github-actions
e9ca2c3996
Update changelog for version 0.6.0.1
2024-10-27 00:03:54 +00:00
0auBSQ
4eb7c80f07
0.6.0.1 - Nameplates additions, minor fix
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- Fix Mob, Dancer, Runner appearing despite empty array on the scene preset
- Chapter IV nameplates and make Chapter III all-songs nameplates accessible (condition changed from 999 songs to 34)
- Japanese translations for some nameplates
2024-10-27 09:02:21 +09:00
0auBSQ
a6af600cb9
chore: forgor to remove the characters/puchi from this repo
2024-10-26 17:54:48 +09:00
github-actions
88a4e92e69
Update changelog for version 0.6.0.0
2024-10-26 08:01:48 +00:00
0auBSQ
a67972cf57
0.6.0.0 - Wrong version number
2024-10-26 17:00:49 +09:00
github-actions
f71d44d667
Update changelog for version 0.6.0
2024-10-26 07:57:28 +00:00
0auBSQ
6e5718027f
Time to try the thing
2024-10-26 16:56:14 +09:00
0auBSQ
9e4889e695
ch3
2024-10-26 14:58:38 +09:00
0auBSQ
599bf979d0
a bit of cool stuff
2024-10-26 12:28:17 +09:00
DragonRatTiger / リュウコ
60d47e3471
Fix default keybinds being wiped if new Config file is created ( #722 )
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* Update ImGuiDebugWindow.cs
* Fix default keybinds being wiped when creating new Config
2024-10-25 00:06:20 +09:00
Expédic Habbet
ad2d5f4cb9
Follow README Update just now ( #721 )
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* Follow README Update just now
Update README-ZH.md by following README.md just now.
* Minor revisions
2024-10-24 13:43:42 +09:00
0auBSQ
57674c2770
Merge branch 'main' of https://github.com/0auBSQ/OpenTaiko
2024-10-24 09:26:28 +09:00
0auBSQ
c04a3ccfc8
Update CSongListNodeComparerUnlockStatus.cs
2024-10-24 09:24:09 +09:00
DragonRatTiger / リュウコ
d5f62b9bf1
Fix Calibration Mode returning opposite value ( #720 )
2024-10-24 09:11:54 +09:00
0auBSQ
b41875591b
remove assets from the main repo as they got moved on separate repos for 0.6 release
2024-10-24 08:26:39 +09:00
0auBSQ
b144ede418
memory by taichenko
2024-10-24 07:22:54 +09:00
0auBSQ
cf8e228871
englishify CSongListNode
2024-10-24 05:29:57 +09:00
0auBSQ
d7ea86cd86
translate comparer codes and add unlockable check on it
2024-10-24 05:11:08 +09:00
0auBSQ
3b2cef2636
fix a crash DRT didnt notice 👀
2024-10-24 01:02:03 +09:00
Julian Holfeld
fcf4f80b34
File Scoped Namespace Declarations ( #716 )
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* refactor: file-scoped namespace OpenTaiko
* refactor: file-scoped namespace FDK
* refactor: dotnet format
2024-10-24 00:37:21 +09:00
DragonRatTiger / リュウコ
e87212ea60
More stuff and also imgui ( #717 )
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* Add names to input devices
* Deprecate unused textures
* ImGui debugging - track Script.lua textures
* ImGui debugging - track Module textures
* ImGui debugging - track Kusudama textures
* actually let's not put that in a tree
* Remove unused input methods for now
* Update ImGuiDebugWindow.cs
* Update OpenTaiko/src/Common/ImGuiDebugWindow.cs
Co-authored-by: Wei-Cheng Yeh (IID) <iid@ccns.ncku.edu.tw>
* Further simplify lyric sandwich
---------
Co-authored-by: Wei-Cheng Yeh (IID) <iid@ccns.ncku.edu.tw>
2024-10-24 00:10:43 +09:00
0auBSQ
e64462809b
deprecate stuff
2024-10-23 05:23:14 +09:00
0auBSQ
1314118073
deprecate old calibration method (calibration tja) that got replaced by input calibration on the regular menu
2024-10-23 03:04:09 +09:00
Julian Holfeld
12eec18ab9
Early returns and Switch Expressions ( #715 )
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* refactor: shorten getGamePad- getJoystickId
* refactor: use switch expression
* refactor: CPad early return & shortened bool returns
* refactor: CTextConsole
2024-10-23 00:57:25 +09:00
Julian Holfeld
a38003bdb2
Translate japanese variables and code (part 3) ( #714 )
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* refactor: translate CConfigIni
* refactor: remove unused CDTXVersion.cs
* refactor: ConfigManager
* refactor: translate CPad.cs
* refactor: translate CTextConsole
* refactor: remove unused CVersionList.cs
2024-10-22 23:40:48 +09:00
0auBSQ
fe31f0d8f2
don't read deprecated tower textures
2024-10-22 07:57:51 +09:00
DragonRatTiger / リュウコ
6e8be10105
ImGui debugging - view CTextures & Inputs ( #713 )
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* ImGui debugging - view CTextures & Inputs
* Update CDTX.cs
2024-10-22 07:28:22 +09:00
0auBSQ
6f85e8fa86
remove old openencyclopedia references
2024-10-22 05:39:39 +09:00
0auBSQ
4957d54710
remove deprecated DTX plugin references
2024-10-22 05:33:49 +09:00
0auBSQ
b28c2f6c56
delete CDTXVmode references
2024-10-22 05:16:30 +09:00
0auBSQ
b20302627f
remove compact mode unused references
2024-10-22 05:04:45 +09:00
Julian Holfeld
d19654e3c0
Refactor CConfigIni ( #710 )
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* refactor: use switch Statements
* refactor: use early-return to avoid nesting
* refactor: ProcessSystemSection
* refactor: ProcessAutoPlaySection
* refactor: HitRange- and LogSection
* refactor: ProcessPlayOptionSection
* refactor: remaining process sections
* refactor: section process dict
* refactor: rename vars for clear context
* refactor: make key-value local
* refactor: early return to avoid nesting
* refactor: wrap suggestions
* refactor: merge isMenu into logical pattern
* refactor: TrimStart on next line
* refactor: RemoveDuplicateKeyAssignments
* revert: switch expression ProcessDebug
2024-10-22 04:33:40 +09:00
0auBSQ
f88cd1d676
unlockables and minor fixes
2024-10-21 06:07:10 +09:00
Julian Holfeld
49737ea36d
fix: use this. qualifier ( #709 )
2024-10-21 01:54:26 +09:00
Julian Holfeld
c610b3ad93
Translate japanese variables and code (part 2) ( #708 )
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* feat: translate CConversion
* feat: CConfigIni part 1
* feat: CConfigIni part 2
* feat: CConfigIni part 3
2024-10-21 01:54:08 +09:00
DragonRatTiger / リュウコ
92b096c159
oops, that change breaks towers ( #707 )
2024-10-20 03:16:33 +09:00
Julian Holfeld
c0fea95c59
DE translation and missing translation keys ( #706 )
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* feat(de): translate HEYA and unlocks
* fix: missing version and translation keys
2024-10-20 02:29:27 +09:00
Expédic Habbet
570dfa74e8
Ignore Unlocks Text ( #705 )
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Ignoration of Unlocks in Chinese and Russian.
The option names both means "Ignore Unlock Conditions of Songs".
2024-10-19 21:34:53 +09:00
0auBSQ
cd8e916e70
ow the edge
2024-10-18 23:08:55 +09:00
DragonRatTiger / リュウコ
b29b7b20b6
Multiple changes, read desc ( #704 )
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* Fix individual gauge exam bricking global gauge exam
* Correctly display individual exam gauge
* Fix background presets crashing on null entries
* oops, forgot to check if its null
* imgui stuff
2024-10-18 21:57:52 +09:00
0auBSQ
fc88d051a9
few unlockables improvements
2024-10-18 07:45:12 +09:00
DragonRatTiger / リュウコ
41086c5f3f
ja description re-translation ( #703 )
2024-10-17 09:19:28 +09:00
0auBSQ
1baaa856ec
yes
2024-10-17 04:38:13 +09:00
DragonRatTiger / リュウコ
52e2627871
ImGui debugging controls ( #702 )
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* ImGui debugging controls
* re-private context
* Update ImGuiDebugWindow.cs
2024-10-17 03:04:15 +09:00
0auBSQ
223259ecb3
Add an option to ignore song unlockables for lazy people, minor fix and skin issue (fix softlock)
2024-10-17 03:01:29 +09:00
0auBSQ
b3e0ba1f72
.net 8
2024-10-16 21:11:50 +09:00
Expédic Habbet
7293e484fe
Some Additions and Revisions in my charge ( #701 )
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* Some Additions and Revisions in my charge
Some additions and revisions in my charge, and fix some English misses.
* Something forgotten (?)
2024-10-15 19:16:40 +09:00
Julian Holfeld
59aea071d4
Translate japanese variables and code ( #697 )
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* feat: translate animation files
* feat: translate プロパティ properties
* feat: translate クラス class
* feat: CConfigIni.cs first translations
* feat: mostly renames of コンストラクタ -> Constructor
* refactor: remove dead code and redundant overrides CActSortSongs
* feat: translate enums
* feat: capitalize enums
* refactor: rename C定数.cs to CConstants.cs
* fix: refactor of Caps Enums
* refactor: standardize enum PascalCase
* refactor: nMsWaitPreviewSoundFromSongSelected
* refactor: nMinDisplayedCombo
* refactor: bNoAudioIfNot1xSpeed
* refactor(doc): linear movement specifier
* refactor: validity -> enabled
* refactor(doc): remove difficulty doc
* refactor: EGameplayScreenReturnValue
* refactor: BM- and HBScroll
* refactor: Text and Image in EDifficultyDisplayType
* refactor: ERollState
* refactor: survival and survival hard
* refactor: prefix Ms
* refactor: Log names
* revert: remove sorting options comments
* refactor: remove DTXMania sorting options
2024-10-15 18:15:49 +09:00
DragonRatTiger / リュウコ
f532144205
Minor adjustments ( #700 )
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* Correctly scale mini display for videos on >720p skins
* Stop drawing tower floor count on song select for now
* nvm i fixed it
* allow diff number to be positioned for tower/dan
* adjust OWM assets
* Correctly scale screenshots to intended size
* Do not rescale window when skin changes
* actually nevermind this looks better in white
* new skin ver 😃
* wait hang on i'm dumb
2024-10-15 17:52:27 +09:00
Julian Holfeld
6df8bad11e
refactor: remove dead code ( #693 )
2024-10-04 20:51:01 +09:00