Commit Graph

5084 Commits

Author SHA1 Message Date
bnnm
87bd10073d Adjust ASF shift modes after debugging info 2018-07-27 17:13:10 +02:00
bnnm
4337f00d5d Fix XWB v1 subsongs [Silent Scope Complete (Xbox)] 2018-07-27 17:12:09 +02:00
bnnm
5e68567961 Fix compiler warnings 2018-07-27 17:11:50 +02:00
bnnm
61034484ab Add XMD decoder [Silent Hill 4, Castlevania: Curse of Darkness (Xbox) 2018-07-27 17:11:11 +02:00
Christopher Snowhill
b43063f8a2
Merge pull request #268 from AnonBaiter/patch-2
vgmstream patch #3(don't mind the number skip)
2018-07-24 22:27:00 -07:00
Christopher Snowhill
f1b5a3c51a
Update build.ps1
Ignore errors with setting the build version.
2018-07-24 13:53:14 -07:00
AnonBaiter
ec4824e6f3
extra fix 2018-07-24 14:29:50 -03:00
AnonBaiter
8f1cc0b127
(step 2/2) "add" UV, TGQ extensions
in which i actually add the extensions on formats.c
2018-07-24 14:28:51 -03:00
AnonBaiter
b5eb0e8bf5
(step 1/2) "add" UV, TGQ extensions
messing with ea_1snh.c, done
2018-07-24 14:22:42 -03:00
Christopher Snowhill
637ec27998
Merge pull request #265 from NicknineTheEagle/ea-formats
More EA formats
2018-07-23 19:08:02 -07:00
Christopher Snowhill
eee451aa68
Merge pull request #266 from bnnm/xa-aif-eamt
XA, AIF, EA-MT
2018-07-23 19:07:35 -07:00
Christopher Snowhill
e799a27446 Update ASF decoder based on decompilation of original decoder. 2018-07-23 18:56:35 -07:00
NicknineTheEagle
971525261a Added a missing BNK header tag 2018-07-24 03:50:16 +03:00
NicknineTheEagle
f6eae57a94 Added a missing ABK version stamp 2018-07-24 02:39:32 +03:00
NicknineTheEagle
7412e8ac14 Disable EA-XA ADPCM hist entirely for BNK 2018-07-24 01:39:54 +03:00
bnnm
2f5abcb11a Add .ai AIFF extension [Dragon Force (SAT) sfx] 2018-07-23 20:05:35 +02:00
bnnm
65b80e5fd7 Fix .adp raw XA [Phantasy Star Collection (SAT)] 2018-07-23 19:36:08 +02:00
bnnm
d48d2a4c87 Add .adp AIFF extension [Sonic Jam (SAT)] 2018-07-23 10:27:12 +02:00
NicknineTheEagle
39284cf233 Further work on the new ABK format 2018-07-23 01:31:35 +03:00
bnnm
e6f7abe20e Fix EA-MT full loops not being properly reset 2018-07-23 00:28:21 +02:00
bnnm
b71739de5e Fix XA missing num_samples at the end 2018-07-22 23:19:10 +02:00
bnnm
fd7ecbd393 Add AIFF with XA ADPCM [Crusader: No Remorse (SAT), Road Rash (3DO)] 2018-07-22 23:13:03 +02:00
bnnm
0dc2c81ab9 Handle XA ADPCM in a more standard way
It was decoding one 28-sample subframes and blocked layout handled
frames, doing some voodoo to skip CD sectors.
Now decodes one 28*8-sample frame and blocked layout handles CD sectors.
Decoding is byte-exact vs before.
2018-07-22 23:08:09 +02:00
NicknineTheEagle
5ee34e32ff Fixed stream size for Atrac3+ in BNK 2018-07-22 21:40:46 +03:00
NicknineTheEagle
5b5f5036e0 Fixed Atrac3+ for BNK format 2018-07-22 20:20:04 +03:00
NicknineTheEagle
04debd021e Merge remote-tracking branch 'origin/master' into ea-formats
# Conflicts:
#	src/meta/ea_schl.c
2018-07-22 05:34:26 +03:00
NicknineTheEagle
d7dfa205ea Added a missing ABK parameter 2018-07-22 05:17:33 +03:00
NicknineTheEagle
4f832266e3 Minor tweaks 2018-07-22 04:43:10 +03:00
Christopher Snowhill
8e16eb108c
Merge pull request #263 from bnnm/schl-txtp-psx
SCHl, TXTP, PSX
2018-07-21 17:32:21 -07:00
bnnm
4439047fd1 Minor doc 2018-07-22 00:47:31 +02:00
bnnm
907a0af3df Add missing nus3 OPUS .opus extension
Also remove tabs to fix GCC warnings about mixing spaces and tabs
2018-07-22 00:47:00 +02:00
bnnm
57b8c6acd3 Add TXTP 'm' channel mapper/swapper
Credit to topher-au for the initial idea/code
2018-07-22 00:46:08 +02:00
bnnm
099a4abc66 Add EA SCHl ATRAC3plus [The Sims 2 Castaway (PSP), MoH: Heroes 2 PSP)] 2018-07-21 23:34:00 +02:00
NicknineTheEagle
0210489f83 Added support for newer EA ABK format 2018-07-22 00:18:12 +03:00
bnnm
d4ba9d9d57 Fix potential bugs 2018-07-21 23:05:20 +02:00
NicknineTheEagle
d5745c9d6e EAAC tweaks 2018-07-21 23:09:44 +03:00
NicknineTheEagle
611aa5ed11 Fixed uninitialized local variable 2018-07-21 21:58:18 +03:00
NicknineTheEagle
b6080f6bdc Added EA HDR/STH/DAT format support 2018-07-21 21:58:01 +03:00
NicknineTheEagle
4d10e91c27 Added EA IDX/BIG format support 2018-07-21 21:57:35 +03:00
bnnm
af70e95877 Tweak PS-ADPCM decoding [inFamous (PS3)]
- Code now more verbose, but easier to understand (by me, at least)
- Unify normal and badflags code
- Fix hist1 not being properly clamped, though not noticeable
- Fix inFamous (PS3) which seemingly wasn't using the extended table but
hitting some compiler weirdness? (failed in foobar and worked in test)
- Use int math for PSX-cfg, which should be minimally more accurate
2018-07-21 20:15:07 +02:00
bnnm
1ec9463235 Fix VGM_ASSERT_ONCE 2018-07-21 20:12:40 +02:00
bnnm
dc4cee2daf Clean .pos code [Ys I Complete (PC)] 2018-07-21 20:12:09 +02:00
bnnm
6823642302 Fix non-stereo Audacious files 2018-07-21 20:11:42 +02:00
Christopher Snowhill
a710d1015c
Merge pull request #262 from bxaimc/master
Add looping for Air (Android) Oggs and .lflac ext for kicks
2018-07-20 15:53:18 -07:00
NicknineTheEagle
b954a87787 Added more missing BNK header tags 2018-07-20 10:17:25 +03:00
bxaimc
34fda0011a Add loop support for Air (Android) Oggs. Add .lflac extension for 'fun' and for use with .pos 2018-07-20 01:14:41 -04:00
Christopher Snowhill
60615e6dcd
Merge pull request #261 from NicknineTheEagle/ea-fixes
EA Fixes
2018-07-19 17:29:22 -07:00
NicknineTheEagle
d85406511f EA SCHl: fail if unknown header tag is encountered 2018-07-19 15:56:59 +03:00
NicknineTheEagle
d825b6ba4d Added more missing BNK header tags 2018-07-19 15:55:51 +03:00
NicknineTheEagle
33048337c4 EA SCHl: fixes for Gamecube 2018-07-19 07:26:48 +03:00