Commit Graph

2562 Commits

Author SHA1 Message Date
Christopher Snowhill
ec3ba70c48
Update libvgmstream.vcxproj
Clean up the project file.
2018-10-09 15:43:13 -07:00
Christopher Snowhill
85a1550fd8
Update formats.c
Fix formatting.
2018-10-09 15:42:17 -07:00
style_of_2001
50648c777f add the new file to the project BUT BEWARE I had to change toolset 2018-10-09 10:02:59 -05:00
style_of_2001
107f9a658e Add konami / sony VA3 support (fix crash in cli :P) 2018-10-09 09:53:10 -05:00
Christopher Snowhill
0e3b7c5539
Update formats.c
Add missing comma
2018-10-08 16:07:29 -07:00
RIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIDGE RACERRRRRRRRRRRRRRRRRRRRRRRRRRRRR
34e6b0c7b6
one more extension added into formats.c 2018-10-08 16:29:02 -03:00
Christopher Snowhill
8d72756f45
Merge pull request #304 from bnnm/xwma-ffmpeg-lse-sps
xwma ffmpeg lse sps
2018-10-07 15:44:35 -07:00
bnnm
fc39012e17 Clean Nippon Ichi SPS/NLSD/PPP/DSP 2018-10-07 23:59:42 +02:00
bnnm
9e7cdfb9a1 Fix XWB buf/size differences 2018-10-07 23:28:01 +02:00
bnnm
80aad4f15a Add/fix XWMA start and num samples 2018-10-07 23:27:31 +02:00
RIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIDGE RACERRRRRRRRRRRRRRRRRRRRRRRRRRRRR
0caea55067
update formats.c with two new extensions
these new extensions being "ADC" and "MVB"
2018-10-07 17:03:43 -03:00
bnnm
edd7226ee0 Fix EA XMA with actual looping [The Simpsons Game (X360)] 2018-10-07 21:18:46 +02:00
bnnm
4e45cbd571 Add FFmpeg encoder delay logs 2018-10-07 21:16:57 +02:00
bnnm
a63dd9eae0 Fix XWMA with buggy bit rates [Saints Row 2 (PC)] 2018-10-07 03:26:31 +02:00
bnnm
65aca53cb5 Fix some XWB + FFmpeg subsongs 2018-10-07 03:26:05 +02:00
bnnm
14ba35b70a Fix missing 1 sample in RIFF loops 2018-10-07 02:24:37 +02:00
bnnm
34676bbdc6 Prepare XMA adjusted loops 2018-10-07 02:23:05 +02:00
bnnm
9f6c1c4da2 Fix rare FFmpeg codecs decoding more samples after data EOF, cleanup 2018-10-06 22:39:34 +02:00
bnnm
f59faa0c07 Fix some .lse [Operation Abyss (PC), Operation Babel (PC)] 2018-10-04 20:43:23 +02:00
bnnm
a7e29c8be1 Fix some PDT [Mario Party 4 (GC)] 2018-10-04 19:48:13 +02:00
bnnm
1056092bf3 Fix Final Fantasy Tactics A2 IMA decoding 2018-10-04 19:43:37 +02:00
bnnm
af196a558c Add Sony .BNK v14 [Yakuza 6's Puyo Puyo (PS4)] 2018-09-28 19:17:05 +02:00
bnnm
2a5516fe7c Restore G719 max frame size as 2560 bits (0x140) is decoder max 2018-09-27 23:56:44 +02:00
bnnm
c0d484a715 Add .lse Ogg [Labyrinth of Refrain (PC)] 2018-09-27 23:41:26 +02:00
bnnm
5594f5068e Fix .wem Opus encoder delay/gapless [Mario Rabbids (Switch)] 2018-09-27 23:40:42 +02:00
bnnm
d2798c946a Simplify switch_opus_get_samples usage 2018-09-27 23:39:37 +02:00
bnnm
d7c5c3feaf Improve UE4Opus/EAOpus encoder delay calculations 2018-09-27 23:31:03 +02:00
bnnm
3269649eec Add EAOpus [FIFA 17 (PC), FIFA 19 (Switch)] 2018-09-27 23:10:01 +02:00
Christopher Snowhill
5b99d40cf3
Merge pull request #300 from bnnm/ue4opus-bnsf-csmp
ue4opus bnsf csmp
2018-09-25 15:15:23 -07:00
bnnm
c5b514b577 Improve UE4OPUS encoder delay and fix get_opus_samples_per_frame 2018-09-23 12:17:23 +02:00
bnnm
d717f21189 Add UE4OPUS decoder [Fortnite (PC), ARK: Survival Evolved (PC)] 2018-09-23 04:26:11 +02:00
bnnm
5f3ab0a5fc Rename *_utils_switch_opus.c to *_custom_opus.c for future changes 2018-09-23 04:22:16 +02:00
bnnm
70ba297606 Tweak comment 2018-09-23 03:09:46 +02:00
bnnm
7d91ef1432 Cast off_t to off64_t when printf'ing for future 4GB file support 2018-09-23 03:01:13 +02:00
Christopher Snowhill
f9c334cf91 Fix goto statement for compilation without libvorbis. 2018-09-22 17:35:48 -07:00
bnnm
f29012edb7 Add Capcom .adpcm [Resident Evil: Revelations (Switch)] 2018-09-22 17:45:02 +02:00
bnnm
0e4ee632b9 Remove standard G.722.1 (Siren7), since no game uses it
Siren14 wasn't affected by this
2018-09-22 16:32:21 +02:00
bnnm
1e9dbb851b Fix some FSB5 subsong offsets 2018-09-22 16:13:18 +02:00
bnnm
bcc1661491 Add fake RIFF IMA [MX vs. ATV Unleashed (PC)] 2018-09-22 16:12:36 +02:00
bnnm
eb4e871a05 Fix CSMP [DKC Tropical Freeze (Switch)] 2018-09-22 16:12:06 +02:00
bnnm
00370a813d Improve BNSF looping 2018-09-22 16:11:39 +02:00
bnnm
e411916a5e Add ADX key [Tensei Hakkenshi - Fuumaroku (PS2)] 2018-09-22 16:11:16 +02:00
Christopher Snowhill
25f82da164
Merge pull request #299 from NicknineTheEagle/cue-loop
RIFF: Looping info from CUE chunk
2018-09-21 17:38:02 -07:00
NicknineTheEagle
b4a71cd5aa RIFF: implemented looping info from CUE chunk 2018-09-21 14:31:56 +03:00
bxaimc
c7487d010e Add .POS looping for .Ogg (SNK Heroines, Sonic Mania) 2018-09-20 15:16:07 -04:00
bnnm
5a9fec3580 Add ADX key [Bakumatsu Renka - Karyuu Kenshiden (PS2)] 2018-09-12 20:01:19 +02:00
bnnm
c045d41670 Fix EA-MT looping for all cases [SSX3 (PS2)] 2018-09-10 13:18:53 +02:00
bnnm
37d7fe83c4 Move NXA Opus to its own file, since it's not very standard 2018-09-10 02:24:59 +02:00
bnnm
804fceb5e7 Remove custom FFmpeg, as custom IO streamfile can be used instead 2018-09-10 02:19:34 +02:00
bnnm
5ed95d07d4 Fix Opus interleave streamfile logical size and cleanup 2018-09-10 01:24:32 +02:00
bnnm
74536e0933 Swap custom FFmpeg OPUS for custom streamfile IO 2018-09-10 01:23:34 +02:00
bnnm
496d2ba534 Clean AIX meta a bit 2018-09-09 20:17:41 +02:00
bnnm
a273d9d9a2 Fix bitrate for layered/segemented layouts 2018-09-09 19:22:32 +02:00
bnnm
fd7d6f513d Simplify get_vgmstream_average_bitrate a bit
removed get_vgmstream_average_bitrate_channel_streamfile since it
doesn't really matter if codec_data streamfiles are retested multiple
times (just like vgmstream streamfiles are)
2018-09-09 16:28:39 +02:00
bnnm
6bee2a6209 Add .utk [The Sims Online (PC), SimCity 4 (PC)] 2018-09-09 15:29:34 +02:00
bnnm
5662dca358 Fix missing layout (was autoselected) 2018-09-09 15:29:23 +02:00
bnnm
06ea6af303 Minor doc 2018-09-09 15:13:58 +02:00
bnnm
e3c5430597 Fix some EA SCHl .bnk 2018-09-09 15:04:23 +02:00
bnnm
210d365df1 Add .sod Ogg extension [Zone 4 (PC)] 2018-09-09 12:24:28 +02:00
bnnm
2b7cd654b2 Allow arbitrary frame sizes for G719 and cleanup 2018-09-09 12:24:08 +02:00
bnnm
a3f2231ba1 Update EA-MT API a bit 2018-09-09 00:51:35 +02:00
bnnm
47b5a189cf Clean EA-MT code 2018-09-08 23:36:31 +02:00
bnnm
417cc59277 Fix EA-MT looping [SSX3 (PS2)] 2018-09-08 19:22:56 +02:00
bnnm
1810d3ced6 Add TXTP commands for looping/time (#i #E #lN #fN #dN #F)
- #i (ignore loop)
- #E (force end-to-end loop)
- #lN (force N loops)
- #fN (fade time)
- #dN (fade delay)
- #F (don't fade after N loops and play song end)
2018-09-07 19:34:31 +02:00
bnnm
19f69e14b7 Add ALP IMA decoder [Lego Racers (PC)] 2018-09-06 20:25:04 +02:00
bnnm
800ebfc007 Minor doc 2018-09-06 18:10:47 +02:00
bnnm
5e2283f51a Fix some .MSA [Konohana Pack: 3tsu no Jikenbo (PS2)] 2018-09-06 18:09:56 +02:00
bnnm
f519b1ad70 Add DERF DPCM decoder [Stupid Invaders (PC)] 2018-09-06 17:45:34 +02:00
bnnm
00bec4bd70 Extra check when disabling looping 2018-09-06 16:44:42 +02:00
bnnm
131340882b Add TXTP command #sN for subsong N (#N still works) 2018-09-04 23:53:25 +02:00
bnnm
59b303d753 Update libacm to 1.2 and add .WAVC sfx 2018-09-04 22:42:21 +02:00
bnnm
f70852095c Tweak minor ACM stuff for opaqueness 2018-09-04 18:37:51 +02:00
bnnm
fcc5f59ffe Add buffer size validations in custom Vorbis 2018-09-04 18:00:59 +02:00
bnnm
4652460aff Add extra validation in vgmstream_open_stream 2018-09-04 17:51:34 +02:00
bnnm
7ad7d3d47b Derive ADX keys automatically if only keystring/keycode is provided 2018-09-04 17:44:06 +02:00
bnnm
9d7d536da7 Add interleaved 2ch XBOX-IMA to TXTH/GENH 2018-09-04 17:11:08 +02:00
bnnm
fa472d4f70 Fix interleaved 2ch XBOX-IMA [Fairly OddParents: Breakin' da Rules] 2018-09-04 17:10:41 +02:00
bnnm
3a64f8b0d2 Fix some BNSF [Taiko No Tatsujin: Drum Session! (PS4)] 2018-09-04 17:08:01 +02:00
bnnm
064990f6ff Add extra validation 2018-09-04 17:07:38 +02:00
bnnm
ee7767815b Add ADX key [Kashimashi! Girl Meets Girl (PS2)] 2018-09-04 17:07:24 +02:00
Christopher Snowhill
7b30d8bc9a
Merge pull request #292 from bnnm/hca-bcstm-metas-docs
hca, bcstm, metas, docs
2018-09-02 15:12:49 -07:00
bnnm
d6a682fe8c Add ADX key [Girls Bravo: Romance 15's (PS2)] 2018-09-02 21:37:19 +02:00
bnnm
bf0d46a476 Rename decode_SASSC to lowercase for consistency 2018-09-02 21:11:15 +02:00
bnnm
c707a29639 Rename SASSC_decoder to lowercase for consistency 2018-09-02 21:09:15 +02:00
bnnm
aa4ea4bc3b Document ADX CINF header 2018-09-02 21:06:38 +02:00
bnnm
3113342a71 Minor tweaks 2018-09-02 21:06:15 +02:00
bnnm
bd374a01a7 Improve ATRAC9 loop performance and cleanup 2018-09-02 21:02:11 +02:00
bnnm
91c3fd6afc Fix some Sony .bnk 2018-09-02 16:40:11 +02:00
bnnm
9c0db7cae3 Improve HCA/clHCA key detection
- Only test keys when file is encrypted
- Add clHCA_TestBlock to test a frame with the current key
- Move some key detection code to hca_decoder.c and simplify hca.c
detection
- Decrease number of test frames due to increased accuracy of
clHCA_TestBlock
2018-09-02 16:00:58 +02:00
bnnm
fd52fe0e95 Clean clHCA lib 3 (API)
- rename clHCA_DecodeSamples16 to clHCA_ReadSamples16 since it isn't
really decoding
- divide clHCA_Decode into clHCA_DecodeHeader and clHCA_DecodeBlock to
clarify usage
- unify clHCA_IsOurFile0/1 since one would need to call
clHCA_DecodeHeader right after it anyway
- add clHCA_SetKey for easier key handling
- adapt vgmstream wrapper
2018-09-01 20:28:00 +02:00
Nathan Benichou
9d94fdb033
Update rfrm.c
Support for LABL part in RFRM CSMP files
2018-09-01 15:21:46 +02:00
bnnm
43764d6c8d Fix HCA num samples/looping [Binary Domain (PC), Octopath Traveller]
Decoder has been modified a bit so it's easier to feed an arbitrary
number of discard samples (or at least, easier for me to understand),
since encoder delay can be >1024 (frame size) and would make some calcs
go all wobbly
2018-08-29 23:42:47 +02:00
bnnm
9a2a2e4c2e Export extra sample values in clHCA_getInfo 2018-08-29 20:48:35 +02:00
bnnm
411fa498bb Clean HCA meta/decoder for future changes 2018-08-29 20:05:31 +02:00
bnnm
5afd33d62a Split idsp.c into idsp_ie.c and nub_idsp.c 2018-08-28 20:40:02 +02:00
bnnm
f7c26a493d Clean IDSPs 2018-08-28 20:35:07 +02:00
bnnm
c6a9396b67 Fix IDSP segfault 2018-08-28 20:34:55 +02:00
bnnm
9720384fbe Fix bcstm 3DS-IMA last interleave and cleanup 2018-08-28 19:43:12 +02:00
bnnm
d5a11d58e8 Add various metas
- DSP: itl, vag (PPP)
- PS2: int (A2M), ahv, msv, sdf, svg, vis
- PC: .aif (Asobo), ao, apc, wv2
- Xbox: xau (Konami)
2018-08-28 18:47:56 +02:00
bnnm
f71e98a5ba Fix missing MSVC dependencies 2018-08-26 22:56:31 +02:00
bnnm
bee3adc95b Document SQEX SCD looping issues in MPEG 2018-08-26 22:37:04 +02:00
bnnm
0231d635ed Fix Next Level IDSP last interleave/jingles [Mario Strikers Charged] 2018-08-26 22:36:36 +02:00
bnnm
751d5c5f0f Clean DSP meta once again 2018-08-26 20:05:38 +02:00
bnnm
cc537270c1 Add RFRM .csmp and cleanup [Donkey Kong Country Tropical Freeze (Wii U)] 2018-08-26 19:16:24 +02:00
bnnm
ce6722181a Move csmp to its own file, since it's not very standard either 2018-08-26 18:55:57 +02:00
bnnm
f2a5b5954f Move wsi to its own file, since it's not very standard 2018-08-26 17:40:40 +02:00
bnnm
d94485e89e Minor decode_vgmstream cleanup 2018-08-26 17:07:33 +02:00
bnnm
4ee39206c3 Fix Lunar 2 SCD loops/sample rate/stereo and PCM8 cleanup 2018-08-26 16:36:08 +02:00
bnnm
5aad45ab87 Clean AST meta 2018-08-26 13:48:14 +02:00
bnnm
bc62a689c0 Don't call block_update_x manually when using vgmstream_open_stream 2018-08-26 13:47:48 +02:00
bnnm
c2a0311584 Random tweaks 2018-08-26 13:47:02 +02:00
bnnm
92f35029bb Make generic block_update and auto-call in vgmstream_open_stream 2018-08-26 13:46:07 +02:00
bnnm
b02eeeff04 Fix some .SFL looping and SLI cleanup [Hanachirasu (PC)] 2018-08-26 02:26:38 +02:00
bnnm
88f50985de Optimize segmented layout decode samples 2018-08-26 01:05:07 +02:00
bnnm
ee03726bbc Find loop_segment automatically in segmented_layout + remove from metas 2018-08-26 00:59:31 +02:00
bnnm
c9dc0917ff Fix interleave layout hanging when no interleave size set 2018-08-25 21:15:10 +02:00
bnnm
3130eebf0c Minor layout cleanup + doc 2018-08-25 20:46:54 +02:00
bnnm
3765831dbe Remove usage of atrac9_parse_config 2018-08-25 18:03:58 +02:00
bnnm
a734e9c5cb Remove custom ATRAC9 in favor of custom IO
Formats using custom layouts tend to be weird enough that it's a pain to
add support directly in the decoder.
Instead should use custom layouts and I/O streamfiles that, though a bit
wordy and unwieldy at the moment, are a lot more flexible.
2018-08-25 17:48:01 +02:00
bnnm
f86c90c5f9 Use KMA9 custom IO instead of custom ATRAC9 2018-08-25 17:26:49 +02:00
bnnm
9c8dae38dc Fix multilayer XVAG ATRAC9 [flower (Vita), Farpoint (PS4)] 2018-08-25 17:25:02 +02:00
bnnm
1ba2637256 Clean XVAG meta for future changes 2018-08-25 16:23:15 +02:00
bnnm
9e54efe6d8 Remove FFMPEG_EA_XMA as it's now done with custom IO + layers 2018-08-25 13:22:57 +02:00
bnnm
e3255344cf Redo EA-XMA with custom IO for fixes [Skate (X360), NFS: MW (X360)] 2018-08-25 12:48:55 +02:00
bnnm
d8758f0cb5 Fix describe_vgmstream with layered_layout + FFmpeg 2018-08-25 12:22:40 +02:00
bnnm
8cf27cc15e Add .xna XWB [Touhou Makukasai ~ Fantastic Danmaku Festival (PC)] 2018-08-25 12:21:21 +02:00
bnnm
8a57cf4729 Add .dax RIFF [Love Game's - Wai Wai Tennis (PS1)] 2018-08-25 12:20:55 +02:00
bnnm
07ad3250f6 Clean EAAC streamfile and prepare for EA-XMA 2018-08-25 09:57:46 +02:00
bnnm
6654e44517 Improve/fix AWC XMA streamfile for certain cases
It was assuming reads were sequential, though they can skip to offset
(in practice rarely affected), and adjusted packet skip to improve a few
songs.
2018-08-25 09:57:20 +02:00
bnnm
b17719f69c Rename render_vgmstream_nolayout to _flat for clarity/consistency
But not layout_none to layout_flat, since it's used everywhere
2018-08-24 19:37:02 +02:00
bnnm
f576d9568c Rename nolayout.c to flat.c for consistency/clarity 2018-08-24 19:29:39 +02:00
bnnm
b4884522d8 Optimize STDIO/FOO streamfiles slightly
Tries to simplify code, and buffer is not emptied unless we really read
more data (useful for edge reads). get_offset is now reliable (though
never used).
2018-08-24 18:48:42 +02:00
bnnm
6c553882f3 Rename codec_version to codec_config to clarify 2018-08-23 18:07:45 +02:00
bnnm
ad4478ac2c Set dual stereo as a meta flag rather than a static list
Mainly for cleanup/style
2018-08-23 18:00:34 +02:00
bnnm
9ad2f578e6 Fix PSH/VSV loops and glitches [Romancing SaGa (PS2)] 2018-08-23 17:13:46 +02:00
bnnm
d7c2249358 Simplify XVAG looping code 2018-08-23 17:00:52 +02:00
bnnm
41281aa4e9 Tweak .snds priority again 2018-08-22 21:16:25 +02:00
bnnm
6b4f54df92 Add TXTH "loop_flag = auto" to autodetect PS-ADPCM loop points 2018-08-22 21:04:16 +02:00
bnnm
06c8ab1b3f Remove bik2a/bk2a fake extensions since they aren't used 2018-08-22 20:43:19 +02:00
bnnm
dcbc7e5b9b Lower parse priority of raw metas so TXTH has a chance to go first 2018-08-22 20:39:31 +02:00
bnnm
785741e7e1 Rename ps2_mib.c to ps_headerless,c 2018-08-22 20:29:29 +02:00
bnnm
69c791656e Move MIB+MIH to its own meta and fix rare files [Gladius (PS2)] 2018-08-22 20:10:31 +02:00
bnnm
925916690a Parse PS3 .bnk properly and remove ps3_klbs.c [L@ve Once (PS3)] 2018-08-22 19:26:19 +02:00
bnnm
75fb12eed4 Fix PS2 VGS/ASS/VPK/etc samples, glitches and cleanup 2018-08-22 19:19:31 +02:00
bnnm
27038c9ec8 Add .wavebatch PCM8 [Cars 2 (3DS)] 2018-08-21 22:39:47 +02:00
bnnm
58b8b0c8df Fix various .vag issues [Shikigami no Shiro (PS2), Red Star (PS2)]
Also cleanup and loop end was also off by 28 samples in several cases
2018-08-21 22:16:56 +02:00
bnnm
fe3538520b Add ps_find_loop_offsets util to find loop point in PS-ADPCM data 2018-08-21 22:14:55 +02:00
bnnm
cae82e9074 Clean builds and enable VGM_USE_VORBIS/MPEG manually for consistency 2018-08-20 20:08:24 +02:00
bnnm
2f0aaaf4fd Fix some compile ifdefs and warnings 2018-08-20 20:05:44 +02:00
bnnm
bb07299dae Make libvorbis/libmpg123 optional in autotools 2018-08-20 19:21:51 +02:00
Christopher Snowhill
1294f515f2
Merge pull request #276 from Thealexbarney/msvc-fread-fix
Workaround MSVC fseek/fread bug
2018-08-19 16:15:54 -07:00
bnnm
f6417c5430 Use standard buffer size for all metas
There is not no real about having small-ish buffers, simplifies buffer
tuning, and avoids having gigantic buffers on bad reads.
2018-08-19 22:51:14 +02:00
bnnm
a5656eaa2f Optimize buffer_streamfile EOF reads and fix get_offset behaviour 2018-08-19 22:31:12 +02:00
bnnm
2e6f6c8176 Remove unnecessary FFmpeg ifdef 2018-08-19 19:09:37 +02:00
bnnm
485e5b9cf7 Fix blocks hanging with broken files/incorrect offsets
Also removes unnecessary halpst case
2018-08-19 19:02:22 +02:00
bnnm
ca04dbca70 Add old .scd SSCF [Crisis Core FFVII (PSP), Dissidia 012 (PSP)] 2018-08-19 16:42:39 +02:00
bnnm
b083042704 Cleanup 2018-08-19 10:07:27 +02:00
bnnm
3b5be9d28a Fix disabling looping with layered layouts 2018-08-19 00:43:06 +02:00
bnnm
c204127332 Fix .rws subsong segments [Madagascar (PS2)] 2018-08-19 00:40:01 +02:00
bnnm
d93a4b2c7a Add proper H4M decoding [Resident Evil 0 (GC), Tales of Symphonia (GC)] 2018-08-19 00:38:08 +02:00
bnnm
93b66b2aa6 Clean .rws code 2018-08-17 22:47:33 +02:00
bnnm
b71d568acb Improve .sts+int/.x [Shadow of the Colossus (PS2), Ape Escape 3 (PS2)] 2018-08-16 20:06:57 +02:00
bnnm
7734e4d87f Improve BFSTM region handling 2018-08-16 20:06:38 +02:00
bnnm
2e90f4de57 Reject EXST in .int meta and cleanup 2018-08-16 20:06:14 +02:00
bnnm
611e556809 Reject files with incorrect num_streams 2018-08-16 20:05:53 +02:00
bnnm
8d7fb21c8f Check max filesize to avoid buggy reads
It was affecting some truncated Switch Opus that were reporting too many
samples
2018-08-15 22:47:22 +02:00
bnnm
6eaf516b23 Tweak FSB ifdefs 2018-08-15 21:19:25 +02:00
bnnm
a3534d7d11 Fix TXTH divide-by-zero with half_size and ch=0 2018-08-15 21:19:12 +02:00
bnnm
9c8323122c Improve read/seek performance for blocked layouts 2018-08-15 20:21:55 +02:00
bnnm
9e06652264 Redo .nus3bank to parse as a bank with subsongs
Also removes hacky code from idsp, since it's now on its own file
2018-08-15 19:59:10 +02:00
bnnm
1f6c384a48 Fix EA EAAC looping for RAM assets 2018-08-15 17:37:06 +02:00
bnnm
f4189f2482 Minor debug stuff 2018-08-15 17:36:20 +02:00
bnnm
e3b93755cc Add HCA key 2018-08-15 17:34:36 +02:00
bnnm
79cad960ae Add Sony .bnk [Puyo Puyo Tetris (PS4), NekoBuro: Cats Block (Vita)] 2018-08-15 17:34:17 +02:00
bnnm
cab8605959 Add atrac9_parse_config util 2018-08-15 16:42:34 +02:00
bnnm
f9f93e74e7 Fix segfault while reading some .xsb for .xwb 2018-08-15 00:49:17 +02:00
bnnm
9333a22c16 Remove some minor deprecated warnings
Tested with all major codecs we use for FFmpeg, all decode the same
2018-08-15 00:18:05 +02:00
bnnm
2c917c0792 Remove some minor unused warnings 2018-08-15 00:16:54 +02:00
bnnm
65a69982b6 Clean G719/G7221 a bit and remove innecessary use of stack_alloc 2018-08-14 22:20:36 +02:00
bnnm
985a3aead6 Clean .bfstm and add region debug code 2018-08-14 20:25:17 +02:00
bnnm
12167c7318 Fix EA SCHl ATRAC3 skip samples and remove .AST (playable with .ABK+AST) 2018-08-14 16:35:50 +02:00
bnnm
d22ee3051a Clean FFmpeg skip samples parsing 2018-08-14 16:35:17 +02:00
bnnm
cb1901eabe Merge branch 'master' of https://github.com/kode54/vgmstream into etc 2018-08-14 00:28:35 +02:00
bnnm
b36646aacf Add .hd3+bd3 [Elevator Action Deluxe (PS3), R-Type Dimensions (PS3)] 2018-08-14 00:28:15 +02:00
Christopher Snowhill
7840d9df1f
Merge pull request #279 from NicknineTheEagle/ea-fixes
EA formats
2018-08-13 14:43:56 -07:00
bnnm
36c6168c27 Add Firebrand Games .wavebatch [NFS: The Run (3DS), F&F: Showdown (3DS)] 2018-08-13 23:03:39 +02:00
bnnm
c26ad84497 Add TXTH sample_mode "blocks" (where bytes = blocks*interleave*channels) 2018-08-13 23:02:31 +02:00
bnnm
fa848c2ccd Fix FSB with CELT disabled 2018-08-12 23:12:09 +02:00
bnnm
c1e7e3b1f9 Enable CELT for MSVC project files 2018-08-12 23:00:28 +02:00
bnnm
2e4b8d6c31 Add multistream ATRAC9 FSB5 [Little Big Planet (Vita)] 2018-08-12 22:56:41 +02:00
bnnm
5720278d2d IDSP cleanup 2018-08-12 18:04:19 +02:00
bnnm
efb01a921c Add .wua IDSP and cleanup [Lego Dimensions (Wii U)] 2018-08-12 17:13:51 +02:00
bnnm
c7f9a47fcd Fix rare EALayer3 with proper loops [Need for Speed: World (PC)] 2018-08-12 14:03:04 +02:00
bnnm
7f424bb7e9 Disable dump_streamfile when debug isn't used, just in case 2018-08-12 13:58:48 +02:00
bnnm
0e924b6467 Fix possible FSB memleak 2018-08-12 13:57:53 +02:00
bnnm
9c6376fb25 Fix rare EA 1SNh crashes 2018-08-12 10:59:19 +02:00
bnnm
e301bf7aa8 Rename ps2_vpk.c to vpk.c (used in PS3) 2018-08-12 02:20:51 +02:00
bnnm
0502a6a74f Fix VPK num_samples and cleanup [God of War (PS2), NBA 08 (PS3)] 2018-08-12 02:19:17 +02:00
bnnm
766eac4b9e Rename ps2_vag.c to vag.c (used by other Sony consoles) 2018-08-12 01:27:22 +02:00
bnnm
14cd8bf191 Fix some .xwb [Project Gotham Racing 3 (X360)] 2018-08-12 01:23:58 +02:00
bnnm
3456383990 Fix some .wem [Saints Row the 3rd (PC)] 2018-08-12 01:04:44 +02:00
bnnm
07bb40071a Add FSB CELT decoder [Vessel (PC), Runner2 (PC)]
Corresponding libs will be added later
2018-08-12 00:58:20 +02:00
bnnm
18173d6870 Clean FSB4 for future changes 2018-08-11 18:06:03 +02:00
bnnm
b27e559e42 Clean FSB5 for future changes, also fix >2.5GB last subsongs 2018-08-11 18:01:37 +02:00
bnnm
36db25e876 Fix layered layout with layers of varying channels 2018-08-11 17:58:59 +02:00
bnnm
b438b5fa01 Add debug util for easier custom IO testing 2018-08-11 17:58:16 +02:00
bnnm
962b323e71 Cleanup and extra BAO debug 2018-08-11 17:57:22 +02:00
bnnm
1f6b0b2caa Clean unused variable 2018-08-11 17:56:00 +02:00
bnnm
b21d078aa6 Add ADS .800 extension [Gundam: The One Year War (PS2)] 2018-08-11 17:55:30 +02:00
bnnm
c4206e705b Fix some .bgw negative samples [Final Fantasy XI (PC)] 2018-08-11 17:54:42 +02:00
bnnm
9e0c4ebd3d Fix rare ATRAC9 memleak 2018-08-11 17:54:08 +02:00
AnonBaiter
4469f0b861
revert my VPK "fix"
turns out that VPK files that contain more than a mere 2 channels really have a divided interleave number by 2
this was necessary so said VPK files wouldn't play improperly anymore
2018-08-10 15:09:37 -03:00
AnonBaiter
5e00ff9214
Update ps2_ads.c 2018-08-08 15:52:43 -03:00
NicknineTheEagle
6727c0de7b Fixed offset in BNK parser 2018-08-08 21:20:08 +03:00
NicknineTheEagle
8d4ead42cf EA SCHl: added default 3DS sample rate (32000 Hz) 2018-08-08 20:18:35 +03:00
NicknineTheEagle
ca9cfc6917 Removed the supposed version check from ABK parsers
The only reason I put it there is to distinguish old ABK from new ABK but then it turned out that they can have matching values in that field so... yeah, let's just do it another way
2018-08-08 19:23:51 +03:00
NicknineTheEagle
e4c34b7c0b Added another ABK version stamp [FIFA 12 (3DS)] 2018-08-08 19:16:04 +03:00
NicknineTheEagle
4d0926933b Fixed incorrect variable being used 2018-08-08 17:14:24 +03:00
NicknineTheEagle
c88dee0ebb Improved EA ABK support 2018-08-08 17:07:01 +03:00
NicknineTheEagle
15cc60e604 Some organization and better endianness checks in EA parsers 2018-08-08 17:06:39 +03:00
Christopher Snowhill
ae5e218518
Merge pull request #275 from NicknineTheEagle/ubi-bao
Ubisoft BAO
2018-08-07 14:37:00 -07:00
NicknineTheEagle
20c729ae72 Formatting tweaks 2018-08-07 21:27:52 +03:00
NicknineTheEagle
0113a56870 Minor tweaks 2018-08-07 15:57:26 +03:00
Christopher Snowhill
03dd4383c0 Added a workaround to RIFF for Halo 2 PC. 2018-08-06 20:05:11 -07:00
NicknineTheEagle
3a2d115aa8 Ubi BAO: XMA fix 2018-08-06 22:58:28 +03:00
NicknineTheEagle
a284aee0f2 Ubi BAO: Added support for Rayman Raving Rabbids: TV Party (Wii) 2018-08-06 17:19:59 +03:00
NicknineTheEagle
470c50cf0e Minor tweaks 2018-08-06 14:29:43 +03:00
NicknineTheEagle
f27280c44d Ubi BAO: Further work on XMA support 2018-08-06 13:03:24 +03:00
NicknineTheEagle
ea133a19bf Ubi BAO: XMA fixes 2018-08-05 19:20:13 +03:00
NicknineTheEagle
9d6bc91c0a Ubi BAO: Added prefetched sound support to later version BAO versions 2018-08-05 15:44:38 +03:00
NicknineTheEagle
d49019a1ca Ubi DAO: Added support for prefetched sounds 2018-08-05 04:42:24 +03:00
Christopher Snowhill
3a7b590dfe
Merge pull request #274 from bnnm/ck-xa-fsb-str
CK, XA, FSB, STR
2018-08-04 13:58:32 -07:00
Alex Barney
c74b0841ca Workaround MSVC fseek/fread bug 2018-08-04 15:47:46 -05:00
NicknineTheEagle
ad489953f4 Fixed indentation 2018-08-04 22:42:12 +03:00
NicknineTheEagle
655325cc01 Ubi BAO: Added support for Splinter Cell: Conviction (PC) 2018-08-04 22:30:31 +03:00
bnnm
790525f990 Redo Blitz Games STR+WAV [Zapper (GC), Tak (PS2)]
Also removes 3 metas that parsed Blitz stuff
2018-08-04 21:02:10 +02:00
bnnm
10dc43f2fb Use streamfile helpers 2018-08-04 20:42:25 +02:00
bnnm
0fc5b466c8 Add some extra streamfile helpers 2018-08-04 20:42:00 +02:00
bnnm
6384b91f8f Fix FSB4 MPEG weird padding bug [Mafia II (PS3)] 2018-08-04 20:40:02 +02:00
bnnm
ffe7de0acc Improve XA detection to avoid clashing with .str 2018-08-04 20:39:33 +02:00
Christopher Snowhill
4a29bed092
Merge branch 'master' into ea-fixes 2018-08-03 19:16:12 -07:00
Christopher Snowhill
cca30df28d
Update ea_schl.c
Enclose Atrac3plus section in VGM_USE_FFMPEG macro block.
2018-08-03 19:13:25 -07:00
bnnm
4703dcaf4f Add FSB5 PCM16BE/VAG/XWMA and improve rare behaviors (from tool tests) 2018-08-03 02:16:19 +02:00
bnnm
8f17cf75d6 Tweak non-interleaved mode for VAG/GCADPCM (from tool tests), cleanup 2018-08-03 02:12:47 +02:00
bnnm
d4c0362c30 Minor info (algorithm verified) 2018-08-03 00:47:54 +02:00
bnnm
e1434bc432 Clean DTK decoder to clarify similarities with XA 2018-08-03 00:46:36 +02:00
bnnm
16f2474a50 Add .WV6 IMA [The Fairly OddParents: Breakin' Da Rules (PC)] 2018-08-02 18:22:01 +02:00
bnnm
6a86414990 Fix form1 XA bugs [Glint Glitters (PS1), Dance! Dance! Dance! (PS1)] 2018-08-02 17:21:09 +02:00
bnnm
5dc8d55c7f Add file_size fail check for +2GB files 2018-08-02 17:17:58 +02:00
bnnm
492f43a554 Merge branch 'master' of https://github.com/kode54/vgmstream into ck-xa-fsb 2018-08-02 17:15:38 +02:00