Commit Graph

521 Commits

Author SHA1 Message Date
bnnm
49331423e2 Add true multichannel XBOX-IMA 2018-03-23 21:21:44 +01:00
bnnm
a53712d495 Add RSD6WMA [Scarface (Xbox)] 2018-03-23 18:54:20 +01:00
bnnm
8bb9fa5f4a Clean .WSI 2018-03-23 18:34:37 +01:00
bnnm
e2a3590158 Remove layout_ogg and cleanup
Layout was not actually needed, remove to simplify. Rename
vgm_vorbis_info_t to ogg_vorbis_meta_info_t to clarify it's only for
meta, also don't pass filename to init ogg (not useful even as an
optimization since getting the name is a minuscule part in parsing a
meta)
2018-03-23 16:34:48 +01:00
bnnm
71d642574b Unify coding_NWAx in a single coding_NWA to simplify 2018-03-16 18:35:21 +01:00
bnnm
05dc3df6e0 Simplify mus_acm_codec_data into acm_codec_data 2018-03-16 18:02:17 +01:00
bnnm
ad1f719cf3 Remove mus_acm_layout.c as it's not neede anymore 2018-03-16 17:23:50 +01:00
bnnm
8d4974033c Allow ACM to play as regular (single file) layout and remove layout_acm 2018-03-16 13:03:39 +01:00
bnnm
8328814a2f Add RSD6AT3+ [Crash of the Titans (PSP)] 2018-03-11 21:03:48 +01:00
bnnm
3eeddcc41e Add WayForward single/segmented .wave [Shantae and the Pirate's Curse] 2018-03-11 19:24:06 +01:00
bnnm
15f221af7c Rename aax layout to segmented layout, as now can be used for others 2018-03-10 20:25:57 +01:00
bnnm
66c9a06351 Add AAX HCA [Binary Domain (PS3)] 2018-03-10 17:33:48 +01:00
bnnm
693fbf8e3b Clean AAX layout (rename parts, move code around, etc) 2018-03-10 12:19:30 +01:00
bnnm
a7870c5339 Rename coding_ogg_vorbis to coding_OGG_VORBIS for consistency 2018-03-08 23:32:58 +01:00
bnnm
c0906d1b0f Add CAF .caf/empty extension, cleanup [Baten Kaitos (GC), Fragile (Wii)] 2018-03-08 23:26:10 +01:00
bnnm
67a2f29f75 Minor FADPCM cleanup 2018-03-08 22:55:50 +01:00
bnnm
789ca26e8a Add KID .WAF [Ever 17 (PC)] 2018-03-03 18:46:12 +01:00
bnnm
c44b7ef264 Rename some blocked layouts for clarity 2018-02-25 16:52:57 +01:00
bnnm
494dfb8194 Fix .adm [Dragon Quest V (PS2)] 2018-02-25 15:04:29 +01:00
bnnm
5e50819778 Add FSB FADPCM decoding [Dead Rising 4 (PC), Sine Mora EX (Switch)] 2018-02-25 10:05:28 +01:00
bnnm
3a11728846 Remove xbox_xwav.c as riff.c now should produce identical files 2018-02-24 22:37:17 +01:00
bnnm
aca3dc5f2d Parse "wsmp" loop chunk, rarely found in Xbox games [Dynasty Warriors 5] 2018-02-23 23:30:55 +01:00
bnnm
216ecf04b2 Rename psx_mgav to ea_swvr and clean for future changes 2018-02-17 21:15:21 +01:00
bnnm
9cf9416665 Add/use xbox_ima_bytes_to_samples, rename coding_XBOX to XBOX_IMA
Currently same as ms_ima_bytes_to_samples, but this will change; renamed
for consistency with all other IMA variations. Also clean a bit some
metas since I was testing anyway.
2018-02-17 12:30:14 +01:00
bnnm
67269eaf8a Add L2SD Ogg [Lineage II Chronicle 4 (PC)] 2018-02-17 02:23:45 +01:00
bnnm
86ce73d181 Rename Wwise Vorbis enums with prefix for clarity 2018-01-28 00:47:06 +01:00
bnnm
694cded587 Add stream_size to calculate bitrate in subsongs, print bitrate info 2018-01-28 00:31:12 +01:00
bnnm
2ef0663d79 Add SQEX SAB/MAB (MPEG/ATRAC9/HCA/MSADPCM) [DQ Builders, FF XV (PS4)] 2018-01-27 22:34:48 +01:00
bnnm
448d52fa4e Remove BGW ATRAC3 mode in FFmpeg in favor of custom streamfiles 2018-01-27 13:01:30 +01:00
bnnm
a0e97683e4 Add Starbreeze XWC [Riddick Dark Athena, Syndicate] 2018-01-27 11:00:21 +01:00
bnnm
cbe4b19b92 Add .KM9 [Nobunaga no Yabou - Souzou (Vita)] 2018-01-13 17:47:40 +01:00
bnnm
149d4292a6 Add .ISD encrypted Ogg Vorbis (missing looping) [Gunvolt PC] 2018-01-13 15:22:58 +01:00
bnnm
3236676d5d Fix some XVAG interleave/subsongs/multichannel [God of War 3 (PS4)] 2018-01-13 11:36:35 +01:00
bnnm
018ea2fc92 Fix Ogg Vorbis streamfile size to allow subsongs 2018-01-11 22:55:23 +01:00
bnnm
a67a83b9ed Add .SNGW Ogg Vorbis (normal and encrypted) [Capcom PC games]
Also remove ifdefs for meta_OGG_x, there was no benefit
2018-01-10 22:34:14 +01:00
bnnm
d85bca24ae Remove unused flag 2018-01-07 20:15:49 +01:00
bnnm
adf9bc84a5 Remove tabs for consistency 2018-01-04 23:38:22 +01:00
bnnm
dd6c854e14 Fix some ATRAC9 XVAG and minor adjustments 2018-01-04 17:35:14 +01:00
Christopher Snowhill
c2cc114bbe
Merge pull request #166 from bnnm/atrac9pre-etc
ATRAC9pre, etc
2017-12-28 16:30:32 -08:00
bnnm
8789c5918e Prepare ATRAC9 decoder hooks (disabled, not usable at the moment) 2017-12-29 00:29:33 +01:00
soneek
160a13dff9 Support for tri-Ace mobile vorbis AAC, support for KTSS 2017-12-27 00:14:50 -05:00
bnnm
2f9c16ae9b Add mu-Law with internal interleave decoder
This is needed for blocked layout, as it can't do normal interleave.
Probably could be fixed in the future to remove several superfluous
_int/block decoders
2017-12-24 01:39:24 +01:00
bnnm
a3b991ac3f Modify SCD/P3D/FSB/XVAG interleave and fix short last interleave
Previously, the streams' offsets needed to be pre-adjusted with the
interleave; now assumes all streams start in the same offset (first
stream).
This simplifies short last interleaves (SCD/P3D) and makes
layout_mpeg_custom unnecessary (also allows theoretical variable-sized
interleaves).
2017-12-17 19:25:10 +01:00
bnnm
b65765a56e Fix multistream MPEG SCD [Final Fantaxy XIII-2 (PS3)] 2017-12-17 16:39:36 +01:00
bxaimc
0db009b3e6 Add Harmonix Music Systems MOGG Vorbis 2017-12-10 20:30:00 -05:00
bnnm
cc8256d178 Fix some VAWX multichannel files 2017-12-09 19:01:36 +01:00
bnnm
b5da881a44 Remove thpNextFrameSize and use full_block_size instead 2017-12-08 01:20:09 +01:00
bnnm
666d47ef84 Remove layout_interleave_byte as NGC_DSP_subint is used instead
The layout was designed to do subframe deinterleave (when
less-than-a-frame bytes of each channel are interleaved) in an array and
pass it to "mem" decoders.

In practice this only happens in a handful of formats, was only used
with DSP, and since making "mem" decoders is required it's simpler to
make normal decoders handling the byte layout directly.

In an effort to simplify vgmstream's layouts, code, and other esoteric
features I changed the old decode_ngc_dsp_mem for decode_ngc_dsp_subint;
results are byte-exact.
2017-12-06 21:12:42 +01:00
bnnm
98b4f8c5b1 Add NGC DSP subinterleave decoder
Meant to replace layout_interleave_byte
2017-12-06 21:04:04 +01:00
bnnm
53698db7c3 Add vgmstream_force_loop, comments (API cleanup) 2017-12-06 16:55:41 +01:00