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Commit Graph

1971 Commits

Author SHA1 Message Date
KillzXGaming
8d24ab07dc Adjust DDS to use older versions if possible 2019-11-28 20:11:46 -05:00
KillzXGaming
45a0ada32e Gfmdl and gfpak fixes.
Check gfbmdl textures list on export for exporting active bntx files.
Dispose file formats properly for gfbmdl
2019-11-27 12:32:19 -05:00
KillzXGaming
a6246ace11 Fix alignment in SARCs in SARCs.
Should fix potential crashes or texture corruption with these.
2019-11-27 09:12:22 -05:00
KillzXGaming
cb1d5097b2 GFBMDL : fix mesh names 2019-11-26 21:18:52 -05:00
KillzXGaming
8d797f42e3 GFBMDL : Check for valid mesh index 2019-11-26 21:14:20 -05:00
KillzXGaming
e0cb642183 Fix GFMDL bone indices with a more accurate skin check 2019-11-26 20:22:26 -05:00
KillzXGaming
53a70c2381 Fix gfbmdl vertex colors 2019-11-26 20:18:50 -05:00
KillzXGaming
a8ad624e53 Prevent texture dupes in gfbmdl 2019-11-26 20:12:03 -05:00
KillzXGaming
eb8f70f752 Another fix 2019-11-26 20:01:29 -05:00
KillzXGaming
57f9a4fbd3 Fix build errors 2019-11-26 20:00:19 -05:00
KillzXGaming
61550ac786 Alot of Pokemon additions.
Redid gfmdl parser completely. This allows the file to be rebuilt for custom models which will be coming soon.
Textures now load in the gfmdl section to easily edit without touching bntx.
Added a basic material editor (more like a viewer atm) for gfbmdl.
Added a Pokemon viewer (requires game path to be set). This shows icons of all the pokemon and opens the archive they are located in.
Start to parse GFBANIM. Not previewable yet because of rotations breaking. If anyone wants to help though be my guest :)
Basic GFBANIMCFG support. It can be used to view animation file names.
2019-11-26 19:54:59 -05:00
KillzXGaming
b9d5eb03da Fix build errors 2019-11-26 18:01:39 -05:00
KillzXGaming
8f81c561f3 Update grezzo formats to support skeleton animations 2019-11-26 17:05:37 -05:00
KillzXGaming
1bb7c44f20 Auto hide children in tree if holding down shift. 2019-11-26 16:29:13 -05:00
KillzXGaming
1f558dde15 Fix param types showing in yaml 2019-11-25 18:04:53 -05:00
KillzXGaming
674e1305ad Wii U BFRES : Fix assigning param type to SRT anims. 2019-11-25 17:58:03 -05:00
KillzXGaming
8acf9e7831 Fix RGB5A1 texture decoding and some chanel issues on others 2019-11-25 17:18:15 -05:00
KillzXGaming
589d4ea39e Improve gfpak hash calculating based on pkNX 2019-11-24 20:47:41 -05:00
KillzXGaming
1c787477d1 Quick channel fix for compressed textures 2019-11-24 18:52:40 -05:00
KillzXGaming
f141520346 Fix renaming bntx not applying to file name in header 2019-11-24 17:33:04 -05:00
KillzXGaming
b021e96c52 Fix BGR channels being swapped wrong 2019-11-24 16:53:25 -05:00
KillzXGaming
d02ffca772 GFBModel shader improvements 2019-11-24 14:59:54 -05:00
KillzXGaming
9bfa0bb1fd Improve gfbmdl loading 2019-11-23 18:13:23 -05:00
KillzXGaming
0571546bb9 GFBModel shader fixes/improvements 2019-11-23 17:07:31 -05:00
KillzXGaming
68f9731b98 Add DAE setting to disable vertex colors. Load gfmdl vertex colors. 2019-11-23 17:04:58 -05:00
KillzXGaming
f443ae4f14 FTEX : Keep texture instance intact when replace all is used 2019-11-23 16:35:08 -05:00
KillzXGaming
bb5599bfd7 Fix build errors 2019-11-23 16:09:56 -05:00
KillzXGaming
940994604a Some cleanup 2019-11-23 16:06:33 -05:00
KillzXGaming
211b530c45 Remove uneeded pop matrix possibly causing a crash 2019-11-23 15:52:41 -05:00
KillzXGaming
32d8d393b1 Quick debug test for layouts 2019-11-23 15:33:54 -05:00
KillzXGaming
43766d479b Keep original mip and format for replace all (bfres ftex) 2019-11-23 15:08:20 -05:00
KillzXGaming
2432eca65f Fix LM2 data searching 2019-11-22 21:29:29 -05:00
KillzXGaming
f4506d9b63 Add archive menu to opened archive files 2019-11-22 19:55:48 -05:00
KillzXGaming
3018004ae9 Fix build issues 2019-11-21 21:50:46 -05:00
KillzXGaming
f0c3fc5465 Add proper hash matching for GFPAK
Also add latest turbo muunt editor files
2019-11-21 21:46:51 -05:00
KillzXGaming
717d9744e8
Update README.md 2019-11-21 09:35:26 -05:00
KillzXGaming
ffd7a28018 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2019-11-18 21:11:18 -05:00
KillzXGaming
5518ea598d Archive editing improvements.
Add file/folder clearing on folders and archive.
Add folder replacing.
2019-11-18 21:10:54 -05:00
KillzXGaming
d926dea378
Merge pull request #150 from xnqdev/master
README fixes
2019-11-18 19:02:12 -05:00
KillzXGaming
2a62ad98ab Some fixes.
Check for all meshes to apply default bfres settings.
Expand/collapse only if tree nodes have children.
2019-11-18 19:01:40 -05:00
Xenoq
094f467ed8
Minor README fixes 2019-11-18 02:14:41 -05:00
KillzXGaming
1f37e182b5 Some cleanup. Start on gfbanm parsing 2019-11-17 20:52:03 -05:00
KillzXGaming
7e38484a3e BNTX : Add support for D32_FLOAT_S8X24_UINT 2019-11-17 09:24:53 -05:00
KillzXGaming
39d2307cd3 Some fixes.
Fix DAE exporting if textures fail to export.
Fix bone detection for FBX
Add model index for LM3 models.
2019-11-17 08:59:11 -05:00
KillzXGaming
9c5185bbde DAE : Improve bone detection on importing and fix default bone index. 2019-11-16 18:55:08 -05:00
KillzXGaming
2a330a3c20 DAE : Fix assigning materials to meshes without a controller. 2019-11-16 18:02:01 -05:00
KillzXGaming
25705c730e GFBMDL : Add better bone index check 2019-11-16 17:04:52 -05:00
KillzXGaming
2030582de2 DAE : Add better check for valid material index 2019-11-16 16:54:15 -05:00
KillzXGaming
7ebcb88342 Improve exporting all models for LM3 2019-11-16 16:51:20 -05:00
KillzXGaming
e2cd3ff150 Fix typos 2019-11-16 16:41:16 -05:00