( #7506 , #823 )
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Amend 067605052
, 27fd1b913b
2024-04-18 21:17:12 +02:00
ocornut
361432a0bb
TreeNode: fixed layout so that TreeNode("") or TreeNode("##HiddenLabel") may properly be used with SameLine(0,0). ( #7505 , #282 )
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Also adjust some of the interact_bb padding, arbitrary interact padding not meaningful as empty label is likely to be followed by extra item. User likely to use ImGuiTreeNodeFlags_SpanAvailWidth.
2024-04-18 20:50:00 +02:00
ocornut
eba46cb0d2
Drag and Drop: assert when nesting BeginDragDropSource() and BeginDragDropTarget() ( #7504 ) + update Gallery links
2024-04-17 18:00:55 +02:00
ocornut
9ec299ebe3
Backends: OpenGL: Detect ES3 contexts on desktop based on version string, ( #7447 )
2024-04-16 16:18:51 +02:00
ocornut
7b8107e7c8
Examples: GLFW+WebGPU: Rename example_emscripten_wgpu/ to example_glfw_wgpu/ ( #7435 , #7132 )
2024-04-16 14:16:32 +02:00
ocornut
648278cd62
Examples: GLFW+WebGPU: Amends. ( #7435 , #7132 )
2024-04-16 12:33:36 +02:00
GamingMinds-DanielC
b475309fa1
Fonts: Fixed font ascent and descent calculation when a font hits exact integer values. ( #7399 , #7404 )
2024-04-15 15:31:39 +02:00
ocornut
daecfffefb
Text, DrawList: Improved handling of long single-line wrapped text. ( #7496 , #5720 )
2024-04-15 12:52:45 +02:00
Green Sky
fab96a6e59
Backends: SDL3: Re-enable calling SDL_StartTextInput()/SDL_StopTextInput(). ( #7452 , #6306 , #6071 , #1953 )
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Amend: a7703fe
2024-04-15 12:25:42 +02:00
ocornut
3caa79c8a5
Version 1.90.6 WIP
2024-04-15 11:27:07 +02:00