icex2
3c3a45f492
Update doc/ndx2hook: USB ports and pumpnet errors troubleshooting
2021-04-01 23:06:20 +02:00
icex2
3739809058
Bump version to 1.12
2021-04-01 19:01:40 +02:00
icex2
d1d7954b39
Update changelog for 1.11 release
2021-04-01 18:59:13 +02:00
icex2
26edf1107f
Temporarily remove gfx scaling feature
...
Remove for now as the implementation causes issues on some setups
when loading libGL.so (cannot be found). For details, see:
https://dev.s-ul.net/hackitup/pumptools/-/issues/27
2021-03-31 21:37:38 +02:00
icex2
51cf070fdc
doc/hook: Update with sound related content
...
Information extracted from:
https://dev.s-ul.net/hackitup/pumptools/-/issues/28#note_5817
2021-03-31 21:29:41 +02:00
icex2
0eecce3c91
Version bump to 1.11
2021-03-28 22:19:04 +02:00
icex2
b3a166534b
changelog: update for release
2021-03-21 19:33:38 +01:00
icex2
00bf490618
doc/hardware: Update with information by some nice hamster
2021-03-21 13:45:36 +01:00
icex2
6f74f1966e
doc/hardware: Add various cabinet and some other hardware manuals
2021-03-21 02:00:51 +01:00
icex2
7b9c161e38
doc: Add documentation about hardware, e.g. PCBs and cabinets
2021-03-21 01:15:26 +01:00
icex2
47a6c145b4
Add missing prefix "patch" to all option keys for gfx.scaling_mode
2021-03-20 11:40:08 +01:00
icex2
083505abd9
hook/other classic piu: Add gfx scaling feature
...
Support every game except for mk3 ports and pro series. Pro series
can do scaling etc by game configuration and mk3 has a different
gfx backend setup
2021-03-20 11:35:31 +01:00
icex2
e86742b03c
hook/nx2: Add option to enable gfx scaling
2021-03-20 11:12:33 +01:00
icex2
260e64d9d9
doc/hook: Update documentation about gfx scaling
2021-03-20 11:12:33 +01:00
icex2
517adc153a
patch/gfx: Implement scaling using different screen and viewport resolutions
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Define a set of fixed modes covering our use-cases to allow rendering
4:3 games to a pillarbox on widescreen monitors.
2021-03-20 11:12:31 +01:00
icex2
8bb157c206
patch/piuio: Bugfix, p1 input mapped also to p2
2021-03-19 21:50:11 +01:00
icex2
746c22a648
doc/nx2: Add world max unlock codes and information
2021-03-19 20:40:43 +01:00
icex2
fde943c97f
doc/hook: Clarify a bunch of things regarding dependencies
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- Ephasize that the games are 32-bit
- Add note about pumpnet curl deps
- Add note about indirect deps not being covered in docs
2021-03-19 16:47:40 +01:00
icex2
c574e36885
doc/hook: Update documentation about window/fullscreen mode on games
2021-03-19 16:28:35 +01:00
icex2
078a382ba6
hook/zero: Remove non working window mode option
2021-03-19 16:28:15 +01:00
icex2
81bdf49af2
hook/x2: Remove non working window mode option
2021-03-19 16:28:03 +01:00
icex2
672622ecbc
hook/pri: Remove non working window mode option
2021-03-19 16:27:50 +01:00
icex2
aa8e30af34
hook/nxa: Remove non working window mode option
2021-03-19 16:27:38 +01:00
icex2
7ef3581493
hook/nx2: Remove non working window mode option
2021-03-19 16:27:24 +01:00
icex2
f844c28bd3
hook/nx: Remove non working window mode option
2021-03-19 16:27:07 +01:00
icex2
09586bc574
hook/fst: Remove non working window mode option
2021-03-19 16:26:55 +01:00
icex2
eb54cd96e3
hook/fex: Remove non working window mode option
2021-03-19 16:26:43 +01:00
icex2
f6708adb38
hook/f2: Remove non working window mode option
2021-03-19 16:26:23 +01:00
icex2
9d715476d1
hook/exc: Remove non working window mode option
2021-03-19 16:25:53 +01:00
icex2
e265c048d5
patch/gfx: Remove non working window mode feature
...
This wasn't worked as intended since the beginning. There was also
an issue that actually raised a discussion about this and clarified
that it's not that easy under linux unfortunately.
2021-03-19 16:23:50 +01:00
icex2
eafb2909d1
Appl new code style on whole code base
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Use a similar code style to bemanitools though reduce indentation
to 2 spaces. Also some other tweaks to be more similar to google
style.
2021-03-19 15:52:34 +01:00
icex2
b493b4983a
Overhaul makefile, cleanup and structured output of targets
2021-03-19 15:50:45 +01:00
icex2
a483b32d48
doc/dev: Add architecture documentation about usb hooking and dispatching
2021-03-19 15:39:00 +01:00
icex2
7907206e1b
doc/prohook: Update section relevant to the kernel hack
2021-03-19 15:05:23 +01:00
icex2
b165a4cf86
hook/pro2: Fix order of setting up usb hooks
...
The khack one is actually low level and must come before the
emulation layer which abstracts the libusb0.1 stuff
2021-03-19 15:02:16 +01:00
icex2
7f1a0b075b
patch/piuio: Re-write emulation layer, usb_ctrl -> piuio API
...
Aside not being well written code, it did not consider that the
pumptools's piuio API is abstracting any kind of sensor multiplexing
to hardware.
With the game still calling the libusb API like usual, which is
8 calls (4 ins and 4 outs) for a single IO state update, this layer
issued 4 times as many calls to any pumptools piuio API implementation.
When using the piuio-real wrapper impl. this means that the real IO
hardware was polled 4 times as often as the game actually intended to
do.
That might have also lead to rather high CPU load on older hardware,
e.g. stock MK6/9 builds.
2021-03-19 14:57:52 +01:00
icex2
956a322013
hook/pro: Fix order of setting up usb hooks
...
The khack one is actually low level and must come before the
emulation layer which abstracts the libusb0.1 stuff
2021-03-19 13:54:18 +01:00
icex2
c2ee8c0583
patch/piuio-exit: Bugfix when using with more usb devices than just piuio
...
If you also have the piubtn connected, it will be opened as well, hitting
the open section in the module. It did forward everything correctly, but
the warning didn't make any sense because the same device was not opened
again. Re-work the code to create a meaningful flow. Also return the open
handle if it ever happens that the device gets re-opened without being
closed.
2021-03-19 12:43:19 +01:00
icex2
36736c8a7c
patch/piuio: Remove kernel hack handling code
...
The piuio-khack module is responsible for transparently handling
piuio ITG 2 kernel hack requests now.
2021-03-19 12:43:19 +01:00
icex2
5ced30c2ed
hook/pro2: Rework IO hooking, same as pro in previous commit
2021-03-19 12:43:19 +01:00
icex2
df135a19b0
hook/pro: Cleanup IO hooking and use new piuio-khack module
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See the comment in the code for details and reasoning.
2021-03-19 12:43:19 +01:00
icex2
0a01503227
capnhook/usbhook: Add invoce next function that resets next handlers
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Required for piuio-khack which needs to convert a single libusb
call into 8 separate calls. In that case, we want to advance the
handlers downstream but reset it once we go back up to the invocation
which needs to scatter to multiple calls. As stated by the documentation,
state handling of the irp is not taken care of. This is fine, since
at this point, we don't know what the function is and the caller needs
to take care of regarding saving and recovering any state in the irp.
2021-03-19 12:43:19 +01:00
icex2
5a2c8b5104
patch: Add piuio-khack module
...
This module takes care of emulating the ITG 2 piuio kernel driver
hack. As a separate module, this can be hooked into any chain of
existing hooks providing a greater level of flexibility and
transparency.
2021-03-19 12:43:17 +01:00
icex2
f4e01e2320
Fix broken reference in readme (part 2)
2021-03-18 21:04:39 +00:00
icex2
891251f53b
Fix broken reference in doc
2021-03-18 21:03:58 +00:00
icex2
35e117cf90
Bump version to 1.10
2021-03-14 17:24:01 +01:00
icex2
3de8f507c4
Update changelog for 1.09 release
2021-03-14 16:34:37 +01:00
icex2
87bcba00c0
Package: Add Pro 2 files to release packaging
2021-03-14 16:34:15 +01:00
icex2
1410409d57
README: Promote pro2 to available
2021-03-14 16:33:56 +01:00
icex2
bf452468e4
doc: Minor fix, prohook, missing dependency
2021-03-14 16:33:40 +01:00