bnnm
|
b3867b0260
|
Handle Ubi SB sequence loops properly
|
2019-01-20 17:16:44 +01:00 |
|
bnnm
|
4c24b03951
|
Remove debug crap
|
2019-01-20 00:57:09 +01:00 |
|
bnnm
|
fb8d453c94
|
Add .lasf (.asf) for consistency
|
2019-01-20 00:50:39 +01:00 |
|
bnnm
|
3a9273538f
|
Fix type 04 .xnb [Scare Me (XBLIG)]
|
2019-01-20 00:42:05 +01:00 |
|
bnnm
|
37df2cb18c
|
Show layers/segments in description
|
2019-01-20 00:39:32 +01:00 |
|
bnnm
|
29bed4b1e0
|
Add TXTH/GENH interleave_last option
|
2019-01-20 00:17:06 +01:00 |
|
bnnm
|
8f1ec86bda
|
Fix UE4 MSADPCM .adpcm [Heroes of Ark (iOS), Angels in the Sky (iOS)]
|
2019-01-19 23:08:26 +01:00 |
|
bnnm
|
da9f9a5572
|
Fix non-initialized var
|
2019-01-19 20:04:38 +01:00 |
|
bnnm
|
26e464ef2c
|
Add Ubi .sb/smX layers and sequences, more games
|
2019-01-19 20:03:48 +01:00 |
|
bnnm
|
0c40610f7f
|
Fix KOEI .mic loops [Dynasty Tactics 2 (PS2)]
|
2019-01-19 20:01:34 +01:00 |
|
NicknineTheEagle
|
6487d310cb
|
Formatting fixes
|
2019-01-16 23:29:51 +03:00 |
|
NicknineTheEagle
|
9c9da8fa1b
|
EAAC: Fixed looping for RAM sounds
|
2019-01-16 23:05:19 +03:00 |
|
NicknineTheEagle
|
3f0ba31a43
|
EA SCHl: Implemented looping for streamed sounds in ABK
|
2019-01-16 23:05:09 +03:00 |
|
Christopher Snowhill
|
c6280d85b3
|
Merge pull request #352 from NicknineTheEagle/ea-sbr
Ea sbr
|
2019-01-14 18:04:58 -08:00 |
|
NicknineTheEagle
|
ba02ab8f66
|
EA SCHl: Changed update_ea_stream_size_and_samples to use the first channel offset
|
2019-01-14 04:01:57 +03:00 |
|
bnnm
|
fd2984f798
|
Prepare Ubi SB for other types and add more games
|
2019-01-13 23:27:29 +01:00 |
|
bnnm
|
f5462aad63
|
Use loop flag in bnk
|
2019-01-13 23:26:57 +01:00 |
|
bnnm
|
697e5329c9
|
Minor doc
|
2019-01-13 23:26:39 +01:00 |
|
bnnm
|
62813ec4d2
|
Fix broken .pk subsongs [Scott Pilgrim (PS3)]
|
2019-01-13 23:26:04 +01:00 |
|
bnnm
|
368212bbf8
|
Fix some looping .sps [FIFA 18 (PC)]
|
2019-01-13 23:25:29 +01:00 |
|
NicknineTheEagle
|
4c118b28b4
|
EAAC: Added SBR/SBS format from EA Sports games
|
2019-01-13 21:53:57 +03:00 |
|
NicknineTheEagle
|
3fc7439ba6
|
Minor fixes
|
2019-01-13 21:50:58 +03:00 |
|
NicknineTheEagle
|
b472b6a01f
|
Renamed some parsers for clarity
|
2019-01-13 05:15:18 +03:00 |
|
NicknineTheEagle
|
2a88b6bc11
|
EAAC: Added SBR/SBS format
|
2019-01-13 02:42:54 +03:00 |
|
bnnm
|
7b9d50e62b
|
Add proper .baf [Project Gotham Racing 4 (X360), Geometry Wars (PC)]
|
2019-01-12 18:01:19 +01:00 |
|
bnnm
|
093fa28a2f
|
Add OKI16 TXTH/GENH decoder [Sweet Legacy (PS2), Hooligan (PS2)]
|
2019-01-12 13:02:08 +01:00 |
|
bnnm
|
1f44c2d2de
|
Rename pcfx_decoder.c to oki_decoder.c
|
2019-01-12 11:38:20 +01:00 |
|
bnnm
|
d56bca12f8
|
Remove ps2_khv.c as it's now parsed in vag.c
|
2019-01-12 02:55:24 +01:00 |
|
bnnm
|
2e68217af2
|
Add .vas VAGp [Kingdom Hearts II (PS2)]
|
2019-01-12 02:51:37 +01:00 |
|
bnnm
|
5d610be086
|
Add .gin and EA-XAS v0 decoder [Need for Speed Most Wanted]
|
2019-01-12 02:26:38 +01:00 |
|
bnnm
|
f90d9c1e5d
|
Fix .fag sample rate
|
2019-01-12 01:02:10 +01:00 |
|
bnnm
|
13643e8c3d
|
Fix some .bnk codec/rates [Fieldrunners (PSP), Wipeout HD (PS3)]
|
2019-01-12 01:02:01 +01:00 |
|
bnnm
|
c9500056a6
|
Fix some .ads looping [Gofun-go no Sekai (PS2)]
|
2019-01-12 01:00:24 +01:00 |
|
bnnm
|
07abb4692d
|
Add TXTH sub-extension (.sub.ext.txth) to simplify extra config
|
2019-01-12 01:00:07 +01:00 |
|
Christopher Snowhill
|
699e1092a0
|
Merge pull request #351 from NicknineTheEagle/pcm4
Added 4-bit PCM decoder
|
2019-01-10 00:21:48 -08:00 |
|
NicknineTheEagle
|
c47ae9632a
|
Changed decode_pcm4 functions to use int16_t instead of uint16_t
|
2019-01-10 02:54:52 +03:00 |
|
NicknineTheEagle
|
5190b362a9
|
Added 4-bit PCM decoder
|
2019-01-09 22:30:15 +03:00 |
|
bxaimc
|
27b26e2d49
|
formatting....thanks Visual Studio
|
2019-01-08 00:52:22 -05:00 |
|
bxaimc
|
38993f6b1e
|
SD9 meta cleanup and modify loop flag for newer BMIIDX games
|
2019-01-08 00:44:10 -05:00 |
|
bnnm
|
6505854983
|
Fix some Ubi SB XMA
|
2019-01-07 23:31:18 +01:00 |
|
bnnm
|
75143d5f6b
|
Remove Ubi SB hacks now that it's correctly parsed, fixes
|
2019-01-07 22:10:48 +01:00 |
|
bnnm
|
8f3544d901
|
Fix many Ubi SB bugs, add looping and more games
|
2019-01-07 18:03:47 +01:00 |
|
Christopher Snowhill
|
0638ba6142
|
Merge pull request #348 from NicknineTheEagle/ea-mpf
Ea mpf
|
2019-01-06 17:47:22 -08:00 |
|
bnnm
|
b19ed761a6
|
Rename ps2_psh.c to vsv.c
|
2019-01-05 20:23:12 +01:00 |
|
bnnm
|
78099c096b
|
Fix .vsv/psh decoding and mono files [Dawn of Mana (PS2)]
|
2019-01-05 20:20:08 +01:00 |
|
bnnm
|
3480e49cd4
|
Remove sps frostbite parser (use a good extractor instead)
|
2019-01-05 04:41:36 +01:00 |
|
bnnm
|
be9399b370
|
Redo Infernal Engine .smp [Ghostbusters (multi)]
|
2019-01-05 04:36:20 +01:00 |
|
bnnm
|
113ff85f58
|
Remove debug crap
|
2019-01-05 04:32:32 +01:00 |
|
bnnm
|
94915b90ab
|
Simplify Ubi SB platform parsing
|
2019-01-05 04:32:07 +01:00 |
|
bnnm
|
adea00edab
|
Tweak Ubi sb/xmX for clarity and add more games
|
2019-01-05 04:02:14 +01:00 |
|