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mirror of https://github.com/DarklightGames/io_scene_psk_psa.git synced 2024-11-28 00:20:48 +01:00
Commit Graph

209 Commits

Author SHA1 Message Date
Colin Basnett
10fe75c2aa Updated the minimum Blender version to 4.0.0 and incremented the addon version to 6.0.0 2023-09-18 12:57:02 -07:00
Colin Basnett
32e0d89dbd Updated PSK and PSA export to use new Blender 4.0 bone collections instead of bone groups 2023-09-17 21:18:41 -07:00
Colin Basnett
4db8764677 Incremented version to v5.0.5 2023-09-09 18:34:04 -07:00
Colin Basnett
f185ffbe16 Fixed a bug where the importer would crash when importing PSA files from programs using CUE4Parse (#46)
This is not actually a bug in this addon, but a bug with the CUE4Parse library itself. A fix for the library has been submitted (https://github.com/FabianFG/CUE4Parse/issues/103), but there will still be bugged versions hanging around for a while, so it's prudent to have this addon accomodate the broken files, especially since the fix is relatively easy and won't interfere with properly formatted files.

At some point, this fix will be deprecated to reduce cruft.
2023-09-09 18:24:38 -07:00
Colin Basnett
3d460a15e3 Added a specific error for when the user doesn't select any animations to export, as this was confusing some folks 2023-09-06 02:38:11 -07:00
Colin Basnett
da39c14464 Fix for #47
This code had been refactored but not tested with the no-armature workflow
2023-09-05 23:37:42 -07:00
Colin Basnett
83e65687ac Incremented version to 5.0.4 2023-08-25 17:40:30 -07:00
Colin Basnett
63fb6f7d09 Fixed a bug where it was not possible to export from markers 2023-08-25 16:58:15 -07:00
Colin Basnett
741357d0af Incremented version to 5.0.3 2023-08-14 22:43:26 -07:00
Colin Basnett
fb2ab89766 Fixed a compatibility issue caused by the fix to #43 2023-08-14 22:42:59 -07:00
Colin Basnett
d0d6deb63c Changed name of faces that couldn't be added to "invalid" faces instead of "degenerate" faces
This is because a face can still be rejected by being a duplicate, but it doesn't necessarily have to be degenerate (i.e., a line or point).
2023-08-10 23:38:56 -07:00
Colin Basnett
e9b09dc651 Incremented version to 5.0.2 2023-08-09 21:03:49 -07:00
Colin Basnett
ed89e78927 Fix #43: Wedges can now address vertices with indices greater than 65535 2023-08-09 20:14:24 -07:00
Colin Basnett
9798415f75 Excluded the build files and script from the package 2023-08-04 17:03:40 -07:00
Colin Basnett
24b7bff3d8 Added a build script for easier packaging of the addon 2023-08-04 16:57:54 -07:00
Colin Basnett
73b967949d Added progress reporting for PSA import 2023-08-04 16:44:14 -07:00
Colin Basnett
e750be474a Fixed a bug where the action list would not be populated for PSA export if the armature had not had it's animation data initialized 2023-08-04 16:28:42 -07:00
Colin Basnett
972067860a Fixed a bug where PSA exports would not work 2023-08-01 21:16:29 -07:00
Colin Basnett
95d72c23aa Fix for error when importing PSKs 2023-07-30 00:06:41 -07:00
Colin Basnett
afe598f671 File structure/naming overhaul on the PSK importer and exporter
* Inverted to the option to "ignore bone name restrictions". It is now "Enforce Bone Name Restrictions" and it is off by default.
* Added option to filter out "reversed" sequences from the sequence list
2023-07-29 20:51:23 -07:00
Colin Basnett
782c210f04 Major refactoring pass on the PSA file structure & naming 2023-07-29 16:00:53 -07:00
Colin Basnett
25bf8f2087 Set the parent index of the root bone to 0 instead of -1
In normal UE2 derivates, it doesn't appear to matter what the parent index is; but in UE1 games that have basic support for PSK importing (i.e. Harry Potter 2), the parent index of the root bone must be `0` otherwise the import fails.
2023-07-28 03:18:05 -07:00
Colin Basnett
160a6b22f6 Fix for grammatical error 2023-07-26 16:28:37 -07:00
Colin Basnett
84f168a9c0 Handle importing PSAs with duplicate bone names gracefully
For Harry Potter 2 models, the rig and the PSA files have bones with identical names. This would cause the PSA importer to fail because it was expecting that each bone name would be unique. The new behavior is to ignore duplicate bones when importing the f-curve data, but print a warning to let the user know something is wacky with their PSA rig.

For example, if there are two bones, A and B, with the same name, the first bone encountered (A) in the tree will be mapped to the armature bone, but bone B will be ignored.
2023-07-26 16:25:52 -07:00
Colin Basnett
0428c2bd72 Merge branch 'master' of https://github.com/DarklightGames/io_scene_psk_psa 2023-07-22 17:10:16 -07:00
Colin Basnett
75033056fa Improved the poll message for PSK export when there are multiple armature objects 2023-07-22 17:09:28 -07:00
Colin Basnett
1f81a6b86b
Update README.md 2023-07-10 00:24:11 -07:00
Colin Basnett
51b105b5fb Fix issue #37
https://github.com/DarklightGames/io_scene_psk_psa/issues/37
2023-06-25 01:22:47 -07:00
Colin Basnett
2993d4569f Added kofi badge to README 2023-06-20 19:46:01 -07:00
Colin Basnett
536937cc26 Removed superfluous funding file 2023-06-20 19:45:36 -07:00
Colin Basnett
68dee73d1a Added kofi funding link 2023-06-20 19:00:31 -07:00
Colin Basnett
202a77d38a Removed defunct material path preferences (BDK addon integration now handles this for us!) 2023-06-20 19:00:17 -07:00
Colin Basnett
5cb9714597 Added key compression functionality 2023-04-30 20:18:59 -07:00
Colin Basnett
15e20cdefc Removed zip file added in error 2023-04-27 21:19:17 -07:00
Colin Basnett
9e18e40387 Merge branch 'bdk'
# Conflicts:
#	README.md
#	io_scene_psk_psa/__init__.py
#	io_scene_psk_psa/psk/data.py
#	io_scene_psk_psa/psk/importer.py
#	io_scene_psk_psa/psk/reader.py
2023-04-27 19:56:09 -07:00
Colin Basnett
268d039693 Disabling root motion now correctly exports the root bone in the bind pose in animations
The description for Root Motion has also been updated to better explain how the setting works.
2023-04-27 19:43:15 -07:00
Colin Basnett
9566131690 Updated the readme. 2023-04-04 02:42:31 -07:00
Colin Basnett
e4e2354834 Added option to include or exclude shape keys from PSK import. 2023-04-03 22:12:09 -07:00
Colin Basnett
db6204d592 Incremented version to 4.3.0 2023-04-03 22:03:14 -07:00
Colin Basnett
89772ad90d Added an empty MORPH_BASE shape key if any shape keys are present on import. 2023-04-03 22:01:25 -07:00
Colin Basnett
f54d10bb80 Added support for reading and importing MRPHINFO and MRPHKEYS sections. 2023-04-03 21:28:08 -07:00
Colin Basnett
c99725b686 Bumped the minimum Blender version to 2.90. 2023-04-03 02:26:53 -07:00
Colin Basnett
947c86eb8f Fix for issue #32.
Unrecognized sections are now simply ignored.
2023-04-03 01:52:52 -07:00
Colin Basnett
7111a536b2 A blank material is now created if it is unable to be loaded via the BDK. 2023-04-03 01:40:17 -07:00
Colin Basnett
25e1b73fc7 Removed unused property 2023-04-03 01:39:57 -07:00
Colin Basnett
f7b97added * Allow users to export a sequence in reverse
You can do this by naming a sequence `<name>/<reversed_name>`. For example, `crawlF/crawlB` will result in two export options: `crawlF` (forward) and `crawlB` (the same animation, but reversed).
* Allow users to exclude sequences from the export dialog by prepending the name of the action/marker with a "#" character.
* The "Use original sequence names" option has been removed as it's not really needed.
2023-04-01 15:04:16 -07:00
Colin Basnett
fd02f3f4d7 Now using new BDK addon operators to load the materials 2023-03-09 01:51:04 -08:00
Colin Basnett
f40db53cb9 Fixed a bug where it was possible to export a PSK with no bones 2023-02-18 00:28:31 -08:00
Colin Basnett
c9d4958800 Sequences can now be exported from action pose markers 2023-02-17 22:18:46 -08:00
Colin Basnett
8221130e4a BDK code commit 2023-01-03 20:05:45 -08:00