Commit Graph

430 Commits

Author SHA1 Message Date
bnnm
07bb40071a Add FSB CELT decoder [Vessel (PC), Runner2 (PC)]
Corresponding libs will be added later
2018-08-12 00:58:20 +02:00
bnnm
9e0c4ebd3d Fix rare ATRAC9 memleak 2018-08-11 17:54:08 +02:00
bnnm
6384b91f8f Fix FSB4 MPEG weird padding bug [Mafia II (PS3)] 2018-08-04 20:40:02 +02:00
bnnm
d4c0362c30 Minor info (algorithm verified) 2018-08-03 00:47:54 +02:00
bnnm
e1434bc432 Clean DTK decoder to clarify similarities with XA 2018-08-03 00:46:36 +02:00
bnnm
16f2474a50 Add .WV6 IMA [The Fairly OddParents: Breakin' Da Rules (PC)] 2018-08-02 18:22:01 +02:00
bnnm
a4f67bf077 Add Cricket Audio .cks/ckb [Part Time UFO, Mega Man 1-6 (Android)]
Includes Cricket Audio's MSADPCM variation, also cleaned up MSADPCM code
2018-08-02 17:15:09 +02:00
bnnm
87bd10073d Adjust ASF shift modes after debugging info 2018-07-27 17:13:10 +02:00
bnnm
61034484ab Add XMD decoder [Silent Hill 4, Castlevania: Curse of Darkness (Xbox) 2018-07-27 17:11:11 +02:00
Christopher Snowhill
637ec27998
Merge pull request #265 from NicknineTheEagle/ea-formats
More EA formats
2018-07-23 19:08:02 -07:00
Christopher Snowhill
eee451aa68
Merge pull request #266 from bnnm/xa-aif-eamt
XA, AIF, EA-MT
2018-07-23 19:07:35 -07:00
Christopher Snowhill
e799a27446 Update ASF decoder based on decompilation of original decoder. 2018-07-23 18:56:35 -07:00
bnnm
65b80e5fd7 Fix .adp raw XA [Phantasy Star Collection (SAT)] 2018-07-23 19:36:08 +02:00
bnnm
e6f7abe20e Fix EA-MT full loops not being properly reset 2018-07-23 00:28:21 +02:00
bnnm
b71739de5e Fix XA missing num_samples at the end 2018-07-22 23:19:10 +02:00
bnnm
0dc2c81ab9 Handle XA ADPCM in a more standard way
It was decoding one 28-sample subframes and blocked layout handled
frames, doing some voodoo to skip CD sectors.
Now decodes one 28*8-sample frame and blocked layout handles CD sectors.
Decoding is byte-exact vs before.
2018-07-22 23:08:09 +02:00
NicknineTheEagle
04debd021e Merge remote-tracking branch 'origin/master' into ea-formats
# Conflicts:
#	src/meta/ea_schl.c
2018-07-22 05:34:26 +03:00
bnnm
4439047fd1 Minor doc 2018-07-22 00:47:31 +02:00
NicknineTheEagle
d5745c9d6e EAAC tweaks 2018-07-21 23:09:44 +03:00
bnnm
af70e95877 Tweak PS-ADPCM decoding [inFamous (PS3)]
- Code now more verbose, but easier to understand (by me, at least)
- Unify normal and badflags code
- Fix hist1 not being properly clamped, though not noticeable
- Fix inFamous (PS3) which seemingly wasn't using the extended table but
hitting some compiler weirdness? (failed in foobar and worked in test)
- Use int math for PSX-cfg, which should be minimally more accurate
2018-07-21 20:15:07 +02:00
bnnm
2129afaf75 Fix some EA-XMA [Need for Speed: The Run (X360)] 2018-07-18 00:53:09 +02:00
bnnm
d6795b63c3 Add ASF decoder [Croc 2 (PC), Aladdin: Nasira's Revenge (PC)] 2018-07-18 00:52:24 +02:00
bnnm
bbd50c78ee Minor doc 2018-07-18 00:37:14 +02:00
bnnm
572cd6a621 XA code cleanup
Decoding is still the same (byte-exact)
2018-07-14 23:08:07 +02:00
bnnm
9af7eadbcb Fix some Ubi LyN [Michael Jackson the Experience (PS3)] 2018-05-27 17:28:48 +02:00
bnnm
a975eff1a2 Fix TXTH XMA multichannel and num_samples 2018-05-12 13:53:43 +02:00
bnnm
ab6cc8c6ce Adjust EALayer3 V2 discard modes 2018-04-21 03:31:24 +02:00
bnnm
6e900315ab Load Vorbis setup in fsb/wwise from array first, as it's most common 2018-04-15 01:16:45 +02:00
bnnm
6f4388045e Add ps_cfg_bytes_to_samples for clarity 2018-04-12 23:21:53 +02:00
bnnm
bf4898a770 Fix 6ch EAlayer3 in EA SCHl [Medal of Honor 2010 (PC)] 2018-04-07 13:56:20 +02:00
bnnm
41e60f29da Add Ubi LyN (.sns/son/wav) [Adventures of Tintin, From Dust (multi)] 2018-04-07 11:31:43 +02:00
bnnm
7a08ea263f Add FFmpeg fake header/header_size check to simplify some calls 2018-03-31 13:07:26 +02:00
bnnm
00aaf8fe02 Remove old XMA2 v3 to v4 transformation since FFmpeg now parses both 2018-03-30 22:14:32 +02:00
bnnm
ad755b85c6 Fix mono/interleave/PCM16 .spsd [Giga Wing 2, Virtua Tennis 2 (Naomi)] 2018-03-28 22:58:25 +02:00
bnnm
eb52b3fb57 Add stereo AICA to GENH/TXTH (no interleave) [SF3 Double Impact (DC)] 2018-03-28 00:30:59 +02:00
bnnm
1708dcaf63 Remove PCM16-XOR decoder and use decryption streamfile instead
The encryption is built on top of the data, so this way mimics the
actual setup and removes another superfluous decoder
2018-03-27 23:24:24 +02:00
bnnm
0f529ea1a7 Remove BMDX decoder and use decryption streamfile instead
The encryption is built on top of PS ADPCM data, so this way mimics the
actual setup and removes a superfluous decoder
2018-03-27 22:39:05 +02:00
bnnm
eb4168f9b9 Rename aica_decoder.c to yamaha_decoder.c for clarity
AICA ADPCM is not really exclusive to Dreamcast as Yamaha used it in
their sound chips before.
2018-03-24 12:20:22 +01:00
bnnm
d821ecb117 Improve Dreamcast AICA decoding (not very noticeable)
On decoding start step_size was 0, but Yamaha ADPCM is supposed to start
at 127 so there was some deviation, usually minor as most files start in
silence.
2018-03-24 12:13:04 +01:00
bnnm
fbd8e94e41 Add Yamaha/NXAP ADPCM decoder 2018-03-24 12:08:16 +01:00
bnnm
49331423e2 Add true multichannel XBOX-IMA 2018-03-23 21:21:44 +01:00
bnnm
79194a0178 Fix some CAFF IMA4 [Endless Fables 2 (iOS), Vectros (iOS)] 2018-03-17 19:57:54 +01:00
bnnm
05dc3df6e0 Simplify mus_acm_codec_data into acm_codec_data 2018-03-16 18:02:17 +01:00
bnnm
ce9a69aad1 Clean ACM init/free/reset 2018-03-16 15:42:01 +01:00
bnnm
3ad6261208 Add check when calling free/seek/reset codec
It's possible to set a "coding" that triggers calls to the above while
codec_data is still null, when using special layouts like AAX
2018-03-10 16:59:00 +01:00
bnnm
67a2f29f75 Minor FADPCM cleanup 2018-03-08 22:55:50 +01:00
bnnm
b97fc632be Fix minor compiler warnings 2018-03-03 19:07:59 +01:00
bnnm
5e50819778 Add FSB FADPCM decoding [Dead Rising 4 (PC), Sine Mora EX (Switch)] 2018-02-25 10:05:28 +01:00
bnnm
ac8a94c2b9 Fix XBOX-IMA decoding, 4ch and tweak layout [Dynasty Warriors 4 (Xbox)]
Now writes header sample and skips last nibble, as seen in MS's XDK
code, and simplifies multichannel layouts and fixes some theoretical
configurations
2018-02-24 22:30:17 +01:00
bnnm
3579858ef4 Write header sample in FSB-IMA (now is byte-exact vs FMOD's tools) 2018-02-23 23:17:13 +01:00
bnnm
6eba6b7022 Tweak WWISE-IMA as interleave and use "MUL" nibble expansion
Clarify it's just basically mono XBOX-IMA; "MUL" expansion apparently
used per decompilation (not really noticeable due to small headered
frames)
2018-02-23 23:01:44 +01:00
bnnm
42f44925f4 Fix possible segfault with some FFmpeg versions 2018-02-17 23:21:41 +01:00
bnnm
7c41cb22bf Add wwise_ima comment about alternate nibble expand 2018-02-17 19:44:18 +01:00
bnnm
05916bdf26 Fix REF-IMA ADPCM decoding/num_samples, as it's based on MS-IMA 2018-02-17 18:19:28 +01:00
bnnm
5e00485948 Fix msadpcm_bytes_to_samples not counting small last block samples 2018-02-17 17:44:47 +01:00
bnnm
e73023d6e2 Fix MS-IMA ADPCM decoding/bytes_to_samples missing 1 sample per block
Now correctly follows Microsoft's spec and matches other players.
2018-02-17 17:23:52 +01:00
bnnm
9cf9416665 Add/use xbox_ima_bytes_to_samples, rename coding_XBOX to XBOX_IMA
Currently same as ms_ima_bytes_to_samples, but this will change; renamed
for consistency with all other IMA variations. Also clean a bit some
metas since I was testing anyway.
2018-02-17 12:30:14 +01:00
Christopher Snowhill
73933aae95
Merge pull request #187 from Thealexbarney/opus-fixes-switch
Fixes for Switch Opus reading
2018-02-15 16:37:19 -08:00
bnnm
68041f4c98 Fix some SCHl EALayer3 [GoldenEye: Rogue Agent (Xbox)] 2018-02-10 17:45:49 +01:00
Alex Barney
a4431c3d5d Fix getting samples per frame for Switch Opus
Switch Opus uses the same output format that opus_demo writes. Each frame has an 8-byte header.
The first 4 bytes contain the length of the frame. The second 4 bytes contain the final state of the range coder.

8299edfc0c/src/opus_demo.c (L658-L681)
2018-01-29 18:07:08 -06:00
bnnm
86ce73d181 Rename Wwise Vorbis enums with prefix for clarity 2018-01-28 00:47:06 +01:00
bnnm
448d52fa4e Remove BGW ATRAC3 mode in FFmpeg in favor of custom streamfiles 2018-01-27 13:01:30 +01:00
bnnm
cbe4b19b92 Add .KM9 [Nobunaga no Yabou - Souzou (Vita)] 2018-01-13 17:47:40 +01:00
bnnm
ef4ef28ace Simplify xa_init_get_high_nibble call 2018-01-04 23:59:30 +01:00
bnnm
757e4cde69 Rename init_x_codec_data to init_x for consistency 2018-01-04 23:22:03 +01:00
bnnm
166b9d411e Rename makefile.audacious to makefile.autotools, as now can build more
Not sure about the naming convention but hopefully clear enough
2018-01-04 22:59:07 +01:00
bnnm
51061c1316 Add ATRAC9 decoder
Requires furrybob's libatrac9, plus enabling VGM_USE_ATRAC9 in
vgmstream.h/compiler flag
2018-01-04 17:46:38 +01:00
bnnm
f00040f287 Add extended PS-ADPCM table (inFamous PS3) 2018-01-04 17:31:37 +01:00
Christopher Snowhill
c2cc114bbe
Merge pull request #166 from bnnm/atrac9pre-etc
ATRAC9pre, etc
2017-12-28 16:30:32 -08:00
bnnm
8789c5918e Prepare ATRAC9 decoder hooks (disabled, not usable at the moment) 2017-12-29 00:29:33 +01:00
bnnm
8538aa1a75 Rename at3_decoder.c to at3plus_decoder.c and add init function 2017-12-27 01:02:24 +01:00
bnnm
ae71256c68 Fix ms_ima_bytes_to_samples when last block is shorter than frame 2017-12-26 18:18:41 +01:00
Daniel Richard G
bc45567208 Various updates to the Autotools build system:
Makefile.audacious.am:

* Add test/ subdirectory to the Autotools build

* Add version.h to EXTRA_DIST so that "make distcheck" passes

audacious/Makefile.audacious.am:

* Install Audacious plug-in into the appropriate directory

* No need to include CXXFLAGS in AM_CXXFLAGS, as the former is already
  included in the compiler invocation

configure.ac:

* Need to link to libvorbis in order for static-library builds
  (--disable-shared) to link correctly

* Only add GCC-specific compiler flags if GCC is detected

* Tightened up the GCC warning flags

* Don't set LIBS, so that different targets can link against different
  libraries

* Generate makefile for test/ subdirectory

src/Makefile.audacious.am:

* Install libvgmstream into the library directory

* Removed GCC-specific flag from AM_CFLAGS

* No need to include CFLAGS in AM_CFLAGS, as the former is already
  included in the compiler invocation

* Add libvgmstream dependencies via LIBADD instead of global LIBS var

test/Makefile.audacious.am:

* New makefile template for test/ subdirectory

unbootstrap:

* Also remove "compile" script from bootstrap
2017-12-25 22:18:55 -05:00
bnnm
2f9c16ae9b Add mu-Law with internal interleave decoder
This is needed for blocked layout, as it can't do normal interleave.
Probably could be fixed in the future to remove several superfluous
_int/block decoders
2017-12-24 01:39:24 +01:00
bnnm
98c5f0a65d Fix EA-XMA in .SPS 2017-12-24 01:32:20 +01:00
bnnm
bf31573204 Fix minor bytes-to-samples round error in some IMA formats 2017-12-24 01:31:43 +01:00
bnnm
a3b991ac3f Modify SCD/P3D/FSB/XVAG interleave and fix short last interleave
Previously, the streams' offsets needed to be pre-adjusted with the
interleave; now assumes all streams start in the same offset (first
stream).
This simplifies short last interleaves (SCD/P3D) and makes
layout_mpeg_custom unnecessary (also allows theoretical variable-sized
interleaves).
2017-12-17 19:25:10 +01:00
bnnm
bd88cc2a65 Minor comments/SPS block adjust 2017-12-17 17:38:54 +01:00
bnnm
b65765a56e Fix multistream MPEG SCD [Final Fantaxy XIII-2 (PS3)] 2017-12-17 16:39:36 +01:00
bnnm
765af1994a Move bitstream reader to coding_utils 2017-12-09 17:06:21 +01:00
bnnm
666d47ef84 Remove layout_interleave_byte as NGC_DSP_subint is used instead
The layout was designed to do subframe deinterleave (when
less-than-a-frame bytes of each channel are interleaved) in an array and
pass it to "mem" decoders.

In practice this only happens in a handful of formats, was only used
with DSP, and since making "mem" decoders is required it's simpler to
make normal decoders handling the byte layout directly.

In an effort to simplify vgmstream's layouts, code, and other esoteric
features I changed the old decode_ngc_dsp_mem for decode_ngc_dsp_subint;
results are byte-exact.
2017-12-06 21:12:42 +01:00
bnnm
98b4f8c5b1 Add NGC DSP subinterleave decoder
Meant to replace layout_interleave_byte
2017-12-06 21:04:04 +01:00
bnnm
3380451c80 Code cleanup (renames, comments, nitpicks) 2017-12-06 15:32:52 +01:00
bnnm
7e27445f85 Enable EALayer3 bit reservoir fix (needs libmpg123 1.25.8+) 2017-12-03 17:27:13 +01:00
bnnm
48795333e1 Fix mpeg_bytes_to_samples in newer libmpg123, by saving initial info 2017-12-03 17:24:32 +01:00
bnnm
6072d17f50 Add EA MicroTalk decoder [FIFA 2001 PS2, Ultima IX voices] 2017-12-03 13:44:55 +01:00
bnnm
94de52ec2d Clean EA-XA and fix some subsongs (don't use channel_start_offset)
Also fix 'sample' type shadowing and Maxis-XA skipping a frame in mono
2017-12-03 01:37:56 +01:00
bnnm
b9c3bd9a01 Add Neversoft .OGG [Gun (GC)] 2017-12-02 16:33:43 +01:00
bnnm
8f8b14f80f Fix EALayer3 multichannel and looping bugs 2017-12-01 20:04:33 +01:00
bnnm
7d9e5a93e4 Make MPEG custom decoder use their own data buffer instead sharing one
In rare cases (ex. EALayer3) mpg123 may need several passes to feed one
stream's data buffer, and meanwhile other streams would overwrite it
2017-12-01 20:02:30 +01:00
bnnm
d12a5bd294 Fix EALayer3 v1b and v2 2017-12-01 17:32:12 +01:00
bnnm
e2c059bc31 Add EA .SNS+SNR / .SPS [Burnout Crash, NFS Hot Pursuit PS3] 2017-12-01 17:27:49 +01:00
bnnm
d0be7e0c36 Minor tweaks/comments/renames/etc 2017-11-25 00:43:18 +01:00
bnnm
2a312e8562 Fix memset not memsetting all channels on failure 2017-11-24 23:42:11 +01:00
bnnm
b371f1de73 Reorder IMA code a bit so it's easier to simplify in the future 2017-11-24 21:23:01 +01:00
bnnm
8363e26b88 Unify IMA/IMA_int with standard IMA decoder + add stereo IMA 2017-11-19 03:32:21 +01:00
bnnm
ea634ad473 Add 3DS IMA for BCSTM and fix old IMA regression (HWAS/SWAV/SAD/AUD/etc)
Standard IMA algorithm was changed for BCSTM, subtly altering regular
IMA's waveforms (not too audible). Now this 3DS variation is separate.
2017-11-18 22:25:44 +01:00
bnnm
8f6c76364c Fix standard IMA segfault when external init is wrong 2017-11-18 02:06:51 +01:00
bnnm
4a2cf9dd91 Fuse EACS and DVI IMA decoder into a configurable IMA decoder
EACS was just DVI (high nibble first) with stereo and mono modes, while
old DVI was mono only.
This unifies both decoders, so DVI_IMA (not interleaved) works with mono
and stereo while DVI_IMA_int (interleaved) forces mono.
Some metas needed to explicitly set DVI_IMA_int but others work with no
change.
2017-11-17 17:18:17 +01:00
bnnm
4dfbc3cf6a Improve CD-XA detection and RIFF-less support; minor XA code cleanup 2017-11-16 19:47:42 +01:00