1
0
mirror of synced 2024-12-18 02:16:05 +01:00
Commit Graph

1193 Commits

Author SHA1 Message Date
Expédic Habbet
ad2d5f4cb9
Follow README Update just now (#721)
* Follow README Update just now

Update README-ZH.md by following README.md just now.

* Minor revisions
2024-10-24 13:43:42 +09:00
0auBSQ
57674c2770 Merge branch 'main' of https://github.com/0auBSQ/OpenTaiko 2024-10-24 09:26:28 +09:00
0auBSQ
c04a3ccfc8 Update CSongListNodeComparerUnlockStatus.cs 2024-10-24 09:24:09 +09:00
DragonRatTiger / リュウコ
d5f62b9bf1
Fix Calibration Mode returning opposite value (#720) 2024-10-24 09:11:54 +09:00
0auBSQ
b41875591b remove assets from the main repo as they got moved on separate repos for 0.6 release 2024-10-24 08:26:39 +09:00
0auBSQ
b144ede418 memory by taichenko 2024-10-24 07:22:54 +09:00
0auBSQ
cf8e228871 englishify CSongListNode 2024-10-24 05:29:57 +09:00
0auBSQ
d7ea86cd86 translate comparer codes and add unlockable check on it 2024-10-24 05:11:08 +09:00
0auBSQ
3b2cef2636 fix a crash DRT didnt notice 👀 2024-10-24 01:02:03 +09:00
Julian Holfeld
fcf4f80b34
File Scoped Namespace Declarations (#716)
* refactor: file-scoped namespace OpenTaiko

* refactor: file-scoped namespace FDK

* refactor: dotnet format
2024-10-24 00:37:21 +09:00
DragonRatTiger / リュウコ
e87212ea60
More stuff and also imgui (#717)
* Add names to input devices

* Deprecate unused textures

* ImGui debugging - track Script.lua textures

* ImGui debugging - track Module textures

* ImGui debugging - track Kusudama textures

* actually let's not put that in a tree

* Remove unused input methods for now

* Update ImGuiDebugWindow.cs

* Update OpenTaiko/src/Common/ImGuiDebugWindow.cs

Co-authored-by: Wei-Cheng Yeh (IID) <iid@ccns.ncku.edu.tw>

* Further simplify lyric sandwich

---------

Co-authored-by: Wei-Cheng Yeh (IID) <iid@ccns.ncku.edu.tw>
2024-10-24 00:10:43 +09:00
0auBSQ
e64462809b deprecate stuff 2024-10-23 05:23:14 +09:00
0auBSQ
1314118073 deprecate old calibration method (calibration tja) that got replaced by input calibration on the regular menu 2024-10-23 03:04:09 +09:00
Julian Holfeld
12eec18ab9
Early returns and Switch Expressions (#715)
* refactor: shorten getGamePad- getJoystickId

* refactor: use switch expression

* refactor: CPad early return & shortened bool returns

* refactor: CTextConsole
2024-10-23 00:57:25 +09:00
Julian Holfeld
a38003bdb2
Translate japanese variables and code (part 3) (#714)
* refactor: translate CConfigIni

* refactor: remove unused CDTXVersion.cs

* refactor: ConfigManager

* refactor: translate CPad.cs

* refactor: translate CTextConsole

* refactor: remove unused CVersionList.cs
2024-10-22 23:40:48 +09:00
0auBSQ
fe31f0d8f2 don't read deprecated tower textures 2024-10-22 07:57:51 +09:00
DragonRatTiger / リュウコ
6e8be10105
ImGui debugging - view CTextures & Inputs (#713)
* ImGui debugging - view CTextures & Inputs

* Update CDTX.cs
2024-10-22 07:28:22 +09:00
0auBSQ
6f85e8fa86 remove old openencyclopedia references 2024-10-22 05:39:39 +09:00
0auBSQ
4957d54710 remove deprecated DTX plugin references 2024-10-22 05:33:49 +09:00
0auBSQ
b28c2f6c56 delete CDTXVmode references 2024-10-22 05:16:30 +09:00
0auBSQ
b20302627f remove compact mode unused references 2024-10-22 05:04:45 +09:00
Julian Holfeld
d19654e3c0
Refactor CConfigIni (#710)
* refactor: use switch Statements

* refactor: use early-return to avoid nesting

* refactor: ProcessSystemSection

* refactor: ProcessAutoPlaySection

* refactor: HitRange- and LogSection

* refactor: ProcessPlayOptionSection

* refactor: remaining process sections

* refactor: section process dict

* refactor: rename vars for clear context

* refactor: make key-value local

* refactor: early return to avoid nesting

* refactor: wrap suggestions

* refactor: merge isMenu into logical pattern

* refactor: TrimStart on next line

* refactor: RemoveDuplicateKeyAssignments

* revert: switch expression ProcessDebug
2024-10-22 04:33:40 +09:00
0auBSQ
f88cd1d676 unlockables and minor fixes 2024-10-21 06:07:10 +09:00
Julian Holfeld
49737ea36d
fix: use this. qualifier (#709) 2024-10-21 01:54:26 +09:00
Julian Holfeld
c610b3ad93
Translate japanese variables and code (part 2) (#708)
* feat: translate CConversion

* feat: CConfigIni part 1

* feat: CConfigIni part 2

* feat: CConfigIni part 3
2024-10-21 01:54:08 +09:00
DragonRatTiger / リュウコ
92b096c159
oops, that change breaks towers (#707) 2024-10-20 03:16:33 +09:00
Julian Holfeld
c0fea95c59
DE translation and missing translation keys (#706)
* feat(de): translate HEYA and unlocks

* fix: missing version and translation keys
2024-10-20 02:29:27 +09:00
Expédic Habbet
570dfa74e8
Ignore Unlocks Text (#705)
Ignoration of Unlocks in Chinese and Russian.
The option names both means "Ignore Unlock Conditions of Songs".
2024-10-19 21:34:53 +09:00
0auBSQ
cd8e916e70 ow the edge 2024-10-18 23:08:55 +09:00
DragonRatTiger / リュウコ
b29b7b20b6
Multiple changes, read desc (#704)
* Fix individual gauge exam bricking global gauge exam

* Correctly display individual exam gauge

* Fix background presets crashing on null entries

* oops, forgot to check if its null

* imgui stuff
2024-10-18 21:57:52 +09:00
0auBSQ
fc88d051a9 few unlockables improvements 2024-10-18 07:45:12 +09:00
DragonRatTiger / リュウコ
41086c5f3f
ja description re-translation (#703) 2024-10-17 09:19:28 +09:00
0auBSQ
1baaa856ec yes 2024-10-17 04:38:13 +09:00
DragonRatTiger / リュウコ
52e2627871
ImGui debugging controls (#702)
* ImGui debugging controls

* re-private context

* Update ImGuiDebugWindow.cs
2024-10-17 03:04:15 +09:00
0auBSQ
223259ecb3 Add an option to ignore song unlockables for lazy people, minor fix and skin issue (fix softlock) 2024-10-17 03:01:29 +09:00
0auBSQ
b3e0ba1f72 .net 8 2024-10-16 21:11:50 +09:00
Expédic Habbet
7293e484fe
Some Additions and Revisions in my charge (#701)
* Some Additions and Revisions in my charge

Some additions and revisions in my charge, and fix some English misses.

* Something forgotten (?)
2024-10-15 19:16:40 +09:00
Julian Holfeld
59aea071d4
Translate japanese variables and code (#697)
* feat: translate animation files

* feat: translate プロパティ properties

* feat: translate クラス class

* feat: CConfigIni.cs first translations

* feat: mostly renames of コンストラクタ -> Constructor

* refactor: remove dead code and redundant overrides CActSortSongs

* feat: translate enums

* feat: capitalize enums

* refactor: rename C定数.cs to CConstants.cs

* fix: refactor of Caps Enums

* refactor: standardize enum PascalCase

* refactor: nMsWaitPreviewSoundFromSongSelected

* refactor: nMinDisplayedCombo

* refactor: bNoAudioIfNot1xSpeed

* refactor(doc): linear movement specifier

* refactor: validity -> enabled

* refactor(doc): remove difficulty doc

* refactor: EGameplayScreenReturnValue

* refactor: BM- and HBScroll

* refactor: Text and Image in EDifficultyDisplayType

* refactor: ERollState

* refactor: survival and survival hard

* refactor: prefix Ms

* refactor: Log names

* revert: remove sorting options comments

* refactor: remove DTXMania sorting options
2024-10-15 18:15:49 +09:00
DragonRatTiger / リュウコ
f532144205
Minor adjustments (#700)
* Correctly scale mini display for videos on >720p skins

* Stop drawing tower floor count on song select for now

* nvm i fixed it

* allow diff number to be positioned for tower/dan

* adjust OWM assets

* Correctly scale screenshots to intended size

* Do not rescale window when skin changes

* actually nevermind this looks better in white

* new skin ver 😃

* wait hang on i'm dumb
2024-10-15 17:52:27 +09:00
Julian Holfeld
6df8bad11e
refactor: remove dead code (#693) 2024-10-04 20:51:01 +09:00
Julian Holfeld
dbfe13f82e
feat: translate tripple helix de & nl (#695) 2024-10-04 20:41:30 +09:00
0auBSQ
f513701b2d Create CHANGELOG.md 2024-10-04 20:39:46 +09:00
DragonRatTiger / リュウコ
61f6f8b462
Minor adjustments (#694)
* fix trapped passion lyrics

* Initialize Saves.db3 if it doesn't exist

* how do i keep making this mistake everytime.
2024-10-03 12:34:12 +09:00
0auBSQ
14fd1f3da2 so long encyclopedia menu 2024-10-02 23:11:56 +09:00
0auBSQ
3b6366c55a Merge branch 'main' of https://github.com/0auBSQ/OpenTaiko 2024-10-02 00:56:15 +09:00
0auBSQ
cd316d2ca1 Support color tags on vertical texts (gradiant works only with horizontal text) 2024-10-02 00:56:12 +09:00
Expédic Habbet
35c8e5981c
More Heya Texts in Chinese and Russian (#691)
Provide more Heya texts in Chinese and Russian.
Here I introduce some about Russian word stem + dot, or abbreviations. Even if this is my temporary measure to counter against the gender and case cooperations in Russian, as well as other European languages that share this characterstic, some expressions like this are very common, for example:
Time, с(секунда, s), мин(минута, min), ч(час, h),
And Вкл.(Включаться, On), Выкл.(Выключаться, Off) that already used.
There are length and mass units used this technique as well, as their people famous on Physics.
Doesn’t the first verb of Spliting Lanes use singular third person (or after he/she or il/elle in French) conjuation of "Splits"?
Do not forget Japanese and French text! As they haven’t been completed yet.
2024-10-01 21:47:03 +09:00
Julian Holfeld
c1f443dfa0
feat: translate nl score.ini keys (#692) 2024-10-01 21:46:47 +09:00
0auBSQ
d774c3ac4d oopsie 2024-10-01 19:43:05 +09:00
DragonRatTiger / リュウコ
f63e0603f6
Finish Nameplate/Dan selection for Quick Heya; Add more lang keys for Puchichara effects; Adjust rarity colors (#690)
* Adjust rarity colors

* Finish nameplate/dan selector in Quick Heya

* Add more lang keys for Puchichara effects
2024-10-01 13:12:02 +09:00