1
0
mirror of synced 2024-11-28 09:20:57 +01:00
Commit Graph

68 Commits

Author SHA1 Message Date
KillzXGaming
d6c7d0b06c
Update README.md 2020-09-04 14:58:48 -04:00
KillzXGaming
97f4841964
Update README.md 2020-09-04 14:56:45 -04:00
José Guadalupe Nava Zavala
317c18a570 Modified .gitignore to ignore common VS files
Modified .gitignore to add the base VS ignore files (nugget packages)
debug header files, etc.
2020-05-02 02:58:50 -05:00
KillzXGaming
fff31b2277 Update readme 2020-04-09 21:16:21 -04:00
KillzXGaming
fd109f0e09
Update README.md 2020-03-21 20:32:32 -04:00
KillzXGaming
a87a14d093 Fix config for camera movement 2020-03-04 20:38:50 -05:00
KillzXGaming
325a2fc548 Update README.md 2020-03-04 20:38:18 -05:00
KillzXGaming
bfc02c117d Add ETC1 compressor 2020-02-08 14:06:01 -05:00
KillzXGaming
786f605177 Update README 2020-01-14 20:55:24 -05:00
KillzXGaming
e4722ed1af Alot of additions.
General
- Always allow multiple instances of the tool by default. (UseSingleInstance in config.XML)
- Yaz0 now uses a new library using c code. This improves compression times and is comparable to wzst's yaz0 compressor. Thanks to AboodXD for helping port the code.
- Add flat buffer templates for gfbmdl and gfbanm.
- Redid UV editor. Now using new 2D engine with some improvements. Should work better with mutliple file formats than just bfres.
- Auto compress bfres with .sbfres extension.

BFLYT:
-Add animation reference list to panes if they have any animations.
- Note the animation editor in it is not functional yet.

GFBMDL
- Progress on model importing. Currently crashes on many tests so saving is currently disabled till i figure out why.
- Add new texture map display with UV coordinates shown. Displays how transforms are handled.
- Add option to export materials and models entirely as .json files.

DAE
- improve bone/joint check.
2019-12-07 20:16:13 -05:00
KillzXGaming
589d4ea39e Improve gfpak hash calculating based on pkNX 2019-11-24 20:47:41 -05:00
KillzXGaming
717d9744e8
Update README.md 2019-11-21 09:35:26 -05:00
Xenoq
094f467ed8
Minor README fixes 2019-11-18 02:14:41 -05:00
KillzXGaming
9c3ac9ae9f Improve DAE exporting.
A brand new DAE exporter is now used built off the one used by Ploaj and Crossmod devs. This replaces the old assimp exporter which was very buggy.
The DAE exporter has many improvments such as multiple materials per mesh, node tree fixes, material improvements, and lots more.
Single binded bfres (only using a bone index) will now be rigged if exported as DAE.
More progress on CMB saving. It's almost done, still needs some adjustments.
Fixed GFMDL rigging on certain models (thanks to RTB's script to reference what controlled the bone type).
2019-11-15 19:27:03 -05:00
KillzXGaming
936bd36786
Update README.md 2019-10-23 18:04:08 -04:00
Skyth
fef8460f08 Fix PAC file naming & update credits 2019-10-11 22:17:48 +03:00
KillzXGaming
6fdafddfdc Add support for previewing bffnt with text.
Thanks to EFE as it's basically like how CFFNT works.
2019-09-11 16:52:06 -04:00
KillzXGaming
aa47741688
Update README.md 2019-08-15 11:15:34 -04:00
KillzXGaming
9e3556a5f9 More additions that seem ready for use,
Basic NCCH support, only romfs previewing for easy ripping and testing for file formats. Writing back and more improvements planned soon.
Save BTI files back.
Add structure based parsing from Kuriimu's IO extension. This will be expanded upon later to parse offsets and other things easier.
2019-08-09 18:21:16 -04:00
KillzXGaming
e5b90d4a56
Update README.md 2019-08-05 19:07:48 -04:00
KillzXGaming
018c019689
Update README.md 2019-07-11 17:25:25 -04:00
KillzXGaming
ecab139b04
Update README.md 2019-07-06 12:26:55 -04:00
KillzXGaming
a3dec34ca4
Update README.md 2019-06-29 20:24:57 -04:00
KillzXGaming
dbdc0b0e66
Update README.md 2019-06-29 20:21:39 -04:00
KillzXGaming
2a92afa122 Chr0 animation importing, dae exporting and tons more improvements!
Chr0 can be imported/replaced.
More fixes to importing sections including some errors and proper filtering.
Dae epxorting now has a progress bar and an option to idsable texture exporting.
Bfska can now be swapped between platforms. More sections will handle this method soon!.
Fixed spaces on files from "Export All".
Display multiple texture maps in bcres materials
2019-05-24 15:15:35 -04:00
KillzXGaming
1498c83c44
Update README.md 2019-05-22 19:53:47 -04:00
KillzXGaming
41f16b968e
Update README.md 2019-05-22 19:53:12 -04:00
KillzXGaming
d29cf95cb3
Update README.md 2019-05-12 14:56:47 -04:00
KillzXGaming
f3622e9398
Update README.md 2019-05-08 18:18:13 -04:00
KillzXGaming
cefcf3927b
Update README.md 2019-05-03 16:04:14 -04:00
KillzXGaming
78707eb340
Update README.md 2019-05-03 15:59:24 -04:00
KillzXGaming
6898912879
Update README.md 2019-05-03 15:58:43 -04:00
KillzXGaming
f7588786eb
Update README.md 2019-05-03 15:58:03 -04:00
KillzXGaming
f9c482687b
Update README.md 2019-04-30 17:03:53 -04:00
KillzXGaming
7174a977a9
Update README.md 2019-04-24 21:26:05 -04:00
KillzXGaming
0067bce872
Update README.md 2019-04-24 21:25:45 -04:00
AboodXD
8820b01978 Clean up and fix for format 0x35 (with tileMode 16)
Also update README.md
2019-04-11 19:53:55 +04:00
KillzXGaming
c4b4e4532b
Update README.md 2019-03-28 21:05:08 -04:00
KillzXGaming
aae6f0e2c1
Update README.md 2019-03-25 21:51:48 -04:00
KillzXGaming
3ce251fd7c
Update README.md 2019-03-25 19:29:48 -04:00
KillzXGaming
b17459797e
Update README.md 2019-03-25 10:11:43 -04:00
KillzXGaming
74e5a52e20
Update README.md 2019-03-24 21:05:26 -04:00
KillzXGaming
d52adcd865
Update README.md 2019-03-24 20:30:18 -04:00
KillzXGaming
15c88c6284 Some fixes for compiling 2019-03-23 13:44:27 -04:00
KillzXGaming
9aba8ac605 Update README.md 2019-03-23 13:18:12 -04:00
KillzXGaming
52a22270d7 Update README.md 2019-03-23 13:17:47 -04:00
KillzXGaming
355eac07ba Add readme 2019-03-23 13:05:47 -04:00
KillzXGaming
00875d5aec Thanos the old tool. 2019-03-23 12:52:50 -04:00
KillzXGaming
8763a3e702
Update README.md 2018-12-10 19:59:24 -05:00
Luke
38979afe64
another typo lol 2018-11-20 19:10:53 -05:00