bnnm
4b621a455f
Fix missing end samples in foobar
2018-07-15 01:15:08 +02:00
bnnm
fa26e72af1
Add vgmstream version in foobar's file properties
...
Can be used to check if vgmstream is *really* playing a file
2018-06-30 17:59:02 +02:00
Shawn Presser
e91703fe6a
If a file has no extension, try to play it anyway
...
This allows fb2k to play Last Of Us (PS3) speech files, which have no
file extension.
2018-06-21 22:53:19 -05:00
bnnm
eebc83a0c8
Add simple channel downmixer to play >8ch files
2018-04-29 23:31:52 +02:00
bnnm
46f333cc8e
Remove get_realname from streamfiles as it's not used anymore
...
It was implemented for Audacious only to open companion NWA files, but
current version has no need for it. In case there is some obscure thing
that needs it, Audacious's vfs.cc should translate or return realnames
transparently, without having to modify other streamfiles.
2018-04-19 22:54:45 +02:00
bnnm
6a12dba228
Fix trying to split single files that are subsongs (for .txtp)
...
Detects and marks those with a flag and tells foobar they only have 1
subsong, as otherwise foobar tries to unpack those.
2018-04-15 00:54:46 +02:00
bnnm
5d9c5c4ff7
Adjust interleave last block description
2018-03-24 19:30:35 +01:00
bnnm
85c604a1cd
Change foobar's "lossless" to "lossy" as people seem confused by it
2018-03-11 21:13:50 +01:00
bnnm
95239dca62
Fix dependencies dir, again
2018-03-04 01:12:31 +01:00
bnnm
92b315b24a
Fix dependencies dir
2018-03-04 00:32:05 +01:00
bnnm
d21793bf22
Add UserMacro to make changing dependencies easier
2018-03-03 20:45:32 +01:00
Christopher Snowhill
03745aa8cc
Disabled MAIATRAC3Plus library and removed its binaries from distribution.
2018-02-06 17:29:51 -08:00
bnnm
0c016e6667
Merge branch 'master' of https://github.com/kode54/vgmstream.git into io
...
Conflicts:
test/test.vcxproj
2018-01-20 13:49:54 +01:00
Alex Barney
bcfcb71f47
Automate MSVC builds
...
- Add a script to download dependencies
- Move dependencies to "/dependencies"
- Update solution file so it contains all projects
- Add a script for building and packaging the MSVC builds
- Add information for using AppVeyor's continuous integration service
2018-01-19 20:58:58 -06:00
bnnm
927a3b5f39
Remove PROFILE_STREAMFILE to simplify further changes, not used anymore
2018-01-19 00:16:14 +01:00
Christopher Snowhill
a5b19acfb8
Revert DLL runtime change, at least until foobar2000 hits v1.4 stable.
2018-01-16 23:19:37 -08:00
bxaimc
8dc66f37a6
Some fixes for MSVC discombobulations
2018-01-17 01:09:30 -05:00
Christopher Snowhill
a32687eaf9
Update project file to include shared.lib from foobar2000 SDK.
2018-01-13 20:23:02 -08:00
Christopher Snowhill
e12e87fc78
Finishing touches on Atrac9 support.
2018-01-04 19:15:33 -08:00
Christopher Snowhill
cc2944e4f0
Update project files, and update foobar2000 component.
2017-12-30 19:15:34 -08:00
Christopher Snowhill
2943a6d7ba
Automate foobar2000 file type registration service.
2017-12-09 17:44:50 -08:00
bnnm
59cef16a2c
Add TXTH "half_size" interleave + SDF/BD3 exts
2017-12-09 12:23:19 +01:00
bnnm
8592aeea3d
Add .RSM extension (Bully PS2)
2017-12-06 17:35:59 +01:00
bnnm
c8cc25c84b
Comment .MPC for foobar
2017-12-04 20:00:36 +01:00
bnnm
e3de403c9f
Add Ultima IX .FLX (EA-XA/PCM)
2017-12-03 01:41:25 +01:00
bnnm
e2c059bc31
Add EA .SNS+SNR / .SPS [Burnout Crash, NFS Hot Pursuit PS3]
2017-12-01 17:27:49 +01:00
bnnm
77b849a024
Add Gameloft .VXN [Mobile games]
2017-11-27 20:22:10 +01:00
bnnm
d0be7e0c36
Minor tweaks/comments/renames/etc
2017-11-25 00:43:18 +01:00
bnnm
6d80168879
Fix Homura (PS2) stereo and add .v0
2017-11-23 22:33:46 +01:00
bnnm
7bec0d368f
Remove raw SS3/SS7 meta as it was inaccurate and ubi_sb supports it
2017-11-11 17:49:07 +01:00
bnnm
82b1f235de
Remove/simplify formats.h and move to vgmstream.h for simpler API
2017-11-10 20:26:44 +01:00
bnnm
27ddf75a8b
Add AC3 (.lac3)
2017-11-10 19:35:21 +01:00
bnnm
66be677f56
Add Ubisoft .sb0..N + ss0/ls0..N banks + Ubisoft ADPCM [Ubi PoP trilogy]
2017-11-05 17:06:40 +01:00
bnnm
4d0c8b54fd
Add .CD wav extension
2017-10-14 12:34:32 +02:00
bnnm
c770490b3d
Add AL2 meta + A-law decoder [Conquest of Elysium 3 (PC)]
2017-10-08 17:51:54 +02:00
bnnm
16786b78d4
Add .opus [Lego City Undercover]
2017-09-30 01:27:47 +02:00
bnnm
9f90ca9181
Improve XNB [Dragon's Blade (Android)]; add .DA wav; extra exts
2017-09-24 22:27:33 +02:00
bnnm
02be212c54
Update VS project files for FFmpeg Opus (swresample.dll)
2017-09-24 19:15:24 +02:00
Christopher Snowhill
165cda2287
Minor pedantic fixup.
2017-09-16 20:51:07 -07:00
bnnm
953022b983
Add AWC MP3 [Red Dead Redemption (PS3), GTA5 (PS3)]
2017-08-28 15:14:24 +02:00
bnnm
adb225c180
Add EA SNU + EA-XAS decoder + SNS blocks [Dead Space, The Godfather 2]
2017-08-20 02:18:48 +02:00
bnnm
86b7b45c89
Minor rename
2017-08-19 15:59:29 +02:00
bnnm
1ffe7b71d5
Enable subsongs for foobar and add config option to disable them
2017-08-19 12:35:38 +02:00
Christopher Snowhill
4d127df129
Reset loop target, as we handle loops ourselves.
2017-08-15 20:06:58 -07:00
Christopher Snowhill
a3b3615fba
Fix compilation error.
2017-08-15 20:06:03 -07:00
Christopher Snowhill
c6e2577169
Change dynamic info call to return false to indicate no change.
2017-08-14 12:59:39 -07:00
bnnm
1c73a56bc5
Add subsongs (disabled), cleanup, optimize (reuse vgmstream on info)
2017-08-13 22:26:40 +02:00
bnnm
321c617bfa
plugin cleanup in preparation of future changes
2017-08-12 21:17:44 +02:00
bnnm
706a7fbd33
Simplify filetype declarations
2017-08-12 21:09:56 +02:00
bnnm
ade662e023
Redo Angel STM: add PCM, adjust looping, unify code, add .lstm
2017-08-12 18:42:38 +02:00
bnnm
cce72d7aa5
Add EA SCHl Saturn + MT10 mono/int; changed Maxis_ADPCM to Maxis_MT10
...
Also fixed some issues with ADPCM hist in EA SCHl blocks
2017-07-08 00:27:36 +02:00
bnnm
bf34339b41
redo EA SCHl support [EA games from roughly 1997~2010]
...
* tested most variations using EA's tools
* added looping [Need for Speed II PC]
* added DSP support [3DS games]
* fixed PCM/EAXA/MT in some cases [PS2/GC/XBOX/Wii games]
* fixed sample rate/codec defaults, num_samples in some cases
* documented more header patches and other details (ex. "EA ADPCM" is
now EA MT/MicroTalk, as per EA's tools)
* (dev) some internals adapted for EA stuff
2017-07-01 23:02:24 +02:00
bnnm
880b8c5543
Add Wii 04SW [Driver: Parallel Lines (Wii)]
2017-06-25 00:27:58 +02:00
bnnm
3b4f0aae01
Add .MED RIFF using MS-IMA/PCM [LA Rush, Psi-Ops (PC)]
2017-06-24 23:09:30 +02:00
bnnm
7e42eeca58
Add u-Law decoder + ULW meta [Burnout 1 GC]
2017-06-09 22:26:09 +02:00
bnnm
25bc0f29fd
Remove duplicate foobar #include
2017-05-20 18:18:27 +02:00
bnnm
2f21b83074
Add number of streams/block size description tags
2017-05-19 17:44:15 +02:00
bnnm
25e9d1bcde
Move file types registers to foo_filetypes.h to clarify/simplify
2017-05-18 23:03:55 +02:00
bnnm
860156be79
Update file types to match formats.c
2017-05-18 22:35:48 +02:00
Christopher Snowhill
3624cb06b3
Fix namespace duplication error.
2017-05-16 15:55:18 -07:00
Alex Barney
3e2b4e3735
Add support for multi-channel Nintendo .dsp files
2017-05-13 19:38:28 -05:00
bnnm
244adbeeae
Rename foobar and xmplay files for consistence
2017-05-01 16:32:00 +02:00
bnnm
a0777c65f0
Unify plugin descriptions
2017-05-01 14:18:33 +02:00
bnnm
fd72f6120a
Adjust EOF reads; minor cleanup
...
When reading over filesize (buggy metas that request more samples than
possible) it returned inconsistent results under some
conditions/interleave sizes (the effect was minimal though)
2017-04-29 16:03:11 +02:00
bnnm
4a83de7dae
Added MC3 decoder/meta [MX Rider, Spy Hunter, T3] (thanks to daemon1)
2017-04-28 17:26:25 +02:00
bnnm
f153479383
Add OGL Vorbis decoder/meta [Jett Rocket (Wii), FAST Racing NEO (WiiU)]
2017-04-22 19:25:54 +02:00
bnnm
bd3e054b82
Add basic SXD support [Gravity Rush, Freedom Fighter SFX (PSV)]
2017-04-22 15:00:22 +02:00
bnnm
a33a77575a
Add Ubisoft RAKI [Rayman Legends, Just Dance 2017 (multi)]
2017-04-07 18:01:04 +02:00
Christopher Snowhill
fbe2c96c64
Fix file type declaration collision.
2017-04-02 16:30:43 -07:00
bnnm
4f73cfc18d
Add partial Wwise support (PCM/DSP/AAC/HEVAG)
2017-04-02 12:27:21 +02:00
bnnm
a5556e587c
Added "short" MPDS (coefs missing) [T3, MI: Operation Surma (GC)]
2017-03-09 20:37:48 +01:00
Christopher Snowhill
ca297ce276
Update fb2k about info
...
Add bnnm to credits, and add this repository link before the SourceForge one.
2017-02-12 14:02:53 -08:00
Christopher Snowhill
39e34e632b
Add new file types to foobar2000 plugin.
2017-02-04 17:05:21 -08:00
Christopher Snowhill
16d2532c6f
Added Release2015 target to projects.
2017-02-03 22:01:21 -08:00
Christopher Snowhill
b5578639f1
Update foobar2000 preferences dialog.
2017-02-03 20:40:34 -08:00
Christopher Snowhill
c226522283
Remove unnecessary seeking and decoding alignment, as there is only one broken decoder.
2017-01-16 22:25:41 -08:00
Christopher Snowhill
b5e6808afc
This should fix playback of many formats.
2017-01-16 11:07:19 -08:00
Christopher Snowhill
8365af7455
Hopefully fix the seeking issue correctly.
2017-01-15 16:22:12 -08:00
bnnm
ac45616ecb
Fix garbled sounds after seeking for multi channel too
2017-01-16 00:11:31 +01:00
bnnm
2c9acb9cf2
Move version.bat/h to root and use it for all Visual Studio modules
2017-01-15 23:09:37 +01:00
bnnm
4459ba3619
Use internal (ext_libs) FFmpeg .libs for simpler builds
2017-01-15 21:05:49 +01:00
bnnm
782c5927f6
Cache filesize and check when reading over filesize
...
Improves performance especially for buggy metas (before it would try to
fread every streamfile.read call when offset > filesize)
2017-01-15 20:58:47 +01:00
bnnm
a2aee820af
Fixed garbled sounds after seeking in rare cases
2017-01-15 20:50:07 +01:00
bnnm
7e520162a3
FFmpeg: remove ACCURATE_LOOPING flag now it's battle-tested
...
It's fast enough and the older looping code would need to be redone
anyway
2017-01-08 02:54:18 +01:00
bnnm
dce063bb96
Add a single, unified format list; plugins build their own using it
...
To simplify adding new formats, for now it's a simple list and could
improve later. Some missing formats were indirectly added:
- Winamp: aifcl
- foobar: aifcl, b1s, bdsp, ffw, iadp, wb, xag
- XMPlay: many
2017-01-03 13:34:20 +01:00
Christopher Snowhill
afe81ca836
Merge pull request #57 from bnnm/format-fsb4-misc
...
Formats: FSB4, etc
2017-01-02 10:18:32 -08:00
bnnm
a79cc5546b
Fix a rare case of silence/0-read at the edge of some files
...
This was only noticeable in some FFmpeg files, since it uses an IO
buffer size that didn't align with foobar's.
2017-01-02 15:41:18 +01:00
Christopher Snowhill
4b508ef75b
Added .xwm file name extension, which are XMA files.
2017-01-01 21:16:49 -08:00
bnnm
aee2aa78f3
Removed .vgms (not .vgmstream), as I feel one hack-extension is enough
2016-12-26 14:04:44 +01:00
bnnm
8140800587
Added proper/looped .XMA
2016-12-18 18:12:27 +01:00
Christopher Snowhill
01b01803ce
Add more file information reporting to foobar2000 input, and also correct seek handling that has been broken since the loop range wrapping was added years ago.
2016-12-09 18:55:25 -08:00
Christopher Snowhill
2082a7a869
Updated to use bundled copy of FFmpeg libraries on win32, built with media-autobuild_suite.
2016-12-09 14:26:48 -08:00
Christopher Snowhill
ef6778bbc1
Updated foobar2000 component and main library to enable FFmpeg support.
2016-12-05 14:34:27 -08:00
bnnm
a212cabac4
Added generic .vgmstream/.vgms passthrough extension
...
Meant to hijack common extensions so they play via vgmstream
(song.mp3.vgmstream)
2016-12-04 20:53:37 +01:00
bnnm
2832c7f0a1
Added missing SGX (Genji)
2016-11-13 21:19:59 +01:00
bnnm
b0f6bb9fb8
Fixed not working when git not in path + CLRF
2016-11-13 21:08:11 +01:00
Chris Moeller
3f813fad09
Revert to MSVC 2010.
2016-10-28 16:49:44 -07:00
Chris Moeller
be6437bb45
And add a few missing things.
2016-06-28 00:28:29 -07:00
Chris Moeller
d53030faf8
And back to 2015 again.
2016-06-26 13:28:42 -07:00
Chris Moeller
12c375e43f
Switch back to MSVC 2010
2015-10-04 09:41:07 +00:00