bnnm
111c4dd97c
Change some sample to sample_t
2019-02-23 02:54:23 +01:00
bnnm
c74da3884d
Clean .vs naming
2018-12-22 20:09:01 +01:00
bnnm
47ab52f4f2
Fix various PS2/GC/Wii/PC/Xbox/PSP .mul/emff [TR Legend, TR Underworld]
2018-12-22 19:47:17 +01:00
bnnm
eaa176864c
Simplify debug off_t casting for easier build
...
Also reorder some custom opus funcs that don't depend on ffmpeg
2018-12-01 18:52:30 +01:00
bnnm
33aa532c34
Add blocked VS [Final Fantasy X (PS2)]
2018-10-20 15:30:46 +02:00
bnnm
7d91ef1432
Cast off_t to off64_t when printf'ing for future 4GB file support
2018-09-23 03:01:13 +02:00
bnnm
92f35029bb
Make generic block_update and auto-call in vgmstream_open_stream
2018-08-26 13:46:07 +02:00
bnnm
3130eebf0c
Minor layout cleanup + doc
2018-08-25 20:46:54 +02:00
bnnm
485e5b9cf7
Fix blocks hanging with broken files/incorrect offsets
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Also removes unnecessary halpst case
2018-08-19 19:02:22 +02:00
bnnm
fd7ecbd393
Add AIFF with XA ADPCM [Crusader: No Remorse (SAT), Road Rash (3DO)]
2018-07-22 23:13:03 +02:00
bnnm
8dd90cd783
Make sure samples_to_do 0 does nothing in blocked layout
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It would affect some decoders with codec_data (ex. EA-MT), even though
decoded samples were being ignored
2018-06-17 01:04:16 +02:00
bnnm
9d86c42ea4
Add .H4M videos (wip)
2018-06-03 13:08:41 +02:00
bnnm
6f3522348e
Allow blocks with 0 samples (ignored, then next block is called)
...
Happens in Kakuto Chojin .stx, can be used to simplify some blocks
parsers so they don't have to manually search for next valid block and
can just set 0 samples if empty block is found.
Also move block_update code since it was getting a bit unwieldy.
2018-04-12 22:51:24 +02:00
bnnm
531e8dc9b8
Rename blocked layout for consistency
2018-03-29 19:00:04 +02:00
bnnm
dfeb1da3ef
Add .stx STHD [Kakuto Chojin (Xbox)]
2018-03-29 17:01:46 +02:00
bnnm
c052848e26
Add EA .WVE videos [Supercross 2000 (PS), Wing Commander 3/4 (PS)]
2018-03-29 15:39:33 +02:00
bnnm
8bb9fa5f4a
Clean .WSI
2018-03-23 18:34:37 +01:00
bnnm
c0906d1b0f
Add CAF .caf/empty extension, cleanup [Baten Kaitos (GC), Fragile (Wii)]
2018-03-08 23:26:10 +01:00
bnnm
c44b7ef264
Rename some blocked layouts for clarity
2018-02-25 16:52:57 +01:00
bnnm
216ecf04b2
Rename psx_mgav to ea_swvr and clean for future changes
2018-02-17 21:15:21 +01:00
bnnm
3236676d5d
Fix some XVAG interleave/subsongs/multichannel [God of War 3 (PS4)]
2018-01-13 11:36:35 +01:00
bnnm
cc8256d178
Fix some VAWX multichannel files
2017-12-09 19:01:36 +01:00
bnnm
db3af4d407
Rename some blocked layouts for clarity (hopefully)
2017-11-25 01:18:27 +01:00
bnnm
7c7af0bf18
Rename *_DE2 to _*DEC for consistency and since it was first
2017-11-23 22:48:11 +01:00
bnnm
5ce20a710e
Fix segfaults when blocks functions set wrong samples/sizes; cleanup
2017-11-18 02:22:57 +01:00
bnnm
d46996a642
Improve Guitar Hero II multi-streams with block layout
...
Fixes partially by ignoring last stream, as it can be half sample rate
2017-08-28 20:05:03 +02:00
bnnm
41b22c2699
Add AWC PCM/IMA (non-encrypted only) [GTA5 (PC)]
2017-08-28 16:07:09 +02:00
bnnm
adb225c180
Add EA SNU + EA-XAS decoder + SNS blocks [Dead Space, The Godfather 2]
2017-08-20 02:18:48 +02:00
bnnm
3d6e0882ba
Improve NDS HWAS volume swings by resetting ADPCM hist every block
2017-07-23 13:16:59 +02:00
bnnm
d85c033c9d
rename some EA related things (cleanup)
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- eaxa_decoder to ea_decoder
- ea_header to ea_schl
- ea_block* to ea_schl_block*
2017-07-01 23:27:35 +02:00
bnnm
bf34339b41
redo EA SCHl support [EA games from roughly 1997~2010]
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* tested most variations using EA's tools
* added looping [Need for Speed II PC]
* added DSP support [3DS games]
* fixed PCM/EAXA/MT in some cases [PS2/GC/XBOX/Wii games]
* fixed sample rate/codec defaults, num_samples in some cases
* documented more header patches and other details (ex. "EA ADPCM" is
now EA MT/MicroTalk, as per EA's tools)
* (dev) some internals adapted for EA stuff
2017-07-01 23:02:24 +02:00
bnnm
519c5d71de
Redo RWS with PCM/PS-ADPCM/DSP/IMA-ADPCM + block support [many games]
2017-06-10 02:25:49 +02:00
halleyscometsw
3f1f45ba07
remove mtaf blocking support, new extractor produces clean files
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@944 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-08 03:12:45 +00:00
halleyscometsw
262d5a98c9
Metal Gear Solid 3 MTAF. What a thrill.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@941 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2011-05-07 11:05:05 +00:00
manakoAT
7bcbc6f6be
WIP support for "The Bouncer" .str files
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@900 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-29 12:33:33 +00:00
snakemeat
649e987aca
Add PS2 IAB blocked type. Can't seem to get exactly right, but it's very close.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@891 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-06 22:22:06 +00:00
fastelbja
7b137c17ef
try to fix .tra
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@885 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-12-03 22:48:51 +00:00
bxaimc
1519d29183
Removed all code that is/potentially crashing winamp/vgmstream
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@883 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-24 04:27:59 +00:00
bxaimc
9c7283eda0
Initial .RAS support (incomplete but working) added for Donkey Kong Country Returns (Wii). Loop and other code will need to be added once other files are found. Other incomplete/unused code that breaks vgmstream commented out for now.
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@881 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-22 01:45:39 +00:00
fastelbja
3ea0cd0cae
add support for .tra
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@879 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-11-14 16:05:58 +00:00
manakoAT
ad4276c7b7
fixed the "XIII" dsp meta
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added PCM coding to NAOMI SPSD
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@794 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-05-10 08:02:22 +00:00
manakoAT
c6f5c886e9
just fixes
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@788 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-05-02 19:16:35 +00:00
manakoAT
8a8d77149f
added blocked format for Future Cop L.A.P.D.
...
added new IDSP format
added various stuff to MUSX
rewritten FSB3 meta (still WIP)
added .bo2 (Blood Omen 2 NGC)
added .mpds (Big Air Freestyle NGC)
added .khv (Kingdom Hearts 2 PS2)
added .voi (Raw Danger 2 PS2)
added .ddsp and a new dsp meta to ngc_dsp_std.c
moved source from wii_was.c to ngc_dsp_std.c
rewritten PDT meta (Mario Party games)
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@782 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-04-20 20:26:10 +00:00
jurassicpieter
5db0fccc7f
Lego Island: ripped MxSt files playable, counting samples is slow and brute force
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Worms 4: Mayhem: SOB/SAB soundpacks are playable as one stream
Sim City 3000: added second type of header for these xa files.
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@683 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-09-02 12:18:23 +00:00
fastelbja
ed429e9317
add support for GTA IV .ivaud Audio File
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+ preliminary .VGS (Phantom of Inferno) file support
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@609 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2009-03-19 19:43:06 +00:00
manakoAT
3a6c65c2b9
block format for .filp added
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@521 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-18 06:51:26 +00:00
manakoAT
06e43e9c00
added new dsp type in .emff.c
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added block format for gsp+gsb
cleaned some metas from useless stuff
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@519 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-16 15:48:21 +00:00
manakoAT
6f2ee1c123
added dsp format to .emff.c
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@517 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-15 04:37:43 +00:00
fastelbja
828568bfef
adding thp movie audio file format
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@511 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-11 23:16:09 +00:00
manakoAT
96bc7f3bf6
.emff added (Eidos games)
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git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@509 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2008-12-10 12:30:23 +00:00