Shawn Presser
e91703fe6a
If a file has no extension, try to play it anyway
...
This allows fb2k to play Last Of Us (PS3) speech files, which have no
file extension.
2018-06-21 22:53:19 -05:00
bnnm
eebc83a0c8
Add simple channel downmixer to play >8ch files
2018-04-29 23:31:52 +02:00
bnnm
46f333cc8e
Remove get_realname from streamfiles as it's not used anymore
...
It was implemented for Audacious only to open companion NWA files, but
current version has no need for it. In case there is some obscure thing
that needs it, Audacious's vfs.cc should translate or return realnames
transparently, without having to modify other streamfiles.
2018-04-19 22:54:45 +02:00
bnnm
6a12dba228
Fix trying to split single files that are subsongs (for .txtp)
...
Detects and marks those with a flag and tells foobar they only have 1
subsong, as otherwise foobar tries to unpack those.
2018-04-15 00:54:46 +02:00
bnnm
5d9c5c4ff7
Adjust interleave last block description
2018-03-24 19:30:35 +01:00
bnnm
85c604a1cd
Change foobar's "lossless" to "lossy" as people seem confused by it
2018-03-11 21:13:50 +01:00
bnnm
95239dca62
Fix dependencies dir, again
2018-03-04 01:12:31 +01:00
bnnm
92b315b24a
Fix dependencies dir
2018-03-04 00:32:05 +01:00
bnnm
d21793bf22
Add UserMacro to make changing dependencies easier
2018-03-03 20:45:32 +01:00
Christopher Snowhill
03745aa8cc
Disabled MAIATRAC3Plus library and removed its binaries from distribution.
2018-02-06 17:29:51 -08:00
bnnm
0c016e6667
Merge branch 'master' of https://github.com/kode54/vgmstream.git into io
...
Conflicts:
test/test.vcxproj
2018-01-20 13:49:54 +01:00
Alex Barney
bcfcb71f47
Automate MSVC builds
...
- Add a script to download dependencies
- Move dependencies to "/dependencies"
- Update solution file so it contains all projects
- Add a script for building and packaging the MSVC builds
- Add information for using AppVeyor's continuous integration service
2018-01-19 20:58:58 -06:00
bnnm
927a3b5f39
Remove PROFILE_STREAMFILE to simplify further changes, not used anymore
2018-01-19 00:16:14 +01:00
Christopher Snowhill
a5b19acfb8
Revert DLL runtime change, at least until foobar2000 hits v1.4 stable.
2018-01-16 23:19:37 -08:00
bxaimc
8dc66f37a6
Some fixes for MSVC discombobulations
2018-01-17 01:09:30 -05:00
Christopher Snowhill
a32687eaf9
Update project file to include shared.lib from foobar2000 SDK.
2018-01-13 20:23:02 -08:00
Christopher Snowhill
e12e87fc78
Finishing touches on Atrac9 support.
2018-01-04 19:15:33 -08:00
Christopher Snowhill
cc2944e4f0
Update project files, and update foobar2000 component.
2017-12-30 19:15:34 -08:00
Christopher Snowhill
2943a6d7ba
Automate foobar2000 file type registration service.
2017-12-09 17:44:50 -08:00
bnnm
59cef16a2c
Add TXTH "half_size" interleave + SDF/BD3 exts
2017-12-09 12:23:19 +01:00
bnnm
8592aeea3d
Add .RSM extension (Bully PS2)
2017-12-06 17:35:59 +01:00
bnnm
c8cc25c84b
Comment .MPC for foobar
2017-12-04 20:00:36 +01:00
bnnm
e3de403c9f
Add Ultima IX .FLX (EA-XA/PCM)
2017-12-03 01:41:25 +01:00
bnnm
e2c059bc31
Add EA .SNS+SNR / .SPS [Burnout Crash, NFS Hot Pursuit PS3]
2017-12-01 17:27:49 +01:00
bnnm
77b849a024
Add Gameloft .VXN [Mobile games]
2017-11-27 20:22:10 +01:00
bnnm
d0be7e0c36
Minor tweaks/comments/renames/etc
2017-11-25 00:43:18 +01:00
bnnm
6d80168879
Fix Homura (PS2) stereo and add .v0
2017-11-23 22:33:46 +01:00
bnnm
7bec0d368f
Remove raw SS3/SS7 meta as it was inaccurate and ubi_sb supports it
2017-11-11 17:49:07 +01:00
bnnm
82b1f235de
Remove/simplify formats.h and move to vgmstream.h for simpler API
2017-11-10 20:26:44 +01:00
bnnm
27ddf75a8b
Add AC3 (.lac3)
2017-11-10 19:35:21 +01:00
bnnm
66be677f56
Add Ubisoft .sb0..N + ss0/ls0..N banks + Ubisoft ADPCM [Ubi PoP trilogy]
2017-11-05 17:06:40 +01:00
bnnm
4d0c8b54fd
Add .CD wav extension
2017-10-14 12:34:32 +02:00
bnnm
c770490b3d
Add AL2 meta + A-law decoder [Conquest of Elysium 3 (PC)]
2017-10-08 17:51:54 +02:00
bnnm
16786b78d4
Add .opus [Lego City Undercover]
2017-09-30 01:27:47 +02:00
bnnm
9f90ca9181
Improve XNB [Dragon's Blade (Android)]; add .DA wav; extra exts
2017-09-24 22:27:33 +02:00
bnnm
02be212c54
Update VS project files for FFmpeg Opus (swresample.dll)
2017-09-24 19:15:24 +02:00
Christopher Snowhill
165cda2287
Minor pedantic fixup.
2017-09-16 20:51:07 -07:00
bnnm
953022b983
Add AWC MP3 [Red Dead Redemption (PS3), GTA5 (PS3)]
2017-08-28 15:14:24 +02:00
bnnm
adb225c180
Add EA SNU + EA-XAS decoder + SNS blocks [Dead Space, The Godfather 2]
2017-08-20 02:18:48 +02:00
bnnm
86b7b45c89
Minor rename
2017-08-19 15:59:29 +02:00
bnnm
1ffe7b71d5
Enable subsongs for foobar and add config option to disable them
2017-08-19 12:35:38 +02:00
Christopher Snowhill
4d127df129
Reset loop target, as we handle loops ourselves.
2017-08-15 20:06:58 -07:00
Christopher Snowhill
a3b3615fba
Fix compilation error.
2017-08-15 20:06:03 -07:00
Christopher Snowhill
c6e2577169
Change dynamic info call to return false to indicate no change.
2017-08-14 12:59:39 -07:00
bnnm
1c73a56bc5
Add subsongs (disabled), cleanup, optimize (reuse vgmstream on info)
2017-08-13 22:26:40 +02:00
bnnm
321c617bfa
plugin cleanup in preparation of future changes
2017-08-12 21:17:44 +02:00
bnnm
706a7fbd33
Simplify filetype declarations
2017-08-12 21:09:56 +02:00
bnnm
ade662e023
Redo Angel STM: add PCM, adjust looping, unify code, add .lstm
2017-08-12 18:42:38 +02:00
bnnm
cce72d7aa5
Add EA SCHl Saturn + MT10 mono/int; changed Maxis_ADPCM to Maxis_MT10
...
Also fixed some issues with ADPCM hist in EA SCHl blocks
2017-07-08 00:27:36 +02:00
bnnm
bf34339b41
redo EA SCHl support [EA games from roughly 1997~2010]
...
* tested most variations using EA's tools
* added looping [Need for Speed II PC]
* added DSP support [3DS games]
* fixed PCM/EAXA/MT in some cases [PS2/GC/XBOX/Wii games]
* fixed sample rate/codec defaults, num_samples in some cases
* documented more header patches and other details (ex. "EA ADPCM" is
now EA MT/MicroTalk, as per EA's tools)
* (dev) some internals adapted for EA stuff
2017-07-01 23:02:24 +02:00