seth
d33a4cb815
jubeat: Performance optimizations in get_mdata
2021-08-12 14:37:36 -04:00
Jennifer Taylor
c457216294
Give various utilities a bit of a refresh help-wise.
2021-08-12 15:57:54 +00:00
Jennifer Taylor
57ad41202c
Elaborate on afputils help with better descriptions and examples where needed.
2021-08-12 15:57:37 +00:00
Jennifer Taylor
9c2c7fe3a9
Add support for offsetting the background animation loop.
2021-08-12 15:57:12 +00:00
Jennifer Taylor
aa04762b41
Allow specifying a loop start and end point for background animations.
2021-08-11 21:40:38 +00:00
Jennifer Taylor
c2fa122a25
Add support for animated backgrounds, including previously rendered output.
2021-08-11 21:40:01 +00:00
Jennifer Taylor
ed5b5beda5
Small change necessary to attempt to render DDR PS3 animations.
2021-08-11 18:31:37 +00:00
Jennifer Taylor
362456f929
Add a readme for AFP.
2021-08-11 17:56:23 +00:00
Jennifer Taylor
360b80b102
Favor more accurate A/B/C/D transform values when parsing a SWF.
2021-08-10 23:37:30 +00:00
Jennifer Taylor
d1a6c1abf6
Change to a slightly different (but probably equivalent) method of doing masking to avoid messing with the mask transform.
2021-08-10 23:37:08 +00:00
Jennifer Taylor
d04c366497
Fix edge case where bytecode tried to rewind an animation entirely and failed due to being outside of the frame boundary instead of starting from the first frame.
2021-08-10 23:36:39 +00:00
Jennifer Taylor
ac707e767b
Switch to double precision for C++ renderer to squeeze out a bit more accuracy in transforms.
2021-08-10 23:36:18 +00:00
Jennifer Taylor
d80c6a5ccd
No longer take "blank pixels" outside of the screen into consideration for rendering SSAA.
2021-08-09 20:20:26 +00:00
Jennifer Taylor
41a1114469
Fix multiply blending mode.
2021-08-09 20:20:09 +00:00
Jennifer Taylor
73a36e17c2
Fix anti-aliasing of rectangles so that they are always crisp.
2021-08-09 19:09:00 +00:00
Jennifer Taylor
ec3453ae54
Fix specific-frame output to log and name files correctly.
2021-08-09 19:08:41 +00:00
Jennifer Taylor
f6bd2aef54
Fix perspective mask calculation.
2021-08-09 17:33:21 +00:00
Jennifer Taylor
9086e91081
Make frame output 1-based instead of 0-based to match command line inputs and log messages.
2021-08-09 17:32:56 +00:00
Jennifer Taylor
b939ecd030
Fix incorrect copying of affine transform over 3D transform on some updates.
2021-08-09 17:32:40 +00:00
seth
389f10f8c4
Remove some magic numbers and add more documentation
2021-08-06 22:36:17 -04:00
seth
1c389b6ff5
iidx:
...
Add comments on read script denoting game version for qpro import
2021-08-06 22:36:17 -04:00
seth
79aa0eb87d
Refactor discord webhook code into new module
2021-08-06 22:36:17 -04:00
seth
7d93bc134a
Fix bug when importing Qpro db on windows
2021-08-06 22:36:17 -04:00
seth
6c41c826d9
Fix logic error in saving favorites for IIDX
2021-08-06 22:36:17 -04:00
seth
a62cc92717
iidx: Remove joined arcade from frontend in iidx > 25
2021-08-06 22:36:17 -04:00
seth
58880bc965
iidx: Add traffic tests for iidx 25 and 26
2021-08-06 22:36:17 -04:00
seth
312c7b3acd
More code deletion
2021-08-06 22:36:17 -04:00
seth
fb75fe13a7
iidx: Fix shop ranking in cb/rootage.
...
Remove more unused code
2021-08-06 22:36:17 -04:00
seth
c0d088774b
iidx: Remove unused code
2021-08-06 22:36:17 -04:00
seth
e16455b8ba
Discord webhook stuff and lint/type errors fixed
2021-08-06 22:36:17 -04:00
seth
791b13682f
remove debugging code and arena references
2021-08-06 22:36:17 -04:00
seth
42c1bddefc
iidx: Add Rootage to bemapi
2021-08-06 22:36:17 -04:00
seth
8473113ef9
Add support for 64 bit PE in psmap
2021-08-06 22:36:17 -04:00
seth
b963b461d1
iidx: fix region select and add qpro select
2021-08-06 22:36:17 -04:00
seth
84e731aabb
iidx: update api to support qpros in catalog
2021-08-06 22:36:17 -04:00
seth
c77d834091
iidx: Support cannonballers and rootage.
...
Add stubs for heroic verse and bistrover
2021-08-06 22:36:17 -04:00
Jennifer Taylor
4584cb3f45
Fix some 3D animations not getting their transforms updated per-frame.
2021-08-06 21:32:19 +00:00
Jennifer Taylor
7e70c6dad1
Fix clipping entirely off screen perspective quads.
2021-08-05 17:37:30 +00:00
Jennifer Taylor
af25448d47
Fix 3D objects in wrong position and scaling when entire animation is being scaled.
2021-08-05 17:35:10 +00:00
Jennifer Taylor
48f1196f06
Disable bilinear interpolation for perspective transforms to fix aliasing quality.
2021-08-05 17:34:33 +00:00
Jennifer Taylor
ed7fe542ec
Fix clipping calculations when textures come through the camera.
2021-08-05 17:33:30 +00:00
Jennifer Taylor
53f69c0eca
Fix wiggling textures in perspective mode due to premature rounding.
2021-08-05 17:33:09 +00:00
Jennifer Taylor
74838e698d
Switch perspective engine to using existing blitter with correct perspective-based texture mapping.
2021-08-05 17:32:20 +00:00
Jennifer Taylor
75bc9f975c
More concrete selection of perspective/affine rendering engines.
2021-08-05 17:31:28 +00:00
Jennifer Taylor
62b77b850c
Separate TX/TY and TZ set tracking because this is how the SWF loader assigns it. This seems to fix some animations using 3D perspective.
2021-08-03 20:34:06 +00:00
Jennifer Taylor
b9b85bf146
Very primitive 3D transform support. Animations using cameras/3D now display with the proper perspective, but there are lots of issues.
2021-08-03 17:04:20 +00:00
Jennifer Taylor
52300c40b7
Add a mode to renderer console command to show progress.
2021-08-03 17:03:59 +00:00
Jennifer Taylor
44f6a7fee0
Slightly more correct transform updating. Does not currently matter but affects some 3D transforms.
2021-08-03 17:03:35 +00:00
Jennifer Taylor
9c3010bcbd
Get rid of warning for 3D transform stuff that we support parsing but don't have engine support for.
2021-07-31 01:16:09 +00:00
Jennifer Taylor
96a99f6f74
Fix bug in matrix inversion code relating to upper triangles causing some matrixes to fail to invert and hiding some textures.
2021-07-31 01:15:52 +00:00
Jennifer Taylor
6e76c25e95
Switch back to older style of parsing transform matrixes from SWF files.
2021-07-31 01:15:32 +00:00
Jennifer Taylor
52216cb56b
Change the way we calculate visibility on hidden items.
2021-07-31 01:15:15 +00:00
Jennifer Taylor
cfba02ebee
Better handling of "aep_set_frame_control", fixes a few Pop'n and IIDX animations.
2021-07-29 22:02:10 +00:00
Jennifer Taylor
c8be6aef23
Eliminate some more gotos, enable finding more types of compound if.
2021-07-15 00:15:52 +00:00
Jennifer Taylor
2895bfc050
Another quick goto eliminiation optimization for decompiler.
2021-07-15 00:15:28 +00:00
Jennifer Taylor
244f54d93f
Add future enhancement TODO to decompiler optimizer.
2021-07-15 00:15:14 +00:00
Jennifer Taylor
392a5e5133
Fix a few edge cases in a few of the decompilation optimizers.
2021-07-15 00:14:48 +00:00
Jennifer Taylor
7ca9e6920f
Enable many more types of switch statements to be detected.
2021-07-15 00:14:29 +00:00
Jennifer Taylor
a8f8b82768
Allow code optimizer to be turned off without tripping on asserts.
2021-07-15 00:13:45 +00:00
Jennifer Taylor
5ebb0a3524
Fix detection of some compound or statements with no false path.
2021-07-15 00:13:25 +00:00
Jennifer Taylor
599825332a
Introduce switch statements and use those to make decompilation better.
2021-07-15 00:13:02 +00:00
Jennifer Taylor
d5a8fbfb4c
Improve compound or detection to get rid of a few more gotos in AFP decompiler.
2021-07-15 00:12:36 +00:00
Jennifer Taylor
1b0785960b
Use built-in hex for displaying bytes in AFP utilities.
2021-07-15 00:12:13 +00:00
Jennifer Taylor
9b773fd0a8
Implement compound or statement detection and folding for AFP decompiler.
2021-07-15 00:11:46 +00:00
Jennifer Taylor
de3f9107cd
Address newest crop of lint issue with new flake8 tool.
2021-07-06 22:29:41 +00:00
Jennifer Taylor
debc7b3aac
Switch to 4x4 matrix and 3D point for all transform operations. Should behave identically to before.
2021-07-06 21:58:32 +00:00
seth
f0792067b7
frontend: Patch path traversal vulnerability
2021-07-06 17:44:05 -04:00
seth
33d0000c77
api client: fix get_all_records
2021-06-29 19:42:59 -04:00
Jennifer Taylor
07205d3e16
Implement a way to force particular width/height instead of just a particular scaling factor.
2021-06-13 21:38:41 +00:00
Jennifer Taylor
092c4b6972
Implement bilinear AA for scaled up sprites to get rid of boxy artifacting.
2021-06-13 18:24:18 +00:00
Jennifer Taylor
8e8fa77d36
Slight optimization for AA passes.
2021-06-13 16:46:22 +00:00
Jennifer Taylor
d9469babee
Enable AA for rectangles, it appears this works now.
2021-06-13 15:34:30 +00:00
Jennifer Taylor
f8c3f75883
Fix issue with anti-aliasing artifacts around borders with transparent pixels.
2021-06-13 03:15:03 +00:00
Jennifer Taylor
dfffe80a74
Attempt to fix issue with OSX.
2021-06-12 18:50:17 +00:00
Jennifer Taylor
535a2c872e
Properly calculate scaling for AA sampling, fixing several artifacting errors and improving AA for many small sprites.
2021-06-12 17:17:26 +00:00
Jennifer Taylor
d68fd77975
Implement best guess as to what frame_control function should do. Still doesn't fix some Pop'n animations but they look closer?
2021-06-12 17:17:02 +00:00
Jennifer Taylor
d4e3a25340
Auto-create directories for output files as a convenience.
2021-06-12 17:16:45 +00:00
seth
061ff796f6
Fix compatibility with python < 3.8 by switching from typing.Final to typing_extensions.Final
2021-06-07 23:07:36 -04:00
Jennifer Taylor
b1b8b67fe3
Fix a few more optional type errors.
2021-05-31 18:14:51 +00:00
Jennifer Taylor
a4746f2934
Get rid of remaining dunder calls in unit tests.
2021-05-31 18:14:04 +00:00
Jennifer Taylor
7809ff360f
More type changes for correctness in order to compile with mypyc in the future.
2021-05-31 18:13:43 +00:00
Jennifer Taylor
0a1cfb6f07
Unify semantics between animated and individual-frame file writers.
2021-05-31 18:13:04 +00:00
Jennifer Taylor
b022149d28
Convert anti-aliased rendering to an experimental enable, instead of enabled by default.
2021-05-31 18:12:06 +00:00
Jennifer Taylor
83495f44af
Additional typing fixes for safety and to be able to compile more code with mypyc.
2021-05-31 18:09:40 +00:00
Jennifer Taylor
732e2afb42
Fix possible logic error in saving favorites for IIDX.
2021-05-31 18:09:08 +00:00
Jennifer Taylor
4a1579b099
Some type hint fixes for protocol necessary to compile with mypyc.
2021-05-31 18:08:31 +00:00
Jennifer Taylor
2eb39f86cd
Update to stricter type checking, get rid of a bunch of unnecessary ignore statements.
2021-05-31 18:07:03 +00:00
Jennifer Taylor
630263dd8d
Refactor pure-python blend implementation to reduce duplicated code.
2021-05-30 17:56:02 +00:00
Jennifer Taylor
e6ffc983f7
Add simple anti-aliasing to texture renderer functions.
2021-05-30 04:16:25 +00:00
Jennifer Taylor
4785b01132
Juggle around some imports a little bit after the massive refactor.
2021-05-30 04:16:08 +00:00
Jennifer Taylor
b864148c3e
Refactor/reorganization of C++ modules.
2021-05-29 22:11:15 +00:00
Jennifer Taylor
3281e125cf
Get rid of now-unnecessary verbose flag to all expression/statement renderers.
2021-05-29 22:10:51 +00:00
Jennifer Taylor
322c33a9b8
Massive type refactor for decompiler.
2021-05-29 22:10:31 +00:00
Jennifer Taylor
0f160e9663
Get rid of unnecessary length calls.
2021-05-29 22:10:08 +00:00
Jennifer Taylor
161544e612
Sped up listing of paths a fair amount, added options for displaying size and number of frames.
2021-05-29 03:41:25 +00:00
Jennifer Taylor
1dbe51d96d
Major refactor of afputils as it was getting out of hand.
2021-05-29 03:41:03 +00:00
Jennifer Taylor
2609047b03
Add a few more wrapper calls to our AEPLib implementation.
2021-05-29 00:21:42 +00:00
Jennifer Taylor
1765c383e2
Fix typo in verbose SWF print.
2021-05-29 00:01:00 +00:00
Jennifer Taylor
83457808e7
A bit of refactoring and debug messages.
2021-05-29 00:01:00 +00:00
Jennifer Taylor
bc46d83452
Add warning and command-line flag for working with animations that loop forever.
2021-05-25 02:01:36 +00:00
Jennifer Taylor
089eef1588
Implement AP2_IMAGE tag support into renderer.
2021-05-25 02:01:17 +00:00
Jennifer Taylor
d9a48e150f
Implement additional tag parsing necessary to render some Museca animations.
2021-05-25 02:00:56 +00:00
Jennifer Taylor
5ec5068916
Handle newly-discovered file flags properly in GE2D structures.
2021-05-25 02:00:37 +00:00
DragonMinded
afa8214ed1
Messy fix for AFP tests failing on Windows.
2021-05-24 17:22:50 -04:00
Jennifer Taylor
7fd194d98b
Hack/fix for SWFs with orphaned tags, I think this is correct?
2021-05-24 18:35:43 +00:00
Jennifer Taylor
838f151234
Suppress warnings for imported libs we don't need and reimplement anyway.
2021-05-24 17:38:56 +00:00
Jennifer Taylor
64f8666590
Support DXT5 image compression in ifs files.
2021-05-24 17:37:47 +00:00
Jennifer Taylor
88564ae11d
Add dummy asdlib for sound requests in some games.
2021-05-24 17:37:13 +00:00
Jennifer Taylor
ee6d848977
Fix context in which getInstanceAtDepth operates to fix some UNDEFINED object errors.
2021-05-24 17:36:57 +00:00
Jennifer Taylor
8b3ce489b1
Convert from rendering to a list of images to rendering in a generator so extremely long sequences can be rendered to pngs without OOM.
2021-05-24 17:36:34 +00:00
Jennifer Taylor
8622e0980c
Fix bytecode frame updates being off by one frame.
2021-05-24 01:24:26 +00:00
Jennifer Taylor
7eb41a45e7
Implement support for adding a background image on top of the background color but below the animation.
2021-05-23 23:37:05 +00:00
Jennifer Taylor
cc5cdde995
Fix frame number display in verbose output.
2021-05-23 20:37:42 +00:00
Jennifer Taylor
56498f6154
Implement masking support.
2021-05-23 20:37:18 +00:00
Jennifer Taylor
9df33fcec3
Support simple frame control bytecode.
2021-05-23 20:33:05 +00:00
Jennifer Taylor
14c8ac9347
Implement the first bits of bytecode processing, including the ability to go to an animation frame.
2021-05-23 20:32:21 +00:00
Jennifer Taylor
0a6635d993
Add comment about additive blending alpha 'hack'.
2021-05-23 20:31:39 +00:00
Jennifer Taylor
9dada6fb79
Get rid of useless threading argument for list command.
2021-05-23 20:31:23 +00:00
Jennifer Taylor
8e52428d76
Organize help for render command a bit.
2021-05-23 20:30:35 +00:00
Jennifer Taylor
2aa37c2e40
Fix additive blending on semi-transparent backgrounds.
2021-05-22 23:24:51 +00:00
Jennifer Taylor
2d69d1dc99
Support parent sprite blend parameter inheritance.
2021-05-22 21:56:28 +00:00
Jennifer Taylor
e3e6354295
Blend 1 is the same as blend 0, according to Bishi.
2021-05-22 21:54:53 +00:00
Jennifer Taylor
a5c93569e9
Add a couple more warnings for areas where we don't (yet) support animation features.
2021-05-22 21:54:22 +00:00
Jennifer Taylor
274bd297f2
Change compositing to take from the center of the pixel in preparation of upcoming anti-aliasing attempt.
2021-05-22 21:53:09 +00:00
Jennifer Taylor
212ff2be4e
Improved disassembled output when setting register values.
2021-05-22 21:52:40 +00:00
Jennifer Taylor
8923c93a66
Implement embedded clip blend colors.
2021-05-22 21:52:17 +00:00
Jennifer Taylor
0edb5dc2b1
Rework additive color a bit for type clarity and add warnings where we don't support it.
2021-05-22 01:31:42 +00:00
Jennifer Taylor
3bdc0d3887
Add more specific warning for missing bytecode.
2021-05-22 01:31:17 +00:00
Jennifer Taylor
8ee8e5c519
Make some debugging adjustments.
2021-05-22 01:30:58 +00:00
Jennifer Taylor
f33c73572b
Preserve placed object order when rendering.
2021-05-22 01:30:28 +00:00
Jennifer Taylor
d031b2107a
Pad out written PNG frames so all of them have the same number of digits in them.
2021-05-21 21:47:26 +00:00
Jennifer Taylor
03381ee8ca
Fix double-applying base transform to the root clip.
2021-05-21 21:32:19 +00:00
Jennifer Taylor
70f06b2b33
Fix translation matrix application on embedded clips, fixes placement of lots of complex animations.
2021-05-21 21:32:02 +00:00
Jennifer Taylor
2c678e60f8
Implement scale by width and height for final animation.
2021-05-21 21:31:39 +00:00
Jennifer Taylor
35c53c3b6c
Implement forced aspect ratio for renderer.
2021-05-21 21:31:13 +00:00
Jennifer Taylor
3922535555
Implement non-textured rectangle shapes.
2021-05-21 16:58:39 +00:00
Jennifer Taylor
4290b86c34
Implement basic import system to avoid crashing with not-found registered objects.
2021-05-21 16:58:01 +00:00
Jennifer Taylor
0d648f1371
Implement a multi-threaded C++ renderer for a decent speed boost.
2021-05-20 03:51:43 +00:00
Jennifer Taylor
f15ba3c718
Fix massive amount of type errors coming from new MyPy with Flask stubs.
2021-05-19 22:38:00 +00:00
Jennifer Taylor
f47a4782da
Another attempted fix for CLANG on OSX.
2021-05-19 20:16:51 +00:00
Jennifer Taylor
f8f32ef082
Possible fix for clang OSX compile.
2021-05-19 20:01:32 +00:00
Jennifer Taylor
48e9c59513
Initial implementation of C++ affine renderer for massive speed boost.
2021-05-19 16:25:13 +00:00
Jennifer Taylor
b02c4292be
Fix non-alpha blended modes now that I have an example file.
2021-05-19 02:00:05 +00:00
Jennifer Taylor
d59fec65f7
More descriptive frame count when printing verbose information.
2021-05-17 04:04:38 +00:00
Jennifer Taylor
1da2ac8397
Ignore PLACE_CAMERA tags in renderer for the time being.
2021-05-17 03:55:41 +00:00
Jennifer Taylor
f2be6d2bb8
Initial RE of new tags and flags seen in some IIDX versions.
2021-05-17 03:48:05 +00:00
Jennifer Taylor
ace6bd54c4
Fix partial-alpha blending equation, should fix dark sprites on semi-transparent backgrounds.
2021-05-16 22:19:38 +00:00
Jennifer Taylor
40968ab039
Remove ability to render exported tags as it was broken and elongated the render time of some animations.
2021-05-16 22:19:07 +00:00
Jennifer Taylor
ec20ab4cf1
Slightly better verbose debugging for DO_ACTION tag so I can start to figure out what it's used for in animations.
2021-05-16 22:18:44 +00:00
Jennifer Taylor
337440cb14
Handle decompiling bytecode which does not use function call results properly.
2021-05-16 22:18:23 +00:00
Jennifer Taylor
21ba1db898
Add support for rendering only certain depth planes for debugging.
2021-05-16 19:40:06 +00:00
Jennifer Taylor
89af7c100a
Better multi-threaded Ctrl+C handling.
2021-05-16 19:39:44 +00:00
Jennifer Taylor
604b987f90
Better logging for rendering cycle.
2021-05-16 19:39:25 +00:00
Jennifer Taylor
428ee8a063
Implement alternate transform matrix specification to fix some animations not having scaling/rotation applied to various sprites.
2021-05-16 19:39:07 +00:00
Jennifer Taylor
3db9cc9a58
Shave off another 33% of rendering time by better pcklable data in multithreaded case.
2021-05-16 15:15:06 +00:00
Jennifer Taylor
fdf7e70bfd
Speed up rendering using multi-processing. The bottleneck is now the queue and we need a C++ implementation.
2021-05-16 00:20:43 +00:00
Jennifer Taylor
85606fece9
Move affine transform function out into blend for slight cPython boost and also preparation for threading.
2021-05-16 00:20:23 +00:00
Jennifer Taylor
187783696b
Use cPython to speed up some rendering by about 10%.
2021-05-16 00:19:50 +00:00
Jennifer Taylor
68feebc78e
Fix missing ctypes definition for compression in Lz77 module.
2021-05-16 00:19:20 +00:00
Jennifer Taylor
f74dd8c136
Speed up animation rendering a bit by caching some calculated properties from PIL.
2021-05-16 00:18:59 +00:00
Jennifer Taylor
afb5eaa6fb
Add todo to fix decompiling some Pop'n animation bytecodes.
2021-05-15 04:23:04 +00:00
Jennifer Taylor
f7861c0819
Support update tags allowing the underlying object to be swapped out, fixes some IIDX animations.
2021-05-15 04:22:43 +00:00
Jennifer Taylor
a58e1165bf
Fix incorrectly handling placed sprites if there was a change previously in the frame.
2021-05-15 04:22:17 +00:00
Jennifer Taylor
7ead384215
Add more documentation to blend modes, implement multiply blend mode.
2021-05-15 04:21:52 +00:00
Jennifer Taylor
26c2a99a6e
Tie up loose ends by adding TODOs and documentation for a few remaining bits in decompiler.
2021-05-11 17:01:35 +00:00
Jennifer Taylor
b184ae3169
Rename references to labels as they do the same thing as SWF labels in the original format.
2021-05-10 22:26:46 +00:00
Jennifer Taylor
17aaeb81fe
Rewrite AFP rendering engine core which seems to fix several Pop'n animations.
2021-05-10 22:26:26 +00:00
Jennifer Taylor
d9550122de
Allow dumping decompiled bytecode to file for both raw afp/bsi pairs and TXP2 containers.
2021-05-10 00:12:54 +00:00
Jennifer Taylor
ee3e272787
Properly plumb verbosity flags to all of decompiler pieces, clean up some code.
2021-05-10 00:12:28 +00:00
Jennifer Taylor
08601dfcfe
Initial parsing of AFP buttons, which is good enough to parse all of DDR PS3's files and decompile them.
2021-05-09 19:19:19 +00:00
Jennifer Taylor
aace5c7c13
Enable selective coverage printing to help narrow down missing sections in individual tags.
2021-05-09 19:19:02 +00:00
Jennifer Taylor
da1dba8f2b
Implement GET_TIME opcode used by some DDR PS3 files.
2021-05-09 19:18:48 +00:00
Jennifer Taylor
95dc046043
Do a really half-assed job handling morph shapes.
2021-05-09 19:18:33 +00:00
Jennifer Taylor
8b54d7ccd5
Fix parsing of API client content-type string.
2021-05-08 01:49:42 +00:00
Jennifer Taylor
a2ceb5cd9e
Remove duplicate copy of user.py that somehow existed in the top-level data directory for years.
2021-05-07 05:16:15 +00:00
Jennifer Taylor
1e6ab47c4a
Better constants for a few more floating point values.
2021-05-07 05:16:00 +00:00
Jennifer Taylor
cbe084f137
Update some debug prints based on better understanding of one more tag section.
2021-05-06 19:38:13 +00:00
Jennifer Taylor
2252390706
Implement one more opcode needed for some Bishi levels.
2021-05-06 19:37:55 +00:00
Jennifer Taylor
459803d244
Only check IFS file size if we extracted it out of our own IFS.
2021-05-06 19:37:32 +00:00
Jennifer Taylor
9ce8b79b10
Implement define text tag, fill in some better understanding of the font tag from define text understanding.
2021-05-06 19:37:05 +00:00
Jennifer Taylor
5d26149298
Check in fix for non-compressed files.
2021-05-06 19:36:43 +00:00
Jennifer Taylor
74e3160588
Implement super support for IFS extraction.
2021-05-06 19:36:24 +00:00
Jennifer Taylor
b81d2aeaae
Fix one last case where we can get surprise gotos.
2021-05-05 19:32:08 +00:00
Jennifer Taylor
203fdd3a10
Fix tricky case where we have nowhere to jump to after a While loop inside an if.
2021-05-05 19:31:45 +00:00
Jennifer Taylor
481c5a50ce
Implement one more opcode that I've seen in Bishi levels.
2021-05-05 00:57:31 +00:00
Jennifer Taylor
9544287b13
Deal with empty if statements (usually compiled-out debug switches).
2021-05-05 00:56:59 +00:00
Jennifer Taylor
25278d76c5
Fix stack walking bug with respect to pre-converted if statements.
2021-05-05 00:56:33 +00:00
Jennifer Taylor
eba79ed3bc
Add heuristic for parsing a troublesome flag in SWF object create tags.
2021-05-05 00:55:34 +00:00
Jennifer Taylor
f75b9f038e
Implement a few more opcodes to get a few more Bishi files decompiling.
2021-05-05 00:55:02 +00:00
Jennifer Taylor
636e1876bc
Add while loop detection and conversion.
2021-05-05 00:54:34 +00:00
Jennifer Taylor
2f79a6401d
Fix massive bug which dropped function calls without returns from the finished output.
2021-05-05 00:53:58 +00:00
Jennifer Taylor
f09fd79a45
Add for loop detection and conversion.
2021-05-05 00:53:38 +00:00
Jennifer Taylor
e17f7c2bdb
Add some tests for for/while loops in anticipation of optimizing output.
2021-05-05 00:53:02 +00:00
Jennifer Taylor
83f4f43e9e
Implement a few more opcodes, fix stack ordering with multiple entries after reconciliation.
2021-05-04 02:32:32 +00:00
Jennifer Taylor
eddb8dc208
Several more code output optimizations done.
2021-05-04 02:32:04 +00:00
Jennifer Taylor
44b3628a85
Fix logic error in merging stacks when if statements didn't have a true and false body.
2021-05-04 02:31:07 +00:00
Jennifer Taylor
4790385022
Fix a logic error in if statement unwrapping, remove duplicated code in favor of a better true/false detection algorithm.
2021-05-04 02:30:37 +00:00
Jennifer Taylor
108d7c228d
Handle having bytecode with no actual entries.
2021-05-04 02:29:53 +00:00
Jennifer Taylor
54b4c88d65
It seems that some bytecode leaves extra stuff on the stack sometimes, I think this is fine?
2021-05-04 02:29:27 +00:00
Jennifer Taylor
70c7448aa0
Fix nasty bug where sometimes we would have gotos without corresponding labels.
2021-05-02 03:50:48 +00:00
Jennifer Taylor
336ef6fc3d
Check in some beta code for a new style of if detection that does not work yet.
2021-05-02 03:50:19 +00:00
Jennifer Taylor
7493db034f
Add in basic throw, test code generation of mostly the same code as we tested the code graph with.
2021-05-02 03:49:35 +00:00
Jennifer Taylor
829597a871
Address the fact that I never handled END actions (they end processing as they are encountered).
2021-05-02 03:48:38 +00:00
Jennifer Taylor
261c3d7fbd
Start a unit test framework for decompilation, in the hopes of eventually tracking down a logic bug in if extraction.
2021-05-02 03:48:07 +00:00
Jennifer Taylor
820a86845d
Fix shallowest successor find when multiple nodes lead to the same location, fix if swap optimization and add BITAND and NOT_BITAND if support.
2021-04-26 03:24:47 +00:00
Jennifer Taylor
8cf219cb25
Avoid duplicating labels outside of and inside of do-while statements. Avoid going to or generating negative labels (artificially inserted nodes).
2021-04-26 03:24:24 +00:00
Jennifer Taylor
b7523b5521
Fix if processing by getting rid of negation early optimization. There was a path that
...
was negating but not being checked when doing the final render, leaving some if statements
inverted. Moved the optimization to a final pass for more generalized correctness.
2021-04-26 02:50:19 +00:00
Jennifer Taylor
2d4f6cadfb
Much more complicated stack walking algorithm that chains the stack through chunks and also calculates when temporary variables are needed.
2021-04-26 01:28:48 +00:00
Jennifer Taylor
4d0bfe5637
Fix an edge case in if detection where we reused IDs incorrectly by stopping the reuse of IDs. Also, convert returns much earlier in the stack.
2021-04-26 01:27:51 +00:00
Jennifer Taylor
28ce17b996
Apparently some BishiBashi levels use an even older AP2 version.
2021-04-26 01:27:10 +00:00
Jennifer Taylor
06bd9d1245
Fix logic error where we lost if statement jump points because __gather_chunks was too-aggressively dropping end pointers.
2021-04-26 01:26:50 +00:00
Jennifer Taylor
6f78668e9a
Fix up exceptions and add more invariant checks to loop generation code.
2021-04-26 01:25:32 +00:00
Jennifer Taylor
5761474bec
Enforce another invariant for dominator calculation that would have caught another hard-to-find bug.
2021-04-26 01:24:25 +00:00
Jennifer Taylor
a09ad70de5
Improve a lot of exception message, enforce several more invariants in
...
graph generation that would have caught previous bugs, fix possible
issue with loop/dominator code if the entry code chunk was the beginning
of a loop.
2021-04-26 01:23:54 +00:00
Jennifer Taylor
44f5e5cdcc
Fix control flow graph splitting function to handle functions that jump to the end offset as a way of exiting early.
2021-04-26 01:23:08 +00:00
Jennifer Taylor
6323ef9adf
Implment several more opcodes in actual decompilation step.
2021-04-26 01:22:39 +00:00
Jennifer Taylor
6052deed3c
Refactor code generation step to allow for nested function definitions, actually hook those up.
2021-04-26 01:22:14 +00:00
Jennifer Taylor
3a9b3a7b3c
Pass indentation context into expression rendering for upcoming function definition support.
2021-04-26 01:21:42 +00:00
Jennifer Taylor
351e7060b8
Allow subclasses of verbose manager to check verbose state directly.
2021-04-26 01:21:03 +00:00
Jennifer Taylor
51e27c0cff
Enhance goto eliminiation to remove all unneeded gotos.
2021-04-24 19:37:14 +00:00
Jennifer Taylor
964d6f082c
Clean up types on If statement, stop using strings to pass information.
2021-04-24 19:36:58 +00:00
Jennifer Taylor
534ab20f98
Add dead code eliminiation so dominators doesn't fail. Fix a tricky jump case with if statements.
2021-04-24 18:13:07 +00:00
Jennifer Taylor
de84379ad0
Implement a lot more opcodes for expressions, fix an if conditional, improve while display.
2021-04-24 18:11:20 +00:00
Jennifer Taylor
cc27d2418e
Fix register display on assignment, add a few optimizing passes to clean up code.
2021-04-24 18:10:27 +00:00
Jennifer Taylor
f1aea996c4
Handle if-goto pattern that I previously neglected.
2021-04-24 18:09:44 +00:00
Jennifer Taylor
6221d0273b
Overhauled statement eval system so we always get back a list of statements.
2021-04-24 18:08:04 +00:00
Jennifer Taylor
b0778e1110
Convert expression rendering to an explicit function so we can retain __repr__ for debugging.
2021-04-24 18:07:01 +00:00
Jennifer Taylor
f2761b90b0
Restructure a lot of types to fit an expression/statement model and making a lot of stuff make more sense.
2021-04-24 18:05:58 +00:00
Jennifer Taylor
19c6de1fcc
Actually decompile basic bytecode. There's much left to do, but some basics work!
2021-04-24 18:05:03 +00:00
Jennifer Taylor
aebc277b62
Add a graph walker at the very end to verify that we've handled all control paths correctly, fix an edge case in If detection.
2021-04-24 18:03:24 +00:00
Jennifer Taylor
6aa04b0c1b
Implement recursive if detection.
2021-04-24 18:02:26 +00:00
Jennifer Taylor
6e34d2647e
Implement loop break/continue/goto processing.
2021-04-24 18:01:25 +00:00
Jennifer Taylor
738fce36c9
Lots more implementation done on decompiler, including better control flow and loop detection.
2021-04-24 18:00:13 +00:00
Jennifer Taylor
b77ccdd5b9
Beginning of an AFP ByteCode decompiler, starting with a massive code reorg and a control flow graph analyzer.
2021-04-24 17:59:36 +00:00
Jennifer Taylor
011b84aceb
Actually parse bytecode into an intermediate representation.
2021-04-21 03:58:53 +00:00
Jennifer Taylor
f209bcbe54
Exit early if we're done rendering the main animation, allow background color override.
2021-04-21 01:06:48 +00:00
Jennifer Taylor
47525837cd
Allow partial renders by hitting ctrl-c.
2021-04-21 00:01:35 +00:00
Jennifer Taylor
cc25c3c8dc
Don't draw shapes/sprites with zero scaling factor.
2021-04-20 23:33:43 +00:00
Jennifer Taylor
05a85abce8
Convert some more exceptions to warnings for best-effort renderings.
2021-04-20 23:19:14 +00:00
Jennifer Taylor
4c7ac0f744
Rework engine so multiple of the same sprite can be placed down by place item tags.
2021-04-20 21:41:28 +00:00
Jennifer Taylor
81c4496269
Implement what I think are the correct blending modes. Fixes some older Pop'n animations.
2021-04-20 21:41:09 +00:00
Jennifer Taylor
5a499a0f2c
Fix rotation origin so some bishi bashi levels will render.
2021-04-17 23:33:04 +00:00
Jennifer Taylor
d1cf978e12
Change rendering output style, allow series of png files to be rendered.
2021-04-17 23:32:47 +00:00
Jennifer Taylor
8cd85f26e9
Separate blend and color arguments for ease of experimenting.
2021-04-17 23:32:30 +00:00
Jennifer Taylor
ebc86019ae
Implement color blending, add fast path back to rendering shapes.
2021-04-17 23:32:10 +00:00
Jennifer Taylor
e1c6ad429c
Implement proper affine transformations instead of just translation.
2021-04-17 23:31:36 +00:00
Jennifer Taylor
c6e19d0dfa
Overhaul clip playback engine to allow clips to start when they're placed, not when they're created.
2021-04-17 23:31:08 +00:00
Jennifer Taylor
830f32814e
Clean up the code some in preparation for trying to get affine transformations working.
2021-04-17 23:30:46 +00:00
Jennifer Taylor
700e63a001
Convert some more exceptions to warnings to allow attempts to render some BishiBashi content.
2021-04-16 21:28:53 +00:00
Jennifer Taylor
de5dfd2421
Hook up TXP2 container to renderer, provide a "list" option to list out possible rendering paths in a container.
2021-04-16 21:08:41 +00:00