bnnm
|
bd88cc2a65
|
Minor comments/SPS block adjust
|
2017-12-17 17:38:54 +01:00 |
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bnnm
|
aa72a055c1
|
Add/change .opus to .lopus
|
2017-12-17 16:44:31 +01:00 |
|
bnnm
|
ea7c37ef8a
|
Add ADX/HCS keys
|
2017-12-17 16:40:16 +01:00 |
|
bnnm
|
b65765a56e
|
Fix multistream MPEG SCD [Final Fantaxy XIII-2 (PS3)]
|
2017-12-17 16:39:36 +01:00 |
|
bxaimc
|
a8369ed21b
|
Modified a header check to reduce some -pickiness- which rejected some playable EALayer3 files
|
2017-12-14 19:48:54 -05:00 |
|
bxaimc
|
d09ac8fdae
|
Add type 3 GCM/IDSP variant for Lego LOTR (Wii)
|
2017-12-11 17:58:57 -05:00 |
|
bxaimc
|
0db009b3e6
|
Add Harmonix Music Systems MOGG Vorbis
|
2017-12-10 20:30:00 -05:00 |
|
bnnm
|
cc8256d178
|
Fix some VAWX multichannel files
|
2017-12-09 19:01:36 +01:00 |
|
bnnm
|
cb646cfbde
|
Add VAGp .vig [MX vs. ATV Untamed (PS2)]
|
2017-12-09 17:57:18 +01:00 |
|
bnnm
|
ecf01351cb
|
Ignore A2M .int
|
2017-12-09 17:03:23 +01:00 |
|
bnnm
|
59cef16a2c
|
Add TXTH "half_size" interleave + SDF/BD3 exts
|
2017-12-09 12:23:19 +01:00 |
|
bnnm
|
b5da881a44
|
Remove thpNextFrameSize and use full_block_size instead
|
2017-12-08 01:20:09 +01:00 |
|
bnnm
|
d0c44be330
|
Fix some VXN PCM
|
2017-12-08 00:17:42 +01:00 |
|
bnnm
|
0e389ae74f
|
Fix some Ubi bank types
|
2017-12-07 23:54:05 +01:00 |
|
bnnm
|
d341a267d1
|
Add Orbis PCM
|
2017-12-07 23:38:00 +01:00 |
|
bnnm
|
8f9b22d46f
|
Change layout_interleave_byte with coding_NGC_DSP_subint
Meant to simplify layouts
|
2017-12-06 21:04:34 +01:00 |
|
bnnm
|
9c3adeba8f
|
Fix detection of SNR with data [NHL 2013 iOS]
|
2017-12-06 20:20:58 +01:00 |
|
bnnm
|
d0ecf37458
|
Move .XA2 RRP to its own file for consistency/clarity
|
2017-12-06 18:16:03 +01:00 |
|
bnnm
|
165c815d12
|
Move .VSF SMSS to its own file for consistency/clarity
|
2017-12-06 18:11:37 +01:00 |
|
bnnm
|
6b3c365480
|
Move .OMU to its own file for consistency/clarity
|
2017-12-06 18:07:17 +01:00 |
|
bnnm
|
8592aeea3d
|
Add .RSM extension (Bully PS2)
|
2017-12-06 17:35:59 +01:00 |
|
bnnm
|
10aac03cd5
|
Add ADX keystring
|
2017-12-06 17:10:49 +01:00 |
|
bnnm
|
f74f9f0b24
|
Add MSF with .MP3 extension (Darkstalkers Resurrection PS3)
|
2017-12-06 15:53:42 +01:00 |
|
bnnm
|
3380451c80
|
Code cleanup (renames, comments, nitpicks)
|
2017-12-06 15:32:52 +01:00 |
|
bnnm
|
5672cac597
|
Move some meta STREAMFILEs to separate file for visibility
The code may be standardized and extended in the future for some meta
needing similar features, so this is just to signal its existence
|
2017-12-06 12:15:27 +01:00 |
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bnnm
|
407aa141bd
|
Fix some .SB0 [TMNT GC/PS2]
|
2017-12-03 20:25:50 +01:00 |
|
bnnm
|
7e27445f85
|
Enable EALayer3 bit reservoir fix (needs libmpg123 1.25.8+)
|
2017-12-03 17:27:13 +01:00 |
|
bnnm
|
6072d17f50
|
Add EA MicroTalk decoder [FIFA 2001 PS2, Ultima IX voices]
|
2017-12-03 13:44:55 +01:00 |
|
bnnm
|
e3de403c9f
|
Add Ultima IX .FLX (EA-XA/PCM)
|
2017-12-03 01:41:25 +01:00 |
|
bnnm
|
94de52ec2d
|
Clean EA-XA and fix some subsongs (don't use channel_start_offset)
Also fix 'sample' type shadowing and Maxis-XA skipping a frame in mono
|
2017-12-03 01:37:56 +01:00 |
|
bnnm
|
b9c3bd9a01
|
Add Neversoft .OGG [Gun (GC)]
|
2017-12-02 16:33:43 +01:00 |
|
bnnm
|
6eef1074a2
|
Adjust some SNR
|
2017-12-02 02:56:37 +01:00 |
|
bnnm
|
2eede51524
|
Add .AUD ATRAC3 for EA Replay
|
2017-12-02 02:11:25 +01:00 |
|
bnnm
|
8f8b14f80f
|
Fix EALayer3 multichannel and looping bugs
|
2017-12-01 20:04:33 +01:00 |
|
bnnm
|
02d0231ff2
|
Rename ea_snu.c to ea_eaac.c (EAAudioCore)
|
2017-12-01 17:52:03 +01:00 |
|
bnnm
|
e2c059bc31
|
Add EA .SNS+SNR / .SPS [Burnout Crash, NFS Hot Pursuit PS3]
|
2017-12-01 17:27:49 +01:00 |
|
bnnm
|
77b849a024
|
Add Gameloft .VXN [Mobile games]
|
2017-11-27 20:22:10 +01:00 |
|
Christopher Snowhill
|
3bdd5616df
|
Merge branch 'master' into master
|
2017-11-25 17:34:45 -08:00 |
|
bnnm
|
770a27d0b4
|
Add dual extension in try_dual_file_stereo for Homura (PS2)
|
2017-11-26 01:54:33 +01:00 |
|
bnnm
|
2889765c5c
|
Fix EA SNU looping not properly saving block state
|
2017-11-26 01:25:27 +01:00 |
|
bnnm
|
db3af4d407
|
Rename some blocked layouts for clarity (hopefully)
|
2017-11-25 01:18:27 +01:00 |
|
bnnm
|
d0be7e0c36
|
Minor tweaks/comments/renames/etc
|
2017-11-25 00:43:18 +01:00 |
|
bnnm
|
e1bb468bd5
|
Remove unnecessary check_sample_rate
|
2017-11-23 23:11:11 +01:00 |
|
bnnm
|
c2ef5f8694
|
Use get_streamfile_text_line in TXTH (cleanup)
|
2017-11-23 23:03:55 +01:00 |
|
bnnm
|
dbbbfcc9f5
|
Make get_streamfile_dos_line read CR/LF too and rename accordingly
CR used in some Falcom looping files as separator
|
2017-11-23 22:53:43 +01:00 |
|
bnnm
|
7c7af0bf18
|
Rename *_DE2 to _*DEC for consistency and since it was first
|
2017-11-23 22:48:11 +01:00 |
|
bnnm
|
162ec1fb9c
|
Add/fix Falcom RIFF (.dec/de2) + looping [Xanadu Next, Gurumin (PC)]
|
2017-11-23 22:36:49 +01:00 |
|
bnnm
|
6d80168879
|
Fix Homura (PS2) stereo and add .v0
|
2017-11-23 22:33:46 +01:00 |
|
bnnm
|
17da12f324
|
Add Namco AAC (.naac) [Ace Combat: Assault Horizon Legacy (3DS)]
|
2017-11-23 22:32:31 +01:00 |
|
bxaimc
|
ed36ae44a3
|
Add EZW for EZ2DJ (Arcade)
|
2017-11-21 21:30:48 -05:00 |
|