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941 Commits

Author SHA1 Message Date
KillzXGaming
3bd4daf584
Fix errors 2020-03-18 12:36:46 -04:00
KillzXGaming
83c940aeff Add BCSV support 2020-03-18 12:30:45 -04:00
KillzXGaming
be11a08a65 Some fixes to batch exporting. Add batch compression 2020-03-18 11:42:17 -04:00
KillzXGaming
b11e913240 Adjust tex2 loading to prevent altered images loading from it 2020-03-16 16:15:12 -04:00
KillzXGaming
371e4d37f9 Fix BCLYT/BRLYT material editor loading for material tree nodes. 2020-03-16 15:38:24 -04:00
KillzXGaming
5b2f6effc7 Fix errors 2020-03-12 21:21:45 -04:00
KillzXGaming
0fef9aac31 Improve KCL context menu handling 2020-03-12 19:23:00 -04:00
KillzXGaming
17b2eeae0d Error fixes 2020-03-10 21:20:48 -04:00
KillzXGaming
fadcd2e412
Merge pull request #198 from M-1-RLG/master
CMB: Update Materials/Fix Material Reading
2020-03-10 20:47:31 -04:00
KillzXGaming
488f0013b6 Fix some sharc version issues for v12 2020-03-10 19:40:20 -04:00
KillzXGaming
69458df685 Quick fix for layout hierarchy selecting nodes by left click 2020-03-10 19:39:17 -04:00
KillzXGaming
ea05ffda60 Fix converting constants from yaml to bfres fshu 2020-03-10 19:36:42 -04:00
M-1
735b45da4b CMB: Update Materials/Fix Material Reading 2020-03-10 11:17:57 -04:00
KillzXGaming
186ec89b50 Revert "Revert "Quick test to see if errors fix from this""
This reverts commit 559aa32795dda1c4cd674c978a3c6787fe303c97.
2020-03-09 20:52:54 -04:00
KillzXGaming
559aa32795 Revert "Quick test to see if errors fix from this"
This reverts commit 3d14314c4e57212cb1d7c8f62204ff179c320334.
2020-03-09 20:52:18 -04:00
KillzXGaming
3d14314c4e Quick test to see if errors fix from this 2020-03-09 20:52:08 -04:00
KillzXGaming
12558f5ba0 Fix layout animation saving 2020-03-09 20:27:56 -04:00
KillzXGaming
574590e869 Start to add batch export option (only works on g1m and cmb atm) 2020-03-08 18:48:18 -04:00
KillzXGaming
871cc02098 Update gfpak hash strings 2020-03-04 20:36:29 -05:00
KillzXGaming
669bd7c3e5 Adjust plugin config save path to ensure it saves correctly 2020-03-04 17:10:38 -05:00
KillzXGaming
95a462ebd3 Readd search menu to byml/aamp text editors. 2020-03-03 17:24:59 -05:00
KillzXGaming
06c2b477b4
Merge pull request #168 from Reisyukaku/master
Add a ton of strings for hash lookup
2020-02-23 13:58:39 -05:00
KillzXGaming
daaa2b72b6 Fix layout editor panel toggle for timeline 2020-02-21 17:58:13 -05:00
KillzXGaming
c47ce7d60f Add TPL rebuilding and add support for TPL mipmaps. 2020-02-17 20:22:02 -05:00
KillzXGaming
24b33aae15 Fix references to layout header to access certain data 2020-02-17 19:55:57 -05:00
KillzXGaming
5e4ec3d131 Start to add a base for multi select tree for layout editor 2020-02-17 19:54:50 -05:00
KillzXGaming
24e7eba5d1 Add menus to toggle docks for layout editor 2020-02-17 19:43:06 -05:00
KillzXGaming
d8676959ec Add some additional text pane properties 2020-02-16 20:15:02 -05:00
KillzXGaming
f7ad889d14 Fix importing KCL for mario odyssey without a preset used 2020-02-16 12:50:04 -05:00
KillzXGaming
d0b6d132c7 Save current byaml text format to config to stay when reopened 2020-02-16 12:24:31 -05:00
KillzXGaming
f3b1d0e706 Fix xml encoding when compiling back 2020-02-16 12:14:36 -05:00
KillzXGaming
c627bc3c1a Quick fix 2020-02-16 12:10:47 -05:00
KillzXGaming
e9677ccb2f Add support for previous XML layout (editorcore version) 2020-02-16 12:09:19 -05:00
KillzXGaming
9e0f3e0516 Some byaml improvements
Add XML format to byaml text editor.
Disable reference nodes in text editor for now till i find a better method to handle them.
2020-02-16 11:55:47 -05:00
KillzXGaming
07b0259805 Some more layout editor improvements
Textures in the list keep aspect ratio now.
Fix creating new user data. and remove any if empty.
2020-02-16 11:18:18 -05:00
KillzXGaming
1a548f9f80 A few more layout editor improvements 2020-02-15 20:57:21 -05:00
KillzXGaming
bffa623e01 Some quick bone index fixes 2020-02-15 18:24:35 -05:00
KillzXGaming
180f2e5b91 Improve the vertex color selector for layout editor.
Hitboxes improved and should detect clicks much better.
Sides can now be selected to adjust the whole side color of the pane.
2020-02-15 17:39:22 -05:00
KillzXGaming
a91dd6ae8e Improve layout editor more.
Part pane scaling type can be edited.
Additional texture coordinates can be added/removed.
Fixed editing user info string.
Display tex coord gen sources in texture map editor.
Default texture map wrap mode to linear when created.
2020-02-15 16:30:10 -05:00
KillzXGaming
efd98b3bac Improvements to layout material editing.
Tev stages can be added/removed for bclyt and brlyt.
Fixed adding new textures to brlyt.
Fixed setting material colors for window panes for bclyt/brlyt.
Fixed alpha op enum for brlyt tev stages.
2020-02-15 13:54:52 -05:00
KillzXGaming
69ab4e0eaf Recreate brlyt material flags so mat data can be added/removed. 2020-02-14 21:14:53 -05:00
KillzXGaming
84352cf967 Enable BRFNT and BCFNT rendering for layout editor 2020-02-14 20:15:03 -05:00
KillzXGaming
001e82bff0 Only flip exported bxfnt textures for newer platforms 2020-02-14 18:49:15 -05:00
KillzXGaming
c51958f91d Add support for editing BCFNT and BRFNT images 2020-02-14 18:46:06 -05:00
KillzXGaming
c170eb4b19 Fix errors 2020-02-14 18:29:08 -05:00
KillzXGaming
ae2e9f2b2f Apply bone transforms for bfres to better optmize custom bone sets 2020-02-14 18:27:18 -05:00
KillzXGaming
af8a8f17f6 Add latest files
Start on base for BLO. These will probably not be usable for awhile and is wip.. Currently aiming to support more varied layouts so this can help improve the code base.
Add BRFNT and BCFNT support. All merged as BXFNT class.
Fix bflim 3ds with LA4 textures.
Fix loading/saving part panes with property user data.
Fix texture coordinates to default centered UVs for layout panes with no textures.
Cleanup some files and directories.
2020-02-14 18:25:08 -05:00
KillzXGaming
e5f0745818 Improve gfbmdl UV transformation for diffuse textures 2020-02-12 19:15:31 -05:00
KillzXGaming
43d0a498b5 WTA : Add support for uncompressed files. 2020-02-12 18:24:21 -05:00
KillzXGaming
2138a4b954 Cleanup how archive files update for layout editor 2020-02-12 17:50:10 -05:00