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mirror of https://github.com/DarklightGames/io_scene_psk_psa.git synced 2024-12-21 10:45:55 +01:00
Commit Graph

41 Commits

Author SHA1 Message Date
Colin Basnett
10e02a84f1 * Fixed a bug where animations could fail to import if the order of the PSA bones did not match the DFS-order of the target armature.
* Added Select All + Deselect All to PSA export operator
2022-01-16 18:57:46 -08:00
Colin Basnett
c34ebce128 PSK importer now discards degenerate triangles. 2022-01-16 14:56:48 -08:00
Colin Basnett
4e625e37d1 Initial working commit for full PSK/PSA import/export cycle. 2022-01-15 21:59:58 -08:00
Colin Basnett
5607788d1c Importing animations now mostly works, though the root bone is messed up. 2022-01-14 21:04:18 -08:00
Colin Basnett
9fa0780032 * PSK importer now working
* Fleshing out PSA importer (not done yet but getting there)
2022-01-14 12:26:35 -08:00
Colin Basnett
d578350980 Merge branch 'master' into feature-importers
# Conflicts:
#	io_export_psk_psa/psk/builder.py
#	io_export_psk_psa/psk/data.py
2021-09-08 19:51:16 -07:00
Colin Basnett
a42ebbd240 Fix for accidental check-in of bugged animation code in previous commit 2021-09-07 21:51:41 -07:00
Colin Basnett
65833b57e8 Fix for bug https://github.com/DarklightGames/io_export_psk_psa/issues/7 2021-09-07 21:40:42 -07:00
Colin Basnett
4a9a921583 WIP import functionality (PSK working, PSA in the works) 2021-09-07 00:02:59 -07:00
Colin Basnett
0622cf43e5 Updated version to 1.1.1 2021-09-07 00:01:57 -07:00
Colin Basnett
6a94d1b862 Fixed a bug where animations would be exported incorrectly if the first key frame of an action wasn't at frame zero 2021-09-06 23:35:49 -07:00
Colin Basnett
313dfcc97c PSA files now export actions with the frame-rate defined in the scene (previously defaulted to 30fps) 2021-09-06 16:18:42 -07:00
Colin Basnett
58fb7a5dad Revert "PSA files now export actions with the frame-rate defined in the scene (previously defaulted to 30fps)"
This reverts commit e29f9e16dd.
2021-09-06 16:18:13 -07:00
Colin Basnett
e29f9e16dd PSA files now export actions with the frame-rate defined in the scene (previously defaulted to 30fps) 2021-09-06 16:14:55 -07:00
Colin Basnett
9db05766e0
Update README.md 2021-08-24 00:09:21 -07:00
Colin Basnett
4c4900e388 Merge remote-tracking branch 'origin/master' 2021-08-14 23:18:59 -07:00
Colin Basnett
08f4960e1f
Update README.md 2021-08-14 23:15:38 -07:00
Colin Basnett
f08ecc457f
Update README.md 2021-08-14 23:15:22 -07:00
Colin Basnett
0d03e49da3 Removed some unhelpful comments and TODOs. 2021-08-14 22:59:05 -07:00
Colin Basnett
32cadbfe31
Merge pull request #6 from DarklightGames/feature-static-meshes
Added the ability for users to export "static meshes" for meshes don't have armature modifiers
2021-08-14 22:02:19 -07:00
Colin Basnett
a76215569d Added the ability for users to export "static meshes" for meshes that don't have armature modifiers 2021-08-14 18:00:16 -07:00
Colin Basnett
e51013eec7 Incremented version. 2021-08-14 16:39:23 -07:00
Colin Basnett
94da7b4acf Merge branch 'feature-multiple-meshes' 2021-08-14 14:29:55 -07:00
Colin Basnett
63ccc92a9f The PSK export context is now consistently checked and proper errors are thrown before getting into the file dialog. 2021-08-02 22:42:39 -07:00
Colin Basnett
fd0b494d53 * Multiple meshes can now be exported as a single PSK
* Mesh object transforms are now properly accounted for when exporting a PSK
* Fixed a bug where the PSA export dialog wouldn't auto-select valid actions
2021-08-01 13:33:21 -07:00
Colin Basnett
c531256e92 PSA Export:
* Actions with no f-curve data will not be automatically selected for export

PSK Export:
* Now enforcing a rule that the mesh's armature modifier must be the last in the stack (if it isn't, mesh skinning will be absent in resultant PSK)
* Fixed a crash that would occur when attempting to attempt to export a mesh with an empty material slot
2020-04-12 20:41:14 -07:00
Colin Basnett
584da89c82 Renamed src folder to io_export_psk_psa 2020-04-01 17:34:51 -07:00
Colin Basnett
e19c15d60c An easy-to-read error is now reported when a mesh material is empty 2020-04-01 17:16:53 -07:00
Colin Basnett
eb61ac74f6
Update README.md 2020-03-22 12:09:55 -07:00
Colin Basnett
d620dff9c1 Minor style fix. 2019-12-13 12:39:35 -08:00
Colin Basnett
22cdde2348 Formatting fixes. 2019-12-13 11:29:12 -08:00
Colin Basnett
3001501006 Action selection now works in the PSA exporter, and actions that likely correspond to the selected armature are deselected by default (will save a bit of time!) 2019-12-12 15:07:22 -08:00
Colin Basnett
d13cd881a4 WIP on UI for selecting animations to export in PSA. 2019-12-12 10:34:52 -08:00
Colin Basnett
1a96d0816e PSA exports now work! 2019-12-11 10:25:31 -08:00
Colin Basnett
f8ac443bb1 Reorganized file structure and added WIP (non-working) PSA export. 2019-12-10 02:52:09 -08:00
Colin Basnett
8bd192778e Fixed a couple of bugs with the PSK exporter (UVs are correctly oriented etc.) 2019-12-09 21:18:51 -08:00
Colin Basnett
e4a5cd74c6 Moved all the PSK data types to use ctypes (affords a major simplification of the export logic). 2019-12-03 01:27:50 -08:00
Colin Basnett
e6604a41ff * Added a check that there must be at least one material.
* Added support for multiple materials.
2019-12-02 01:53:32 -08:00
Colin Basnett
dabe57e3b5 PSK exporting now works minimally for mesh info (bone info etc. needs work). 2019-12-02 01:13:41 -08:00
Colin Basnett
4e7536694c Added initial files. 2019-12-01 18:18:05 -08:00
Colin Basnett
bc47067f2f
Initial commit 2019-11-28 23:57:05 -08:00