ocornut
7538ca6f40
Examples: SDL+Vulkan: handle swap chain resize even without Vulkan returning VK_SUBOPTIMAL_KHR ( #7671 )
2024-06-10 15:04:40 +02:00
ocornut
a47bfb1b5b
Examples: GLFW+Vulkan: handle swap chain resize even without Vulkan returning VK_SUBOPTIMAL_KHR ( #7671 )
2024-06-10 15:02:43 +02:00
ocornut
6d948ab47e
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2024-06-06 17:52:55 +02:00
Kenneth Rapp
219c6adc58
Examples: SDL3+SDLRenderer3: Update SDL_SetRenderDrawColorFloat() call. ( #7658 )
2024-06-05 14:50:24 +02:00
ocornut
fdc084f532
Merge branch 'master' into docking
2024-06-03 19:08:37 +02:00
Cyao
538960bf17
Examples: Fixed SDL3 Makefile ( #7641 )
2024-05-31 18:16:45 +02:00
ocornut
5ecef2f321
Merge branch 'master' into docking
...
# Conflicts:
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# imgui.cpp
2024-05-23 17:25:02 +02:00
ocornut
ec1d2be96f
Examples: Win32+DX9,DX10,DX11,DX12: rework main loop to handle minimization and screen locking. ( #2496 , #3907 , #6308 , #7615 )
2024-05-23 15:15:42 +02:00
ocornut
b39fc84f89
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2024-05-16 19:57:04 +02:00
Hubert Maier
07dbcf1f70
Fixed typos. ( #7593 )
2024-05-16 16:13:01 +02:00
ocornut
93daf23223
Examples: SDL3: updates for latest SDL3 API changes.
2024-05-15 14:18:48 +02:00
ocornut
5d973a87d4
Backends: SDL_Renderer2/SDL_Renderer3: and ImGui_ImplSDLRenderer2_RenderDrawData() and ImGui_ImplSDLRenderer3_RenderDrawData() now takes a SDL_Renderer* parameter.
2024-05-15 13:44:54 +02:00
ocornut
15d8d41f86
Examples: add missing ImGuiConfigFlags_DockingEnable flag in some examples.
2024-05-14 19:01:18 +02:00
ocornut
5717f0a33e
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
2024-04-30 10:42:46 +02:00
ocornut
b720c0f541
Backends: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define. ( #6582 , #4854 )
2024-04-19 15:47:26 +02:00
ocornut
4cb0fe3c7d
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_sdl3.h
# docs/CHANGELOG.txt
# imgui_internal.h
2024-04-16 14:24:13 +02:00
ocornut
7b8107e7c8
Examples: GLFW+WebGPU: Rename example_emscripten_wgpu/ to example_glfw_wgpu/ ( #7435 , #7132 )
2024-04-16 14:16:32 +02:00
ocornut
648278cd62
Examples: GLFW+WebGPU: Amends. ( #7435 , #7132 )
2024-04-16 12:33:36 +02:00
Jules Fouchy
80a5fdb108
Examples: GLFW+WebGPU: Fixed condition for when to recreate swapchain. ( #7435 , #7132 )
2024-04-16 11:59:04 +02:00
Elias Daler
f9df6bf662
Examples: GLFW+WebGPU: added support for WebGPU-native/Dawn ( #7435 , #7132 )
2024-04-16 11:59:04 +02:00
ocornut
dad1689bf7
Examples: SDL3: amend for removal of SDL_RENDERER_ACCELERATED.
2024-04-15 12:08:07 +02:00
ocornut
085781f5ca
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2024-03-18 22:52:40 -07:00
Kevin Leonardic
fc570ac922
Examples: WGPU: fixed initialization of WGPURenderPassColorAttachment ( #7371 )
2024-03-06 13:44:37 +01:00
ocornut
d79514c407
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_vulkan.cpp
# imgui.cpp
2024-02-14 14:32:17 +01:00
Shawn Hatori
f80e65a406
Backends:,Examples: Vulkan: moved RenderPass parameter from ImGui_ImplVulkan_Init() function to ImGui_ImplVulkan_InitInfo structure. ( #7308 )
2024-02-14 13:56:46 +01:00
Tom Seddon
3cc37170ca
Examples: GLFW+Metal: Add -I and -L paths for MacPorts.
2024-02-14 11:47:02 +01:00
ocornut
eb42e164dd
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_vulkan.cpp
2024-01-22 19:01:25 +01:00
ocornut
831d42c1ab
Backends: WebGPU: ImGui_ImplWGPU_Init() now takes a ImGui_ImplWGPU_InitInfo structure instead of variety of parameters, allowing for easier further changes. ( #7240 )
2024-01-22 14:53:30 +01:00
ocornut
e3c7ff944d
Examples: Emscripten+WebGPU: slightly refactor like other Emscripten compatible Desktop examples, as aiming to make this suppot desktop eventually.
...
Also aimed at reducing diff for https://github.com/ocornut/imgui/pull/7132 tho this will lead in conflict.
2024-01-22 14:37:53 +01:00
Michał Cichoń
788747f863
Examples: Emscripten+WebGPU: Remove use of deprecated ObjectBase<...>::Release in favor of ::MoveToCHandle ( #7251 )
2024-01-22 10:45:41 +01:00
ocornut
5ddfbb80d8
Backends: Vulkan: Fixed vkAcquireNextImageKHR() validation errors in VulkanSDK 1.3.275 by allocating one extra semaphore than in-flight frames. ( #7236 )
2024-01-19 14:52:33 +01:00
ocornut
01b99a974d
Backends: Vulkan: Fixed vkAcquireNextImageKHR() validation errors in VulkanSDK 1.3.275 by allocating one extra semaphore than in-flight frames. ( #7236 )
2024-01-19 14:50:46 +01:00
ocornut
2f48337335
Examples: Vulkan: Rename compile-time defies for the examples to remove misleading IMGUI_ prefixes.
2024-01-19 14:50:38 +01:00
ocornut
ebcfcd8da3
Merge branch 'master' into docking
2024-01-09 22:39:06 +01:00
ocornut
af00b182e3
Examples: SDL3: Minor fixes following changes to API (SDL_WindowFlags -> Uint32).
...
"The SDL_WindowFlags enum should be replaced with Uint32"
2024-01-09 16:04:48 +01:00
ocornut
4aa81116a5
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# imgui.cpp
2023-12-20 23:57:19 +01:00
ocornut
3cb805489b
Backends: GLFW, Emscripten: fixes for canvas resizing, amends. ( #6751 )
...
Amend 22a7d24
2023-12-19 16:09:44 +01:00
Pello Rao
22a7d241ff
Backends: GLFW, Emscripten: fixes for canvas resizing. ( #6751 )
2023-12-19 15:56:31 +01:00
ocornut
55073aa7a3
Examples; SDL: added missing return values checks from SDL_CreateWindow() calls. ( #7147 )
2023-12-19 11:22:43 +01:00
ocornut
96b5b1724b
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_vulkan.cpp
# imgui_internal.h
2023-12-05 12:20:16 +01:00
ocornut
c6ec69c7c1
Using nullptr in remaining examples/backends locations. ( #6313 , #7071 , #4537 )
2023-11-28 19:29:17 +01:00
ocornut
f6253b87d0
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdl3.cpp
# imgui.cpp
2023-11-28 14:39:46 +01:00
Chris Gregory
1f3090a48d
Backends: SDL3: Fix indent ( #7062 )
2023-11-28 12:09:07 +01:00
ocornut
450f1d7e7b
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_vulkan.cpp
# imgui.cpp
2023-11-10 14:56:10 +01:00
ocornut
79a9e2fdfb
Backends: Vulkan: (Breaking) full font upload is performed by ImGui_ImplVulkan_CreateFontsTexture(), no need for user code to create or provide a command-buffer. Removed ImGui_ImplVulkan_DestroyFontUploadObjects(). ( #6943 , #6715 , #6327 , #3743 , #4618 )
...
See changes in example_glfw_vulkan/main.cpp and example_sdl2_vulkan/main.cpp for reference.
2023-11-10 14:53:34 +01:00
ocornut
6e7b43b6c7
Backends: Vulkan: Added ImGui_ImplVulkan_DestroyFontsTexture(), made ImGui_ImplVulkan_CreateFontsTexture() destroy previous one. ( #6943 , #6715 , #6327 , #3743 , #4618 )
2023-11-10 14:53:06 +01:00
ocornut
7e246a7bb9
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
2023-09-16 13:51:51 +02:00
ocornut
357f752bed
Docs: add more links to the top of every examples and backends files.
2023-09-11 14:01:40 +02:00
ocornut
a1b60fc1f5
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_demo.cpp
2023-09-04 14:59:59 +02:00
wushiyang
981abb4612
Examples: Emscripten+webgpu: Fixed WGPUInstance creation process + use preferred framebuffer format. ( #6640 , #6748 )
2023-08-25 14:36:54 +02:00
ocornut
30594c37d0
Merge branch 'master' into docking
2023-08-01 10:22:21 +02:00
Sascha Willems
fa2f1bfbb0
Examples: Vulkan: Fixed Vulkan descriptor pools. ( #6642 )
...
Only use required no. of types and sets
2023-07-29 17:01:27 +02:00
ocornut
1450d23b60
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# docs/CHANGELOG.txt
# imgui.cpp
2023-06-20 15:12:09 +02:00
ocornut
3cc9d2051a
Examples: Win32+OpenGL3: Fixed not calling DefWindowProcW() as with other Win32 examples. ( #6516 , #5725 , #5961 , #5975 )
...
Amend fe0a24f
2023-06-13 11:24:09 +02:00
ocornut
823a1385a2
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdlrenderer.h
# docs/CHANGELOG.txt
# imgui.cpp
2023-05-31 14:51:56 +02:00
ocornut
b476184574
Backends: SDLRenderer3: Amend/finish SDL_Renderer3 patch + add example. ( #6286 )
2023-05-30 20:36:07 +02:00
ocornut
b709b02e96
Backends: SDL_Renderer2: renamed all functions accordingly. ( #6286 )
2023-05-30 20:15:31 +02:00
ocornut
88e7d773df
Backends: SDL_Renderer2: Renamed 'imgui_impl_sdlrenderer.h/cpp' to 'imgui_impl_sdlrenderer2.h/cpp' ( #6286 )
2023-05-30 20:11:19 +02:00
ocornut
216ae7db52
Examples: SDL3: Added clues that Emscripten doesn't support SDL3 yet. ( #6386 )
2023-05-30 19:53:49 +02:00
ocornut
54c1ac3e38
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2023-05-22 10:10:29 +02:00
ocornut
c8579abb43
Examples: DX9: Fix WM_SIZE handling bug introduced in 031e152d2
. ( #6374 )
2023-05-20 14:01:34 +02:00
ocornut
530134d125
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl3.cpp
# imgui.cpp
2023-05-10 12:57:37 +02:00
ocornut
430c05991c
Docs: added more detailed information about UTF-8 encoding.
...
+ Revert mistakenly committed Win32+DX11 main.cpp from last commit.
2023-05-10 12:54:51 +02:00
ocornut
513af1efc9
Examples: Updated all Visual Studio project file to use /utf-8 option, so string literals are UTF-8 encoded by default.
...
(Not to misake with "Character Set" "Use Unicode Character Set" "Use Multi-Byte Character Set" which is a VS/Windows SDK thing but not a compiler-encoding thing.)
2023-05-10 12:34:11 +02:00
ocornut
031e152d29
Examples: DX9, DX10, DX11: Queue framebuffer resize instead of processing in WM_SIZE. ( #6374 )
2023-04-27 14:57:09 +02:00
ocornut
594cc4793a
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
2023-04-25 12:21:16 +02:00
kimidaisuki22
565aa0b763
Examples: Vulkan: pick integrated GPU if nothing else is available. ( #6359 )
2023-04-24 12:17:49 +02:00
Daniel Petrovic
0fbf2888e7
Examples: example_glut_opengl2: Fixed compilation issue ( #6361 )
2023-04-23 10:39:13 +02:00
ocornut
f498f084d6
Examples: Amend Win32/Winapi + OpenGL example for multi-viewport. ( #3218 , #5170 and #6086 , #2772 , #2600 , #2359 , #2022 , #1553 )
2023-04-19 16:48:07 +02:00
Mark Jansen
4bc51c6ff4
Examples: Extend Win32/Winapi + OpenGL example for multi-viewport. ( #3218 , #5170 and #6086 , #2772 , #2600 , #2359 , #2022 , #1553 )
2023-04-19 16:46:54 +02:00
ocornut
4f692ba840
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
2023-04-19 16:35:50 +02:00
ocornut
9308cfdcfb
Examples: Amend Win32/Winapi + OpenGL example. ( #3218 , #5170 and #6086 , #2772 , #2600 , #2359 , #2022 , #1553 )
2023-04-19 16:28:15 +02:00
Mark Jansen
a566ecc58f
Examples: Add Win32/Winapi + OpenGL example. ( #3218 , #5170 and #6086 , #2772 , #2600 , #2359 , #2022 , #1553 )
...
Removed mulit-viewpot stuff in this commit on master, will be re-added separately.
2023-04-19 16:22:53 +02:00
Gereon V
f304603e13
Backends: GLUT: remove call to ImGui::NewFrame() from ImGui_ImplGLUT_NewFrame(). ( #6337 )
2023-04-17 14:44:56 +02:00
ocornut
0ea3b87bd6
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui_internal.h
2023-04-13 16:24:09 +02:00
ocornut
ba98667c65
Examples: Vulkan: further work for device extensions + tentative use o fVK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME. ( #6109 , #6172 , #6101 )
2023-04-13 16:08:51 +02:00
ocornut
6324280432
Examples: Vulkan: rework extensions setup + enable some to avoid validation layer errors. ( #6109 , #6172 , #6101 )
...
Enable VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME, VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR
2023-04-13 15:48:19 +02:00
ocornut
bed11b35d1
Fix typos and use nullptr in backends. Amend 506f7e0
2023-04-11 16:20:17 +02:00
ocornut
aec062a8a5
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# docs/CHANGELOG.txt
# examples/example_win32_directx9/main.cpp
# imgui_internal.h
2023-04-11 16:16:17 +02:00
Michael Martz
506f7e0074
Using nullptr in locations where warning disable is not convenient. ( #6313 , #4537 )
2023-04-11 11:33:50 +02:00
David Maas
e92b29ad53
Backends: OSX: Added support for io.AddMouseSourceEvent(). ( #6314 )
...
Also marked "mouse" input in example_apple_metal's UIKit micro-backend as being touch input.
# Conflicts:
# docs/CHANGELOG.txt
2023-04-11 10:14:53 +02:00
ocornut
6b3435a2db
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl3.cpp
# docs/CHANGELOG.txt
2023-03-16 12:01:13 +01:00
ocornut
301c956039
Examples: Windows: Added 'misc/debuggers/imgui.natstepfilter' file to all Visual Studio projects. ( #3038 )
2023-03-15 17:09:09 +01:00
ocornut
ae4dad09b5
Examples: SDL3: Updated for latest WIP SDL3 branch. ( #6243 )
2023-03-15 15:04:07 +01:00
ocornut
9e30fb0ec1
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# docs/CHANGELOG.txt
# imgui.cpp
2023-03-14 16:38:22 +01:00
ocornut
e39c2552ac
Backends: GLFW: Avoid using glfwGetError() and glfwGetGamepadState() on Emscripten. ( #6240 )
2023-03-14 16:00:29 +01:00
ocornut
c426e32247
Tables: Fixed an issue where user's Y cursor movement within a hidden column would have side-effects.
...
- Afaik the "to allow ImGuiListClipper to function" was added early during Tables development (prior to commit 55) and later replaced by support in ImGuiListCipper, it seems unnecessary.
- Also removed RowPosY2 being accted in TableEndCell().
+ Comments about 2bb9e35
+ fix example bb224c8
2023-03-13 16:26:38 +01:00
ocornut
9937660b1c
Merge branch 'master' into docking
...
# Conflicts:
# examples/example_allegro5/main.cpp
# examples/example_apple_metal/main.mm
# examples/example_apple_opengl2/main.mm
# examples/example_glfw_metal/main.mm
# examples/example_glfw_opengl2/main.cpp
# examples/example_glfw_opengl3/main.cpp
# examples/example_glfw_vulkan/main.cpp
# examples/example_glut_opengl2/main.cpp
# examples/example_sdl2_directx11/main.cpp
# examples/example_sdl2_metal/main.mm
# examples/example_sdl2_opengl2/main.cpp
# examples/example_sdl2_opengl3/main.cpp
# examples/example_sdl2_vulkan/main.cpp
# examples/example_sdl3_opengl3/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
# imgui.cpp
2023-03-10 18:40:04 +01:00
ocornut
bb224c8aa1
Examples: Updated all examples application to enable ImGuiConfigFlags_NavEnableKeyboard and ImGuiConfigFlags_NavEnableGamepad by default.
2023-03-10 18:35:52 +01:00
ocornut
e2cede6542
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
2023-03-08 17:41:32 +01:00
duddel
57d0fcd021
Examples: Fix Android example build for Gradle 8. ( #6229 )
2023-03-07 14:01:20 +01:00
ocornut
ea4565368e
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl2.h
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_sdl3.h
# imgui.cpp
2023-02-10 17:05:06 +01:00
ocornut
fac19e1883
Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). ( #6071 , #1953 ) + fix SDL3 setting PlatformHandleRaw. ( #6146 )
2023-02-07 19:29:44 +01:00
ocornut
a526ff8c30
Backends: SDL3: Added multi-viewports support. ( #6146 )
2023-02-07 16:30:58 +01:00
ocornut
e4233c6fb6
Merge branch 'master' into docking (doesn't include viewports-related changes for new SDL3 backend)
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx10.h
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx11.h
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx12.h
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_dx9.h
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_metal.h
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_opengl3.h
# backends/imgui_impl_osx.h
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdlrenderer.cpp
# backends/imgui_impl_sdlrenderer.h
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_vulkan.h
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# imgui.cpp
# imgui_widgets.cpp
2023-02-07 16:23:49 +01:00
ocornut
13fbd99491
Backends: SDL3: update to run with SDL3. Examples: Add SDL3+Gl example. Remove some version checks. ( #6146 )
...
More update upcoming in docking branch.
2023-02-07 16:07:53 +01:00
ocornut
1b27ac982f
Backends+Examples: SDL2: renamed imgui_impl_sdl.cpp/.h to imgui_impl_sdl2.cpp/.h. ( #6146 )
...
+ CI: Update Windows CI to update SDL 2.26.3 instead of 2.0.10
2023-02-07 12:04:38 +01:00
ocornut
ea39841fcd
Examples: (Again, but better) made SDL+GL and GLFW+GL examples build with Emscripten. ( #2492 , #2494 , #3699 , #3705 )
2023-02-03 22:39:43 +01:00
ocornut
b0a936e5d4
Merge branch 'master' into docking (incl revert of examples refactor)
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# examples/example_glfw_opengl2/main.cpp
# examples/example_glfw_opengl3/main.cpp
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_directx11/main.cpp
# examples/example_sdl_opengl2/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_sdl_vulkan/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
2023-02-03 22:38:39 +01:00
ocornut
97a1f761c6
Examples: (Again, but better) made SDL+GL and GLFW+GL examples build with Emscripten. ( #2492 , #2494 , #3699 , #3705 )
2023-02-03 22:23:23 +01:00