Commit Graph

583 Commits

Author SHA1 Message Date
bnnm
ad1f719cf3 Remove mus_acm_layout.c as it's not neede anymore 2018-03-16 17:23:50 +01:00
bnnm
ce9a69aad1 Clean ACM init/free/reset 2018-03-16 15:42:01 +01:00
bnnm
8d4974033c Allow ACM to play as regular (single file) layout and remove layout_acm 2018-03-16 13:03:39 +01:00
bnnm
8328814a2f Add RSD6AT3+ [Crash of the Titans (PSP)] 2018-03-11 21:03:48 +01:00
bnnm
3eeddcc41e Add WayForward single/segmented .wave [Shantae and the Pirate's Curse] 2018-03-11 19:24:06 +01:00
bnnm
15f221af7c Rename aax layout to segmented layout, as now can be used for others 2018-03-10 20:25:57 +01:00
bnnm
66c9a06351 Add AAX HCA [Binary Domain (PS3)] 2018-03-10 17:33:48 +01:00
bnnm
693fbf8e3b Clean AAX layout (rename parts, move code around, etc) 2018-03-10 12:19:30 +01:00
bnnm
a7870c5339 Rename coding_ogg_vorbis to coding_OGG_VORBIS for consistency 2018-03-08 23:32:58 +01:00
bnnm
c0906d1b0f Add CAF .caf/empty extension, cleanup [Baten Kaitos (GC), Fragile (Wii)] 2018-03-08 23:26:10 +01:00
bnnm
b97fc632be Fix minor compiler warnings 2018-03-03 19:07:59 +01:00
bnnm
789ca26e8a Add KID .WAF [Ever 17 (PC)] 2018-03-03 18:46:12 +01:00
bnnm
ce568fb6a3 Add .ATSL for PS4/Vita/PC [Warriors All-Stars (PC)] 2018-03-03 02:03:53 +01:00
bnnm
c44b7ef264 Rename some blocked layouts for clarity 2018-02-25 16:52:57 +01:00
bnnm
3c1d4ee825 Validate max channels on allocation 2018-02-25 12:17:51 +01:00
bnnm
5e50819778 Add FSB FADPCM decoding [Dead Rising 4 (PC), Sine Mora EX (Switch)] 2018-02-25 10:05:28 +01:00
bnnm
3a11728846 Remove xbox_xwav.c as riff.c now should produce identical files 2018-02-24 22:37:17 +01:00
bnnm
ac8a94c2b9 Fix XBOX-IMA decoding, 4ch and tweak layout [Dynasty Warriors 4 (Xbox)]
Now writes header sample and skips last nibble, as seen in MS's XDK
code, and simplifies multichannel layouts and fixes some theoretical
configurations
2018-02-24 22:30:17 +01:00
bnnm
6eba6b7022 Tweak WWISE-IMA as interleave and use "MUL" nibble expansion
Clarify it's just basically mono XBOX-IMA; "MUL" expansion apparently
used per decompilation (not really noticeable due to small headered
frames)
2018-02-23 23:01:44 +01:00
bnnm
216ecf04b2 Rename psx_mgav to ea_swvr and clean for future changes 2018-02-17 21:15:21 +01:00
bnnm
05916bdf26 Fix REF-IMA ADPCM decoding/num_samples, as it's based on MS-IMA 2018-02-17 18:19:28 +01:00
bnnm
e73023d6e2 Fix MS-IMA ADPCM decoding/bytes_to_samples missing 1 sample per block
Now correctly follows Microsoft's spec and matches other players.
2018-02-17 17:23:52 +01:00
bnnm
9cf9416665 Add/use xbox_ima_bytes_to_samples, rename coding_XBOX to XBOX_IMA
Currently same as ms_ima_bytes_to_samples, but this will change; renamed
for consistency with all other IMA variations. Also clean a bit some
metas since I was testing anyway.
2018-02-17 12:30:14 +01:00
bnnm
0b2902880c Minor reordering in get samples_per_frame/frame_size for consistency 2018-02-17 04:00:04 +01:00
bnnm
694cded587 Add stream_size to calculate bitrate in subsongs, print bitrate info 2018-01-28 00:31:12 +01:00
bnnm
2ef0663d79 Add SQEX SAB/MAB (MPEG/ATRAC9/HCA/MSADPCM) [DQ Builders, FF XV (PS4)] 2018-01-27 22:34:48 +01:00
bnnm
d8c81bc14a Add Media.Vision ATX subfiles (decrypted) [Shining Blade (PSP)] 2018-01-27 14:00:31 +01:00
bnnm
561c3fa8c1 Add Nippon Ichi SPS subfiles [ClaDun (PSP)] 2018-01-27 12:21:25 +01:00
bnnm
861e1ea796 Add Koei Tecmo ATL3 subfiles [One Piece Pirate Warriors (PS3)] 2018-01-27 11:53:15 +01:00
bnnm
a0e97683e4 Add Starbreeze XWC [Riddick Dark Athena, Syndicate] 2018-01-27 11:00:21 +01:00
bnnm
ed29f694ed Add FSB decryption, keys and optional .fsbkey 2018-01-21 01:46:33 +01:00
bnnm
cbe4b19b92 Add .KM9 [Nobunaga no Yabou - Souzou (Vita)] 2018-01-13 17:47:40 +01:00
bnnm
3236676d5d Fix some XVAG interleave/subsongs/multichannel [God of War 3 (PS4)] 2018-01-13 11:36:35 +01:00
bnnm
adf9bc84a5 Remove tabs for consistency 2018-01-04 23:38:22 +01:00
Christopher Snowhill
c2cc114bbe
Merge pull request #166 from bnnm/atrac9pre-etc
ATRAC9pre, etc
2017-12-28 16:30:32 -08:00
bnnm
8789c5918e Prepare ATRAC9 decoder hooks (disabled, not usable at the moment) 2017-12-29 00:29:33 +01:00
soneek
160a13dff9 Support for tri-Ace mobile vorbis AAC, support for KTSS 2017-12-27 00:14:50 -05:00
bnnm
331bc187fa Move XNB from riff.c to xnb.c (cleanup) 2017-12-26 18:17:59 +01:00
bnnm
2f9c16ae9b Add mu-Law with internal interleave decoder
This is needed for blocked layout, as it can't do normal interleave.
Probably could be fixed in the future to remove several superfluous
_int/block decoders
2017-12-24 01:39:24 +01:00
bnnm
a3b991ac3f Modify SCD/P3D/FSB/XVAG interleave and fix short last interleave
Previously, the streams' offsets needed to be pre-adjusted with the
interleave; now assumes all streams start in the same offset (first
stream).
This simplifies short last interleaves (SCD/P3D) and makes
layout_mpeg_custom unnecessary (also allows theoretical variable-sized
interleaves).
2017-12-17 19:25:10 +01:00
bxaimc
0db009b3e6 Add Harmonix Music Systems MOGG Vorbis 2017-12-10 20:30:00 -05:00
bnnm
cc8256d178 Fix some VAWX multichannel files 2017-12-09 19:01:36 +01:00
bnnm
666d47ef84 Remove layout_interleave_byte as NGC_DSP_subint is used instead
The layout was designed to do subframe deinterleave (when
less-than-a-frame bytes of each channel are interleaved) in an array and
pass it to "mem" decoders.

In practice this only happens in a handful of formats, was only used
with DSP, and since making "mem" decoders is required it's simpler to
make normal decoders handling the byte layout directly.

In an effort to simplify vgmstream's layouts, code, and other esoteric
features I changed the old decode_ngc_dsp_mem for decode_ngc_dsp_subint;
results are byte-exact.
2017-12-06 21:12:42 +01:00
bnnm
98b4f8c5b1 Add NGC DSP subinterleave decoder
Meant to replace layout_interleave_byte
2017-12-06 21:04:04 +01:00
bnnm
53698db7c3 Add vgmstream_force_loop, comments (API cleanup) 2017-12-06 16:55:41 +01:00
bnnm
3380451c80 Code cleanup (renames, comments, nitpicks) 2017-12-06 15:32:52 +01:00
bnnm
6072d17f50 Add EA MicroTalk decoder [FIFA 2001 PS2, Ultima IX voices] 2017-12-03 13:44:55 +01:00
bnnm
e3de403c9f Add Ultima IX .FLX (EA-XA/PCM) 2017-12-03 01:41:25 +01:00
bnnm
94de52ec2d Clean EA-XA and fix some subsongs (don't use channel_start_offset)
Also fix 'sample' type shadowing and Maxis-XA skipping a frame in mono
2017-12-03 01:37:56 +01:00
bnnm
b9c3bd9a01 Add Neversoft .OGG [Gun (GC)] 2017-12-02 16:33:43 +01:00