Commit Graph

1340 Commits

Author SHA1 Message Date
Christopher Snowhill
f47fabab9a Fix another regression caused by ee5a40224d deleting return statements that other switch cases fell into. 2017-01-17 10:37:47 -08:00
Christopher Snowhill
05a33eee1e And this fixes that broken decoder in the event of starting on odd samples. 2017-01-16 22:26:08 -08:00
bnnm
9cea79eedc Adjust minor vgmstream_open_stream condition 2017-01-15 22:16:28 +01:00
bnnm
295fcf1b8a Improve buffer usage in some cases when using vgmstream_open_stream 2017-01-15 21:02:01 +01:00
bnnm
782c5927f6 Cache filesize and check when reading over filesize
Improves performance especially for buggy metas (before it would try to
fread every streamfile.read call when offset > filesize)
2017-01-15 20:58:47 +01:00
bnnm
30ec4d7c41 Increase default I/O buffer to improve performance 2017-01-15 20:48:00 +01:00
bnnm
cba1d28ae2 Fixed regression in Xbox codecs 2017-01-15 20:44:52 +01:00
bnnm
85e63743b7 Added SCD DSP Wii U [Dragon Quest X (Wii U)] 2017-01-15 20:42:26 +01:00
Christopher Snowhill
efdbf8c331 Merge pull request #61 from bnnm/formats-stuff
Formats and stuff
2017-01-14 14:16:16 -08:00
bnnm
72f252327f Added SCD ATRAC3plus [Lord of Arcana (PSP)] 2017-01-14 23:00:19 +01:00
bnnm
2d52bc2921 Wrong func definition 2017-01-14 22:41:37 +01:00
bnnm
07c179e51c Remove unused init_ffmpeg_faux_riff
Superseded by init_ffmpeg_header_offset and various ffmpeg_make_riff_x
2017-01-14 22:29:47 +01:00
bnnm
d3ba419aa9 Fixed SCD XMA [Final Fantasy XIII (X360)] 2017-01-14 22:27:52 +01:00
bnnm
376b4acbb2 Minor func rename (ffmpeg_make_riff_xma2_from_fmt) 2017-01-14 22:25:15 +01:00
bnnm
7f02c9951d Fixed 6ch "multi" IDSP [Tekken Tag Tournament 2 (Wii U)] 2017-01-14 21:21:39 +01:00
derselbst
088aa2414f avoid format-security compiler warnings 2017-01-14 16:23:59 +01:00
bnnm
a1f8407ab1 Fixed GSP+GSB DSP total samples [Super Swing Golf GC] 2017-01-14 03:05:07 +01:00
bnnm
b96e7d7bbf Added ATRAC3/XMA in GSP/GSB [Quantum Theory PS3/X360] 2017-01-14 01:39:21 +01:00
bnnm
48fa7b7dc0 Added a few helper functions
- open_stream_ext: opens a streamfile based on the filename + ext
- find_chunk_be/le: finds chunk_offset in chunked headers
2017-01-14 01:37:53 +01:00
bnnm
afed5c2e15 Deleted header.c (in the end not really useful or needed) 2017-01-14 01:32:04 +01:00
bnnm
c68608149c Moved check_extensions/open_stream to streamfile.c/vgmstream.c 2017-01-14 00:59:54 +01:00
bnnm
747ee30992 Add missing meta description 2017-01-14 00:13:50 +01:00
bnnm
b99e37f170 Moved make_wav_header from util.c to test.c (only used there) 2017-01-14 00:10:45 +01:00
bnnm
14d2363670 Moved dsp_read_coefs_be to ngc_dsp_decoder.c 2017-01-13 23:56:48 +01:00
bnnm
f5750ba2cc Moved make_riff_x to ffmpeg_decoder.c (only actually used by FFmpeg)
Also added make_riff_xma2_from_fmt_be
2017-01-13 23:47:52 +01:00
Christopher Snowhill
72f3e3555b Added sanity check to MCA decoder, fixes some odd rips I've just encountered. 2017-01-09 09:29:08 -08:00
Christopher Snowhill
b1e81c8682 Fix typographical error. 2017-01-08 12:56:01 -08:00
bnnm
2467f9afdc Added CXS [Eternal Sonata (Xbox 360)] 2017-01-08 14:19:32 +01:00
bnnm
013d43cccc Add VDS/VDM 2017-01-08 13:04:23 +01:00
bnnm
01981a6686 Added PS2 VDS/VDM [Graffiti Kingdom] 2017-01-08 12:59:04 +01:00
bnnm
4e6ce8747d Added .swag [Frantix PSP] 2017-01-08 12:03:31 +01:00
bnnm
86ba7a6a23 Remove some old DEBUG code 2017-01-08 02:58:52 +01:00
bnnm
7e520162a3 FFmpeg: remove ACCURATE_LOOPING flag now it's battle-tested
It's fast enough and the older looping code would need to be redone
anyway
2017-01-08 02:54:18 +01:00
bnnm
ad74cced1f Moved coding/layout/meta switch-case descriptions to list in formats.c 2017-01-08 02:27:35 +01:00
bnnm
c7c1564d9f Minor cleanups (no functionality changes)
- added comments, code alignment for clarity
- renamed some decoders for consistency (ex. eaxa > ea_xa, invert_psx >
psx_bmdx, vgm_adpcm_cfg > psx_cfg)
- removed layout_dkt_interleave (same as nolayout)
- removed skip_last_channel (not used anymore)
- removed meta_DSP_HALP (not used anymore)
2017-01-08 01:09:20 +01:00
bnnm
3e4299b373 Added ATRAC3/XMA in VAWX (.xwv) [Moon Diver, No More Heroes X360] 2017-01-07 17:04:21 +01:00
bnnm
03d744da53 Add make_riff_atrac3 (for FFmpeg) 2017-01-07 16:51:23 +01:00
bnnm
2557074ceb Added .nps extension [Venus & Braves PS2] 2017-01-07 14:33:10 +01:00
bnnm
8b8a9ecd4e Basic support for multi-stream SCD (FF XIV sfx) 2017-01-03 21:13:36 +01:00
bnnm
8913ccdd47 Add SCD OGG v3 decryption (FF XIV Heavensward)
Original code by ShadowRoze and algorithm by Ioncannon.
2017-01-03 19:03:08 +01:00
bnnm
119f24a5be Add .aa3 and .oma (demuxed PS3 movies) 2017-01-03 15:52:08 +01:00
bnnm
cc5657f9c9 Remove unused concatn_doublenull / concatn_fitting_doublenull 2017-01-03 15:02:42 +01:00
bnnm
dce063bb96 Add a single, unified format list; plugins build their own using it
To simplify adding new formats, for now it's a simple list and could
improve later. Some missing formats were indirectly added:
- Winamp: aifcl
- foobar: aifcl, b1s, bdsp, ffw, iadp, wb, xag
- XMPlay: many
2017-01-03 13:34:20 +01:00
Christopher Snowhill
8ef18d71ee Fix C99-ism that MSVC 2010 doesn't like. 2017-01-02 10:27:27 -08:00
bnnm
5b70e3688b Adjusted .h and stream opener 2017-01-02 17:05:01 +01:00
bnnm
aaf137817c IMA tweaks 2017-01-02 17:03:49 +01:00
bnnm
6fa660c1a3 Define strncasecmp for MSC 2017-01-02 15:43:10 +01:00
bnnm
a77d4d21ce Manually setting layout_none was not needed in mono PCM files 2017-01-02 15:42:26 +01:00
bnnm
9d33b42584 Improved SPW (PCM, sample rate) 2017-01-02 15:24:10 +01:00
bnnm
ee5a40224d Added PS ADPCM of configurable frame size (FF XI, Blur, Afrika)
This fuses the FF XI/BSF/Short VAG decoder variants into a single one
(FF XI alone has 4 possible frame sizes); also fixed FF XI sample rate
and some cleanup.
2016-12-29 23:34:21 +01:00
bnnm
6c82a508ef Redone FSB1-4: improved XMA/MPEG, bugs, looping
Now parses FMOD's flags correctly and should work for all versions.
There are still some problems with IMA ADPCM which also happened before.
2016-12-29 14:06:57 +01:00
bnnm
c042878a1b One more debug util 2016-12-29 13:27:10 +01:00
bnnm
ad660177c4 New utils for common/repetitive actions in stream headers
Meant to be more specialized than util.c (the main difference is that
header.c includes VGMSTREAM and may define other struts), used mainly in
metas
2016-12-29 13:24:24 +01:00
bnnm
9bd2003218 Fix minor warning 2016-12-29 01:46:49 +01:00
bnnm
fa31aa2cd7 Fixed wrong meta 2016-12-28 16:14:44 +01:00
bnnm
d4f45eaaee Moved debug FSB5 MPEG from fsb.c to fsb5.c 2016-12-28 11:39:56 +01:00
bnnm
790bb79cc9 Allow to disable mpg123 stderr output for recoverable MPEGs (FSBs) 2016-12-28 01:38:56 +01:00
bnnm
ad3b081681 Fix possible segfault 2016-12-27 23:18:41 +01:00
bnnm
e06ddd0076 Fixed minor compiler warnings (unused/uninitialized vars) 2016-12-27 16:33:10 +01:00
bnnm
08a1a50ccb Fixed regression/segfault in multistream .mtaf [MGS3]; cleanup
Apparently some MTAF ripped with an old tool contain block data, and a
previous change attempted to support them. This broke multistream MTAF
(block header starts with 0x01, and frame header starts with 0x00, but
also 0x01 in multistreams).
Those MTAF should be re-ripped without blocks.
2016-12-27 14:35:23 +01:00
bnnm
e6b6a34a67 Removed unused layouts 2016-12-27 14:30:45 +01:00
bnnm
0f2627f8da Added VGM_DEBUG_OUTPUT flag to define debug logging utils 2016-12-27 14:28:12 +01:00
bnnm
8daafeea90 Adjusted loop detection for some dual stereo files (Ecco the Dolphin)
It was detecting one channel as looping and other as non-looping.
2016-12-26 16:09:16 +01:00
bnnm
46d7fcfe80 Added Killzone VAGp (.vag); code cleanup 2016-12-26 13:30:43 +01:00
bnnm
973c4bff1d Added namco XMA (.xma), Soul Calibur II HD XMA (.past) variations 2016-12-26 13:27:47 +01:00
bnnm
12760d2183 Sanify loops: ignore negative start 2016-12-22 23:25:18 +01:00
bnnm
ea7b8d2570 Added short VAG variation (SGXD type 5 found in PS3 Afrika) 2016-12-21 23:00:34 +01:00
bnnm
0b3050cf0a Added PSVita HEVAG (original algorithm by daemon1) 2016-12-21 20:44:16 +01:00
bnnm
4c25807b3d Prepare loop finder for HEVAG and minor touches 2016-12-21 00:48:47 +01:00
bnnm
75485c388e Moved VAG loop finder to function; comments, code preps 2016-12-20 23:29:36 +01:00
Christopher Snowhill
6a4577f561 Fixed MSS sample count handling, hopefully. 2016-12-18 19:54:41 -08:00
Christopher Snowhill
ad85fc8bc3 Make XMA support dependent on FFmpeg inclusion, for now. 2016-12-18 11:41:26 -08:00
Christopher Snowhill
0ff86bd75a Insert filters reference for xma.c 2016-12-18 11:38:57 -08:00
bnnm
8140800587 Added proper/looped .XMA 2016-12-18 18:12:27 +01:00
bnnm
c1c1cd1ba6 init_ffmpeg accepts any generic header; init_seek edge cases (for XMA) 2016-12-18 13:10:08 +01:00
bnnm
ce040bbb36 Added put_8bit for consistency/clarity 2016-12-18 12:46:11 +01:00
bnnm
d1dc2b6082 Added .BCWAV dual stereo (3DS Lego games) 2016-12-18 10:24:14 +01:00
bnnm
27868be723 Fixed v5 header coef positions 2016-12-16 20:34:44 +01:00
bnnm
2a7b645d23 Fixed PS2 MSS sample count and description 2016-12-16 20:29:02 +01:00
bnnm
76dc236b41 Added .pos support for .vgmstream (FFmpeg) files not directly supported
The format is LE 4+4 [loop_start loop_end], or LE 4+4+4 [loop_start
loop_end num_samples] when FFmpeg can't determine correctly num_samples
2016-12-11 13:05:54 +01:00
bnnm
e6334e72af MAIATRAC3PLUS: use fact_samples if possible (manual calcs can be off) 2016-12-10 16:07:54 +01:00
bnnm
cdfd47eb7b FFmpeg: expose block/frame size, rename totalFrames for clarity 2016-12-10 15:53:29 +01:00
Christopher Snowhill
2082a7a869 Updated to use bundled copy of FFmpeg libraries on win32, built with media-autobuild_suite. 2016-12-09 14:26:48 -08:00
Christopher Snowhill
a652ef3731 Updated to use FFmpeg 'accurate' seeking. 2016-12-08 16:11:55 -08:00
Christopher Snowhill
7c63b8411e Merge pull request #48 from bnnm/format-fixes
Format fixes
2016-12-06 10:38:29 -08:00
bnnm
22d7708d68 Added FFmpeg MP4/AAC 2016-12-06 17:12:56 +01:00
bnnm
c5066fdd09 Check for segfault 2016-12-06 11:53:54 +01:00
bnnm
80c72166e5 AT3: read skip samples to fix edge loops 2016-12-06 00:28:16 +01:00
Christopher Snowhill
ef6778bbc1 Updated foobar2000 component and main library to enable FFmpeg support. 2016-12-05 14:34:27 -08:00
bnnm
6568acc305 Favor FFMPEG over MPEG due to inaccurate looping and worse MPEG support 2016-12-04 23:10:18 +01:00
bnnm
2ac3db4d03 SGDX fixes: AT3/AC3 codecs (via FFmpeg), ADPCM interleave, unify code 2016-12-04 23:10:18 +01:00
bnnm
bf7d3da39a Load HCA encryption keys from external file (songname.extkey or .extkey) 2016-12-04 23:10:17 +01:00
bnnm
c5c97c4027 Fixed discard in edge cases 2016-12-03 18:17:37 +01:00
bnnm
0faa3286aa Don't manually check framesRead and rely on FFmpeg's EOFs
FFmpeg's duration isn't always reliable (ie. bad headers) and the
decoder detects EOFs already, extra decoding attempts should be ignored.
This way vgmstream can use other values without modifying
ffmpeg_codec_data's state.
2016-12-03 11:42:38 +01:00
bnnm
80c8791288 Improve init_seek: don't add existing index, find packet size (for M4A) 2016-12-03 01:56:27 +01:00
bnnm
8cdce2c196 Check on init if seek to 0 works (buggier demuxers may fail) 2016-12-02 22:33:51 +01:00
bnnm
609bfb5d61 Minor fixes and cleanup 2016-12-01 23:49:00 +01:00
bnnm
47be992b4b Fix for demuxers that can't seek to 0 (FFmpeg bugs, see init_seek) 2016-12-01 20:11:17 +01:00
bnnm
f5da8281e2 Move FFmpeg reset to ffmpeg_decoder (cleanup) 2016-12-01 19:58:51 +01:00
bnnm
2754f05b11 Move FFmpeg looping to ffmpeg_decoder for further changes (cleanup) 2016-11-30 23:48:49 +01:00
bnnm
b9db20283d FFmpeg: keep block size constant (for edge loops), don't write on EOF 2016-11-29 20:22:20 +01:00
Christopher Snowhill
fa4498d964 Merge pull request #44 from bnnm/ffmpeg-fixes2
FFmpeg fixes
2016-11-27 14:10:09 -08:00
bnnm
f5e8e8ad8e Open key using streamFile, needed to allow user-defined callbacks 2016-11-27 22:42:42 +01:00
bnnm
088fb4a480 Add Gunhound EX PSP key; try to get key from external file
Needed for files which incorrectly guess its XOR key (like Gunhound).
The format for ADX keyfiles is 6 bytes with start/mult/add (ex.
0x111122223333).
2016-11-27 19:41:36 +01:00
bnnm
5a1a122698 Util to read encryption keys from external file based on a songname
The format is "(songname.ext)key" (per song), "(.ext)key" (per folder)
2016-11-27 19:35:26 +01:00
bnnm
900390d153 add flag to disable MPEG 2016-11-27 16:14:40 +01:00
bnnm
69116cb6ad Fix VGM_USE_MPEG #ifdef 2016-11-26 15:15:50 +01:00
bnnm
75dd0d0d8b FFmpeg fixes
- add samplesPerBlock to FFmpeg struct (for clarity)
- delete functions defs already in meta.h
- comments as I tried to understand the code better
2016-11-26 13:43:59 +01:00
bnnm
eb491e0e1b Added WMSF variation; AT3/MP3 support via FFMPEG 2016-11-25 22:29:07 +01:00
bnnm
9e6458c4b9 describe_vgmstream: FFMpeg long_name may be NULL 2016-11-25 22:19:18 +01:00
bnnm
a359dd1816 Null FFMpeg codecdata pointer on failure to avoid segfault 2016-11-25 19:35:52 +01:00
Christopher Snowhill
537dc454a5 Merge pull request #41 from bnnm/build-fixes
Build fixes: FFMPEG support in test/winamp
2016-11-20 11:36:37 -08:00
bnnm
cda61c3eeb simplify slightly discarding 2016-11-20 18:55:00 +01:00
bnnm
ec068700ae ffmpeg looping: allow compile with accurate (slower?) looping + document 2016-11-20 15:51:02 +01:00
bnnm
729658a19c fix discard samples (looping works now) + document 2016-11-20 15:39:21 +01:00
bnnm
81d1f410a1 Fix missing decode_hca 2016-11-15 23:45:02 +01:00
bnnm
6381858c2f Added optional FFMPEG support in text.exe/winamp 2016-11-15 00:05:19 +01:00
bnnm
ae5d71e377 Allow FFMPEG and MAIATRAC3PLUS to coexist 2016-11-14 22:20:00 +01:00
bnnm
ec2a652b29 Document AINF header 2016-11-13 21:08:11 +01:00
bnnm
eddd789222 Add loop support for Zero Time Dilemma (PC) 2016-11-13 21:08:11 +01:00
bnnm
cc9b21bd48 Check if there are samples to play so it won't generate empty files 2016-11-13 21:08:10 +01:00
bnnm
5cd11594e2 Merge remote-tracking branch 'upstream/master' 2016-10-31 00:37:17 +01:00
Chris Moeller
e449722e93 Update MSVC project files. 2016-10-30 15:12:09 -07:00
Christopher Snowhill
82609f8cf6 Merge pull request #37 from bnnm/format-ps2-svag-snk
Support for PS2 SNK SVAG
2016-10-30 15:07:32 -07:00
bnnm
3c96211b06 LF was actually ok (they where CRLF previously but this is a unix file) 2016-10-30 18:59:09 +01:00
bnnm
ef8653569b attemp to fix LF 2016-10-30 12:53:34 +01:00
bnnm
5d9b186625 Less C99 2016-10-30 10:36:29 +01:00
bnnm
5ff5f8adf9 support for looping and v2 format (GANTZ) 2016-10-29 10:20:45 +02:00
Chris Moeller
94309292d9 Remove C99-isms for MSVC 2010. 2016-10-28 16:50:39 -07:00
Chris Moeller
3f813fad09 Revert to MSVC 2010. 2016-10-28 16:49:44 -07:00
bnnm
b5a9db8ae2 support for PS2 SNK SVAG 2016-10-27 23:21:12 +02:00
bnnm
f1b0b0ea82 fixed AT3plus sample count (needed for non-looped files) 2016-10-26 23:53:58 +02:00
Christopher Snowhill
713883d9bc Merge branch 'master' of github.com:kode54/vgmstream 2016-08-24 17:34:13 -07:00
Christopher Snowhill
59b49aa99c Updated PS2 MTAF decoder for features in the format that had yet to be discovered. 2016-08-24 17:33:18 -07:00
Christopher Snowhill
42c00f304b Add rollback to FFmpeg loop seeking, since FFmpeg doesn't seem to institute any rollback of its own. 2016-08-14 15:18:34 -07:00
Christopher Snowhill
c4c7ec55bf Tab normalization. 2016-08-10 18:34:13 -07:00
Christopher Snowhill
36aa6bf9cd Add .sgb extension for RIFF WAV parser. 2016-08-10 18:31:06 -07:00
Christopher Snowhill
8337395ba9 Fix bitrate reporting for FFmpeg. 2016-08-10 18:30:48 -07:00
Arne Morten Kvarving
e6a8e8890d fixed: coding_FFmeg is conditionally defined 2016-07-31 14:54:57 +02:00
Arne Morten Kvarving
e3666934c1 fixed: move #endif into proper position 2016-07-31 14:51:47 +02:00
Christopher Snowhill
add0dba4eb Fix for compiling without FFmpeg. 2016-07-25 20:41:26 -07:00
Chris Moeller
cbe9bc3d6b Added FFmpeg support, and fixed a long standing issue with broken loops locking up the decoder. 2016-07-16 23:02:27 -07:00
Chris Moeller
b31ee39a95 Merge branch 'master' of gitlab.kode54.net:kode54/vgmstream 2016-06-30 15:48:12 -07:00
Christopher Snowhill
ecff4c7a28 Merge branch 'dbzdokkan_key' into 'master'
Add Dragon Ball Z: Dokkan Battle ADX key



See merge request !2
2016-06-30 18:47:48 -04:00
Chris Moeller
800a3da0da Undo an erroneous change to MP4 and HCA meta handlers that could crash. 2016-06-30 15:34:40 -07:00
Chris Moeller
4c75e6a5bc Updated HCA decoder. 2016-06-29 19:56:20 -07:00
Chris Moeller
5200ed4a91 Fixed file handle leak in HCA and MP4 decoders. Minor casting fixes. 2016-06-28 19:27:30 -07:00
Chris Moeller
be6437bb45 And add a few missing things. 2016-06-28 00:28:29 -07:00
Chris Moeller
33563f4e7c Add HCA support. 2016-06-28 00:20:37 -07:00
Chris Moeller
d53030faf8 And back to 2015 again. 2016-06-26 13:28:42 -07:00
Adam Gashlin
d3b3b9623d Add Dragon Ball Z: Dokkan Battle ADX key 2016-05-03 02:25:43 -04:00
Adam Gashlin
fa6c98696b Accept 0x00010102 in header for CWAV
This is supposedly in files from Fire Emblem Fates and
Hyrule Warriors Legends.
2016-04-26 11:02:11 -04:00
Chris Moeller
12c375e43f Switch back to MSVC 2010 2015-10-04 09:41:07 +00:00
Chris Moeller
0f805b5ab3 Merge libertyernie/vgmstream 2015-08-30 18:06:37 -07:00
libertyernie
930c82edbf Merge branch 'master' of https://github.com/codebase7/vgmstream into with_test_vcxproj 2015-08-30 10:16:46 -05:00
libertyernie
1cdb67dd88 Use built-in snprintf on VS2015 2015-08-30 10:10:26 -05:00
Chris Moeller
ed0b66fcf0 Further fix for MSVC 2015 2015-08-23 23:48:43 +00:00
Chris Moeller
cf0e1c5f2b Add a guard on the bitrate calculator 2015-08-23 23:44:23 +00:00
Chris Moeller
d22043e0f7 Blah merge 2015-08-21 04:03:15 +00:00
Chris Moeller
5bc8e8b161 Replace references to long with int32_t, fixing several sample decoders on 64 bit platforms 2015-08-13 00:31:49 -07:00
Chris Moeller
d0a476a99c Updated to reflect actual mp4v2 API 2015-08-13 00:31:49 -07:00
Chris Moeller
6e4207f9a3 Updated for Visual Studio 2015 2015-08-13 00:31:49 -07:00
libertyernie
8ec83e1a6f Merge branch 'master' of https://github.com/kode54/vgmstream 2015-08-12 18:19:11 -05:00
libertyernie
18726cbc4b Include a missing file in the libvgmstream project 2015-08-12 18:11:04 -05:00
libertyernie
ed06d9fbcd Remove trailing colon from ifdef 2015-08-12 18:09:10 -05:00
libertyernie
87c50104b4 Use the real stdint.h in Visual Studio environments that include it 2015-08-12 18:08:40 -05:00
Chris Moeller
4bfa73f31a Replace references to long with int32_t, fixing several sample decoders on 64 bit platforms 2015-08-02 00:20:57 -07:00
Chris Moeller
961e57d8d0 Updated to reflect actual mp4v2 API 2015-08-01 05:45:19 +00:00
Chris Moeller
6a9dadc544 Updated for Visual Studio 2015 2015-08-01 03:28:53 +00:00
Chris Moeller
833a7a20a5 Fix inline array declaration for MSVC 2015-07-14 08:01:46 +00:00
Chris Moeller
6e4be8dafd Merge pull request #20 from soneek/master
Update to fix PCM16 decoding in BCSTM and BFSTM
2015-07-07 21:23:16 -07:00
Joseph Gibbs
9600e5f7d1 Fix typo 2015-07-07 15:54:23 -07:00
Joseph Gibbs
50bf81d269 Updated reading of sections for bcstm and bfstm. Fixed start offset for PCM16 b(c/f)stms 2015-07-07 15:46:08 -07:00
smt
e101fc8dc8 Add new ADX key. 2015-07-06 09:06:41 -07:00
codebase7
f4494770ac Make output directories for libvgmstream and in_vgmstream VC projects
relative to the project directory to allow building them to succeed.
(Not every one has Winamp installed on a H:\ partition.)
2015-05-20 02:23:18 -04:00
Chris Moeller
8ce5de5835 Merge pull request #16 from soneek/master
Xenoblade 3D support
2015-05-16 18:55:27 -07:00
Joseph Gibbs
51dfc3339a Added support for Xenoblade Chronicles 3D adx 2015-05-16 15:30:15 -07:00
libertyernie
346d18cce4 Ensure that Ogg Vorbis output is in host endian 2015-05-13 13:11:24 -05:00
Soneek
3826cd0f8e Add LWAV output option to test, fix so that we need at3plusdecoder.dll, not .def in test and winamp builds 2015-05-11 15:02:21 -07:00
Chris Moeller
f6367fb0a8 Fixed a .JOE file with 0 dataInterleave, assuming 16 byte interleave for such files. 2015-04-10 13:00:08 -07:00
Chris Moeller
2ff56989b1 Fix it so it compiles 2015-02-13 16:49:29 -08:00
Chris Moeller
4dcb647b67 Hopefully fixed bitrate checker for formats that don't use the primary streamfile pointers 2015-02-13 16:47:59 -08:00
Chris Moeller
9732c8a0a5 Fixed bitrate calculator for formats that leave some channels' streamfile pointers empty 2015-02-12 14:22:51 -08:00
Chris Moeller
2c5e8a1421 Implemented function for querying the average bitrate of all stream files associated with a VGMSTREAM instance 2015-02-08 19:01:26 -08:00
Chris Moeller
64be1ead91 Crash fix for random files passing into this function and attempting to allocate negative channel count arrays 2015-01-24 21:09:00 -08:00
Chris Moeller
1ad884287b Added G.719 decoding support to BNSF input 2015-01-24 21:08:25 -08:00
Chris Moeller
2cafa1a676 Updated stack_alloc.h 2015-01-21 18:03:06 -08:00
Chris Moeller
a4f8a09541 Change the first use of variable length array declarations to use a xiph.org stack_alloc.h header, and define how to use it for MinGW, Unix (-DVAR_ARRAYS) and for MSVC (-DUSE_ALLOCA) 2015-01-21 17:50:27 -08:00
Chris Moeller
b493f27710 Add new files to MSVC project files 2015-01-21 17:37:14 -08:00
Chris Moeller
758615222f Removed C99-isms for old compilers 2015-01-21 17:31:44 -08:00
soneek
b015ae9982 Merge branch 'master' of github.com:soneek/vgmstream 2015-01-21 19:29:12 -05:00
soneek
46f21d977b Update to build with mingw, added at3plus support to Winamp plugin, Capcom mca, WiiU btsnd, MH3U dspw 2015-01-21 19:28:43 -05:00
MrCheeze
d98050547d Fixed bug making SSB4 music unopenable 2015-01-04 19:09:46 -05:00
Chris Moeller
6e4abd55e3 Sign extension bad! Fixed BFSTM format support. 2014-12-14 21:55:46 -08:00
Chris Moeller
922ab0e06f Update IDSP for Super Smash Bros. Wii U from patch by crediar 2014-12-13 17:04:33 -08:00
soneek
709c727401 Update bfstm for any header size 2014-12-11 20:31:01 -05:00
Chris Moeller
e159c86975 Revert to MSVC 2013 2014-11-23 00:56:58 -08:00
Chris Moeller
354cb15434 Updated project files to MSVC 2015 2014-11-20 21:49:21 -08:00
zeromus
52728a82d3 fix compiling in vs2008 (missing adds in vcproj, C90 variable declarations) 2014-10-20 02:58:33 -05:00
Chris Moeller
c96d86bfc8 Added missing files to MSVC 2013 project 2014-10-19 16:49:40 -07:00
soneek
f1c571ca05 Fixed BFWAV interleave 2014-10-19 19:34:03 -04:00
soneek
76062dbbdc Add Hyrule Warriors G1L 2014-10-19 17:10:31 -04:00
soneek
115da3222f Fix byte order for 16-bit bfstm 2014-10-18 20:28:25 -04:00
soneek
52d3f06162 First BFSTM support (needs work for 9+ channels), experimental NSMBU bfwav support 2014-10-18 17:54:31 -04:00
Chris Moeller
9a03256df2 CSMP for Metroid Prime 3 and DKCR, from Antidote 2014-09-16 16:34:08 -07:00
Chris Moeller
0ebc29f236 IDSP as in SSB4 3DS 2014-09-16 16:31:59 -07:00
Chris Moeller
745889b612 add bfwav to MSVC 2008 project file 2014-09-16 16:28:49 -07:00
Chris Moeller
c83eb6c1fe fix FSB MPEG broken in r1034
thanks to CyberBotX for the catch and fix
2014-09-16 16:18:44 -07:00
Chris Moeller
716d359865 Merge pull request #6 from TricksterGuy/master
Fixes for undefined reference errors when linking / update audacious plugin for audacious 3.5.1
2014-09-14 18:52:03 -07:00
Chris Moeller
d6e3ecf6a1 Merge branch 'master' of github.com:kode54/vgmstream 2014-08-15 05:39:30 -07:00
Chris Moeller
b0246bbceb Updated project for MSVC 2013 2014-08-15 05:39:11 -07:00
Brandon
f1b842ca42 Add fsb5.c also 2014-08-10 12:28:13 -07:00
Brandon
673107726a Fixed linking issue due to undefined references 2014-08-10 12:19:27 -07:00
Brandon
4c05726e28 Seems there is a missing file required to link test 2014-08-05 01:33:27 -07:00
Brandon
85325442ba Fixes compile error if VGM_USE_MP4V2 and VGM_USE_FDKAAC are not defined 2014-08-05 00:59:58 -07:00
Chris Moeller
4a573f48a4 Eliminate C99isms so it compiles in MSVC, and comment out some unused variables to silence warnings 2014-08-02 20:51:21 -07:00
Chris Moeller
3dda6329fc Add include for PATH_LIMIT macro 2014-08-02 20:50:47 -07:00
Chris Moeller
7d91d39489 Add bfwav.c to MSVC 2010 project 2014-08-02 20:50:24 -07:00
Chris Moeller
c37a9cc3dd Soneek forgot a comma 2014-08-02 20:39:52 -07:00
Chris Moeller
7425dc2aad Fixed remaining path limit issues 2014-08-02 20:32:30 -07:00
Chris Moeller
b536b162f1 Merge pull request #4 from soneek/master
Added experimental support for bfwav
2014-08-02 20:30:48 -07:00
soneek
b1e5a3a9e3 Added experimental support for bfwav 2014-08-02 19:10:45 -04:00
halleyscometsw
44075c4e91 clean up some warning-causing ugliness 2014-06-26 21:12:48 -07:00
halleyscometsw
1854d42e97 Extend GENH to support little-endian "Gamecube" DSP ADPCM coefficients, for some 3DS titles.
This involves a reinterpretation of byte 0x30 (coef type). Formerly this byte took on only two values, to indicate how the ADPCM coefficients (aka codebook) were stored:
0 - normal coefs: all 16 coefs interleaved into one array, offset given at 0x24 for left, 0x28 for right
1 - split coefs: 8 coefs in the main array, additional offset to 2nd array given at 0x34 for left, 0x38 for right

Now I am considering this to be indicated only by bit 0 of the coef type. Bit 1 is taking on an additional interpretation, if it is set, we consider the coefficients to be little endian rather than the normal big endian.

This should maintain backwards compatibility with old GENH files, which should have only used the value 0 or 1.

Thus, in effect we have:
0: normal, big endian
1: split, big endian
2: normal, little endian
3: split, little endian

I don't know of any situation in which 3 would be used (yet), but I'm sure devs will continue to surprise me.
2014-06-26 20:53:49 -07:00
soneek
a2af756764 hcs's update for IMA decoder 2014-06-01 20:19:05 -04:00
soneek
927077b348 Update RedSpark for M&L Dream Team 2014-05-26 01:43:00 -04:00
soneek
dbb99d6dc9 Add back path limit for BCSTM filename 2014-05-23 17:09:13 -04:00
soneek
0932405b54 Update for Paper Mario Sticker Star PCM BCSTM 2014-05-23 17:07:03 -04:00
Chris Moeller
d18fc960d1 Bumped path limit on new FSB5 meta handler 2014-04-23 22:12:33 -07:00
manakoat
842c064b3b FSB5, added ADPCM and PCM16 coding, 4 of 15 formats supported now 2014-04-23 21:36:06 -07:00
manakoat
b533969527 Fixed DSP stuff n FSB5 2014-04-23 21:35:08 -07:00
manakoat
3be505428a FSB5 DSP added, still WIP 2014-04-23 21:34:08 -07:00
manakoat
96301376cc FSB5 added, only MPEG support now 2014-04-23 21:31:04 -07:00
manakoat
8ef55da3b6 Test commit, sorry 2014-04-23 21:27:24 -07:00
Adam Gashlin
bb59d6a389 remove nonsense (thanks kode) 2014-04-23 21:25:30 -07:00
Chris Moeller
10c9f68345 Merge branch 'master' of github.com:kode54/vgmstream 2014-03-14 23:09:39 -07:00
Chris Moeller
b2c8e5cbac Another Drag-On Dragoon 3weird samplerate (40999)
From a set of files called BGM_TEST00_*
2014-03-14 22:42:06 -07:00
Chris Moeller
9148d4e14a another update from soneek for IMA support in BCSTM 2014-03-14 22:40:30 -07:00
Chris Moeller
633eb7b545 replacing meta for bcstm with revision from soneek 2014-03-14 22:39:21 -07:00
Chris Moeller
dfe1be9d88 Fixed remaining path length limit issues 2014-03-14 22:36:23 -07:00
Chris Moeller
eeab20de3a Added missing file 2014-02-26 00:58:00 -08:00
Chris Moeller
1ab759bd19 Added soneek's experimental CSTM meta for BCSTM support (3DS) 2014-02-25 22:31:28 -08:00
Chris Moeller
43866fd9ed .XXX from Drag-On Dragoon 3 (PS3) is scd, but has 48khz MPEG with srate 47999 2014-02-25 22:26:02 -08:00
Chris Moeller
9fc46bd877 Added OTM support for Otomedius (Arcade) 2014-02-25 22:25:02 -08:00
Chris Moeller
a095da3965 safer extension list construction
1016 didn't fix anything (just caused skipping over every other ext). Winamp's issue was fixed in 5.666.
2014-02-25 22:14:13 -08:00
Chris Moeller
8a618d7a3d concatn_doublenull was expecting two nulls after the string to be concatenated
Seems to fix loading in Winamp 5.66, it must be more aggressively reusing (or just not clearing) stuff that was cleared before.
2014-02-25 22:13:07 -08:00
Chris Moeller
bd5cdb35de Epic Mickey 2 Wii ADPCM 2014-02-25 22:12:24 -08:00
Chris Moeller
dc4b7f553c Add PS2 VBK meta. 2013-09-03 11:27:36 -07:00
Chris Moeller
1b41d008e6 Fixed path limit for new Ubisoft CKD handler 2013-09-03 11:20:45 -07:00
Chris Moeller
a6b64189e0 fix interleaved msf (PS ADPCM in particular) 2013-09-03 11:17:16 -07:00