KillzXGaming
69ca5647f8
Another change
2019-04-29 19:43:17 -04:00
KillzXGaming
c3546e04c8
Add continuous bar for texture edits
2019-04-29 19:41:28 -04:00
KillzXGaming
0bbab95db6
Keep the same BNTX size if possible
2019-04-29 19:30:39 -04:00
KillzXGaming
64623a0223
Add image program settings for editing with other programs.
2019-04-29 19:15:09 -04:00
KillzXGaming
68d244e9f7
Fix KCL importing issues
2019-04-29 18:53:18 -04:00
KillzXGaming
de43529cca
Use the current array and mip level for editing textures
2019-04-29 15:16:59 -04:00
KillzXGaming
008a6de6c1
And one more fix for generating
2019-04-29 14:58:24 -04:00
KillzXGaming
c50b57d5dc
Add option to generate mip maps in editor
2019-04-29 14:53:28 -04:00
KillzXGaming
da67e15bbe
Generate mip count for nutexb only if the size bypass is used.
2019-04-29 14:48:38 -04:00
KillzXGaming
c03e90d331
Add option to edit textures in default program and save back.
2019-04-29 14:42:52 -04:00
KillzXGaming
725e2f5681
Do the same for bfres
2019-04-28 20:11:20 -04:00
KillzXGaming
1a730f66b7
Use abstract drawable for collision atm to fix lag and drawing issues
2019-04-28 19:57:18 -04:00
KillzXGaming
184e01ad01
Compile fixes
2019-04-28 19:42:22 -04:00
KillzXGaming
cde34e30c9
Fix KCL library issues
2019-04-28 19:39:14 -04:00
KillzXGaming
5a9c098a6a
Add progress bar for KCL
2019-04-28 18:02:42 -04:00
KillzXGaming
1f9ce6b2fe
Some fixes for PTCL editor and filters
2019-04-28 17:14:05 -04:00
KillzXGaming
f353042a5c
More fixes to image editor
2019-04-27 12:31:38 -04:00
KillzXGaming
5c2e09f849
Load all necessary controsl before altering the image editor orientation.
2019-04-27 12:01:36 -04:00
KillzXGaming
fa4ada84bd
Fix for image editor causing crashes
2019-04-27 11:59:57 -04:00
KillzXGaming
bfacab21da
Add sharpyaml and latest bfres wii u lib
2019-04-27 11:30:30 -04:00
KillzXGaming
432e639081
Fix boe importing not changing the parent index
2019-04-27 10:55:31 -04:00
KillzXGaming
7ada057843
Apply some settings and move config settings to the library to save changes easier.
2019-04-26 17:08:21 -04:00
KillzXGaming
a41737031f
Fix bone visibily anims for wii u and fix the editor a bit
2019-04-26 15:43:32 -04:00
KillzXGaming
46c962ff0a
Fix byaml nodes not adding dictionaries properly in arrays
2019-04-25 21:59:44 -04:00
KillzXGaming
38e4cbad6a
Another viewport fix
2019-04-25 21:25:55 -04:00
KillzXGaming
9f7e2edef5
Fix properties missig for wii u bfres
2019-04-25 20:45:11 -04:00
KillzXGaming
3ab5e02d5b
Update v2 aamp editor
2019-04-25 20:08:41 -04:00
KillzXGaming
9b5e558543
Some material param improvments
2019-04-25 19:38:02 -04:00
KillzXGaming
e3497c76b2
Fix color display on list for AAMP
2019-04-25 19:27:51 -04:00
KillzXGaming
b7d5a3ffb6
Fix aamp values not updating list
2019-04-25 19:18:42 -04:00
KillzXGaming
35b7a5fcca
Quick change to help fix tex2
2019-04-25 18:09:25 -04:00
KillzXGaming
468179ca02
Remove any deleted drawables if viewport is disabled.
2019-04-25 17:45:04 -04:00
KillzXGaming
208fffa7f9
More viewport fixes
2019-04-25 17:25:40 -04:00
KillzXGaming
812fe2e6b5
More fixes to viewport toggle.
2019-04-25 17:13:59 -04:00
KillzXGaming
91694c2fcb
Fix crash from model edits while viewport is disabled
2019-04-25 16:55:30 -04:00
KillzXGaming
cbf2f7da90
Generate better empty meshes
2019-04-25 16:44:00 -04:00
KillzXGaming
e79f266651
Fix bone hiding
2019-04-25 16:31:59 -04:00
KillzXGaming
b8c8ef8395
Viewport toggle, and many more fixes
...
The aamp editor now acts like the byaml one.
Fixed aamp files saving with improper strings.
Added toggle for viewport in bfres editor. The setting will apply to the config so you can always disable it for quicker previewing for bfres.
More editors for bfres now dock rather than convering the whole screen.
Plugins can have icons for the toolstrip that contains the save/update icons.
Force PTCL texture injection due to an alignment thing
2019-04-25 15:21:41 -04:00
KillzXGaming
dd15ef59c5
Many more improvements and additions
...
Added NUT support (viewing GX2 and DDS texture data)
Fixed importing uncompressed dds using the mask data.
Add EFE support from smash 4 wii u and 3ds.
Redo the shader param editor. Uses a list again for faster access and viewing. I will have items drop down from a floating window next to the item soon.
2019-04-24 21:17:29 -04:00
KillzXGaming
05f4d57ef6
Add option to export all bones. Fix some filter issues,
2019-04-23 18:38:04 -04:00
KillzXGaming
67e96d966a
Also reset the bones in the rendered skeleton
2019-04-23 18:24:45 -04:00
KillzXGaming
5d67af4301
Quick fix for skeleton match replacing
2019-04-23 18:20:10 -04:00
KillzXGaming
e17eb54e91
Add option to replace by matching bones
2019-04-23 16:49:25 -04:00
KillzXGaming
73441e1b99
Enable advanced editor by default
2019-04-23 15:32:13 -04:00
KillzXGaming
c5ad630eaa
More fixes to bfres proeprties and editor
2019-04-23 15:23:51 -04:00
KillzXGaming
c91bb6f823
Add latest math library
2019-04-22 20:42:32 -04:00
KillzXGaming
8f7f859cf6
Add type converters for more property types
2019-04-22 20:19:05 -04:00
KillzXGaming
c7ee9ed16b
Allow viewport to be completely disabled for potato PCs.
2019-04-22 19:36:53 -04:00
KillzXGaming
021b34afba
Load more properties
2019-04-22 18:38:11 -04:00
KillzXGaming
74973a24bb
Add more fixes and improvements
2019-04-22 17:52:21 -04:00
KillzXGaming
dff727ff0f
Start to add MSBT support
2019-04-21 22:00:38 -04:00
KillzXGaming
46f069adb8
Fix bone export/importing on wii u
2019-04-21 20:21:21 -04:00
KillzXGaming
c000dca5e2
More ptcl texture replace fixes
2019-04-21 19:13:06 -04:00
KillzXGaming
7144b70039
Fix mip map issues
2019-04-21 18:11:40 -04:00
KillzXGaming
1e3595dae6
Add size check
2019-04-21 17:53:54 -04:00
KillzXGaming
21577ba522
More fixes to ptcl texture replacing
2019-04-21 17:46:28 -04:00
KillzXGaming
b73d392a63
Add basic PTCL texture replacing
2019-04-21 17:14:49 -04:00
KillzXGaming
a3b9d1363c
Fix null types when clicked on in byaml editor
2019-04-21 15:55:21 -04:00
KillzXGaming
65b34e1e89
Add proper mdi container method which checks duped names
2019-04-21 14:50:57 -04:00
KillzXGaming
fad58c99e5
Another fix
2019-04-21 14:37:02 -04:00
KillzXGaming
d93fe604be
Fix multiple bftex importing
2019-04-21 14:31:52 -04:00
KillzXGaming
87e231a94c
Fix vertex skin count output causing static models
2019-04-21 13:31:43 -04:00
KillzXGaming
01aca5cd3e
Add speed if shift is held
2019-04-20 19:12:03 -04:00
KillzXGaming
d0c176bf13
Add WASD camera movement.
2019-04-20 19:07:52 -04:00
KillzXGaming
c661b10d12
Improve byaml editor more
2019-04-20 15:22:10 -04:00
KillzXGaming
41fa2673c9
Check invalid path connection for muunt editor.
2019-04-19 16:34:57 -04:00
KillzXGaming
7eaf59805d
Fix bflim args
2019-04-18 21:41:39 -04:00
KillzXGaming
74bdba4536
Try to fix tex2 swizzle issues
2019-04-18 21:41:10 -04:00
KillzXGaming
f28b979b33
Add progress bar for mesh importing and generate names for blanks
2019-04-18 20:24:19 -04:00
KillzXGaming
ae25f2989b
Some more fixes.
...
Revert the GX2 one more time since swizzling is a bit bugged, but add a more up to date code as a backup.
Fix the swizzle pattern settings
2019-04-17 14:59:08 -04:00
KillzXGaming
67f713bf22
Update simple mode for bfres editor. Disable some gx2 things to test swizzle issues
2019-04-16 18:24:10 -04:00
KillzXGaming
4f07ddf490
Hopefully fix all the tex2 issues
2019-04-15 14:05:40 -04:00
KillzXGaming
27928658df
Add mesh transforms in console on import for debugging
2019-04-14 20:33:41 -04:00
KillzXGaming
fc97eed0ac
Fix skin count not applying when importing a model
2019-04-14 18:18:56 -04:00
KillzXGaming
96c68b793c
Fix null reference error when mesh is selected for switch
2019-04-14 15:19:54 -04:00
KillzXGaming
8bfa2293a8
Bind material enabling and hide properly in viewport
2019-04-13 12:44:47 -04:00
KillzXGaming
deb140b917
Fix errors
2019-04-13 12:32:26 -04:00
KillzXGaming
72f1feb51f
Fix color dialogs not working for params
2019-04-13 12:22:56 -04:00
KillzXGaming
1487422c38
Readd param XML swapping from 0.8
2019-04-13 12:01:01 -04:00
KillzXGaming
c4e343b07d
Fix bflim issues
2019-04-12 20:30:42 -04:00
KillzXGaming
932bab3c75
Add collision type window. Not editable just yet
2019-04-12 19:32:38 -04:00
KillzXGaming
4dcc523125
Fix normals from model importing if the model's scale was transformed
2019-04-12 16:21:00 -04:00
KillzXGaming
2197414b5f
Fix normals changing when model is scaled from transform tool
2019-04-12 16:00:03 -04:00
KillzXGaming
79036ecb95
Fix bfres importing bugs and alignment corruption from importing sections
2019-04-12 15:34:42 -04:00
KillzXGaming
007376e891
Another fix
2019-04-11 20:25:00 -04:00
KillzXGaming
6fbcc163cb
Fix vertex count breaking the numberic UD max
2019-04-11 20:21:42 -04:00
KillzXGaming
d580c37a21
Add vertex count display for shape editor
2019-04-11 20:11:25 -04:00
KillzXGaming
9642810642
Fix transform reset on first mesh
2019-04-11 20:03:22 -04:00
KillzXGaming
9fe3c8572e
Disable property grid toolbar
2019-04-11 19:47:23 -04:00
KillzXGaming
854bee2a56
Fix errors
2019-04-11 19:43:49 -04:00
KillzXGaming
4779b4cff1
More image editor fixes
2019-04-11 19:28:35 -04:00
KillzXGaming
619c1f7ec5
Add option to move properties in image editor vertical
2019-04-11 18:51:59 -04:00
KillzXGaming
270d441dcc
More fixes
...
Many fixes to the enum data for switch bfres. Filter data can be edited properly.
UVs in UV editor can be transformed
2019-04-11 18:05:15 -04:00
KillzXGaming
3f510ce76b
Fix color display for some shader params
2019-04-10 19:59:57 -04:00
KillzXGaming
4795b1addb
Fix material exporting with OBJ
2019-04-10 18:58:17 -04:00
KillzXGaming
92d597f7f4
Try to fix updater issues
2019-04-10 18:48:50 -04:00
KillzXGaming
a21eead9da
Add my own obj libary since assimp is broken
2019-04-10 18:42:45 -04:00
KillzXGaming
3a153b5ed1
Flip UVs on export
2019-04-10 17:44:35 -04:00
KillzXGaming
cdcf14979f
Fix errors
2019-04-10 15:59:16 -04:00
KillzXGaming
76ca51d20a
Fix more bugs. Additional probe stuff
2019-04-10 15:36:10 -04:00