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/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and / or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation , either version 3 of the License , or
( at your option ) any later version .
FFB Arcade Plugin is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin . If not , see < https : //www.gnu.org/licenses/>.
*/
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# include <Windows.h>
# include <math.h>
# include <dinput.h>
# include <stdio.h>
# include <tchar.h>
# include "SDL.h"
# include <iostream>
# include <fstream>
# include <cstdio>
# include <string>
# include <chrono>
# include <thread>
# include "IDirectInputDevice.h"
# include <d3d11.h>
// include all game header files here.
# include "Game Files/TestGame.h"
# include "Game Files/ChaseHQ2.h"
# include "Game Files/Daytona3.h"
# include "Game Files/FordRacing.h"
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# include "Game Files/FordRacingOther.h"
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# include "Game Files/GRID.h"
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# include "Game Files/InitialD0.h"
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# include "Game Files/InitialD4.h"
# include "Game Files/InitialD4Japan.h"
# include "Game Files/InitialD5.h"
# include "Game Files/InitialD6.h"
# include "Game Files/InitialD7.h"
# include "Game Files/InitialD8.h"
# include "Game Files/MarioKartGPDX.h"
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# include "Game Files/OutputReading.h"
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# include "Game Files/OutRun2Fake.h"
# include "Game Files/OutRun2Real.h"
# include "Game Files/SegaRacingClassic.h"
# include "Game Files/SegaRally3.h"
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# include "Game Files/OldMame.h"
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# include "Game Files/WackyRaces.h"
# include "Game Files/WMMT5.h"
# include "Game Files/BG4JP.h"
# include "Game Files/Machstorm.h"
# include "Game Files/AfterburnerClimax.h"
# include "Game Files/PokkenTournament.h"
# include "Game Files/MarioKartGPDX1.10.h"
# include "Game Files/SonicSegaAllStarsRacing.h"
# include "Game Files/M2Emulator.h"
# include "Game Files/GTIClub3.h"
# include "Game Files/Demul.h"
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# include "Game Files/ButtonRumble.h"
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# include "Game Files/RoadFighters3D.h"
# include "Game Files/LGI3D.h"
# include "Game Files/LGI.h"
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# include "Game Files/KODrive.h"
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# include "Game Files/HOTD4.h"
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// typedefs
typedef unsigned char U8 ;
typedef unsigned int U32 ;
// DINPUT8 FUNCTION DEFINITIONS
typedef HRESULT ( WINAPI * pfnDirectInputDirectInput8Create ) ( HINSTANCE hinst , DWORD dwVersion , REFIID riidltf , LPVOID * ppvOut , LPUNKNOWN punkOuter ) ;
typedef HRESULT ( WINAPI * pfnDirectInputDllRegisterServer ) ( void ) ;
typedef HRESULT ( WINAPI * pfnDirectInputDllUnregisterServer ) ( void ) ;
typedef HRESULT ( WINAPI * pfnDirectInputDllCanUnloadNow ) ( void ) ;
typedef HRESULT ( WINAPI * pfnDirectInputDllGetClassObject ) ( REFCLSID rclsid , REFIID riid , LPVOID * ppv ) ;
typedef LPCDIDATAFORMAT ( WINAPI * pfnDirectInputGetdfDIJoystick ) ( ) ;
// DINPUT FUNCTION DEFINITIONS
typedef HRESULT ( WINAPI * pfnDirectInputDirectInputCreateA ) ( HINSTANCE hinst , DWORD dwVersion , LPDIRECTINPUTA * ppDI , LPUNKNOWN punkOuter ) ;
typedef HRESULT ( WINAPI * pfnDirectInputDirectInputCreateW ) ( HINSTANCE hinst , DWORD dwVersion , LPDIRECTINPUTW * ppDI , LPUNKNOWN punkOuter ) ;
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typedef HRESULT ( WINAPI * pfnDirectInputDirectInputCreateEx ) ( HINSTANCE hinst , DWORD dwVersion , REFIID riidltf , LPVOID * ppvOut , LPUNKNOWN punkOuter ) ;
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// DINPUT8 REAL FUNCTIONS
pfnDirectInputDirectInput8Create originalDirectInputDirectInput8Create = NULL ;
pfnDirectInputDllRegisterServer originalDirectInputDllRegisterServer = NULL ;
pfnDirectInputDllUnregisterServer originalDirectInputDllUnregisterServer = NULL ;
pfnDirectInputDllCanUnloadNow originalDirectInputDllCanUnloadNow = NULL ;
pfnDirectInputDllGetClassObject originalDirectInputDllGetClassObject = NULL ;
pfnDirectInputGetdfDIJoystick originalGetdfDIJoystick = NULL ;
// DINPUT REAL FUNCTIONS
pfnDirectInputDirectInputCreateA originalDirectInputDirectInputCreateA = NULL ;
pfnDirectInputDirectInputCreateW originalDirectInputDirectInputCreateW = NULL ;
pfnDirectInputDirectInputCreateEx originalDirectInputDirectInputCreateEx = NULL ;
// DX11 REAL FUNCTIONS
extern " C "
{
FARPROC originalCreateDirect3D11DeviceFromDXGIDevice ;
FARPROC originalCreateDirect3D11SurfaceFromDXGISurface ;
FARPROC originalD3D11CoreCreateDevice ;
FARPROC originalD3D11CoreCreateLayeredDevice ;
FARPROC originalD3D11CoreGetLayeredDeviceSize ;
FARPROC originalD3D11CoreRegisterLayers ;
FARPROC originalD3D11CreateDevice ;
FARPROC originalD3D11CreateDeviceAndSwapChain ;
FARPROC originalD3D11CreateDeviceForD3D12 ;
FARPROC originalD3D11On12CreateDevice ;
FARPROC originalD3DKMTCloseAdapter ;
FARPROC originalD3DKMTCreateAllocation ;
FARPROC originalD3DKMTCreateContext ;
FARPROC originalD3DKMTCreateDevice ;
FARPROC originalD3DKMTCreateSynchronizationObject ;
FARPROC originalD3DKMTDestroyAllocation ;
FARPROC originalD3DKMTDestroyContext ;
FARPROC originalD3DKMTDestroyDevice ;
FARPROC originalD3DKMTDestroySynchronizationObject ;
FARPROC originalD3DKMTEscape ;
FARPROC originalD3DKMTGetContextSchedulingPriority ;
FARPROC originalD3DKMTGetDeviceState ;
FARPROC originalD3DKMTGetDisplayModeList ;
FARPROC originalD3DKMTGetMultisampleMethodList ;
FARPROC originalD3DKMTGetRuntimeData ;
FARPROC originalD3DKMTGetSharedPrimaryHandle ;
FARPROC originalD3DKMTLock ;
FARPROC originalD3DKMTOpenAdapterFromHdc ;
FARPROC originalD3DKMTOpenResource ;
FARPROC originalD3DKMTPresent ;
FARPROC originalD3DKMTQueryAdapterInfo ;
FARPROC originalD3DKMTQueryAllocationResidency ;
FARPROC originalD3DKMTQueryResourceInfo ;
FARPROC originalD3DKMTRender ;
FARPROC originalD3DKMTSetAllocationPriority ;
FARPROC originalD3DKMTSetContextSchedulingPriority ;
FARPROC originalD3DKMTSetDisplayMode ;
FARPROC originalD3DKMTSetDisplayPrivateDriverFormat ;
FARPROC originalD3DKMTSetGammaRamp ;
FARPROC originalD3DKMTSetVidPnSourceOwner ;
FARPROC originalD3DKMTSignalSynchronizationObject ;
FARPROC originalD3DKMTUnlock ;
FARPROC originalD3DKMTWaitForSynchronizationObject ;
FARPROC originalD3DKMTWaitForVerticalBlankEvent ;
FARPROC originalD3DPerformance_BeginEvent ;
FARPROC originalD3DPerformance_EndEvent ;
FARPROC originalD3DPerformance_GetStatus ;
FARPROC originalD3DPerformance_SetMarker ;
FARPROC originalEnableFeatureLevelUpgrade ;
FARPROC originalOpenAdapter10 ;
FARPROC originalOpenAdapter10_2 ;
}
// XINPUT1_3 REAL FUNCTIONS
extern " C "
{
FARPROC originalXInputGetState ;
FARPROC originalXInputSetState ;
FARPROC originalXInputGetCapabilities ;
FARPROC originalXInputEnable ;
FARPROC originalXInputGetDSoundAudioDeviceGuids ;
FARPROC originalXInputGetBatteryInformation ;
FARPROC originalXInputGetKeystroke ;
FARPROC originalXInputGetStateEx ;
FARPROC originalXInputWaitForGuideButton ;
FARPROC originalXInputCancelGuideButtonWait ;
FARPROC originalXInputPowerOffController ;
}
// D3D9 REAL FUNCTIONS
extern " C "
{
FARPROC originalDirect3DShaderValidatorCreate9 ;
FARPROC originalPSGPError ;
FARPROC originalPSGPSampleTexture ;
FARPROC originalD3DPERF_BeginEvent ;
FARPROC originalD3DPERF_EndEvent ;
FARPROC originalD3DPERF_GetStatus ;
FARPROC originalD3DPERF_QueryRepeatFrame ;
FARPROC originalD3DPERF_SetMarker ;
FARPROC originalD3DPERF_SetOptions ;
FARPROC originalD3DPERF_SetRegion ;
FARPROC originalDebugSetLevel ;
FARPROC originalDebugSetMute ;
FARPROC originalDirect3D9EnableMaximizedWindowedModeShim ;
FARPROC originalDirect3DCreate9 ;
FARPROC originalDirect3DCreate9Ex ;
}
// WINMM REAL FUNCTIONS
extern " C "
{
FARPROC originalPlaySoundW ;
FARPROC originaltimeSetEvent ;
FARPROC originaltimeKillEvent ;
FARPROC originalmidiOutMessage ;
FARPROC originaltimeBeginPeriod ;
FARPROC originaltimeGetTime ;
FARPROC originalNotifyCallbackData ;
FARPROC originalWOW32DriverCallback ;
FARPROC originalWOW32ResolveMultiMediaHandle ;
FARPROC originalaux32Message ;
FARPROC originaljoy32Message ;
FARPROC originalmid32Message ;
FARPROC originalmod32Message ;
FARPROC originalmxd32Message ;
FARPROC originaltid32Message ;
FARPROC originalwid32Message ;
FARPROC originalwod32Message ;
FARPROC originalmci32Message ;
FARPROC originalCloseDriver ;
FARPROC originalDefDriverProc ;
FARPROC originalDriverCallback ;
FARPROC originalDrvGetModuleHandle ;
FARPROC originalGetDriverModuleHandle ;
FARPROC originalOpenDriver ;
FARPROC originalPlaySound ;
FARPROC originalOrdinal2 ;
FARPROC originalSendDriverMessage ;
FARPROC originalauxGetDevCapsA ;
FARPROC originalauxGetDevCapsW ;
FARPROC originalauxGetNumDevs ;
FARPROC originalauxGetVolume ;
FARPROC originalauxOutMessage ;
FARPROC originalauxSetVolume ;
FARPROC originaljoyConfigChanged ;
FARPROC originaljoyGetDevCapsA ;
FARPROC originaljoyGetDevCapsW ;
FARPROC originaljoyGetNumDevs ;
FARPROC originaljoyGetPosEx ;
FARPROC originaljoyGetPos ;
FARPROC originaljoyGetThreshold ;
FARPROC originaljoyReleaseCapture ;
FARPROC originaljoySetCapture ;
FARPROC originaljoySetThreshold ;
FARPROC originalmidiConnect ;
FARPROC originalmidiDisconnect ;
FARPROC originalmidiInAddBuffer ;
FARPROC originalmidiInClose ;
FARPROC originalmidiInGetDevCapsA ;
FARPROC originalmidiInGetDevCapsW ;
FARPROC originalmidiInGetErrorTextA ;
FARPROC originalmidiInGetErrorTextW ;
FARPROC originalmidiInGetID ;
FARPROC originalmidiInGetNumDevs ;
FARPROC originalmidiInMessage ;
FARPROC originalmidiInOpen ;
FARPROC originalmidiInPrepareHeader ;
FARPROC originalmidiInReset ;
FARPROC originalmidiInStart ;
FARPROC originalmidiInStop ;
FARPROC originalmidiInUnprepareHeader ;
FARPROC originalmidiOutCacheDrumPatches ;
FARPROC originalmidiOutCachePatches ;
FARPROC originalmidiOutClose ;
FARPROC originalmidiOutGetDevCapsA ;
FARPROC originalmidiOutGetDevCapsW ;
FARPROC originalmidiOutGetErrorTextA ;
FARPROC originalmidiOutGetErrorTextW ;
FARPROC originalmidiOutGetID ;
FARPROC originalmidiOutGetNumDevs ;
FARPROC originalmidiOutGetVolume ;
FARPROC originalmidiOutLongMsg ;
FARPROC originalmidiOutOpen ;
FARPROC originalmidiOutPrepareHeader ;
FARPROC originalmidiOutReset ;
FARPROC originalmidiOutSetVolume ;
FARPROC originalmidiOutShortMsg ;
FARPROC originalmidiOutUnprepareHeader ;
FARPROC originalmidiStreamClose ;
FARPROC originalmidiStreamOpen ;
FARPROC originalmidiStreamOut ;
FARPROC originalmidiStreamPause ;
FARPROC originalmidiStreamPosition ;
FARPROC originalmidiStreamProperty ;
FARPROC originalmidiStreamRestart ;
FARPROC originalmidiStreamStop ;
FARPROC originalmixerClose ;
FARPROC originalmixerGetControlDetailsA ;
FARPROC originalmixerGetControlDetailsW ;
FARPROC originalmixerGetDevCapsA ;
FARPROC originalmixerGetDevCapsW ;
FARPROC originalmixerGetID ;
FARPROC originalmixerGetLineControlsA ;
FARPROC originalmixerGetLineControlsW ;
FARPROC originalmixerGetLineInfoA ;
FARPROC originalmixerGetLineInfoW ;
FARPROC originalmixerGetNumDevs ;
FARPROC originalmixerMessage ;
FARPROC originalmixerOpen ;
FARPROC originalmixerSetControlDetails ;
FARPROC originalmmDrvInstall ;
FARPROC originalmmGetCurrentTask ;
FARPROC originalmmTaskBlock ;
FARPROC originalmmTaskCreate ;
FARPROC originalmmTaskSignal ;
FARPROC originalmmTaskYield ;
FARPROC originalmmioAdvance ;
FARPROC originalmmioAscend ;
FARPROC originalmmioClose ;
FARPROC originalmmioCreateChunk ;
FARPROC originalmmioDescend ;
FARPROC originalmmioFlush ;
FARPROC originalmmioGetInfo ;
FARPROC originalmmioInstallIOProcA ;
FARPROC originalmmioInstallIOProcW ;
FARPROC originalmmioOpenA ;
FARPROC originalmmioOpenW ;
FARPROC originalmmioRead ;
FARPROC originalmmioRenameA ;
FARPROC originalmmioRenameW ;
FARPROC originalmmioSeek ;
FARPROC originalmmioSendMessage ;
FARPROC originalmmioSetBuffer ;
FARPROC originalmmioSetInfo ;
FARPROC originalmmioStringToFOURCCA ;
FARPROC originalmmioStringToFOURCCW ;
FARPROC originalmmioWrite ;
FARPROC originaltimeEndPeriod ;
FARPROC originaltimeGetDevCaps ;
FARPROC originaltimeGetSystemTime ;
FARPROC originalwaveInAddBuffer ;
FARPROC originalwaveInClose ;
FARPROC originalwaveInGetDevCapsA ;
FARPROC originalwaveInGetDevCapsW ;
FARPROC originalwaveInGetErrorTextA ;
FARPROC originalwaveInGetErrorTextW ;
FARPROC originalwaveInGetID ;
FARPROC originalwaveInGetNumDevs ;
FARPROC originalwaveInGetPosition ;
FARPROC originalwaveInMessage ;
FARPROC originalwaveInOpen ;
FARPROC originalwaveInPrepareHeader ;
FARPROC originalwaveInReset ;
FARPROC originalwaveInStart ;
FARPROC originalwaveInStop ;
FARPROC originalwaveInUnprepareHeader ;
FARPROC originalwaveOutBreakLoop ;
FARPROC originalwaveOutClose ;
FARPROC originalwaveOutGetDevCapsA ;
FARPROC originalwaveOutGetDevCapsW ;
FARPROC originalwaveOutGetErrorTextA ;
FARPROC originalwaveOutGetErrorTextW ;
FARPROC originalwaveOutGetID ;
FARPROC originalwaveOutGetNumDevs ;
FARPROC originalwaveOutGetPitch ;
FARPROC originalwaveOutGetPlaybackRate ;
FARPROC originalwaveOutGetPosition ;
FARPROC originalwaveOutGetVolume ;
FARPROC originalwaveOutMessage ;
FARPROC originalwaveOutOpen ;
FARPROC originalwaveOutPause ;
FARPROC originalwaveOutPrepareHeader ;
FARPROC originalwaveOutReset ;
FARPROC originalwaveOutRestart ;
FARPROC originalwaveOutSetPitch ;
FARPROC originalwaveOutSetPlaybackRate ;
FARPROC originalwaveOutSetVolume ;
FARPROC originalwaveOutUnprepareHeader ;
FARPROC originalwaveOutWrite ;
FARPROC originalmciExecute ;
FARPROC originalmciGetErrorStringA ;
FARPROC originalmciGetErrorStringW ;
FARPROC originalmciSendCommandA ;
FARPROC originalmciSendCommandW ;
FARPROC originalmciSendStringA ;
FARPROC originalmciSendStringW ;
FARPROC originalmciFreeCommandResource ;
FARPROC originalmciLoadCommandResource ;
FARPROC originalmciDriverNotify ;
FARPROC originalmciDriverYield ;
FARPROC originalmciGetCreatorTask ;
FARPROC originalmciGetDeviceIDA ;
FARPROC originalmciGetDeviceIDFromElementIDA ;
FARPROC originalmciGetDeviceIDFromElementIDW ;
FARPROC originalmciGetDeviceIDW ;
FARPROC originalmciGetDriverData ;
FARPROC originalmciGetYieldProc ;
FARPROC originalmciSetDriverData ;
FARPROC originalmciSetYieldProc ;
FARPROC originalPlaySoundA ;
FARPROC originalsndPlaySoundA ;
FARPROC originalsndPlaySoundW ;
FARPROC originalWOWAppExit ;
FARPROC originalmmsystemGetVersion ;
}
// OpenGL32 REAL FUNCTIONS
extern " C "
{
FARPROC originalwglUseFontOutlinesA ;
FARPROC originalwglUseFontOutlinesW ;
FARPROC originalwglDescribeLayerPlane ;
FARPROC originalwglSetLayerPaletteEntries ;
FARPROC originalwglGetLayerPaletteEntries ;
FARPROC originalwglRealizeLayerPalette ;
FARPROC originalwglSwapLayerBuffers ;
FARPROC originalwglMakeCurrent ;
FARPROC originalGlmfInitPlayback ;
FARPROC originalGlmfBeginGlsBlock ;
FARPROC originalGlmfPlayGlsRecord ;
FARPROC originalGlmfEndGlsBlock ;
FARPROC originalGlmfEndPlayback ;
FARPROC originalGlmfCloseMetaFile ;
FARPROC originalwglSwapMultipleBuffers ;
FARPROC originalwglCreateLayerContext ;
FARPROC originalwglCreateContext ;
FARPROC originalwglDeleteContext ;
FARPROC originalwglGetCurrentContext ;
FARPROC originalwglGetCurrentDC ;
FARPROC originalwglUseFontBitmapsA ;
FARPROC originalwglUseFontBitmapsW ;
FARPROC originalwglShareLists ;
FARPROC originalwglGetDefaultProcAddress ;
FARPROC originalwglGetProcAddress ;
FARPROC originalwglCopyContext ;
FARPROC originalglDebugEntry ;
FARPROC originalwglGetPixelFormat ;
FARPROC originalwglSetPixelFormat ;
FARPROC originalwglChoosePixelFormat ;
FARPROC originalwglDescribePixelFormat ;
FARPROC originalwglSwapBuffers ;
FARPROC originalglNewList ;
FARPROC originalglEndList ;
FARPROC originalglCallList ;
FARPROC originalglCallLists ;
FARPROC originalglBegin ;
FARPROC originalglColor3b ;
FARPROC originalglColor3bv ;
FARPROC originalglColor3d ;
FARPROC originalglColor3dv ;
FARPROC originalglColor3f ;
FARPROC originalglColor3fv ;
FARPROC originalglColor3i ;
FARPROC originalglColor3iv ;
FARPROC originalglColor3s ;
FARPROC originalglColor3sv ;
FARPROC originalglColor3ub ;
FARPROC originalglColor3ubv ;
FARPROC originalglColor3ui ;
FARPROC originalglColor3uiv ;
FARPROC originalglColor3us ;
FARPROC originalglColor3usv ;
FARPROC originalglColor4b ;
FARPROC originalglColor4bv ;
FARPROC originalglColor4d ;
FARPROC originalglColor4dv ;
FARPROC originalglColor4f ;
FARPROC originalglColor4fv ;
FARPROC originalglColor4i ;
FARPROC originalglColor4iv ;
FARPROC originalglColor4s ;
FARPROC originalglColor4sv ;
FARPROC originalglColor4ub ;
FARPROC originalglColor4ubv ;
FARPROC originalglColor4ui ;
FARPROC originalglColor4uiv ;
FARPROC originalglColor4us ;
FARPROC originalglColor4usv ;
FARPROC originalglEdgeFlag ;
FARPROC originalglEdgeFlagv ;
FARPROC originalglEnd ;
FARPROC originalglIndexd ;
FARPROC originalglIndexdv ;
FARPROC originalglIndexf ;
FARPROC originalglIndexfv ;
FARPROC originalglIndexi ;
FARPROC originalglIndexiv ;
FARPROC originalglIndexs ;
FARPROC originalglIndexsv ;
FARPROC originalglNormal3b ;
FARPROC originalglNormal3bv ;
FARPROC originalglNormal3d ;
FARPROC originalglNormal3dv ;
FARPROC originalglNormal3f ;
FARPROC originalglNormal3fv ;
FARPROC originalglNormal3i ;
FARPROC originalglNormal3iv ;
FARPROC originalglNormal3s ;
FARPROC originalglNormal3sv ;
FARPROC originalglTexCoord1d ;
FARPROC originalglTexCoord1dv ;
FARPROC originalglTexCoord1f ;
FARPROC originalglTexCoord1fv ;
FARPROC originalglTexCoord1i ;
FARPROC originalglTexCoord1iv ;
FARPROC originalglTexCoord1s ;
FARPROC originalglTexCoord1sv ;
FARPROC originalglTexCoord2d ;
FARPROC originalglTexCoord2dv ;
FARPROC originalglTexCoord2f ;
FARPROC originalglTexCoord2fv ;
FARPROC originalglTexCoord2i ;
FARPROC originalglTexCoord2iv ;
FARPROC originalglTexCoord2s ;
FARPROC originalglTexCoord2sv ;
FARPROC originalglTexCoord3d ;
FARPROC originalglTexCoord3dv ;
FARPROC originalglTexCoord3f ;
FARPROC originalglTexCoord3fv ;
FARPROC originalglTexCoord3i ;
FARPROC originalglTexCoord3iv ;
FARPROC originalglTexCoord3s ;
FARPROC originalglTexCoord3sv ;
FARPROC originalglTexCoord4d ;
FARPROC originalglTexCoord4dv ;
FARPROC originalglTexCoord4f ;
FARPROC originalglTexCoord4fv ;
FARPROC originalglTexCoord4i ;
FARPROC originalglTexCoord4iv ;
FARPROC originalglTexCoord4s ;
FARPROC originalglTexCoord4sv ;
FARPROC originalglVertex2d ;
FARPROC originalglVertex2dv ;
FARPROC originalglVertex2f ;
FARPROC originalglVertex2fv ;
FARPROC originalglVertex2i ;
FARPROC originalglVertex2iv ;
FARPROC originalglVertex2s ;
FARPROC originalglVertex2sv ;
FARPROC originalglVertex3d ;
FARPROC originalglVertex3dv ;
FARPROC originalglVertex3f ;
FARPROC originalglVertex3fv ;
FARPROC originalglVertex3i ;
FARPROC originalglVertex3iv ;
FARPROC originalglVertex3s ;
FARPROC originalglVertex3sv ;
FARPROC originalglVertex4d ;
FARPROC originalglVertex4dv ;
FARPROC originalglVertex4f ;
FARPROC originalglVertex4fv ;
FARPROC originalglVertex4i ;
FARPROC originalglVertex4iv ;
FARPROC originalglVertex4s ;
FARPROC originalglVertex4sv ;
FARPROC originalglMaterialf ;
FARPROC originalglMaterialfv ;
FARPROC originalglMateriali ;
FARPROC originalglMaterialiv ;
FARPROC originalglDisable ;
FARPROC originalglEnable ;
FARPROC originalglPopAttrib ;
FARPROC originalglPushAttrib ;
FARPROC originalglEvalCoord1d ;
FARPROC originalglEvalCoord1dv ;
FARPROC originalglEvalCoord1f ;
FARPROC originalglEvalCoord1fv ;
FARPROC originalglEvalCoord2d ;
FARPROC originalglEvalCoord2dv ;
FARPROC originalglEvalCoord2f ;
FARPROC originalglEvalCoord2fv ;
FARPROC originalglEvalPoint1 ;
FARPROC originalglEvalPoint2 ;
FARPROC originalglLoadIdentity ;
FARPROC originalglLoadMatrixf ;
FARPROC originalglLoadMatrixd ;
FARPROC originalglMatrixMode ;
FARPROC originalglMultMatrixf ;
FARPROC originalglMultMatrixd ;
FARPROC originalglPopMatrix ;
FARPROC originalglPushMatrix ;
FARPROC originalglRotated ;
FARPROC originalglRotatef ;
FARPROC originalglScaled ;
FARPROC originalglScalef ;
FARPROC originalglTranslated ;
FARPROC originalglTranslatef ;
FARPROC originalglArrayElement ;
FARPROC originalglBindTexture ;
FARPROC originalglColorPointer ;
FARPROC originalglDisableClientState ;
FARPROC originalglDrawArrays ;
FARPROC originalglDrawElements ;
FARPROC originalglEdgeFlagPointer ;
FARPROC originalglEnableClientState ;
FARPROC originalglIndexPointer ;
FARPROC originalglIndexub ;
FARPROC originalglIndexubv ;
FARPROC originalglInterleavedArrays ;
FARPROC originalglNormalPointer ;
FARPROC originalglPolygonOffset ;
FARPROC originalglTexCoordPointer ;
FARPROC originalglVertexPointer ;
FARPROC originalglGetPointerv ;
FARPROC originalglPopClientAttrib ;
FARPROC originalglPushClientAttrib ;
FARPROC originalglClear ;
FARPROC originalglClearAccum ;
FARPROC originalglClearIndex ;
FARPROC originalglClearColor ;
FARPROC originalglClearStencil ;
FARPROC originalglClearDepth ;
FARPROC originalglBitmap ;
FARPROC originalglTexImage1D ;
FARPROC originalglTexImage2D ;
FARPROC originalglCopyPixels ;
FARPROC originalglReadPixels ;
FARPROC originalglDrawPixels ;
FARPROC originalglRectd ;
FARPROC originalglRectdv ;
FARPROC originalglRectf ;
FARPROC originalglRectfv ;
FARPROC originalglRecti ;
FARPROC originalglRectiv ;
FARPROC originalglRects ;
FARPROC originalglRectsv ;
FARPROC originalglDeleteLists ;
FARPROC originalglGenLists ;
FARPROC originalglListBase ;
FARPROC originalglRasterPos2d ;
FARPROC originalglRasterPos2dv ;
FARPROC originalglRasterPos2f ;
FARPROC originalglRasterPos2fv ;
FARPROC originalglRasterPos2i ;
FARPROC originalglRasterPos2iv ;
FARPROC originalglRasterPos2s ;
FARPROC originalglRasterPos2sv ;
FARPROC originalglRasterPos3d ;
FARPROC originalglRasterPos3dv ;
FARPROC originalglRasterPos3f ;
FARPROC originalglRasterPos3fv ;
FARPROC originalglRasterPos3i ;
FARPROC originalglRasterPos3iv ;
FARPROC originalglRasterPos3s ;
FARPROC originalglRasterPos3sv ;
FARPROC originalglRasterPos4d ;
FARPROC originalglRasterPos4dv ;
FARPROC originalglRasterPos4f ;
FARPROC originalglRasterPos4fv ;
FARPROC originalglRasterPos4i ;
FARPROC originalglRasterPos4iv ;
FARPROC originalglRasterPos4s ;
FARPROC originalglRasterPos4sv ;
FARPROC originalglClipPlane ;
FARPROC originalglColorMaterial ;
FARPROC originalglCullFace ;
FARPROC originalglFogf ;
FARPROC originalglFogfv ;
FARPROC originalglFogi ;
FARPROC originalglFogiv ;
FARPROC originalglFrontFace ;
FARPROC originalglHint ;
FARPROC originalglLightf ;
FARPROC originalglLightfv ;
FARPROC originalglLighti ;
FARPROC originalglLightiv ;
FARPROC originalglLightModelf ;
FARPROC originalglLightModelfv ;
FARPROC originalglLightModeli ;
FARPROC originalglLightModeliv ;
FARPROC originalglLineStipple ;
FARPROC originalglLineWidth ;
FARPROC originalglPointSize ;
FARPROC originalglPolygonMode ;
FARPROC originalglPolygonStipple ;
FARPROC originalglScissor ;
FARPROC originalglFinish ;
FARPROC originalglShadeModel ;
FARPROC originalglTexParameterf ;
FARPROC originalglTexParameterfv ;
FARPROC originalglTexParameteri ;
FARPROC originalglTexParameteriv ;
FARPROC originalglTexEnvf ;
FARPROC originalglTexEnvfv ;
FARPROC originalglTexEnvi ;
FARPROC originalglTexEnviv ;
FARPROC originalglTexGend ;
FARPROC originalglTexGendv ;
FARPROC originalglTexGenf ;
FARPROC originalglTexGenfv ;
FARPROC originalglTexGeni ;
FARPROC originalglTexGeniv ;
FARPROC originalglFeedbackBuffer ;
FARPROC originalglSelectBuffer ;
FARPROC originalglRenderMode ;
FARPROC originalglInitNames ;
FARPROC originalglLoadName ;
FARPROC originalglPassThrough ;
FARPROC originalglPopName ;
FARPROC originalglPushName ;
FARPROC originalglDrawBuffer ;
FARPROC originalglStencilMask ;
FARPROC originalglColorMask ;
FARPROC originalglDepthMask ;
FARPROC originalglIndexMask ;
FARPROC originalglAccum ;
FARPROC originalglFlush ;
FARPROC originalglMap1d ;
FARPROC originalglMap1f ;
FARPROC originalglMap2d ;
FARPROC originalglMap2f ;
FARPROC originalglMapGrid1d ;
FARPROC originalglMapGrid1f ;
FARPROC originalglMapGrid2d ;
FARPROC originalglMapGrid2f ;
FARPROC originalglEvalMesh1 ;
FARPROC originalglEvalMesh2 ;
FARPROC originalglAlphaFunc ;
FARPROC originalglBlendFunc ;
FARPROC originalglLogicOp ;
FARPROC originalglStencilFunc ;
FARPROC originalglStencilOp ;
FARPROC originalglDepthFunc ;
FARPROC originalglPixelZoom ;
FARPROC originalglPixelTransferf ;
FARPROC originalglPixelTransferi ;
FARPROC originalglPixelStoref ;
FARPROC originalglPixelStorei ;
FARPROC originalglPixelMapfv ;
FARPROC originalglPixelMapuiv ;
FARPROC originalglPixelMapusv ;
FARPROC originalglReadBuffer ;
FARPROC originalglGetBooleanv ;
FARPROC originalglGetClipPlane ;
FARPROC originalglGetDoublev ;
FARPROC originalglGetError ;
FARPROC originalglGetFloatv ;
FARPROC originalglGetIntegerv ;
FARPROC originalglGetLightfv ;
FARPROC originalglGetLightiv ;
FARPROC originalglGetMapdv ;
FARPROC originalglGetMapfv ;
FARPROC originalglGetMapiv ;
FARPROC originalglGetMaterialfv ;
FARPROC originalglGetMaterialiv ;
FARPROC originalglGetPixelMapfv ;
FARPROC originalglGetPixelMapuiv ;
FARPROC originalglGetPixelMapusv ;
FARPROC originalglGetPolygonStipple ;
FARPROC originalglGetString ;
FARPROC originalglGetTexEnvfv ;
FARPROC originalglGetTexEnviv ;
FARPROC originalglGetTexGendv ;
FARPROC originalglGetTexGenfv ;
FARPROC originalglGetTexGeniv ;
FARPROC originalglGetTexImage ;
FARPROC originalglGetTexParameterfv ;
FARPROC originalglGetTexParameteriv ;
FARPROC originalglGetTexLevelParameterfv ;
FARPROC originalglGetTexLevelParameteriv ;
FARPROC originalglIsEnabled ;
FARPROC originalglIsList ;
FARPROC originalglDepthRange ;
FARPROC originalglFrustum ;
FARPROC originalglOrtho ;
FARPROC originalglViewport ;
FARPROC originalglAreTexturesResident ;
FARPROC originalglCopyTexImage1D ;
FARPROC originalglCopyTexImage2D ;
FARPROC originalglCopyTexSubImage1D ;
FARPROC originalglCopyTexSubImage2D ;
FARPROC originalglDeleteTextures ;
FARPROC originalglGenTextures ;
FARPROC originalglIsTexture ;
FARPROC originalglPrioritizeTextures ;
FARPROC originalglTexSubImage1D ;
FARPROC originalglTexSubImage2D ;
}
// SUPPORT FOR WRAPPING DIFFERENT LIBRARIES
enum lib
{
unknown = 0 ,
dinput8 ,
d3d11 ,
xinput1_3 ,
d3d9 ,
opengl32 ,
winmm ,
dinput
} ;
lib currentLibrary = lib : : unknown ;
// DINPUT WRAPPER
HRESULT WINAPI DirectInputDirectInputCreateA ( HINSTANCE hinst , DWORD dwVersion , LPDIRECTINPUTA * ppDI , LPUNKNOWN punkOuter )
{
HRESULT res = originalDirectInputDirectInputCreateA ( hinst , dwVersion , ppDI , punkOuter ) ;
return res ;
}
HRESULT WINAPI DirectInputDirectInputCreateW ( HINSTANCE hinst , DWORD dwVersion , LPDIRECTINPUTW * ppDI , LPUNKNOWN punkOuter )
{
HRESULT res = originalDirectInputDirectInputCreateW ( hinst , dwVersion , ppDI , punkOuter ) ;
return res ;
}
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HRESULT WINAPI DirectInputDirectInputCreateEx ( HINSTANCE hinst , DWORD dwVersion , REFIID riidltf , LPVOID * ppvOut , LPUNKNOWN punkOuter )
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{
HRESULT res = originalDirectInputDirectInputCreateEx ( hinst , dwVersion , riidltf , ppvOut , punkOuter ) ;
return res ;
}
// DINPUT8 WRAPPER
HRESULT WINAPI DirectInputDirectInput8Create ( HINSTANCE hinst , DWORD dwVersion , REFIID riidltf , LPVOID * ppvOut , LPUNKNOWN punkOuter )
{
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LPVOID val ;
HRESULT res = originalDirectInputDirectInput8Create ( hinst , dwVersion , riidltf , & val , punkOuter ) ;
* ppvOut = new DirectInputDeviceWrapper ( val , ( IID_IDirectInput8W = = riidltf ) ) ;
return res ;
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}
HRESULT WINAPI DirectInputDllRegisterServer ( void )
{
return originalDirectInputDllRegisterServer ( ) ;
}
HRESULT WINAPI DirectInputDllUnregisterServer ( void )
{
return originalDirectInputDllUnregisterServer ( ) ;
}
HRESULT WINAPI DirectInputDllCanUnloadNow ( void )
{
return originalDirectInputDllCanUnloadNow ( ) ;
}
HRESULT WINAPI DirectInputDllGetClassObject ( REFCLSID rclsid , REFIID riid , LPVOID * ppv )
{
return originalDirectInputDllGetClassObject ( rclsid , riid , ppv ) ;
}
LPCDIDATAFORMAT WINAPI DirectInputGetdfDIJoystick ( )
{
return originalGetdfDIJoystick ( ) ;
}
// global variables
SDL_Haptic * haptic ;
SDL_Haptic * haptic2 = NULL ;
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SDL_Haptic * haptic3 = NULL ;
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EffectCollection effects ;
EffectConstants effectConst ;
Helpers hlp ;
bool keepRunning = true ;
float wheel = 0.0f ;
SDL_Joystick * GameController = NULL ;
SDL_Haptic * ControllerHaptic = NULL ;
SDL_Joystick * GameController2 = NULL ;
SDL_Haptic * ControllerHaptic2 = NULL ;
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SDL_Joystick * GameController3 = NULL ;
SDL_Haptic * ControllerHaptic3 = NULL ;
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HINSTANCE gl_hOriginalDll = NULL ;
HINSTANCE gl_hjgtDll = NULL ;
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HINSTANCE gl_cgGLDll = NULL ;
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HINSTANCE gl_hlibavs = NULL ;
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extern HINSTANCE ProcDLL ;
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int joystick_index1 ;
int joystick1Index = - 1 ;
int joystick_index2 = - 1 ;
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int joystick_index3 = - 1 ;
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// settings
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wchar_t * settingsFilename = TEXT ( " . \\ FFBPlugin.ini " ) ;
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int configMinForce = GetPrivateProfileInt ( TEXT ( " Settings " ) , TEXT ( " MinForce " ) , 0 , settingsFilename ) ;
int configMaxForce = GetPrivateProfileInt ( TEXT ( " Settings " ) , TEXT ( " MaxForce " ) , 100 , settingsFilename ) ;
int enableLogging = GetPrivateProfileInt ( TEXT ( " Settings " ) , TEXT ( " Logging " ) , 0 , settingsFilename ) ;
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int PowerMode = GetPrivateProfileInt ( TEXT ( " Settings " ) , TEXT ( " PowerMode " ) , 0 , settingsFilename ) ;
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int EnableRumble = GetPrivateProfileInt ( TEXT ( " Settings " ) , TEXT ( " EnableRumble " ) , 0 , settingsFilename ) ;
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int ReverseRumble = GetPrivateProfileInt ( TEXT ( " Settings " ) , TEXT ( " ReverseRumble " ) , 0 , settingsFilename ) ;
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wchar_t * deviceGUIDString = new wchar_t [ 256 ] ;
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int DeviceGUID = GetPrivateProfileString ( TEXT ( " Settings " ) , TEXT ( " DeviceGUID " ) , NULL , deviceGUIDString , 256 , settingsFilename ) ;
int configFeedbackLength = GetPrivateProfileInt ( TEXT ( " Settings " ) , TEXT ( " FeedbackLength " ) , 120 , settingsFilename ) ;
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int configGameId = GetPrivateProfileInt ( TEXT ( " Settings " ) , TEXT ( " GameId " ) , 0 , settingsFilename ) ;
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int configDefaultCentering = GetPrivateProfileInt ( TEXT ( " Settings " ) , TEXT ( " DefaultCentering " ) , 0 , settingsFilename ) ;
int configDefaultFriction = GetPrivateProfileInt ( TEXT ( " Settings " ) , TEXT ( " DefaultFriction " ) , 0 , settingsFilename ) ;
int BeepWhenHook = GetPrivateProfileInt ( TEXT ( " Settings " ) , TEXT ( " BeepWhenHook " ) , 0 , settingsFilename ) ;
int AlternativeFFB = GetPrivateProfileInt ( TEXT ( " Settings " ) , TEXT ( " AlternativeFFB " ) , 0 , settingsFilename ) ;
int configAlternativeMinForceLeft = GetPrivateProfileInt ( TEXT ( " Settings " ) , TEXT ( " AlternativeMinForceLeft " ) , 0 , settingsFilename ) ;
int configAlternativeMaxForceLeft = GetPrivateProfileInt ( TEXT ( " Settings " ) , TEXT ( " AlternativeMaxForceLeft " ) , 100 , settingsFilename ) ;
int configAlternativeMinForceRight = GetPrivateProfileInt ( TEXT ( " Settings " ) , TEXT ( " AlternativeMinForceRight " ) , 0 , settingsFilename ) ;
int configAlternativeMaxForceRight = GetPrivateProfileInt ( TEXT ( " Settings " ) , TEXT ( " AlternativeMaxForceRight " ) , 100 , settingsFilename ) ;
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int ForceShowDeviceGUIDMessageBox = GetPrivateProfileInt ( TEXT ( " Settings " ) , TEXT ( " ForceShowDeviceGUIDMessageBox " ) , 0 , settingsFilename ) ;
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int configMinForceDevice2 = GetPrivateProfileInt ( TEXT ( " Settings " ) , TEXT ( " MinForceDevice2 " ) , 0 , settingsFilename ) ;
int configMaxForceDevice2 = GetPrivateProfileInt ( TEXT ( " Settings " ) , TEXT ( " MaxForceDevice2 " ) , 100 , settingsFilename ) ;
int EnableRumbleDevice2 = GetPrivateProfileInt ( TEXT ( " Settings " ) , TEXT ( " EnableRumbleDevice2 " ) , 0 , settingsFilename ) ;
int ReverseRumbleDevice2 = GetPrivateProfileInt ( TEXT ( " Settings " ) , TEXT ( " ReverseRumbleDevice2 " ) , 0 , settingsFilename ) ;
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int AlternativeFFBDevice2 = GetPrivateProfileInt ( TEXT ( " Settings " ) , TEXT ( " AlternativeFFBDevice2 " ) , 0 , settingsFilename ) ;
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int configAlternativeMinForceLeftDevice2 = GetPrivateProfileInt ( TEXT ( " Settings " ) , TEXT ( " AlternativeMinForceLeftDevice2 " ) , 0 , settingsFilename ) ;
int configAlternativeMaxForceLeftDevice2 = GetPrivateProfileInt ( TEXT ( " Settings " ) , TEXT ( " AlternativeMaxForceLeftDevice2 " ) , 100 , settingsFilename ) ;
int configAlternativeMinForceRightDevice2 = GetPrivateProfileInt ( TEXT ( " Settings " ) , TEXT ( " AlternativeMinForceRightDevice2 " ) , 0 , settingsFilename ) ;
int configAlternativeMaxForceRightDevice2 = GetPrivateProfileInt ( TEXT ( " Settings " ) , TEXT ( " AlternativeMaxForceRightDevice2 " ) , 100 , settingsFilename ) ;
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int configMinForceDevice3 = GetPrivateProfileInt ( TEXT ( " Settings " ) , TEXT ( " MinForceDevice3 " ) , 0 , settingsFilename ) ;
int configMaxForceDevice3 = GetPrivateProfileInt ( TEXT ( " Settings " ) , TEXT ( " MaxForceDevice3 " ) , 100 , settingsFilename ) ;
int EnableRumbleDevice3 = GetPrivateProfileInt ( TEXT ( " Settings " ) , TEXT ( " EnableRumbleDevice3 " ) , 0 , settingsFilename ) ;
int ReverseRumbleDevice3 = GetPrivateProfileInt ( TEXT ( " Settings " ) , TEXT ( " ReverseRumbleDevice3 " ) , 0 , settingsFilename ) ;
int AlternativeFFBDevice3 = GetPrivateProfileInt ( TEXT ( " Settings " ) , TEXT ( " AlternativeFFBDevice3 " ) , 0 , settingsFilename ) ;
int configAlternativeMinForceLeftDevice3 = GetPrivateProfileInt ( TEXT ( " Settings " ) , TEXT ( " AlternativeMinForceLeftDevice3 " ) , 0 , settingsFilename ) ;
int configAlternativeMaxForceLeftDevice3 = GetPrivateProfileInt ( TEXT ( " Settings " ) , TEXT ( " AlternativeMaxForceLeftDevice3 " ) , 100 , settingsFilename ) ;
int configAlternativeMinForceRightDevice3 = GetPrivateProfileInt ( TEXT ( " Settings " ) , TEXT ( " AlternativeMinForceRightDevice3 " ) , 0 , settingsFilename ) ;
int configAlternativeMaxForceRightDevice3 = GetPrivateProfileInt ( TEXT ( " Settings " ) , TEXT ( " AlternativeMaxForceRightDevice3 " ) , 100 , settingsFilename ) ;
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char chainedDLL [ 256 ] ;
const int TEST_GAME_CONST = - 1 ;
const int TEST_GAME_SINE = - 2 ;
const int TEST_GAME_FRICTION = - 3 ;
const int TEST_GAME_SPRING = - 4 ;
const int TEST_GAME_HEAVY = - 5 ;
const int TEST_GAME_LOOSE = - 6 ;
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const int TEST_GAME_RUMBLE = - 7 ;
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const int DAYTONA_3 = 1 ;
const int WACKY_RACES = 2 ;
const int CHASE_HQ_2 = 3 ;
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const int HOTD_4 = 4 ;
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const int SEGA_RACING_CLASSIC = 5 ;
const int SEGA_RALLY_3 = 6 ;
const int FORD_RACING = 7 ;
const int INITIAL_D_6 = 8 ;
const int WMMT_5 = 9 ;
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const int GRID_ = 10 ;
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const int MARIO_KART_GPDX = 11 ;
const int OUTRUN_2Fake = 12 ;
const int BG4_JP = 13 ;
const int MACH_STORM = 14 ;
const int AFTER_BURNER_CLIMAX = 15 ;
const int INITIAL_D_4 = 16 ;
const int INITIAL_D_7 = 17 ;
const int INITIAL_D_8 = 18 ;
const int POKKEN_TOURNAMENT = 19 ;
const int MARIO_KART_GPDX_110 = 20 ;
const int Sonic_Sega_AllStars_Racing = 21 ;
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const int OUTPUT_READING = 22 ;
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const int INITIAL_D_5 = 23 ;
const int INITIAL_D_4_Japan = 24 ;
const int M2_Emulator = 25 ;
const int Demul_Emulator = 26 ;
const int GTI_Club_3 = 27 ;
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const int Button_Rumble = 28 ;
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const int Road_Fighters_3D = 29 ;
const int LGI_3D = 30 ;
const int LGI_ = 31 ;
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const int INITIAL_D_0 = 32 ;
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const int OLDMAME_ = 33 ;
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const int SUPERMODEL_READING = 34 ;
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const int OUTRUN_2Real = 35 ;
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const int FORD_RACING_OTHER = 38 ;
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const int KO_Drive = 39 ;
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HINSTANCE Get_hInstance ( )
{
MEMORY_BASIC_INFORMATION mbi ;
VirtualQuery ( Get_hInstance , & mbi , sizeof ( mbi ) ) ;
return reinterpret_cast < HINSTANCE > ( mbi . AllocationBase ) ;
}
void Initialize ( int device_index )
{
hlp . log ( " in initialize " ) ;
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SDL_Init ( SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC | SDL_INIT_TIMER ) ;
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SDL_JoystickEventState ( SDL_ENABLE ) ;
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SDL_JoystickUpdate ( ) ;
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char joystick_guid [ 256 ] ;
sprintf ( joystick_guid , " %S " , deviceGUIDString ) ;
SDL_JoystickGUID guid , dev_guid ;
int numJoysticks = SDL_NumJoysticks ( ) ;
hlp . log ( " numJoysticks = " ) ;
std : : string njs = std : : to_string ( numJoysticks ) ;
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hlp . log ( ( char * ) njs . c_str ( ) ) ;
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char firstJoystickSelectedText [ 256 ] ;
SDL_Joystick * FirstGameController = NULL ;
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for ( int i = 0 ; i < SDL_NumJoysticks ( ) ; i + + )
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{
SDL_Joystick * js = SDL_JoystickOpen ( i ) ;
const char * name = SDL_JoystickName ( js ) ;
joystick_index1 = SDL_JoystickInstanceID ( js ) ;
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guid = SDL_JoystickGetGUID ( js ) ;
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if ( ForceShowDeviceGUIDMessageBox = = 1 )
{
char text [ 256 ] ;
SDL_JoystickGetGUIDString ( guid , text , 256 ) ;
MessageBoxA ( NULL , name , " " , 0 ) ;
MessageBoxA ( NULL , text , " " , 0 ) ;
}
char guid_str [ 1024 ] ;
SDL_JoystickGetGUIDString ( guid , guid_str , sizeof ( guid_str ) ) ;
char text [ 256 ] ;
sprintf ( text , " Joystick: %d / Name: %s / GUID: %s \n " , i , name , guid_str ) ;
hlp . log ( text ) ;
guid = SDL_JoystickGetGUIDFromString ( joystick_guid ) ;
dev_guid = SDL_JoystickGetGUID ( js ) ;
SDL_JoystickClose ( js ) ;
if ( ! memcmp ( & guid , & dev_guid , sizeof ( SDL_JoystickGUID ) ) )
{
joystick1Index = i ;
GameController = SDL_JoystickOpen ( i ) ;
ControllerHaptic = SDL_HapticOpenFromJoystick ( GameController ) ;
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// We save the first controller matching the guid to select this one if no haptic controller with the same guid is found.
if ( FirstGameController = = NULL )
{
sprintf ( firstJoystickSelectedText , " No haptic joystick found, selecting first joystick matching the GUID: %d / Name: %s / GUID: %s \n " , i , name , guid_str ) ;
FirstGameController = GameController ;
}
// We select the first haptic controller matching the guid.
if ( ControllerHaptic ! = NULL )
{
sprintf ( text , " Haptic joystick found: %d / Name: %s / GUID: %s \n " , i , name , guid_str ) ;
hlp . log ( text ) ;
break ;
}
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}
}
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// If no haptic controller has been found, we select the first controller matching the guid.
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if ( ControllerHaptic = = NULL & & FirstGameController ! = NULL )
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{
GameController = FirstGameController ;
hlp . log ( firstJoystickSelectedText ) ;
}
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haptic = ControllerHaptic ;
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if ( ( SDL_HapticRumbleSupported ( haptic ) = = SDL_TRUE & & EnableRumble = = 1 ) )
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{
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SDL_HapticRumbleInit ( ControllerHaptic ) ;
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hlp . log ( " Rumble Init " ) ;
}
hlp . log ( " disabling all current FFB effects " ) ;
SDL_HapticStopAll ( haptic ) ;
hlp . log ( " setting haptic gain to 100 " ) ;
SDL_HapticSetGain ( haptic , 100 ) ; // HapticSetGain should be between 0 and 100 as per https://wiki.libsdl.org/SDL_HapticSetGain
hlp . log ( " setting haptic auto center to 0 " ) ;
SDL_HapticSetAutocenter ( haptic , 0 ) ; // 0 disables autocenter https://wiki.libsdl.org/SDL_HapticSetAutocenter
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SDL_HapticEffect tempEffect ;
hlp . log ( " creating base effects... " ) ;
SDL_memset ( & tempEffect , 0 , sizeof ( SDL_HapticEffect ) ) ;
tempEffect . type = SDL_HAPTIC_CONSTANT ;
tempEffect . constant . direction . type = SDL_HAPTIC_CARTESIAN ;
tempEffect . constant . direction . dir [ 0 ] = - 1 ; //left => right is +1 as per this 2d array explanation: https://wiki.libsdl.org/SDL_HapticDirection
tempEffect . constant . length = configFeedbackLength ; // presumably is ms, but is not documented
tempEffect . constant . delay = 0 ;
tempEffect . constant . level = 9999 ; // this is an sint16 => -32768 to 32767
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effects . effect_constant_id = SDL_HapticNewEffect ( haptic , & tempEffect ) ; // Upload the effect
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tempEffect = SDL_HapticEffect ( ) ;
tempEffect . type = SDL_HAPTIC_FRICTION ;
tempEffect . constant . direction . type = SDL_HAPTIC_CARTESIAN ;
tempEffect . condition . delay = 0 ;
tempEffect . condition . length = 5000 ;
effects . effect_friction_id = SDL_HapticNewEffect ( haptic , & tempEffect ) ;
tempEffect = SDL_HapticEffect ( ) ;
tempEffect . type = SDL_HAPTIC_SINE ;
tempEffect . constant . direction . type = SDL_HAPTIC_CARTESIAN ;
effects . effect_sine_id = SDL_HapticNewEffect ( haptic , & tempEffect ) ;
tempEffect = SDL_HapticEffect ( ) ;
tempEffect . type = SDL_HAPTIC_SPRING ;
tempEffect . condition . direction . type = SDL_HAPTIC_CARTESIAN ;
tempEffect . condition . delay = 0 ;
tempEffect . condition . length = 5000 ;
effects . effect_spring_id = SDL_HapticNewEffect ( haptic , & tempEffect ) ;
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tempEffect = SDL_HapticEffect ( ) ;
tempEffect . type = SDL_HAPTIC_INERTIA ;
tempEffect . condition . direction . type = SDL_HAPTIC_CARTESIAN ;
tempEffect . condition . delay = 0 ;
tempEffect . condition . length = 5000 ;
effects . effect_inertia_id = SDL_HapticNewEffect ( haptic , & tempEffect ) ;
tempEffect = SDL_HapticEffect ( ) ;
tempEffect . type = SDL_HAPTIC_DAMPER ;
tempEffect . condition . direction . type = SDL_HAPTIC_CARTESIAN ;
tempEffect . condition . delay = 0 ;
tempEffect . condition . length = 5000 ;
effects . effect_damper_id = SDL_HapticNewEffect ( haptic , & tempEffect ) ;
tempEffect = SDL_HapticEffect ( ) ;
tempEffect . type = SDL_HAPTIC_TRIANGLE ;
tempEffect . condition . direction . type = SDL_HAPTIC_CARTESIAN ;
tempEffect . condition . delay = 0 ;
tempEffect . condition . length = 5000 ;
effects . effect_triangle_id = SDL_HapticNewEffect ( haptic , & tempEffect ) ;
tempEffect = SDL_HapticEffect ( ) ;
tempEffect . type = SDL_HAPTIC_RAMP ;
tempEffect . ramp . direction . type = SDL_HAPTIC_CARTESIAN ;
tempEffect . ramp . delay = 0 ;
tempEffect . ramp . length = 5000 ;
effects . effect_ramp_id = SDL_HapticNewEffect ( haptic , & tempEffect ) ;
tempEffect = SDL_HapticEffect ( ) ;
tempEffect . type = SDL_HAPTIC_SAWTOOTHUP ;
tempEffect . condition . direction . type = SDL_HAPTIC_CARTESIAN ;
tempEffect . condition . delay = 0 ;
tempEffect . condition . length = 5000 ;
effects . effect_sawtoothup_id = SDL_HapticNewEffect ( haptic , & tempEffect ) ;
tempEffect = SDL_HapticEffect ( ) ;
tempEffect . type = SDL_HAPTIC_SAWTOOTHDOWN ;
tempEffect . condition . direction . type = SDL_HAPTIC_CARTESIAN ;
tempEffect . condition . delay = 0 ;
tempEffect . condition . length = 5000 ;
effects . effect_sawtoothdown_id = SDL_HapticNewEffect ( haptic , & tempEffect ) ;
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if ( haptic2 ! = NULL )
{
SDL_HapticEffect tempEffect2 ;
SDL_memset ( & tempEffect2 , 0 , sizeof ( SDL_HapticEffect ) ) ;
tempEffect2 = SDL_HapticEffect ( ) ;
tempEffect2 . type = SDL_HAPTIC_SINE ;
tempEffect2 . constant . direction . type = SDL_HAPTIC_CARTESIAN ;
effects . effect_sine_id_device2 = SDL_HapticNewEffect ( haptic2 , & tempEffect2 ) ;
}
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if ( haptic3 ! = NULL )
{
SDL_HapticEffect tempEffect3 ;
SDL_memset ( & tempEffect3 , 0 , sizeof ( SDL_HapticEffect ) ) ;
tempEffect3 = SDL_HapticEffect ( ) ;
tempEffect3 . type = SDL_HAPTIC_SINE ;
tempEffect3 . constant . direction . type = SDL_HAPTIC_CARTESIAN ;
effects . effect_sine_id_device3 = SDL_HapticNewEffect ( haptic3 , & tempEffect3 ) ;
}
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// TODO: why don't we just define this as hackFix = true in the other file?
// Was there a reason to put it here?
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// extern bool hackFix;
// hackFix = true;
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}
using namespace std : : chrono ;
std : : chrono : : milliseconds timeOfLastSineEffect = duration_cast < milliseconds > ( system_clock : : now ( ) . time_since_epoch ( ) ) ;
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std : : chrono : : milliseconds timeOfLastSineEffectDevice2 = duration_cast < milliseconds > ( system_clock : : now ( ) . time_since_epoch ( ) ) ;
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std : : chrono : : milliseconds timeOfLastSineEffectDevice3 = duration_cast < milliseconds > ( system_clock : : now ( ) . time_since_epoch ( ) ) ;
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double lastSineEffectStrength = 0 ;
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double lastSineEffectStrengthDevice2 = 0 ;
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double lastSineEffectStrengthDevice3 = 0 ;
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double lastSineEffectPeriod = 0 ;
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double lastSineEffectPeriodDevice2 = 0 ;
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double lastSineEffectPeriodDevice3 = 0 ;
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void TriggerConstantEffect ( int direction , double strength )
{
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SDL_HapticEffect tempEffect ;
SDL_memset ( & tempEffect , 0 , sizeof ( SDL_HapticEffect ) ) ;
tempEffect . type = SDL_HAPTIC_CONSTANT ;
tempEffect . constant . direction . type = SDL_HAPTIC_CARTESIAN ;
tempEffect . constant . direction . dir [ 0 ] = direction ;
tempEffect . constant . length = configFeedbackLength ;
tempEffect . constant . delay = 0 ;
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int confMinForce = configMinForce ;
int confMaxForce = configMaxForce ;
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if ( AlternativeFFB = = 1 )
{
if ( direction = = - 1 )
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{
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confMinForce = configAlternativeMinForceLeft ;
confMaxForce = configAlternativeMaxForceLeft ;
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}
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else
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{
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confMinForce = configAlternativeMinForceRight ;
confMaxForce = configAlternativeMaxForceRight ;
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}
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}
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if ( PowerMode = = 1 )
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{
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strength = pow ( strength , 0.5 ) ;
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}
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SHORT MinForce = ( SHORT ) ( strength > 0.001 ? ( confMinForce / 100.0 * 32767.0 ) : 0 ) ;
SHORT MaxForce = ( SHORT ) ( confMaxForce / 100.0 * 32767.0 ) ;
SHORT range = MaxForce - MinForce ;
SHORT level = ( SHORT ) ( strength * range + MinForce ) ;
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if ( range > 0 & & level < 0 )
{
level = 32767 ;
}
else if ( range < 0 & & level > 0 )
{
level = - 32767 ;
}
tempEffect . constant . level = level ;
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//hlp.log((char*)(std::to_string(level)).c_str());
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SDL_HapticUpdateEffect ( haptic , effects . effect_constant_id , & tempEffect ) ;
SDL_HapticRunEffect ( haptic , effects . effect_constant_id , 1 ) ;
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}
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void TriggerFrictionEffectWithDefaultOption ( double strength , bool isDefault )
{
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SDL_HapticEffect tempEffect ;
SDL_memset ( & tempEffect , 0 , sizeof ( SDL_HapticEffect ) ) ;
tempEffect . type = SDL_HAPTIC_FRICTION ;
tempEffect . condition . type = SDL_HAPTIC_FRICTION ;
tempEffect . condition . direction . type = SDL_HAPTIC_CARTESIAN ;
tempEffect . condition . delay = 0 ;
tempEffect . condition . length = isDefault ? SDL_HAPTIC_INFINITY : configFeedbackLength ;
tempEffect . condition . left_sat [ 0 ] = 0xFFFF ;
tempEffect . condition . right_sat [ 0 ] = 0xFFFF ;
SHORT minForce = ( SHORT ) ( strength > 0.001 ? ( configMinForce / 100.0 * 32767.0 ) : 0 ) ; // strength is a double so we do an epsilon check of 0.001 instead of > 0.
SHORT maxForce = ( SHORT ) ( configMaxForce / 100.0 * 32767.0 ) ;
SHORT range = maxForce - minForce ;
SHORT coeff = ( SHORT ) ( strength * range + minForce ) ;
if ( coeff < 0 )
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{
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coeff = 32767 ;
}
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tempEffect . condition . left_coeff [ 0 ] = ( short ) ( coeff ) ;
tempEffect . condition . right_coeff [ 0 ] = ( short ) ( coeff ) ;
SDL_HapticUpdateEffect ( haptic , effects . effect_friction_id , & tempEffect ) ;
SDL_HapticRunEffect ( haptic , effects . effect_friction_id , 1 ) ;
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}
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void TriggerInertiaEffect ( double strength )
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{
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SDL_HapticEffect tempEffect ;
SDL_memset ( & tempEffect , 0 , sizeof ( SDL_HapticEffect ) ) ;
tempEffect . type = SDL_HAPTIC_INERTIA ;
tempEffect . condition . type = SDL_HAPTIC_INERTIA ;
tempEffect . condition . direction . type = SDL_HAPTIC_CARTESIAN ;
tempEffect . condition . delay = 0 ;
tempEffect . condition . length = configFeedbackLength ;
tempEffect . condition . direction . dir [ 0 ] = 1 ;
tempEffect . condition . direction . dir [ 1 ] = 1 ; //Y Position
SHORT minForce = ( SHORT ) ( strength > 0.001 ? ( configMinForce / 100.0 * 32767.0 ) : 0 ) ; // strength is a double so we do an epsilon check of 0.001 instead of > 0.
SHORT maxForce = ( SHORT ) ( configMaxForce / 100.0 * 32767.0 ) ;
SHORT range = maxForce - minForce ;
SHORT coeff = ( SHORT ) ( strength * range + minForce ) ;
if ( coeff < 0 )
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{
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coeff = 32767 ;
}
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tempEffect . condition . left_coeff [ 0 ] = ( short ) ( coeff ) ;
tempEffect . condition . right_coeff [ 0 ] = ( short ) ( coeff ) ;
tempEffect . condition . left_sat [ 0 ] = ( short ) ( coeff ) * 10 ;
tempEffect . condition . right_sat [ 0 ] = ( short ) ( coeff ) * 10 ;
tempEffect . condition . center [ 0 ] = 0 ;
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SDL_HapticUpdateEffect ( haptic , effects . effect_inertia_id , & tempEffect ) ;
SDL_HapticRunEffect ( haptic , effects . effect_inertia_id , 1 ) ;
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}
void TriggerTriangleEffect ( double strength , double length )
{
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int direction = 1 ;
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if ( strength < - 0.001 ) {
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strength * = - 1 ;
direction = - 1 ;
}
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SDL_HapticEffect tempEffect ;
SDL_memset ( & tempEffect , 0 , sizeof ( SDL_HapticEffect ) ) ;
tempEffect . type = SDL_HAPTIC_TRIANGLE ;
tempEffect . condition . type = SDL_HAPTIC_TRIANGLE ;
tempEffect . condition . direction . type = SDL_HAPTIC_CARTESIAN ;
tempEffect . condition . direction . dir [ 0 ] = direction ;
tempEffect . condition . direction . dir [ 1 ] = 0 ; //Y Position
tempEffect . periodic . period = 500 ;
int confMinForce = configMinForce ;
int confMaxForce = configMaxForce ;
if ( AlternativeFFB = = 1 )
{
if ( direction = = - 1 )
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{
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confMinForce = configAlternativeMinForceLeft ;
confMaxForce = configAlternativeMaxForceLeft ;
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}
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else
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{
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confMinForce = configAlternativeMinForceRight ;
confMaxForce = configAlternativeMaxForceRight ;
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}
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}
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SHORT minForce = ( SHORT ) ( strength > 0.001 ? ( confMinForce / 100.0 * 32767.0 ) : 0 ) ; // strength is a double so we do an epsilon check of 0.001 instead of > 0.
SHORT maxForce = ( SHORT ) ( confMaxForce / 100.0 * 32767.0 ) ;
SHORT range = maxForce - minForce ;
SHORT power = ( SHORT ) ( strength * range + minForce ) ;
if ( range > 0 & & power < 0 )
{
power = 32767 ;
}
else if ( range < 0 & & power > 0 )
{
power = - 32767 ;
}
tempEffect . periodic . magnitude = power ;
tempEffect . periodic . length = length ;
tempEffect . periodic . attack_length = 1000 ;
tempEffect . periodic . fade_length = 1000 ;
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SDL_HapticUpdateEffect ( haptic , effects . effect_triangle_id , & tempEffect ) ;
SDL_HapticRunEffect ( haptic , effects . effect_triangle_id , 1 ) ;
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}
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void TriggerDamperEffect ( double strength )
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{
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SDL_HapticEffect tempEffect ;
SDL_memset ( & tempEffect , 0 , sizeof ( SDL_HapticEffect ) ) ;
tempEffect . type = SDL_HAPTIC_DAMPER ;
tempEffect . condition . type = SDL_HAPTIC_DAMPER ;
tempEffect . condition . direction . type = SDL_HAPTIC_CARTESIAN ;
tempEffect . condition . delay = 0 ;
tempEffect . condition . length = configFeedbackLength ;
tempEffect . condition . direction . dir [ 0 ] = 1 ; // not used
tempEffect . condition . direction . dir [ 1 ] = 0 ; //Y Position
SHORT minForce = ( SHORT ) ( strength > 0.001 ? ( configMinForce / 100.0 * 32767.0 ) : 0 ) ; // strength is a double so we do an epsilon check of 0.001 instead of > 0.
SHORT maxForce = ( SHORT ) ( configMaxForce / 100.0 * 32767.0 ) ;
SHORT range = maxForce - minForce ;
SHORT coeff = ( SHORT ) ( strength * range + minForce ) ;
if ( coeff < 0 )
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{
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coeff = 32767 ;
}
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tempEffect . condition . left_coeff [ 0 ] = ( short ) ( coeff ) ;
tempEffect . condition . right_coeff [ 0 ] = ( short ) ( coeff ) ;
tempEffect . condition . left_sat [ 0 ] = ( short ) ( coeff ) * 10 ;
tempEffect . condition . right_sat [ 0 ] = ( short ) ( coeff ) * 10 ;
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SDL_HapticUpdateEffect ( haptic , effects . effect_damper_id , & tempEffect ) ;
SDL_HapticRunEffect ( haptic , effects . effect_damper_id , 1 ) ;
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}
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void TriggerRampEffect ( double start , double end , double length )
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{
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SDL_HapticEffect tempEffect ;
SDL_memset ( & tempEffect , 0 , sizeof ( SDL_HapticEffect ) ) ;
tempEffect . type = SDL_HAPTIC_RAMP ;
tempEffect . ramp . type = SDL_HAPTIC_RAMP ;
tempEffect . ramp . direction . type = SDL_HAPTIC_CARTESIAN ;
tempEffect . ramp . length = length ;
SHORT minForce = ( SHORT ) ( start > 0.001 ? ( configMinForce / 100.0 * 32767.0 ) : 0 ) ; // strength is a double so we do an epsilon check of 0.001 instead of > 0.
SHORT maxForce = ( SHORT ) ( configMaxForce / 100.0 * 32767.0 ) ;
SHORT range = maxForce - minForce ;
SHORT start1 = ( SHORT ) ( start * range + minForce ) ;
if ( start1 < 0 )
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{
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start1 = 32767 ;
}
SHORT minForce2 = ( SHORT ) ( end > 0.001 ? ( configMinForce / 100.0 * 32767.0 ) : 0 ) ; // strength is a double so we do an epsilon check of 0.001 instead of > 0.
SHORT maxForce2 = ( SHORT ) ( configMaxForce / 100.0 * 32767.0 ) ;
SHORT range2 = maxForce - minForce ;
SHORT start2 = ( SHORT ) ( end * range + minForce ) ;
if ( start2 < 0 )
{
start2 = 32767 ;
}
tempEffect . ramp . delay = 0 ;
tempEffect . ramp . start = start1 ;
tempEffect . ramp . end = - start2 ;
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SDL_HapticUpdateEffect ( haptic , effects . effect_ramp_id , & tempEffect ) ;
SDL_HapticRunEffect ( haptic , effects . effect_ramp_id , 1 ) ;
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}
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void TriggerSawtoothUpEffect ( double strength , double length )
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{
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SDL_HapticEffect tempEffect ;
SDL_memset ( & tempEffect , 0 , sizeof ( SDL_HapticEffect ) ) ;
tempEffect . type = SDL_HAPTIC_SAWTOOTHUP ;
tempEffect . condition . type = SDL_HAPTIC_SAWTOOTHUP ;
tempEffect . condition . direction . type = SDL_HAPTIC_CARTESIAN ;
tempEffect . periodic . period = 500 ;
SHORT minForce = ( SHORT ) ( strength > 0.001 ? ( configMinForce / 100.0 * 32767.0 ) : 0 ) ; // strength is a double so we do an epsilon check of 0.001 instead of > 0.
SHORT maxForce = ( SHORT ) ( configMaxForce / 100.0 * 32767.0 ) ;
SHORT range = maxForce - minForce ;
SHORT power = ( SHORT ) ( strength * range + minForce ) ;
if ( power < 0 )
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{
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power = 32767 ;
}
tempEffect . periodic . magnitude = power ;
tempEffect . periodic . length = length ;
tempEffect . periodic . attack_length = 1000 ;
tempEffect . periodic . fade_length = 1000 ;
SDL_HapticUpdateEffect ( haptic , effects . effect_sawtoothup_id , & tempEffect ) ;
SDL_HapticRunEffect ( haptic , effects . effect_sawtoothup_id , 1 ) ;
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}
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void TriggerSawtoothDownEffect ( double strength , double length ) {
SDL_HapticEffect tempEffect ;
SDL_memset ( & tempEffect , 0 , sizeof ( SDL_HapticEffect ) ) ;
tempEffect . type = SDL_HAPTIC_SAWTOOTHDOWN ;
tempEffect . condition . type = SDL_HAPTIC_SAWTOOTHDOWN ;
tempEffect . condition . direction . type = SDL_HAPTIC_CARTESIAN ;
tempEffect . periodic . period = 500 ;
SHORT minForce = ( SHORT ) ( strength > 0.001 ? ( configMinForce / 100.0 * 32767.0 ) : 0 ) ; // strength is a double so we do an epsilon check of 0.001 instead of > 0.
SHORT maxForce = ( SHORT ) ( configMaxForce / 100.0 * 32767.0 ) ;
SHORT range = maxForce - minForce ;
SHORT power = ( SHORT ) ( strength * range + minForce ) ;
if ( power < 0 )
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{
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power = 32767 ;
}
tempEffect . periodic . magnitude = power ;
tempEffect . periodic . length = length ;
tempEffect . periodic . attack_length = 1000 ;
tempEffect . periodic . fade_length = 1000 ;
SDL_HapticUpdateEffect ( haptic , effects . effect_sawtoothdown_id , & tempEffect ) ;
SDL_HapticRunEffect ( haptic , effects . effect_sawtoothdown_id , 1 ) ;
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}
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void TriggerFrictionEffect ( double strength )
{
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TriggerFrictionEffectWithDefaultOption ( strength , false ) ;
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}
void TriggerSineEffect ( UINT16 period , UINT16 fadePeriod , double strength )
{
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std : : chrono : : milliseconds now = duration_cast < milliseconds > ( system_clock : : now ( ) . time_since_epoch ( ) ) ;
long long elapsedTime = ( std : : chrono : : duration_cast < std : : chrono : : milliseconds > ( now - timeOfLastSineEffect ) ) . count ( ) ;
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int direction = 1 ;
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if ( strength < - 0.001 ) {
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strength * = - 1 ;
direction = - 1 ;
}
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// if no strength, we do nothing
if ( strength < = 0.001 ) {
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return ;
}
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// we ignore the new effect until the last one is completed, unless the new one is significantly stronger
if ( elapsedTime < lastSineEffectPeriod & & strength < ( lastSineEffectStrength * 1.5 ) ) {
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return ;
}
SDL_HapticEffect tempEffect ;
SDL_memset ( & tempEffect , 0 , sizeof ( SDL_HapticEffect ) ) ;
hlp . log ( " Doing sine... " ) ;
tempEffect . type = SDL_HAPTIC_SINE ;
tempEffect . periodic . direction . type = SDL_HAPTIC_CARTESIAN ;
tempEffect . periodic . direction . dir [ 0 ] = direction ;
tempEffect . constant . direction . dir [ 1 ] = 0 ; //Y Position
tempEffect . periodic . period = period ;
int confMinForce = configMinForce ;
int confMaxForce = configMaxForce ;
if ( AlternativeFFB = = 1 )
{
if ( direction = = - 1 )
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{
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confMinForce = configAlternativeMinForceLeft ;
confMaxForce = configAlternativeMaxForceLeft ;
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}
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else
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{
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confMinForce = configAlternativeMinForceRight ;
confMaxForce = configAlternativeMaxForceRight ;
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}
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}
SHORT minForce = ( SHORT ) ( strength > 0.001 ? ( confMinForce / 100.0 * 32767.0 ) : 0 ) ; // strength is a double so we do an epsilon check of 0.001 instead of > 0.
SHORT maxForce = ( SHORT ) ( confMaxForce / 100.0 * 32767.0 ) ;
SHORT range = maxForce - minForce ;
SHORT magnitude = ( SHORT ) ( strength * range + minForce ) ;
if ( range > 0 & & magnitude < 0 )
{
magnitude = 32767 ;
}
else if ( range < 0 & & magnitude > 0 )
{
magnitude = - 32767 ;
}
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tempEffect . periodic . magnitude = ( SHORT ) ( magnitude ) ;
tempEffect . periodic . length = period ;
tempEffect . periodic . attack_length = fadePeriod ;
tempEffect . periodic . fade_length = fadePeriod ;
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SDL_HapticUpdateEffect ( haptic , effects . effect_sine_id , & tempEffect ) ;
SDL_HapticRunEffect ( haptic , effects . effect_sine_id , 1 ) ;
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/*int supported = SDL_HapticEffectSupported(haptic, &tempEffect);
hlp . log ( ( char * ) std : : to_string ( supported ) . c_str ( ) ) ; */
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timeOfLastSineEffect = now ;
lastSineEffectStrength = strength ;
lastSineEffectPeriod = period ;
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}
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void TriggerSineEffectDevice2 ( UINT16 period , UINT16 fadePeriod , double strength )
{
std : : chrono : : milliseconds now = duration_cast < milliseconds > ( system_clock : : now ( ) . time_since_epoch ( ) ) ;
long long elapsedTime = ( std : : chrono : : duration_cast < std : : chrono : : milliseconds > ( now - timeOfLastSineEffectDevice2 ) ) . count ( ) ;
int direction = 1 ;
if ( strength < - 0.001 ) {
strength * = - 1 ;
direction = - 1 ;
}
// if no strength, we do nothing
if ( strength < = 0.001 ) {
return ;
}
// we ignore the new effect until the last one is completed, unless the new one is significantly stronger
if ( elapsedTime < lastSineEffectPeriodDevice2 & & strength < ( lastSineEffectStrengthDevice2 * 1.5 ) ) {
return ;
}
SDL_HapticEffect tempEffect ;
SDL_memset ( & tempEffect , 0 , sizeof ( SDL_HapticEffect ) ) ;
hlp . log ( " Doing Device2 sine... " ) ;
tempEffect . type = SDL_HAPTIC_SINE ;
tempEffect . periodic . direction . type = SDL_HAPTIC_CARTESIAN ;
tempEffect . periodic . direction . dir [ 0 ] = direction ;
tempEffect . constant . direction . dir [ 1 ] = 0 ; //Y Position
tempEffect . periodic . period = period ;
int confMinForce = configMinForceDevice2 ;
int confMaxForce = configMaxForceDevice2 ;
if ( AlternativeFFBDevice2 = = 1 )
{
if ( direction = = - 1 )
{
confMinForce = configAlternativeMinForceLeftDevice2 ;
confMaxForce = configAlternativeMaxForceLeftDevice2 ;
}
else
{
confMinForce = configAlternativeMinForceRightDevice2 ;
confMaxForce = configAlternativeMaxForceRightDevice2 ;
}
}
SHORT minForce = ( SHORT ) ( strength > 0.001 ? ( confMinForce / 100.0 * 32767.0 ) : 0 ) ; // strength is a double so we do an epsilon check of 0.001 instead of > 0.
SHORT maxForce = ( SHORT ) ( confMaxForce / 100.0 * 32767.0 ) ;
SHORT range = maxForce - minForce ;
SHORT magnitude = ( SHORT ) ( strength * range + minForce ) ;
if ( range > 0 & & magnitude < 0 )
{
magnitude = 32767 ;
}
else if ( range < 0 & & magnitude > 0 )
{
magnitude = - 32767 ;
}
tempEffect . periodic . magnitude = ( SHORT ) ( magnitude ) ;
tempEffect . periodic . length = period ;
tempEffect . periodic . attack_length = fadePeriod ;
tempEffect . periodic . fade_length = fadePeriod ;
SDL_HapticUpdateEffect ( haptic2 , effects . effect_sine_id_device2 , & tempEffect ) ;
SDL_HapticRunEffect ( haptic2 , effects . effect_sine_id_device2 , 1 ) ;
/*int supported = SDL_HapticEffectSupported(haptic, &tempEffect);
hlp . log ( ( char * ) std : : to_string ( supported ) . c_str ( ) ) ; */
timeOfLastSineEffectDevice2 = now ;
lastSineEffectStrengthDevice2 = strength ;
lastSineEffectPeriodDevice2 = period ;
}
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void TriggerSineEffectDevice3 ( UINT16 period , UINT16 fadePeriod , double strength )
{
std : : chrono : : milliseconds now = duration_cast < milliseconds > ( system_clock : : now ( ) . time_since_epoch ( ) ) ;
long long elapsedTime = ( std : : chrono : : duration_cast < std : : chrono : : milliseconds > ( now - timeOfLastSineEffectDevice3 ) ) . count ( ) ;
int direction = 1 ;
if ( strength < - 0.001 ) {
strength * = - 1 ;
direction = - 1 ;
}
// if no strength, we do nothing
if ( strength < = 0.001 ) {
return ;
}
// we ignore the new effect until the last one is completed, unless the new one is significantly stronger
if ( elapsedTime < lastSineEffectPeriodDevice3 & & strength < ( lastSineEffectStrengthDevice3 * 1.5 ) ) {
return ;
}
SDL_HapticEffect tempEffect ;
SDL_memset ( & tempEffect , 0 , sizeof ( SDL_HapticEffect ) ) ;
hlp . log ( " Doing Device3 sine... " ) ;
tempEffect . type = SDL_HAPTIC_SINE ;
tempEffect . periodic . direction . type = SDL_HAPTIC_CARTESIAN ;
tempEffect . periodic . direction . dir [ 0 ] = direction ;
tempEffect . constant . direction . dir [ 1 ] = 0 ; //Y Position
tempEffect . periodic . period = period ;
int confMinForce = configMinForceDevice3 ;
int confMaxForce = configMaxForceDevice3 ;
if ( AlternativeFFBDevice3 = = 1 )
{
if ( direction = = - 1 )
{
confMinForce = configAlternativeMinForceLeftDevice3 ;
confMaxForce = configAlternativeMaxForceLeftDevice3 ;
}
else
{
confMinForce = configAlternativeMinForceRightDevice3 ;
confMaxForce = configAlternativeMaxForceRightDevice3 ;
}
}
SHORT minForce = ( SHORT ) ( strength > 0.001 ? ( confMinForce / 100.0 * 32767.0 ) : 0 ) ; // strength is a double so we do an epsilon check of 0.001 instead of > 0.
SHORT maxForce = ( SHORT ) ( confMaxForce / 100.0 * 32767.0 ) ;
SHORT range = maxForce - minForce ;
SHORT magnitude = ( SHORT ) ( strength * range + minForce ) ;
if ( range > 0 & & magnitude < 0 )
{
magnitude = 32767 ;
}
else if ( range < 0 & & magnitude > 0 )
{
magnitude = - 32767 ;
}
tempEffect . periodic . magnitude = ( SHORT ) ( magnitude ) ;
tempEffect . periodic . length = period ;
tempEffect . periodic . attack_length = fadePeriod ;
tempEffect . periodic . fade_length = fadePeriod ;
SDL_HapticUpdateEffect ( haptic3 , effects . effect_sine_id_device3 , & tempEffect ) ;
SDL_HapticRunEffect ( haptic3 , effects . effect_sine_id_device3 , 1 ) ;
/*int supported = SDL_HapticEffectSupported(haptic, &tempEffect);
hlp . log ( ( char * ) std : : to_string ( supported ) . c_str ( ) ) ; */
timeOfLastSineEffectDevice3 = now ;
lastSineEffectStrengthDevice3 = strength ;
lastSineEffectPeriodDevice3 = period ;
}
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void TriggerSpringEffectWithDefaultOption ( double strength , bool isDefault )
{
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SDL_HapticEffect tempEffect ;
SDL_memset ( & tempEffect , 0 , sizeof ( SDL_HapticEffect ) ) ;
tempEffect . type = SDL_HAPTIC_SPRING ;
tempEffect . condition . type = SDL_HAPTIC_SPRING ;
tempEffect . condition . direction . type = SDL_HAPTIC_CARTESIAN ;
tempEffect . condition . delay = 0 ;
tempEffect . condition . length = isDefault ? SDL_HAPTIC_INFINITY : configFeedbackLength ;
tempEffect . condition . direction . dir [ 0 ] = 1 ;
tempEffect . constant . direction . dir [ 1 ] = 0 ; //Y Position
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SHORT minForce = ( SHORT ) ( strength > 0.001 ? ( configMinForce / 100.0 * 32767.0 ) : 0 ) ; // strength is a double so we do an epsilon check of 0.001 instead of > 0.
SHORT maxForce = ( SHORT ) ( configMaxForce / 100.0 * 32767.0 ) ;
SHORT range = maxForce - minForce ;
SHORT coeff = ( SHORT ) ( strength * range + minForce ) ;
if ( coeff < 0 )
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{
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coeff = 32767 ;
}
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tempEffect . condition . left_coeff [ 0 ] = ( short ) ( coeff ) ;
tempEffect . condition . right_coeff [ 0 ] = ( short ) ( coeff ) ;
tempEffect . condition . left_sat [ 0 ] = ( short ) ( coeff ) ; //Needed for Logitech G920 wheel
tempEffect . condition . right_sat [ 0 ] = ( short ) ( coeff ) ; //Needed for Logitech G920 wheel
tempEffect . condition . center [ 0 ] = 0 ;
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SDL_HapticUpdateEffect ( haptic , effects . effect_spring_id , & tempEffect ) ;
SDL_HapticRunEffect ( haptic , effects . effect_spring_id , 1 ) ;
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}
void TriggerSpringEffectInfinite ( double strength )
{
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SDL_HapticEffect tempEffect ;
SDL_memset ( & tempEffect , 0 , sizeof ( SDL_HapticEffect ) ) ;
tempEffect . type = SDL_HAPTIC_SPRING ;
tempEffect . condition . type = SDL_HAPTIC_SPRING ;
tempEffect . condition . direction . type = SDL_HAPTIC_CARTESIAN ;
tempEffect . condition . delay = 0 ;
tempEffect . condition . length = SDL_HAPTIC_INFINITY ;
tempEffect . condition . direction . dir [ 0 ] = 1 ;
tempEffect . constant . direction . dir [ 1 ] = 1 ; //Y Position
SHORT minForce = ( SHORT ) ( strength > 0.001 ? ( configMinForce / 100.0 * 32767.0 ) : 0 ) ; // strength is a double so we do an epsilon check of 0.001 instead of > 0.
SHORT maxForce = ( SHORT ) ( configMaxForce / 100.0 * 32767.0 ) ;
SHORT range = maxForce - minForce ;
SHORT coeff = ( SHORT ) ( strength * range + minForce ) ;
if ( coeff < 0 )
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{
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coeff = 32767 ;
}
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tempEffect . condition . left_coeff [ 0 ] = ( short ) ( coeff ) ;
tempEffect . condition . right_coeff [ 0 ] = ( short ) ( coeff ) ;
tempEffect . condition . left_sat [ 0 ] = ( short ) ( coeff ) * 10 ; //Needed for Logitech G920 wheel
tempEffect . condition . right_sat [ 0 ] = ( short ) ( coeff ) * 10 ; //Needed for Logitech G920 wheel
tempEffect . condition . center [ 0 ] = 0 ;
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SDL_HapticUpdateEffect ( haptic , effects . effect_spring_id , & tempEffect ) ;
SDL_HapticRunEffect ( haptic , effects . effect_spring_id , 1 ) ;
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}
void TriggerLeftRightEffect ( double smallstrength , double largestrength , double length )
{
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if ( EnableRumble = = 1 )
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{
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if ( ReverseRumble = = 0 )
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{
SDL_HapticEffect tempEffect ;
tempEffect . type = SDL_HAPTIC_LEFTRIGHT ;
tempEffect . leftright . length = length ;
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SHORT minForce = ( SHORT ) ( smallstrength > 0.001 ? ( configMinForce / 100.0 * 32767.0 ) : 0 ) ; // strength is a double so we do an epsilon check of 0.001 instead of > 0.
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SHORT maxForce = ( SHORT ) ( configMaxForce / 100.0 * 32767.0 ) ;
SHORT range = maxForce - minForce ;
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tempEffect . leftright . small_magnitude = ( SHORT ) ( smallstrength * range + minForce ) ;
SHORT minForce1 = ( SHORT ) ( largestrength > 0.001 ? ( configMinForce / 100.0 * 32767.0 ) : 0 ) ; // strength is a double so we do an epsilon check of 0.001 instead of > 0.
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SHORT maxForce1 = ( SHORT ) ( configMaxForce / 100.0 * 32767.0 ) ;
SHORT range1 = maxForce1 - minForce1 ;
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tempEffect . leftright . large_magnitude = ( SHORT ) ( largestrength * range1 + minForce1 ) ;
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SDL_HapticUpdateEffect ( haptic , effects . effect_leftright_id , & tempEffect ) ;
SDL_HapticRunEffect ( haptic , effects . effect_leftright_id , 1 ) ;
}
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else if ( ReverseRumble = = 1 )
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{
SDL_HapticEffect tempEffect ;
tempEffect . type = SDL_HAPTIC_LEFTRIGHT ;
tempEffect . leftright . length = length ;
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SHORT minForce = ( SHORT ) ( largestrength > 0.001 ? ( configMinForce / 100.0 * 32767.0 ) : 0 ) ; // strength is a double so we do an epsilon check of 0.001 instead of > 0.
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SHORT maxForce = ( SHORT ) ( configMaxForce / 100.0 * 32767.0 ) ;
SHORT range = maxForce - minForce ;
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tempEffect . leftright . small_magnitude = ( SHORT ) ( largestrength * range + minForce ) ;
SHORT minForce1 = ( SHORT ) ( smallstrength > 0.001 ? ( configMinForce / 100.0 * 32767.0 ) : 0 ) ; // strength is a double so we do an epsilon check of 0.001 instead of > 0.
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SHORT maxForce1 = ( SHORT ) ( configMaxForce / 100.0 * 32767.0 ) ;
SHORT range1 = maxForce1 - minForce1 ;
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tempEffect . leftright . large_magnitude = ( SHORT ) ( smallstrength * range1 + minForce1 ) ;
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SDL_HapticUpdateEffect ( haptic , effects . effect_leftright_id , & tempEffect ) ;
SDL_HapticRunEffect ( haptic , effects . effect_leftright_id , 1 ) ;
}
}
}
void TriggerLeftRightDevice2Effect ( double smallstrength , double largestrength , double length )
{
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if ( EnableRumble = = 1 )
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{
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if ( ReverseRumble = = 0 )
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{
SDL_HapticEffect tempEffect ;
tempEffect . type = SDL_HAPTIC_LEFTRIGHT ;
tempEffect . leftright . length = length ;
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SHORT minForce = ( SHORT ) ( smallstrength > 0.001 ? ( configMinForce / 100.0 * 32767.0 ) : 0 ) ; // strength is a double so we do an epsilon check of 0.001 instead of > 0.
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SHORT maxForce = ( SHORT ) ( configMaxForce / 100.0 * 32767.0 ) ;
SHORT range = maxForce - minForce ;
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tempEffect . leftright . small_magnitude = ( SHORT ) ( smallstrength * range + minForce ) ;
SHORT minForce1 = ( SHORT ) ( largestrength > 0.001 ? ( configMinForce / 100.0 * 32767.0 ) : 0 ) ; // strength is a double so we do an epsilon check of 0.001 instead of > 0.
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SHORT maxForce1 = ( SHORT ) ( configMaxForce / 100.0 * 32767.0 ) ;
SHORT range1 = maxForce1 - minForce1 ;
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tempEffect . leftright . large_magnitude = ( SHORT ) ( largestrength * range1 + minForce1 ) ;
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SDL_HapticUpdateEffect ( haptic2 , effects . effect_leftright_id , & tempEffect ) ;
SDL_HapticRunEffect ( haptic2 , effects . effect_leftright_id , 1 ) ;
}
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else if ( ReverseRumble = = 1 )
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{
SDL_HapticEffect tempEffect ;
tempEffect . type = SDL_HAPTIC_LEFTRIGHT ;
tempEffect . leftright . length = length ;
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SHORT minForce = ( SHORT ) ( largestrength > 0.001 ? ( configMinForce / 100.0 * 32767.0 ) : 0 ) ; // strength is a double so we do an epsilon check of 0.001 instead of > 0.
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SHORT maxForce = ( SHORT ) ( configMaxForce / 100.0 * 32767.0 ) ;
SHORT range = maxForce - minForce ;
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tempEffect . leftright . small_magnitude = ( SHORT ) ( largestrength * range + minForce ) ;
SHORT minForce1 = ( SHORT ) ( smallstrength > 0.001 ? ( configMinForce / 100.0 * 32767.0 ) : 0 ) ; // strength is a double so we do an epsilon check of 0.001 instead of > 0.
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SHORT maxForce1 = ( SHORT ) ( configMaxForce / 100.0 * 32767.0 ) ;
SHORT range1 = maxForce1 - minForce1 ;
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tempEffect . leftright . large_magnitude = ( SHORT ) ( smallstrength * range1 + minForce1 ) ;
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SDL_HapticUpdateEffect ( haptic2 , effects . effect_leftright_id , & tempEffect ) ;
SDL_HapticRunEffect ( haptic2 , effects . effect_leftright_id , 1 ) ;
}
}
}
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void TriggerRumbleEffect ( double highfrequency , double lowfrequency , double length )
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{
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if ( EnableRumble = = 1 )
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{
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DWORD minForceLow = ( DWORD ) ( lowfrequency > 0.001 ? ( configMinForce / 100.0 * 65535.0 ) : 0 ) ;
DWORD minForceHigh = ( DWORD ) ( highfrequency > 0.001 ? ( configMinForce / 100.0 * 65535.0 ) : 0 ) ;
DWORD maxForce = ( DWORD ) ( configMaxForce / 100.0 * 65535.0 ) ;
DWORD rangeLow = maxForce - minForceLow ;
DWORD rangeHigh = maxForce - minForceHigh ;
DWORD LowMotor = ( DWORD ) ( lowfrequency * rangeLow + minForceLow ) ;
DWORD HighMotor = ( DWORD ) ( highfrequency * rangeHigh + minForceHigh ) ;
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if ( ReverseRumble = = 1 )
{
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int ReverseRumble = SDL_JoystickRumble ( GameController , HighMotor , LowMotor , length ) ;
if ( ReverseRumble = = - 1 )
{
EnableRumble = 0 ;
}
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}
else
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{
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int Rumble = SDL_JoystickRumble ( GameController , LowMotor , HighMotor , length ) ;
if ( Rumble = = - 1 )
{
EnableRumble = 0 ;
}
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}
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}
}
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void TriggerRumbleEffectDevice2 ( double highfrequency , double lowfrequency , double length )
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{
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if ( EnableRumbleDevice2 = = 1 )
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{
DWORD minForceLow = ( DWORD ) ( lowfrequency > 0.001 ? ( configMinForce / 100.0 * 65535.0 ) : 0 ) ;
DWORD minForceHigh = ( DWORD ) ( highfrequency > 0.001 ? ( configMinForce / 100.0 * 65535.0 ) : 0 ) ;
DWORD maxForce = ( DWORD ) ( configMaxForce / 100.0 * 65535.0 ) ;
DWORD rangeLow = maxForce - minForceLow ;
DWORD rangeHigh = maxForce - minForceHigh ;
DWORD LowMotor = ( DWORD ) ( lowfrequency * rangeLow + minForceLow ) ;
DWORD HighMotor = ( DWORD ) ( highfrequency * rangeHigh + minForceHigh ) ;
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if ( ReverseRumbleDevice2 = = 1 )
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{
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int ReverseRumble2 = SDL_JoystickRumble ( GameController2 , HighMotor , LowMotor , length ) ;
if ( ReverseRumble2 = = - 1 )
{
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EnableRumbleDevice2 = 0 ;
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}
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}
else
{
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int Rumble2 = SDL_JoystickRumble ( GameController2 , LowMotor , HighMotor , length ) ;
if ( Rumble2 = = - 1 )
{
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EnableRumbleDevice2 = 0 ;
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}
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}
}
}
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void TriggerRumbleEffectDevice3 ( double highfrequency , double lowfrequency , double length )
{
if ( EnableRumbleDevice3 = = 1 )
{
DWORD minForceLow = ( DWORD ) ( lowfrequency > 0.001 ? ( configMinForce / 100.0 * 65535.0 ) : 0 ) ;
DWORD minForceHigh = ( DWORD ) ( highfrequency > 0.001 ? ( configMinForce / 100.0 * 65535.0 ) : 0 ) ;
DWORD maxForce = ( DWORD ) ( configMaxForce / 100.0 * 65535.0 ) ;
DWORD rangeLow = maxForce - minForceLow ;
DWORD rangeHigh = maxForce - minForceHigh ;
DWORD LowMotor = ( DWORD ) ( lowfrequency * rangeLow + minForceLow ) ;
DWORD HighMotor = ( DWORD ) ( highfrequency * rangeHigh + minForceHigh ) ;
if ( ReverseRumbleDevice3 = = 1 )
{
int ReverseRumble3 = SDL_JoystickRumble ( GameController3 , HighMotor , LowMotor , length ) ;
if ( ReverseRumble3 = = - 1 )
{
EnableRumbleDevice3 = 0 ;
}
}
else
{
int Rumble3 = SDL_JoystickRumble ( GameController3 , LowMotor , HighMotor , length ) ;
if ( Rumble3 = = - 1 )
{
EnableRumbleDevice3 = 0 ;
}
}
}
}
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void TriggerSpringEffect ( double strength )
{
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TriggerSpringEffectWithDefaultOption ( strength , false ) ;
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}
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int WorkaroundToFixRumble ( void * ptr )
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{
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SDL_Event e ;
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while ( SDL_WaitEvent ( & e ) ! = 0 )
{
}
return 0 ;
}
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DWORD WINAPI FFBLoop ( LPVOID lpParam )
{
hlp . log ( " In FFBLoop " ) ;
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if ( ( configGameId ! = 29 ) & & ( configGameId ! = 34 ) ) //For games which need code to run quicker etc. Some games will crash if no sleep added
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{
Sleep ( 2500 ) ;
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}
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if ( EnableRumble = = 1 )
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{
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if ( ( configGameId ! = 1 ) & & ( configGameId ! = 9 ) & & ( configGameId ! = 12 ) & & ( configGameId ! = 22 ) & & ( configGameId ! = 28 ) & & ( configGameId ! = 29 ) & & ( configGameId ! = 30 ) & & ( configGameId ! = 31 ) & & ( configGameId ! = 35 ) )
2019-11-08 19:21:24 +01:00
{
// Workaround for SDL_JoystickRumble rumble not stopping issue
SDL_CreateThread ( WorkaroundToFixRumble , " WorkaroundToFixRumble " , ( void * ) NULL ) ;
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}
2019-11-02 00:06:34 +01:00
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//SPECIAL K DISABLES RUMBLE BY DEFAULT. WRITE IT TO FALSE
char RumbleDisableChar [ 256 ] ;
GetPrivateProfileStringA ( " Input.Gamepad " , " DisableRumble " , " " , RumbleDisableChar , 256 , " . \\ dxgi.ini " ) ;
std : : string rumbletrue ( " true " ) ;
std : : string rumbleTRUE ( " TRUE " ) ;
std : : string rumbleTrue ( " True " ) ;
std : : string rumdisable ( RumbleDisableChar ) ;
if ( ( rumdisable . compare ( rumbletrue ) = = 0 ) | | ( rumdisable . compare ( rumbleTrue ) = = 0 ) | | ( rumdisable . compare ( rumbleTRUE ) = = 0 ) )
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{
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WritePrivateProfileStringA ( " Input.Gamepad " , " DisableRumble " , " false " , " . \\ dxgi.ini " ) ;
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}
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}
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SDL_HapticStopAll ( haptic ) ;
Initialize ( 0 ) ;
hlp . log ( " Initialize() complete " ) ;
// assign FFB effects here
EffectTriggers t ;
t . Constant = & TriggerConstantEffect ;
t . Spring = & TriggerSpringEffect ;
t . Friction = & TriggerFrictionEffect ;
t . Sine = & TriggerSineEffect ;
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t . SineDevice2 = & TriggerSineEffectDevice2 ;
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t . SineDevice3 = & TriggerSineEffectDevice3 ;
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t . Rumble = & TriggerRumbleEffect ;
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t . RumbleDevice2 = & TriggerRumbleEffectDevice2 ;
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t . RumbleDevice3 = & TriggerRumbleEffectDevice3 ;
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t . LeftRight = & TriggerLeftRightEffect ;
t . LeftRightDevice2 = & TriggerLeftRightDevice2Effect ;
t . Springi = & TriggerSpringEffectInfinite ;
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t . Damper = & TriggerDamperEffect ;
t . Inertia = & TriggerInertiaEffect ;
t . Ramp = & TriggerRampEffect ;
t . SawtoothUp = & TriggerSawtoothUpEffect ;
t . SawtoothDown = & TriggerSawtoothDownEffect ;
t . Triangle = & TriggerTriangleEffect ;
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Game * game ;
switch ( configGameId ) {
case AFTER_BURNER_CLIMAX :
game = new AfterburnerClimax ;
break ;
case CHASE_HQ_2 :
game = new ChaseHQ2 ;
break ;
case DAYTONA_3 :
game = new Daytona3 ;
break ;
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case SUPERMODEL_READING :
game = new OutputReading ;
break ;
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case OUTPUT_READING :
game = new OutputReading ;
break ;
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case FORD_RACING :
game = new FordRacing ;
break ;
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case FORD_RACING_OTHER :
game = new FordRacingOther ;
break ;
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case GRID_ :
game = new GRID ;
break ;
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case INITIAL_D_0 :
game = new InitialD0 ;
break ;
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case INITIAL_D_4 :
game = new InitialD4 ;
break ;
case INITIAL_D_4_Japan :
game = new InitialD4Japan ;
break ;
case INITIAL_D_5 :
game = new InitialD5 ;
break ;
case INITIAL_D_6 :
game = new InitialD6 ;
break ;
case INITIAL_D_7 :
game = new InitialD7 ;
break ;
case INITIAL_D_8 :
game = new InitialD8 ;
break ;
case SEGA_RACING_CLASSIC :
game = new SegaRacingClassic ;
break ;
case SEGA_RALLY_3 :
game = new SegaRally3 ;
break ;
case WACKY_RACES :
game = new WackyRaces ;
break ;
case WMMT_5 :
game = new WMMT5 ;
break ;
case MARIO_KART_GPDX :
game = new MarioKartGPDX100 ;
break ;
case OUTRUN_2Fake :
game = new OutRun2Fake ;
break ;
case OUTRUN_2Real :
game = new OutRun2Real ;
break ;
case BG4_JP :
game = new BG4JP ;
break ;
case MACH_STORM :
game = new Machstorm ;
break ;
case POKKEN_TOURNAMENT :
game = new PokkenTournament ;
break ;
case MARIO_KART_GPDX_110 :
game = new MarioKartGPDX110 ;
break ;
case Sonic_Sega_AllStars_Racing :
game = new SonicSegaAllStarsRacing ;
break ;
case M2_Emulator :
game = new M2Emulator ;
break ;
case Demul_Emulator :
game = new Demul ;
break ;
case GTI_Club_3 :
game = new GTIClub3 ;
break ;
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case Button_Rumble :
game = new ButtonRumble ;
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break ;
case Road_Fighters_3D :
game = new RoadFighters3D ;
break ;
case LGI_3D :
game = new LGI3D ;
break ;
case LGI_ :
game = new LGI ;
break ;
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case OLDMAME_ :
game = new OldMame ;
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break ;
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case KO_Drive :
game = new KODrive ;
break ;
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case HOTD_4 :
game = new HOTD4 ;
break ;
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case TEST_GAME_CONST :
case TEST_GAME_FRICTION :
case TEST_GAME_SINE :
case TEST_GAME_SPRING :
case TEST_GAME_HEAVY :
case TEST_GAME_LOOSE :
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case TEST_GAME_RUMBLE :
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game = new TestGame ;
break ;
default :
game = 0 ;
}
hlp . log ( " Setting DefaultCentering & DefaultFriction forces... " ) ;
if ( configDefaultCentering > = 0 & & configDefaultCentering < = 100 ) {
TriggerSpringEffectWithDefaultOption ( configDefaultCentering / 100.0 , true ) ;
}
if ( configDefaultFriction > = 0 & & configDefaultFriction < = 100 ) {
TriggerFrictionEffectWithDefaultOption ( configDefaultFriction / 100.0 , true ) ;
}
hlp . log ( " Entering Game's FFBLoop loop " ) ;
bool * kr = ( bool * ) lpParam ;
while ( * kr )
{
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if ( game ! = 0 )
{
game - > FFBLoop ( & effectConst , & hlp , & t ) ;
Sleep ( 16 ) ;
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}
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}
hlp . log ( " about to exit FFBLoop " ) ;
return 0 ;
}
void CreateFFBLoopThread ( )
{
hlp . log ( " Before CreateThread " ) ;
CreateThread ( NULL , 0 , FFBLoop , ( LPVOID ) & keepRunning , 0 , NULL ) ;
hlp . log ( " After CreateThread " ) ;
}
BOOL APIENTRY DllMain ( HMODULE hModule , DWORD ulReasonForCall , LPVOID lpReserved )
{
BOOL result = TRUE ;
hlp . enableLogging = enableLogging ;
char buff [ MAX_PATH ] ;
hlp . log ( " DLLMAIN ENTERED " ) ;
GetModuleFileNameA ( NULL , buff , MAX_PATH ) ;
std : : string processName = std : : string ( buff ) ;
hlp . log ( " process name: " ) ;
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hlp . log ( ( char * ) processName . c_str ( ) ) ;
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hlp . log ( " default centering & friction values: " ) ;
hlp . logInt ( configDefaultCentering ) ;
hlp . logInt ( configDefaultFriction ) ;
switch ( ulReasonForCall )
{
case DLL_PROCESS_ATTACH :
// log, etc.
hlp . log ( " dll process attach: " ) ;
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hlp . log ( ( char * ) processName . c_str ( ) ) ;
hlp . log ( ( char * ) ( std : : to_string ( configMinForce ) ) . c_str ( ) ) ;
hlp . log ( ( char * ) ( std : : to_string ( configMaxForce ) ) . c_str ( ) ) ;
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DisableThreadLibraryCalls ( hModule ) ;
hlp . log ( " loading original library... " ) ;
GetPrivateProfileStringA ( " Settings " , " ChainLoad " , " " , chainedDLL , 256 , " . \\ FFBplugin.ini " ) ;
if ( 0 = = strlen ( chainedDLL ) )
{
char buffer [ MAX_PATH ] ;
GetSystemDirectoryA ( buffer , MAX_PATH ) ;
char libName [ 256 ] ;
GetModuleFileNameA ( hModule , libName , 256 ) ;
_strupr ( libName ) ;
if ( NULL ! = strstr ( libName , " DINPUT8 " ) )
{
currentLibrary = lib : : dinput8 ;
strcat_s ( buffer , MAX_PATH , " \\ dinput8.dll " ) ;
}
else if ( NULL ! = strstr ( libName , " DINPUT " ) )
{
currentLibrary = lib : : dinput ;
strcat_s ( buffer , MAX_PATH , " \\ dinput.dll " ) ;
}
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if ( NULL ! = strstr ( libName , " D3D11 " ) )
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{
currentLibrary = lib : : d3d11 ;
strcat_s ( buffer , MAX_PATH , " \\ d3d11.dll " ) ;
}
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if ( NULL ! = strstr ( libName , " XINPUT1_3 " ) )
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{
currentLibrary = lib : : xinput1_3 ;
strcat_s ( buffer , MAX_PATH , " \\ xinput1_3.dll " ) ;
}
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if ( NULL ! = strstr ( libName , " OPENGL32 " ) )
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{
currentLibrary = lib : : opengl32 ;
strcat_s ( buffer , MAX_PATH , " \\ opengl32.dll " ) ;
}
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if ( NULL ! = strstr ( libName , " D3D9 " ) )
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{
currentLibrary = lib : : d3d9 ;
strcat_s ( buffer , MAX_PATH , " \\ d3d9.dll " ) ;
}
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if ( NULL ! = strstr ( libName , " WINMM " ) )
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{
currentLibrary = lib : : winmm ;
strcat_s ( buffer , MAX_PATH , " \\ winmm.dll " ) ;
}
hlp . log ( buffer ) ;
gl_hOriginalDll = LoadLibraryA ( buffer ) ;
if ( configGameId = = 29 )
{
gl_hjgtDll = LoadLibraryA ( " jgt.dll " ) ;
gl_hlibavs = LoadLibraryA ( " libavs-win32-ea3.dll " ) ;
}
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if ( configGameId = = 4 )
{
gl_cgGLDll = LoadLibraryA ( " cgGL.dll " ) ;
}
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}
else
{
hlp . log ( chainedDLL ) ;
gl_hOriginalDll = LoadLibraryA ( chainedDLL ) ;
// e.g. ChainLoad = dinput8-old.dll (if we need to intercept another dinput8.dll file).
}
if ( ! gl_hOriginalDll )
{
hlp . log ( " library load process failed " ) ;
ExitProcess ( 0 ) ;
}
else {
hlp . log ( " library loaded " ) ;
}
if ( currentLibrary = = lib : : dinput8 )
{
originalDirectInputDirectInput8Create = ( pfnDirectInputDirectInput8Create ) GetProcAddress ( gl_hOriginalDll , " DirectInput8Create " ) ;
originalDirectInputDllRegisterServer = ( pfnDirectInputDllRegisterServer ) GetProcAddress ( gl_hOriginalDll , " DllRegisterServer " ) ;
originalDirectInputDllUnregisterServer = ( pfnDirectInputDllUnregisterServer ) GetProcAddress ( gl_hOriginalDll , " DllUnregisterServer " ) ;
originalDirectInputDllCanUnloadNow = ( pfnDirectInputDllCanUnloadNow ) GetProcAddress ( gl_hOriginalDll , " DllCanUnloadNow " ) ;
originalDirectInputDllGetClassObject = ( pfnDirectInputDllGetClassObject ) GetProcAddress ( gl_hOriginalDll , " DllGetClassObject " ) ;
originalGetdfDIJoystick = ( pfnDirectInputGetdfDIJoystick ) GetProcAddress ( gl_hOriginalDll , " GetdfDIJoystick " ) ;
}
if ( currentLibrary = = lib : : dinput )
{
originalDirectInputDllRegisterServer = ( pfnDirectInputDllRegisterServer ) GetProcAddress ( gl_hOriginalDll , " DllRegisterServer " ) ;
originalDirectInputDllUnregisterServer = ( pfnDirectInputDllUnregisterServer ) GetProcAddress ( gl_hOriginalDll , " DllUnregisterServer " ) ;
originalDirectInputDllCanUnloadNow = ( pfnDirectInputDllCanUnloadNow ) GetProcAddress ( gl_hOriginalDll , " DllCanUnloadNow " ) ;
originalDirectInputDllGetClassObject = ( pfnDirectInputDllGetClassObject ) GetProcAddress ( gl_hOriginalDll , " DllGetClassObject " ) ;
originalDirectInputDirectInputCreateA = ( pfnDirectInputDirectInputCreateA ) GetProcAddress ( gl_hOriginalDll , " DirectInputCreateA " ) ;
originalDirectInputDirectInputCreateW = ( pfnDirectInputDirectInputCreateW ) GetProcAddress ( gl_hOriginalDll , " DirectInputCreateW " ) ;
originalDirectInputDirectInputCreateEx = ( pfnDirectInputDirectInputCreateEx ) GetProcAddress ( gl_hOriginalDll , " DirectInputCreateEx " ) ;
}
if ( currentLibrary = = lib : : d3d11 )
{
originalCreateDirect3D11DeviceFromDXGIDevice = GetProcAddress ( gl_hOriginalDll , " CreateDirect3D11DeviceFromDXGIDevice " ) ;
originalCreateDirect3D11SurfaceFromDXGISurface = GetProcAddress ( gl_hOriginalDll , " CreateDirect3D11SurfaceFromDXGISurface " ) ;
originalD3D11CoreCreateDevice = GetProcAddress ( gl_hOriginalDll , " D3D11CoreCreateDevice " ) ;
originalD3D11CoreCreateLayeredDevice = GetProcAddress ( gl_hOriginalDll , " D3D11CoreCreateLayeredDevice " ) ;
originalD3D11CoreGetLayeredDeviceSize = GetProcAddress ( gl_hOriginalDll , " D3D11CoreGetLayeredDeviceSize " ) ;
originalD3D11CoreRegisterLayers = GetProcAddress ( gl_hOriginalDll , " D3D11CoreRegisterLayers " ) ;
originalD3D11CreateDevice = GetProcAddress ( gl_hOriginalDll , " D3D11CreateDevice " ) ;
originalD3D11CreateDeviceAndSwapChain = GetProcAddress ( gl_hOriginalDll , " D3D11CreateDeviceAndSwapChain " ) ;
originalD3D11CreateDeviceForD3D12 = GetProcAddress ( gl_hOriginalDll , " D3D11CreateDeviceForD3D12 " ) ;
originalD3D11On12CreateDevice = GetProcAddress ( gl_hOriginalDll , " D3D11On12CreateDevice " ) ;
originalD3DKMTCloseAdapter = GetProcAddress ( gl_hOriginalDll , " D3DKMTCloseAdapter " ) ;
originalD3DKMTCreateAllocation = GetProcAddress ( gl_hOriginalDll , " D3DKMTCreateAllocation " ) ;
originalD3DKMTCreateContext = GetProcAddress ( gl_hOriginalDll , " D3DKMTCreateContext " ) ;
originalD3DKMTCreateDevice = GetProcAddress ( gl_hOriginalDll , " D3DKMTCreateDevice " ) ;
originalD3DKMTCreateSynchronizationObject = GetProcAddress ( gl_hOriginalDll , " D3DKMTCreateSynchronizationObject " ) ;
originalD3DKMTDestroyAllocation = GetProcAddress ( gl_hOriginalDll , " D3DKMTDestroyAllocation " ) ;
originalD3DKMTDestroyContext = GetProcAddress ( gl_hOriginalDll , " D3DKMTDestroyContext " ) ;
originalD3DKMTDestroyDevice = GetProcAddress ( gl_hOriginalDll , " D3DKMTDestroyDevice " ) ;
originalD3DKMTDestroySynchronizationObject = GetProcAddress ( gl_hOriginalDll , " D3DKMTDestroySynchronizationObject " ) ;
originalD3DKMTEscape = GetProcAddress ( gl_hOriginalDll , " D3DKMTEscape " ) ;
originalD3DKMTGetContextSchedulingPriority = GetProcAddress ( gl_hOriginalDll , " D3DKMTGetContextSchedulingPriority " ) ;
originalD3DKMTGetDeviceState = GetProcAddress ( gl_hOriginalDll , " D3DKMTGetDeviceState " ) ;
originalD3DKMTGetDisplayModeList = GetProcAddress ( gl_hOriginalDll , " D3DKMTGetDisplayModeList " ) ;
originalD3DKMTGetMultisampleMethodList = GetProcAddress ( gl_hOriginalDll , " D3DKMTGetMultisampleMethodList " ) ;
originalD3DKMTGetRuntimeData = GetProcAddress ( gl_hOriginalDll , " D3DKMTGetRuntimeData " ) ;
originalD3DKMTGetSharedPrimaryHandle = GetProcAddress ( gl_hOriginalDll , " D3DKMTGetSharedPrimaryHandle " ) ;
originalD3DKMTLock = GetProcAddress ( gl_hOriginalDll , " D3DKMTLock " ) ;
originalD3DKMTOpenAdapterFromHdc = GetProcAddress ( gl_hOriginalDll , " D3DKMTOpenAdapterFromHdc " ) ;
originalD3DKMTOpenResource = GetProcAddress ( gl_hOriginalDll , " D3DKMTOpenResource " ) ;
originalD3DKMTPresent = GetProcAddress ( gl_hOriginalDll , " D3DKMTPresent " ) ;
originalD3DKMTQueryAdapterInfo = GetProcAddress ( gl_hOriginalDll , " D3DKMTQueryAdapterInfo " ) ;
originalD3DKMTQueryAllocationResidency = GetProcAddress ( gl_hOriginalDll , " D3DKMTQueryAllocationResidency " ) ;
originalD3DKMTQueryResourceInfo = GetProcAddress ( gl_hOriginalDll , " D3DKMTQueryResourceInfo " ) ;
originalD3DKMTRender = GetProcAddress ( gl_hOriginalDll , " D3DKMTRender " ) ;
originalD3DKMTSetAllocationPriority = GetProcAddress ( gl_hOriginalDll , " D3DKMTSetAllocationPriority " ) ;
originalD3DKMTSetContextSchedulingPriority = GetProcAddress ( gl_hOriginalDll , " D3DKMTSetContextSchedulingPriority " ) ;
originalD3DKMTSetDisplayMode = GetProcAddress ( gl_hOriginalDll , " D3DKMTSetDisplayMode " ) ;
originalD3DKMTSetDisplayPrivateDriverFormat = GetProcAddress ( gl_hOriginalDll , " D3DKMTSetDisplayPrivateDriverFormat " ) ;
originalD3DKMTSetGammaRamp = GetProcAddress ( gl_hOriginalDll , " D3DKMTSetGammaRamp " ) ;
originalD3DKMTSetVidPnSourceOwner = GetProcAddress ( gl_hOriginalDll , " D3DKMTSetVidPnSourceOwner " ) ;
originalD3DKMTSignalSynchronizationObject = GetProcAddress ( gl_hOriginalDll , " D3DKMTSignalSynchronizationObject " ) ;
originalD3DKMTUnlock = GetProcAddress ( gl_hOriginalDll , " D3DKMTUnlock " ) ;
originalD3DKMTWaitForSynchronizationObject = GetProcAddress ( gl_hOriginalDll , " D3DKMTWaitForSynchronizationObject " ) ;
originalD3DKMTWaitForVerticalBlankEvent = GetProcAddress ( gl_hOriginalDll , " D3DKMTWaitForVerticalBlankEvent " ) ;
originalD3DPerformance_BeginEvent = GetProcAddress ( gl_hOriginalDll , " D3DPerformance_BeginEvent " ) ;
originalD3DPerformance_EndEvent = GetProcAddress ( gl_hOriginalDll , " D3DPerformance_EndEvent " ) ;
originalD3DPerformance_GetStatus = GetProcAddress ( gl_hOriginalDll , " D3DPerformance_GetStatus " ) ;
originalD3DPerformance_SetMarker = GetProcAddress ( gl_hOriginalDll , " D3DPerformance_SetMarker " ) ;
originalEnableFeatureLevelUpgrade = GetProcAddress ( gl_hOriginalDll , " EnableFeatureLevelUpgrade " ) ;
originalOpenAdapter10 = GetProcAddress ( gl_hOriginalDll , " OpenAdapter10 " ) ;
originalOpenAdapter10_2 = GetProcAddress ( gl_hOriginalDll , " OpenAdapter10_2 " ) ;
}
if ( currentLibrary = = lib : : xinput1_3 )
{
originalXInputGetState = GetProcAddress ( gl_hOriginalDll , " XInputGetState " ) ;
originalXInputSetState = GetProcAddress ( gl_hOriginalDll , " XInputSetState " ) ;
originalXInputGetCapabilities = GetProcAddress ( gl_hOriginalDll , " XInputGetCapabilities " ) ;
originalXInputEnable = GetProcAddress ( gl_hOriginalDll , " XInputEnable " ) ;
originalXInputGetDSoundAudioDeviceGuids = GetProcAddress ( gl_hOriginalDll , " XInputGetDSoundAudioDeviceGuids " ) ;
originalXInputGetBatteryInformation = GetProcAddress ( gl_hOriginalDll , " XInputGetBatteryInformation " ) ;
originalXInputGetKeystroke = GetProcAddress ( gl_hOriginalDll , " XInputGetKeystroke " ) ;
originalXInputGetStateEx = GetProcAddress ( gl_hOriginalDll , MAKEINTRESOURCEA ( 100 ) ) ;
originalXInputWaitForGuideButton = GetProcAddress ( gl_hOriginalDll , MAKEINTRESOURCEA ( 101 ) ) ;
originalXInputCancelGuideButtonWait = GetProcAddress ( gl_hOriginalDll , MAKEINTRESOURCEA ( 102 ) ) ;
originalXInputPowerOffController = GetProcAddress ( gl_hOriginalDll , MAKEINTRESOURCEA ( 103 ) ) ;
}
if ( currentLibrary = = lib : : d3d9 )
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{
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originalDirect3DShaderValidatorCreate9 = GetProcAddress ( gl_hOriginalDll , " Direct3DShaderValidatorCreate9 " ) ;
originalPSGPError = GetProcAddress ( gl_hOriginalDll , " PSGPError " ) ;
originalPSGPSampleTexture = GetProcAddress ( gl_hOriginalDll , " PSGPSampleTexture " ) ;
originalD3DPERF_BeginEvent = GetProcAddress ( gl_hOriginalDll , " D3DPERF_BeginEvent " ) ;
originalD3DPERF_EndEvent = GetProcAddress ( gl_hOriginalDll , " D3DPERF_EndEvent " ) ;
originalD3DPERF_GetStatus = GetProcAddress ( gl_hOriginalDll , " D3DPERF_GetStatus " ) ;
originalD3DPERF_QueryRepeatFrame = GetProcAddress ( gl_hOriginalDll , " D3DPERF_QueryRepeatFrame " ) ;
originalD3DPERF_SetMarker = GetProcAddress ( gl_hOriginalDll , " D3DPERF_SetMarker " ) ;
originalD3DPERF_SetOptions = GetProcAddress ( gl_hOriginalDll , " D3DPERF_SetOptions " ) ;
originalD3DPERF_SetRegion = GetProcAddress ( gl_hOriginalDll , " D3DPERF_SetRegion " ) ;
originalDebugSetLevel = GetProcAddress ( gl_hOriginalDll , " DebugSetLevel " ) ;
originalDebugSetMute = GetProcAddress ( gl_hOriginalDll , " DebugSetMute " ) ;
originalDirect3D9EnableMaximizedWindowedModeShim = GetProcAddress ( gl_hOriginalDll , " Direct3D9EnableMaximizedWindowedModeShim " ) ;
originalDirect3DCreate9 = GetProcAddress ( gl_hOriginalDll , " Direct3DCreate9 " ) ;
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originalDirect3DCreate9Ex = GetProcAddress ( gl_hOriginalDll , " Direct3DCreate9Ex " ) ;
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}
if ( currentLibrary = = lib : : opengl32 )
{
originalwglUseFontOutlinesA = GetProcAddress ( gl_hOriginalDll , " wglUseFontOutlinesA " ) ;
originalwglUseFontOutlinesW = GetProcAddress ( gl_hOriginalDll , " wglUseFontOutlinesW " ) ;
originalwglDescribeLayerPlane = GetProcAddress ( gl_hOriginalDll , " wglDescribeLayerPlane " ) ;
originalwglSetLayerPaletteEntries = GetProcAddress ( gl_hOriginalDll , " wglSetLayerPaletteEntries " ) ;
originalwglGetLayerPaletteEntries = GetProcAddress ( gl_hOriginalDll , " wglGetLayerPaletteEntries " ) ;
originalwglRealizeLayerPalette = GetProcAddress ( gl_hOriginalDll , " wglRealizeLayerPalette " ) ;
originalwglSwapLayerBuffers = GetProcAddress ( gl_hOriginalDll , " wglSwapLayerBuffers " ) ;
originalwglMakeCurrent = GetProcAddress ( gl_hOriginalDll , " wglMakeCurrent " ) ;
originalGlmfInitPlayback = GetProcAddress ( gl_hOriginalDll , " GlmfInitPlayback " ) ;
originalGlmfBeginGlsBlock = GetProcAddress ( gl_hOriginalDll , " GlmfBeginGlsBlock " ) ;
originalGlmfPlayGlsRecord = GetProcAddress ( gl_hOriginalDll , " GlmfPlayGlsRecord " ) ;
originalGlmfEndGlsBlock = GetProcAddress ( gl_hOriginalDll , " GlmfEndGlsBlock " ) ;
originalGlmfEndPlayback = GetProcAddress ( gl_hOriginalDll , " GlmfEndPlayback " ) ;
originalGlmfCloseMetaFile = GetProcAddress ( gl_hOriginalDll , " GlmfCloseMetaFile " ) ;
originalwglSwapMultipleBuffers = GetProcAddress ( gl_hOriginalDll , " wglSwapMultipleBuffers " ) ;
originalwglCreateLayerContext = GetProcAddress ( gl_hOriginalDll , " wglCreateLayerContext " ) ;
originalwglCreateContext = GetProcAddress ( gl_hOriginalDll , " wglCreateContext " ) ;
originalwglDeleteContext = GetProcAddress ( gl_hOriginalDll , " wglDeleteContext " ) ;
originalwglGetCurrentContext = GetProcAddress ( gl_hOriginalDll , " wglGetCurrentContext " ) ;
originalwglGetCurrentDC = GetProcAddress ( gl_hOriginalDll , " wglGetCurrentDC " ) ;
originalwglUseFontBitmapsA = GetProcAddress ( gl_hOriginalDll , " wglUseFontBitmapsA " ) ;
originalwglUseFontBitmapsW = GetProcAddress ( gl_hOriginalDll , " wglUseFontBitmapsW " ) ;
originalwglShareLists = GetProcAddress ( gl_hOriginalDll , " wglShareLists " ) ;
originalwglGetDefaultProcAddress = GetProcAddress ( gl_hOriginalDll , " wglGetDefaultProcAddress " ) ;
originalwglGetProcAddress = GetProcAddress ( gl_hOriginalDll , " wglGetProcAddress " ) ;
originalwglCopyContext = GetProcAddress ( gl_hOriginalDll , " wglCopyContext " ) ;
originalglDebugEntry = GetProcAddress ( gl_hOriginalDll , " glDebugEntry " ) ;
originalwglGetPixelFormat = GetProcAddress ( gl_hOriginalDll , " wglGetPixelFormat " ) ;
originalwglSetPixelFormat = GetProcAddress ( gl_hOriginalDll , " wglSetPixelFormat " ) ;
originalwglChoosePixelFormat = GetProcAddress ( gl_hOriginalDll , " wglChoosePixelFormat " ) ;
originalwglDescribePixelFormat = GetProcAddress ( gl_hOriginalDll , " wglDescribePixelFormat " ) ;
originalwglSwapBuffers = GetProcAddress ( gl_hOriginalDll , " wglSwapBuffers " ) ;
originalglCallList = GetProcAddress ( gl_hOriginalDll , " glCallList " ) ;
originalglCallLists = GetProcAddress ( gl_hOriginalDll , " glCallLists " ) ;
originalglBegin = GetProcAddress ( gl_hOriginalDll , " glBegin " ) ;
originalglColor3b = GetProcAddress ( gl_hOriginalDll , " glColor3b " ) ;
originalglColor3bv = GetProcAddress ( gl_hOriginalDll , " glColor3bv " ) ;
originalglColor3d = GetProcAddress ( gl_hOriginalDll , " glColor3d " ) ;
originalglColor3dv = GetProcAddress ( gl_hOriginalDll , " glColor3dv " ) ;
originalglColor3f = GetProcAddress ( gl_hOriginalDll , " glColor3f " ) ;
originalglColor3fv = GetProcAddress ( gl_hOriginalDll , " glColor3fv " ) ;
originalglColor3i = GetProcAddress ( gl_hOriginalDll , " glColor3i " ) ;
originalglColor3iv = GetProcAddress ( gl_hOriginalDll , " glColor3iv " ) ;
originalglColor3s = GetProcAddress ( gl_hOriginalDll , " glColor3s " ) ;
originalglColor3sv = GetProcAddress ( gl_hOriginalDll , " glColor3sv " ) ;
originalglColor3ub = GetProcAddress ( gl_hOriginalDll , " glColor3ub " ) ;
originalglColor3ubv = GetProcAddress ( gl_hOriginalDll , " glColor3ubv " ) ;
originalglColor3ui = GetProcAddress ( gl_hOriginalDll , " glColor3ui " ) ;
originalglColor3uiv = GetProcAddress ( gl_hOriginalDll , " glColor3uiv " ) ;
originalglColor3us = GetProcAddress ( gl_hOriginalDll , " glColor3us " ) ;
originalglColor3usv = GetProcAddress ( gl_hOriginalDll , " glColor3usv " ) ;
originalglColor4b = GetProcAddress ( gl_hOriginalDll , " glColor4b " ) ;
originalglColor4bv = GetProcAddress ( gl_hOriginalDll , " glColor4bv " ) ;
originalglColor4d = GetProcAddress ( gl_hOriginalDll , " glColor4d " ) ;
originalglColor4dv = GetProcAddress ( gl_hOriginalDll , " glColor4dv " ) ;
originalglColor4f = GetProcAddress ( gl_hOriginalDll , " glColor4f " ) ;
originalglColor4fv = GetProcAddress ( gl_hOriginalDll , " glColor4fv " ) ;
originalglColor4i = GetProcAddress ( gl_hOriginalDll , " glColor4i " ) ;
originalglColor4iv = GetProcAddress ( gl_hOriginalDll , " glColor4iv " ) ;
originalglColor4s = GetProcAddress ( gl_hOriginalDll , " glColor4s " ) ;
originalglColor4sv = GetProcAddress ( gl_hOriginalDll , " glColor4sv " ) ;
originalglColor4ub = GetProcAddress ( gl_hOriginalDll , " glColor4ub " ) ;
originalglColor4ubv = GetProcAddress ( gl_hOriginalDll , " glColor4ubv " ) ;
originalglColor4ui = GetProcAddress ( gl_hOriginalDll , " glColor4ui " ) ;
originalglColor4uiv = GetProcAddress ( gl_hOriginalDll , " glColor4uiv " ) ;
originalglColor4us = GetProcAddress ( gl_hOriginalDll , " glColor4us " ) ;
originalglColor4usv = GetProcAddress ( gl_hOriginalDll , " glColor4usv " ) ;
originalglEdgeFlag = GetProcAddress ( gl_hOriginalDll , " glEdgeFlag " ) ;
originalglEdgeFlagv = GetProcAddress ( gl_hOriginalDll , " glEdgeFlagv " ) ;
originalglEnd = GetProcAddress ( gl_hOriginalDll , " glEnd " ) ;
originalglIndexd = GetProcAddress ( gl_hOriginalDll , " glIndexd " ) ;
originalglIndexdv = GetProcAddress ( gl_hOriginalDll , " glIndexdv " ) ;
originalglIndexf = GetProcAddress ( gl_hOriginalDll , " glIndexf " ) ;
originalglIndexfv = GetProcAddress ( gl_hOriginalDll , " glIndexfv " ) ;
originalglIndexi = GetProcAddress ( gl_hOriginalDll , " glIndexi " ) ;
originalglIndexiv = GetProcAddress ( gl_hOriginalDll , " glIndexiv " ) ;
originalglIndexs = GetProcAddress ( gl_hOriginalDll , " glIndexs " ) ;
originalglIndexsv = GetProcAddress ( gl_hOriginalDll , " glIndexsv " ) ;
originalglNormal3b = GetProcAddress ( gl_hOriginalDll , " glNormal3b " ) ;
originalglNormal3bv = GetProcAddress ( gl_hOriginalDll , " glNormal3bv " ) ;
originalglNormal3d = GetProcAddress ( gl_hOriginalDll , " glNormal3d " ) ;
originalglNormal3dv = GetProcAddress ( gl_hOriginalDll , " glNormal3dv " ) ;
originalglNormal3f = GetProcAddress ( gl_hOriginalDll , " glNormal3f " ) ;
originalglNormal3fv = GetProcAddress ( gl_hOriginalDll , " glNormal3fv " ) ;
originalglNormal3i = GetProcAddress ( gl_hOriginalDll , " glNormal3i " ) ;
originalglNormal3iv = GetProcAddress ( gl_hOriginalDll , " glNormal3iv " ) ;
originalglNormal3s = GetProcAddress ( gl_hOriginalDll , " glNormal3s " ) ;
originalglNormal3sv = GetProcAddress ( gl_hOriginalDll , " glNormal3sv " ) ;
originalglTexCoord1d = GetProcAddress ( gl_hOriginalDll , " glTexCoord1d " ) ;
originalglTexCoord1dv = GetProcAddress ( gl_hOriginalDll , " glTexCoord1dv " ) ;
originalglTexCoord1f = GetProcAddress ( gl_hOriginalDll , " glTexCoord1f " ) ;
originalglTexCoord1fv = GetProcAddress ( gl_hOriginalDll , " glTexCoord1fv " ) ;
originalglTexCoord1i = GetProcAddress ( gl_hOriginalDll , " glTexCoord1i " ) ;
originalglTexCoord1iv = GetProcAddress ( gl_hOriginalDll , " glTexCoord1iv " ) ;
originalglTexCoord1s = GetProcAddress ( gl_hOriginalDll , " glTexCoord1s " ) ;
originalglTexCoord1sv = GetProcAddress ( gl_hOriginalDll , " glTexCoord1sv " ) ;
originalglTexCoord2d = GetProcAddress ( gl_hOriginalDll , " glTexCoord2d " ) ;
originalglTexCoord2dv = GetProcAddress ( gl_hOriginalDll , " glTexCoord2dv " ) ;
originalglTexCoord2f = GetProcAddress ( gl_hOriginalDll , " glTexCoord2f " ) ;
originalglTexCoord2fv = GetProcAddress ( gl_hOriginalDll , " glTexCoord2fv " ) ;
originalglTexCoord2i = GetProcAddress ( gl_hOriginalDll , " glTexCoord2i " ) ;
originalglTexCoord2iv = GetProcAddress ( gl_hOriginalDll , " glTexCoord2iv " ) ;
originalglTexCoord2s = GetProcAddress ( gl_hOriginalDll , " glTexCoord2s " ) ;
originalglTexCoord2sv = GetProcAddress ( gl_hOriginalDll , " glTexCoord2sv " ) ;
originalglTexCoord3d = GetProcAddress ( gl_hOriginalDll , " glTexCoord3d " ) ;
originalglTexCoord3dv = GetProcAddress ( gl_hOriginalDll , " glTexCoord3dv " ) ;
originalglTexCoord3f = GetProcAddress ( gl_hOriginalDll , " glTexCoord3f " ) ;
originalglTexCoord3fv = GetProcAddress ( gl_hOriginalDll , " glTexCoord3fv " ) ;
originalglTexCoord3i = GetProcAddress ( gl_hOriginalDll , " glTexCoord3i " ) ;
originalglTexCoord3iv = GetProcAddress ( gl_hOriginalDll , " glTexCoord3iv " ) ;
originalglTexCoord3s = GetProcAddress ( gl_hOriginalDll , " glTexCoord3s " ) ;
originalglTexCoord3sv = GetProcAddress ( gl_hOriginalDll , " glTexCoord3sv " ) ;
originalglTexCoord4d = GetProcAddress ( gl_hOriginalDll , " glTexCoord4d " ) ;
originalglTexCoord4dv = GetProcAddress ( gl_hOriginalDll , " glTexCoord4dv " ) ;
originalglTexCoord4f = GetProcAddress ( gl_hOriginalDll , " glTexCoord4f " ) ;
originalglTexCoord4fv = GetProcAddress ( gl_hOriginalDll , " glTexCoord4fv " ) ;
originalglTexCoord4i = GetProcAddress ( gl_hOriginalDll , " glTexCoord4i " ) ;
originalglTexCoord4iv = GetProcAddress ( gl_hOriginalDll , " glTexCoord4iv " ) ;
originalglTexCoord4s = GetProcAddress ( gl_hOriginalDll , " glTexCoord4s " ) ;
originalglTexCoord4sv = GetProcAddress ( gl_hOriginalDll , " glTexCoord4sv " ) ;
originalglVertex2d = GetProcAddress ( gl_hOriginalDll , " glVertex2d " ) ;
originalglVertex2dv = GetProcAddress ( gl_hOriginalDll , " glVertex2dv " ) ;
originalglVertex2f = GetProcAddress ( gl_hOriginalDll , " glVertex2f " ) ;
originalglVertex2fv = GetProcAddress ( gl_hOriginalDll , " glVertex2fv " ) ;
originalglVertex2i = GetProcAddress ( gl_hOriginalDll , " glVertex2i " ) ;
originalglVertex2iv = GetProcAddress ( gl_hOriginalDll , " glVertex2iv " ) ;
originalglVertex2s = GetProcAddress ( gl_hOriginalDll , " glVertex2s " ) ;
originalglVertex2sv = GetProcAddress ( gl_hOriginalDll , " glVertex2sv " ) ;
originalglVertex3d = GetProcAddress ( gl_hOriginalDll , " glVertex3d " ) ;
originalglVertex3dv = GetProcAddress ( gl_hOriginalDll , " glVertex3dv " ) ;
originalglVertex3f = GetProcAddress ( gl_hOriginalDll , " glVertex3f " ) ;
originalglVertex3fv = GetProcAddress ( gl_hOriginalDll , " glVertex3fv " ) ;
originalglVertex3i = GetProcAddress ( gl_hOriginalDll , " glVertex3i " ) ;
originalglVertex3iv = GetProcAddress ( gl_hOriginalDll , " glVertex3iv " ) ;
originalglVertex3s = GetProcAddress ( gl_hOriginalDll , " glVertex3s " ) ;
originalglVertex3sv = GetProcAddress ( gl_hOriginalDll , " glVertex3sv " ) ;
originalglVertex4d = GetProcAddress ( gl_hOriginalDll , " glVertex4d " ) ;
originalglVertex4dv = GetProcAddress ( gl_hOriginalDll , " glVertex4dv " ) ;
originalglVertex4f = GetProcAddress ( gl_hOriginalDll , " glVertex4f " ) ;
originalglVertex4fv = GetProcAddress ( gl_hOriginalDll , " glVertex4fv " ) ;
originalglVertex4i = GetProcAddress ( gl_hOriginalDll , " glVertex4i " ) ;
originalglVertex4iv = GetProcAddress ( gl_hOriginalDll , " glVertex4iv " ) ;
originalglVertex4s = GetProcAddress ( gl_hOriginalDll , " glVertex4s " ) ;
originalglVertex4sv = GetProcAddress ( gl_hOriginalDll , " glVertex4sv " ) ;
originalglMaterialf = GetProcAddress ( gl_hOriginalDll , " glMaterialf " ) ;
originalglMaterialfv = GetProcAddress ( gl_hOriginalDll , " glMaterialfv " ) ;
originalglMateriali = GetProcAddress ( gl_hOriginalDll , " glMateriali " ) ;
originalglMaterialiv = GetProcAddress ( gl_hOriginalDll , " glMaterialiv " ) ;
originalglDisable = GetProcAddress ( gl_hOriginalDll , " glDisable " ) ;
originalglEnable = GetProcAddress ( gl_hOriginalDll , " glEnable " ) ;
originalglPopAttrib = GetProcAddress ( gl_hOriginalDll , " glPopAttrib " ) ;
originalglPushAttrib = GetProcAddress ( gl_hOriginalDll , " glPushAttrib " ) ;
originalglEvalCoord1d = GetProcAddress ( gl_hOriginalDll , " glEvalCoord1d " ) ;
originalglEvalCoord1dv = GetProcAddress ( gl_hOriginalDll , " glEvalCoord1dv " ) ;
originalglEvalCoord1f = GetProcAddress ( gl_hOriginalDll , " glEvalCoord1f " ) ;
originalglEvalCoord1fv = GetProcAddress ( gl_hOriginalDll , " glEvalCoord1fv " ) ;
originalglEvalCoord2d = GetProcAddress ( gl_hOriginalDll , " glEvalCoord2d " ) ;
originalglEvalCoord2dv = GetProcAddress ( gl_hOriginalDll , " glEvalCoord2dv " ) ;
originalglEvalCoord2f = GetProcAddress ( gl_hOriginalDll , " glEvalCoord2f " ) ;
originalglEvalCoord2fv = GetProcAddress ( gl_hOriginalDll , " glEvalCoord2fv " ) ;
originalglEvalPoint1 = GetProcAddress ( gl_hOriginalDll , " glEvalPoint1 " ) ;
originalglEvalPoint2 = GetProcAddress ( gl_hOriginalDll , " glEvalPoint2 " ) ;
originalglLoadIdentity = GetProcAddress ( gl_hOriginalDll , " glLoadIdentity " ) ;
originalglLoadMatrixf = GetProcAddress ( gl_hOriginalDll , " glLoadMatrixf " ) ;
originalglLoadMatrixd = GetProcAddress ( gl_hOriginalDll , " glLoadMatrixd " ) ;
originalglMatrixMode = GetProcAddress ( gl_hOriginalDll , " glMatrixMode " ) ;
originalglMultMatrixf = GetProcAddress ( gl_hOriginalDll , " glMultMatrixf " ) ;
originalglMultMatrixd = GetProcAddress ( gl_hOriginalDll , " glMultMatrixd " ) ;
originalglPopMatrix = GetProcAddress ( gl_hOriginalDll , " glPopMatrix " ) ;
originalglPushMatrix = GetProcAddress ( gl_hOriginalDll , " glPushMatrix " ) ;
originalglRotated = GetProcAddress ( gl_hOriginalDll , " glRotated " ) ;
originalglRotatef = GetProcAddress ( gl_hOriginalDll , " glRotatef " ) ;
originalglScaled = GetProcAddress ( gl_hOriginalDll , " glScaled " ) ;
originalglScalef = GetProcAddress ( gl_hOriginalDll , " glScalef " ) ;
originalglTranslated = GetProcAddress ( gl_hOriginalDll , " glTranslated " ) ;
originalglTranslatef = GetProcAddress ( gl_hOriginalDll , " glTranslatef " ) ;
originalglArrayElement = GetProcAddress ( gl_hOriginalDll , " glArrayElement " ) ;
originalglBindTexture = GetProcAddress ( gl_hOriginalDll , " glBindTexture " ) ;
originalglColorPointer = GetProcAddress ( gl_hOriginalDll , " glColorPointer " ) ;
originalglDisableClientState = GetProcAddress ( gl_hOriginalDll , " glDisableClientState " ) ;
originalglDrawArrays = GetProcAddress ( gl_hOriginalDll , " glDrawArrays " ) ;
originalglDrawElements = GetProcAddress ( gl_hOriginalDll , " glDrawElements " ) ;
originalglEdgeFlagPointer = GetProcAddress ( gl_hOriginalDll , " glEdgeFlagPointer " ) ;
originalglEnableClientState = GetProcAddress ( gl_hOriginalDll , " glEnableClientState " ) ;
originalglIndexPointer = GetProcAddress ( gl_hOriginalDll , " glIndexPointer " ) ;
originalglIndexub = GetProcAddress ( gl_hOriginalDll , " glIndexub " ) ;
originalglIndexubv = GetProcAddress ( gl_hOriginalDll , " glIndexubv " ) ;
originalglInterleavedArrays = GetProcAddress ( gl_hOriginalDll , " glInterleavedArrays " ) ;
originalglNormalPointer = GetProcAddress ( gl_hOriginalDll , " glNormalPointer " ) ;
originalglPolygonOffset = GetProcAddress ( gl_hOriginalDll , " glPolygonOffset " ) ;
originalglTexCoordPointer = GetProcAddress ( gl_hOriginalDll , " glTexCoordPointer " ) ;
originalglVertexPointer = GetProcAddress ( gl_hOriginalDll , " glVertexPointer " ) ;
originalglGetPointerv = GetProcAddress ( gl_hOriginalDll , " glGetPointerv " ) ;
originalglPopClientAttrib = GetProcAddress ( gl_hOriginalDll , " glPopClientAttrib " ) ;
originalglPushClientAttrib = GetProcAddress ( gl_hOriginalDll , " glPushClientAttrib " ) ;
originalglClear = GetProcAddress ( gl_hOriginalDll , " glClear " ) ;
originalglClearAccum = GetProcAddress ( gl_hOriginalDll , " glClearAccum " ) ;
originalglClearIndex = GetProcAddress ( gl_hOriginalDll , " glClearIndex " ) ;
originalglClearColor = GetProcAddress ( gl_hOriginalDll , " glClearColor " ) ;
originalglClearStencil = GetProcAddress ( gl_hOriginalDll , " glClearStencil " ) ;
originalglClearDepth = GetProcAddress ( gl_hOriginalDll , " glClearDepth " ) ;
originalglBitmap = GetProcAddress ( gl_hOriginalDll , " glBitmap " ) ;
originalglTexImage1D = GetProcAddress ( gl_hOriginalDll , " glTexImage1D " ) ;
originalglTexImage2D = GetProcAddress ( gl_hOriginalDll , " glTexImage2D " ) ;
originalglCopyPixels = GetProcAddress ( gl_hOriginalDll , " glCopyPixels " ) ;
originalglReadPixels = GetProcAddress ( gl_hOriginalDll , " glReadPixels " ) ;
originalglDrawPixels = GetProcAddress ( gl_hOriginalDll , " glDrawPixels " ) ;
originalglRectd = GetProcAddress ( gl_hOriginalDll , " glRectd " ) ;
originalglRectdv = GetProcAddress ( gl_hOriginalDll , " glRectdv " ) ;
originalglRectf = GetProcAddress ( gl_hOriginalDll , " glRectf " ) ;
originalglRectfv = GetProcAddress ( gl_hOriginalDll , " glRectfv " ) ;
originalglRecti = GetProcAddress ( gl_hOriginalDll , " glRecti " ) ;
originalglRectiv = GetProcAddress ( gl_hOriginalDll , " glRectiv " ) ;
originalglRects = GetProcAddress ( gl_hOriginalDll , " glRects " ) ;
originalglRectsv = GetProcAddress ( gl_hOriginalDll , " glRectsv " ) ;
originalglNewList = GetProcAddress ( gl_hOriginalDll , " glNewList " ) ;
originalglEndList = GetProcAddress ( gl_hOriginalDll , " glEndList " ) ;
originalglDeleteLists = GetProcAddress ( gl_hOriginalDll , " glDeleteLists " ) ;
originalglGenLists = GetProcAddress ( gl_hOriginalDll , " glGenLists " ) ;
originalglListBase = GetProcAddress ( gl_hOriginalDll , " glListBase " ) ;
originalglRasterPos2d = GetProcAddress ( gl_hOriginalDll , " glRasterPos2d " ) ;
originalglRasterPos2dv = GetProcAddress ( gl_hOriginalDll , " glRasterPos2dv " ) ;
originalglRasterPos2f = GetProcAddress ( gl_hOriginalDll , " glRasterPos2f " ) ;
originalglRasterPos2fv = GetProcAddress ( gl_hOriginalDll , " glRasterPos2fv " ) ;
originalglRasterPos2i = GetProcAddress ( gl_hOriginalDll , " glRasterPos2i " ) ;
originalglRasterPos2iv = GetProcAddress ( gl_hOriginalDll , " glRasterPos2iv " ) ;
originalglRasterPos2s = GetProcAddress ( gl_hOriginalDll , " glRasterPos2s " ) ;
originalglRasterPos2sv = GetProcAddress ( gl_hOriginalDll , " glRasterPos2sv " ) ;
originalglRasterPos3d = GetProcAddress ( gl_hOriginalDll , " glRasterPos3d " ) ;
originalglRasterPos3dv = GetProcAddress ( gl_hOriginalDll , " glRasterPos3dv " ) ;
originalglRasterPos3f = GetProcAddress ( gl_hOriginalDll , " glRasterPos3f " ) ;
originalglRasterPos3fv = GetProcAddress ( gl_hOriginalDll , " glRasterPos3fv " ) ;
originalglRasterPos3i = GetProcAddress ( gl_hOriginalDll , " glRasterPos3i " ) ;
originalglRasterPos3iv = GetProcAddress ( gl_hOriginalDll , " glRasterPos3iv " ) ;
originalglRasterPos3s = GetProcAddress ( gl_hOriginalDll , " glRasterPos3s " ) ;
originalglRasterPos3sv = GetProcAddress ( gl_hOriginalDll , " glRasterPos3sv " ) ;
originalglRasterPos4d = GetProcAddress ( gl_hOriginalDll , " glRasterPos4d " ) ;
originalglRasterPos4dv = GetProcAddress ( gl_hOriginalDll , " glRasterPos4dv " ) ;
originalglRasterPos4f = GetProcAddress ( gl_hOriginalDll , " glRasterPos4f " ) ;
originalglRasterPos4fv = GetProcAddress ( gl_hOriginalDll , " glRasterPos4fv " ) ;
originalglRasterPos4i = GetProcAddress ( gl_hOriginalDll , " glRasterPos4i " ) ;
originalglRasterPos4iv = GetProcAddress ( gl_hOriginalDll , " glRasterPos4iv " ) ;
originalglRasterPos4s = GetProcAddress ( gl_hOriginalDll , " glRasterPos4s " ) ;
originalglRasterPos4sv = GetProcAddress ( gl_hOriginalDll , " glRasterPos4sv " ) ;
originalglClipPlane = GetProcAddress ( gl_hOriginalDll , " glClipPlane " ) ;
originalglColorMaterial = GetProcAddress ( gl_hOriginalDll , " glColorMaterial " ) ;
originalglCullFace = GetProcAddress ( gl_hOriginalDll , " glCullFace " ) ;
originalglFogf = GetProcAddress ( gl_hOriginalDll , " glFogf " ) ;
originalglFogfv = GetProcAddress ( gl_hOriginalDll , " glFogfv " ) ;
originalglFogi = GetProcAddress ( gl_hOriginalDll , " glFogi " ) ;
originalglFogiv = GetProcAddress ( gl_hOriginalDll , " glFogiv " ) ;
originalglFrontFace = GetProcAddress ( gl_hOriginalDll , " glFrontFace " ) ;
originalglHint = GetProcAddress ( gl_hOriginalDll , " glHint " ) ;
originalglLightf = GetProcAddress ( gl_hOriginalDll , " glLightf " ) ;
originalglLightfv = GetProcAddress ( gl_hOriginalDll , " glLightfv " ) ;
originalglLighti = GetProcAddress ( gl_hOriginalDll , " glLighti " ) ;
originalglLightiv = GetProcAddress ( gl_hOriginalDll , " glLightiv " ) ;
originalglLightModelf = GetProcAddress ( gl_hOriginalDll , " glLightModelf " ) ;
originalglLightModelfv = GetProcAddress ( gl_hOriginalDll , " glLightModelfv " ) ;
originalglLightModeli = GetProcAddress ( gl_hOriginalDll , " glLightModeli " ) ;
originalglLightModeliv = GetProcAddress ( gl_hOriginalDll , " glLightModeliv " ) ;
originalglLineStipple = GetProcAddress ( gl_hOriginalDll , " glLineStipple " ) ;
originalglLineWidth = GetProcAddress ( gl_hOriginalDll , " glLineWidth " ) ;
originalglPointSize = GetProcAddress ( gl_hOriginalDll , " glPointSize " ) ;
originalglPolygonMode = GetProcAddress ( gl_hOriginalDll , " glPolygonMode " ) ;
originalglPolygonStipple = GetProcAddress ( gl_hOriginalDll , " glPolygonStipple " ) ;
originalglScissor = GetProcAddress ( gl_hOriginalDll , " glScissor " ) ;
originalglFinish = GetProcAddress ( gl_hOriginalDll , " glFinish " ) ;
originalglShadeModel = GetProcAddress ( gl_hOriginalDll , " glShadeModel " ) ;
originalglTexParameterf = GetProcAddress ( gl_hOriginalDll , " glTexParameterf " ) ;
originalglTexParameterfv = GetProcAddress ( gl_hOriginalDll , " glTexParameterfv " ) ;
originalglTexParameteri = GetProcAddress ( gl_hOriginalDll , " glTexParameteri " ) ;
originalglTexParameteriv = GetProcAddress ( gl_hOriginalDll , " glTexParameteriv " ) ;
originalglTexEnvf = GetProcAddress ( gl_hOriginalDll , " glTexEnvf " ) ;
originalglTexEnvfv = GetProcAddress ( gl_hOriginalDll , " glTexEnvfv " ) ;
originalglTexEnvi = GetProcAddress ( gl_hOriginalDll , " glTexEnvi " ) ;
originalglTexEnviv = GetProcAddress ( gl_hOriginalDll , " glTexEnviv " ) ;
originalglTexGend = GetProcAddress ( gl_hOriginalDll , " glTexGend " ) ;
originalglTexGendv = GetProcAddress ( gl_hOriginalDll , " glTexGendv " ) ;
originalglTexGenf = GetProcAddress ( gl_hOriginalDll , " glTexGenf " ) ;
originalglTexGenfv = GetProcAddress ( gl_hOriginalDll , " glTexGenfv " ) ;
originalglTexGeni = GetProcAddress ( gl_hOriginalDll , " glTexGeni " ) ;
originalglTexGeniv = GetProcAddress ( gl_hOriginalDll , " glTexGeniv " ) ;
originalglFeedbackBuffer = GetProcAddress ( gl_hOriginalDll , " glFeedbackBuffer " ) ;
originalglSelectBuffer = GetProcAddress ( gl_hOriginalDll , " glSelectBuffer " ) ;
originalglRenderMode = GetProcAddress ( gl_hOriginalDll , " glRenderMode " ) ;
originalglInitNames = GetProcAddress ( gl_hOriginalDll , " glInitNames " ) ;
originalglLoadName = GetProcAddress ( gl_hOriginalDll , " glLoadName " ) ;
originalglPassThrough = GetProcAddress ( gl_hOriginalDll , " glPassThrough " ) ;
originalglPopName = GetProcAddress ( gl_hOriginalDll , " glPopName " ) ;
originalglPushName = GetProcAddress ( gl_hOriginalDll , " glPushName " ) ;
originalglDrawBuffer = GetProcAddress ( gl_hOriginalDll , " glDrawBuffer " ) ;
originalglStencilMask = GetProcAddress ( gl_hOriginalDll , " glStencilMask " ) ;
originalglColorMask = GetProcAddress ( gl_hOriginalDll , " glColorMask " ) ;
originalglDepthMask = GetProcAddress ( gl_hOriginalDll , " glDepthMask " ) ;
originalglIndexMask = GetProcAddress ( gl_hOriginalDll , " glIndexMask " ) ;
originalglAccum = GetProcAddress ( gl_hOriginalDll , " glAccum " ) ;
originalglFlush = GetProcAddress ( gl_hOriginalDll , " glFlush " ) ;
originalglMap1d = GetProcAddress ( gl_hOriginalDll , " glMap1d " ) ;
originalglMap1f = GetProcAddress ( gl_hOriginalDll , " glMap1f " ) ;
originalglMap2d = GetProcAddress ( gl_hOriginalDll , " glMap2d " ) ;
originalglMap2f = GetProcAddress ( gl_hOriginalDll , " glMap2f " ) ;
originalglMapGrid1d = GetProcAddress ( gl_hOriginalDll , " glMapGrid1d " ) ;
originalglMapGrid1f = GetProcAddress ( gl_hOriginalDll , " glMapGrid1f " ) ;
originalglMapGrid2d = GetProcAddress ( gl_hOriginalDll , " glMapGrid2d " ) ;
originalglMapGrid2f = GetProcAddress ( gl_hOriginalDll , " glMapGrid2f " ) ;
originalglEvalMesh1 = GetProcAddress ( gl_hOriginalDll , " glEvalMesh1 " ) ;
originalglEvalMesh2 = GetProcAddress ( gl_hOriginalDll , " glEvalMesh2 " ) ;
originalglAlphaFunc = GetProcAddress ( gl_hOriginalDll , " glAlphaFunc " ) ;
originalglBlendFunc = GetProcAddress ( gl_hOriginalDll , " glBlendFunc " ) ;
originalglLogicOp = GetProcAddress ( gl_hOriginalDll , " glLogicOp " ) ;
originalglStencilFunc = GetProcAddress ( gl_hOriginalDll , " glStencilFunc " ) ;
originalglStencilOp = GetProcAddress ( gl_hOriginalDll , " glStencilOp " ) ;
originalglDepthFunc = GetProcAddress ( gl_hOriginalDll , " glDepthFunc " ) ;
originalglPixelZoom = GetProcAddress ( gl_hOriginalDll , " glPixelZoom " ) ;
originalglPixelTransferf = GetProcAddress ( gl_hOriginalDll , " glPixelTransferf " ) ;
originalglPixelTransferi = GetProcAddress ( gl_hOriginalDll , " glPixelTransferi " ) ;
originalglPixelStoref = GetProcAddress ( gl_hOriginalDll , " glPixelStoref " ) ;
originalglPixelStorei = GetProcAddress ( gl_hOriginalDll , " glPixelStorei " ) ;
originalglPixelMapfv = GetProcAddress ( gl_hOriginalDll , " glPixelMapfv " ) ;
originalglPixelMapuiv = GetProcAddress ( gl_hOriginalDll , " glPixelMapuiv " ) ;
originalglPixelMapusv = GetProcAddress ( gl_hOriginalDll , " glPixelMapusv " ) ;
originalglReadBuffer = GetProcAddress ( gl_hOriginalDll , " glReadBuffer " ) ;
originalglGetBooleanv = GetProcAddress ( gl_hOriginalDll , " glGetBooleanv " ) ;
originalglGetClipPlane = GetProcAddress ( gl_hOriginalDll , " glGetClipPlane " ) ;
originalglGetDoublev = GetProcAddress ( gl_hOriginalDll , " glGetDoublev " ) ;
originalglGetError = GetProcAddress ( gl_hOriginalDll , " glGetError " ) ;
originalglGetFloatv = GetProcAddress ( gl_hOriginalDll , " glGetFloatv " ) ;
originalglGetIntegerv = GetProcAddress ( gl_hOriginalDll , " glGetIntegerv " ) ;
originalglGetLightfv = GetProcAddress ( gl_hOriginalDll , " glGetLightfv " ) ;
originalglGetLightiv = GetProcAddress ( gl_hOriginalDll , " glGetLightiv " ) ;
originalglGetMapdv = GetProcAddress ( gl_hOriginalDll , " glGetMapdv " ) ;
originalglGetMapfv = GetProcAddress ( gl_hOriginalDll , " glGetMapfv " ) ;
originalglGetMapiv = GetProcAddress ( gl_hOriginalDll , " glGetMapiv " ) ;
originalglGetMaterialfv = GetProcAddress ( gl_hOriginalDll , " glGetMaterialfv " ) ;
originalglGetMaterialiv = GetProcAddress ( gl_hOriginalDll , " glGetMaterialiv " ) ;
originalglGetPixelMapfv = GetProcAddress ( gl_hOriginalDll , " glGetPixelMapfv " ) ;
originalglGetPixelMapuiv = GetProcAddress ( gl_hOriginalDll , " glGetPixelMapuiv " ) ;
originalglGetPixelMapusv = GetProcAddress ( gl_hOriginalDll , " glGetPixelMapusv " ) ;
originalglGetPolygonStipple = GetProcAddress ( gl_hOriginalDll , " glGetPolygonStipple " ) ;
originalglGetString = GetProcAddress ( gl_hOriginalDll , " glGetString " ) ;
originalglGetTexEnvfv = GetProcAddress ( gl_hOriginalDll , " glGetTexEnvfv " ) ;
originalglGetTexEnviv = GetProcAddress ( gl_hOriginalDll , " glGetTexEnviv " ) ;
originalglGetTexGendv = GetProcAddress ( gl_hOriginalDll , " glGetTexGendv " ) ;
originalglGetTexGenfv = GetProcAddress ( gl_hOriginalDll , " glGetTexGenfv " ) ;
originalglGetTexGeniv = GetProcAddress ( gl_hOriginalDll , " glGetTexGeniv " ) ;
originalglGetTexImage = GetProcAddress ( gl_hOriginalDll , " glGetTexImage " ) ;
originalglGetTexParameterfv = GetProcAddress ( gl_hOriginalDll , " glGetTexParameterfv " ) ;
originalglGetTexParameteriv = GetProcAddress ( gl_hOriginalDll , " glGetTexParameteriv " ) ;
originalglGetTexLevelParameterfv = GetProcAddress ( gl_hOriginalDll , " glGetTexLevelParameterfv " ) ;
originalglGetTexLevelParameteriv = GetProcAddress ( gl_hOriginalDll , " glGetTexLevelParameteriv " ) ;
originalglIsEnabled = GetProcAddress ( gl_hOriginalDll , " glIsEnabled " ) ;
originalglIsList = GetProcAddress ( gl_hOriginalDll , " glIsList " ) ;
originalglDepthRange = GetProcAddress ( gl_hOriginalDll , " glDepthRange " ) ;
originalglFrustum = GetProcAddress ( gl_hOriginalDll , " glFrustum " ) ;
originalglOrtho = GetProcAddress ( gl_hOriginalDll , " glOrtho " ) ;
originalglViewport = GetProcAddress ( gl_hOriginalDll , " glViewport " ) ;
originalglAreTexturesResident = GetProcAddress ( gl_hOriginalDll , " glAreTexturesResident " ) ;
originalglCopyTexImage1D = GetProcAddress ( gl_hOriginalDll , " glCopyTexImage1D " ) ;
originalglCopyTexImage2D = GetProcAddress ( gl_hOriginalDll , " glCopyTexImage2D " ) ;
originalglCopyTexSubImage1D = GetProcAddress ( gl_hOriginalDll , " glCopyTexSubImage1D " ) ;
originalglCopyTexSubImage2D = GetProcAddress ( gl_hOriginalDll , " glCopyTexSubImage2D " ) ;
originalglDeleteTextures = GetProcAddress ( gl_hOriginalDll , " glDeleteTextures " ) ;
originalglGenTextures = GetProcAddress ( gl_hOriginalDll , " glGenTextures " ) ;
originalglIsTexture = GetProcAddress ( gl_hOriginalDll , " glIsTexture " ) ;
originalglPrioritizeTextures = GetProcAddress ( gl_hOriginalDll , " glPrioritizeTextures " ) ;
originalglTexSubImage1D = GetProcAddress ( gl_hOriginalDll , " glTexSubImage1D " ) ;
originalglTexSubImage2D = GetProcAddress ( gl_hOriginalDll , " glTexSubImage2D " ) ;
2019-10-30 06:14:51 +01:00
}
2019-04-07 07:16:19 +02:00
2019-10-30 06:14:51 +01:00
if ( currentLibrary = = lib : : winmm )
{
originalPlaySoundW = GetProcAddress ( gl_hOriginalDll , " PlaySoundW " ) ;
originaltimeSetEvent = GetProcAddress ( gl_hOriginalDll , " timeSetEvent " ) ;
originaltimeKillEvent = GetProcAddress ( gl_hOriginalDll , " timeKillEvent " ) ;
originalmidiOutMessage = GetProcAddress ( gl_hOriginalDll , " midiOutMessage " ) ;
originaltimeBeginPeriod = GetProcAddress ( gl_hOriginalDll , " timeBeginPeriod " ) ;
originaltimeGetTime = GetProcAddress ( gl_hOriginalDll , " timeGetTime " ) ;
originalNotifyCallbackData = GetProcAddress ( gl_hOriginalDll , " NotifyCallbackData " ) ;
originalWOW32DriverCallback = GetProcAddress ( gl_hOriginalDll , " WOW32DriverCallback " ) ;
originalWOW32ResolveMultiMediaHandle = GetProcAddress ( gl_hOriginalDll , " WOW32ResolveMultiMediaHandle " ) ;
originalaux32Message = GetProcAddress ( gl_hOriginalDll , " aux32Message " ) ;
originaljoy32Message = GetProcAddress ( gl_hOriginalDll , " joy32Message " ) ;
originalmid32Message = GetProcAddress ( gl_hOriginalDll , " mid32Message " ) ;
originalmod32Message = GetProcAddress ( gl_hOriginalDll , " mod32Message " ) ;
originalmxd32Message = GetProcAddress ( gl_hOriginalDll , " mxd32Message " ) ;
originaltid32Message = GetProcAddress ( gl_hOriginalDll , " tid32Message " ) ;
originalwid32Message = GetProcAddress ( gl_hOriginalDll , " wid32Message " ) ;
originalwod32Message = GetProcAddress ( gl_hOriginalDll , " wod32Message " ) ;
originalmci32Message = GetProcAddress ( gl_hOriginalDll , " mci32Message " ) ;
originalCloseDriver = GetProcAddress ( gl_hOriginalDll , " CloseDriver " ) ;
originalDefDriverProc = GetProcAddress ( gl_hOriginalDll , " DefDriverProc " ) ;
originalDriverCallback = GetProcAddress ( gl_hOriginalDll , " DriverCallback " ) ;
originalDrvGetModuleHandle = GetProcAddress ( gl_hOriginalDll , " DrvGetModuleHandle " ) ;
originalGetDriverModuleHandle = GetProcAddress ( gl_hOriginalDll , " GetDriverModuleHandle " ) ;
originalOpenDriver = GetProcAddress ( gl_hOriginalDll , " OpenDriver " ) ;
originalPlaySound = GetProcAddress ( gl_hOriginalDll , " PlaySound " ) ;
originalOrdinal2 = GetProcAddress ( gl_hOriginalDll , " Ordinal2 " ) ;
originalSendDriverMessage = GetProcAddress ( gl_hOriginalDll , " SendDriverMessage " ) ;
originalauxGetDevCapsA = GetProcAddress ( gl_hOriginalDll , " auxGetDevCapsA " ) ;
originalauxGetDevCapsW = GetProcAddress ( gl_hOriginalDll , " auxGetDevCapsW " ) ;
originalauxGetNumDevs = GetProcAddress ( gl_hOriginalDll , " auxGetNumDevs " ) ;
originalauxGetVolume = GetProcAddress ( gl_hOriginalDll , " auxGetVolume " ) ;
originalauxOutMessage = GetProcAddress ( gl_hOriginalDll , " auxOutMessage " ) ;
originalauxSetVolume = GetProcAddress ( gl_hOriginalDll , " auxSetVolume " ) ;
originaljoyConfigChanged = GetProcAddress ( gl_hOriginalDll , " joyConfigChanged " ) ;
originaljoyGetDevCapsA = GetProcAddress ( gl_hOriginalDll , " joyGetDevCapsA " ) ;
originaljoyGetDevCapsW = GetProcAddress ( gl_hOriginalDll , " joyGetDevCapsW " ) ;
originaljoyGetNumDevs = GetProcAddress ( gl_hOriginalDll , " joyGetNumDevs " ) ;
originaljoyGetPosEx = GetProcAddress ( gl_hOriginalDll , " joyGetPosEx " ) ;
originaljoyGetPos = GetProcAddress ( gl_hOriginalDll , " joyGetPos " ) ;
originaljoyGetThreshold = GetProcAddress ( gl_hOriginalDll , " joyGetThreshold " ) ;
originaljoyReleaseCapture = GetProcAddress ( gl_hOriginalDll , " joyReleaseCapture " ) ;
originaljoySetCapture = GetProcAddress ( gl_hOriginalDll , " joySetCapture " ) ;
originaljoySetThreshold = GetProcAddress ( gl_hOriginalDll , " joySetThreshold " ) ;
originalmidiConnect = GetProcAddress ( gl_hOriginalDll , " midiConnect " ) ;
originalmidiDisconnect = GetProcAddress ( gl_hOriginalDll , " midiDisconnect " ) ;
originalmidiInAddBuffer = GetProcAddress ( gl_hOriginalDll , " midiInAddBuffer " ) ;
originalmidiInClose = GetProcAddress ( gl_hOriginalDll , " midiInClose " ) ;
originalmidiInGetDevCapsA = GetProcAddress ( gl_hOriginalDll , " midiInGetDevCapsA " ) ;
originalmidiInGetDevCapsW = GetProcAddress ( gl_hOriginalDll , " midiInGetDevCapsW " ) ;
originalmidiInGetErrorTextA = GetProcAddress ( gl_hOriginalDll , " midiInGetErrorTextA " ) ;
originalmidiInGetErrorTextW = GetProcAddress ( gl_hOriginalDll , " midiInGetErrorTextW " ) ;
originalmidiInGetID = GetProcAddress ( gl_hOriginalDll , " midiInGetID " ) ;
originalmidiInGetNumDevs = GetProcAddress ( gl_hOriginalDll , " midiInGetNumDevs " ) ;
originalmidiInMessage = GetProcAddress ( gl_hOriginalDll , " midiInMessage " ) ;
originalmidiInOpen = GetProcAddress ( gl_hOriginalDll , " midiInOpen " ) ;
originalmidiInPrepareHeader = GetProcAddress ( gl_hOriginalDll , " midiInPrepareHeader " ) ;
originalmidiInReset = GetProcAddress ( gl_hOriginalDll , " midiInReset " ) ;
originalmidiInStart = GetProcAddress ( gl_hOriginalDll , " midiInStart " ) ;
originalmidiInStop = GetProcAddress ( gl_hOriginalDll , " midiInStop " ) ;
originalmidiInUnprepareHeader = GetProcAddress ( gl_hOriginalDll , " midiInUnprepareHeader " ) ;
originalmidiOutCacheDrumPatches = GetProcAddress ( gl_hOriginalDll , " midiOutCacheDrumPatches " ) ;
originalmidiOutCachePatches = GetProcAddress ( gl_hOriginalDll , " midiOutCachePatches " ) ;
originalmidiOutClose = GetProcAddress ( gl_hOriginalDll , " midiOutClose " ) ;
originalmidiOutGetDevCapsA = GetProcAddress ( gl_hOriginalDll , " midiOutGetDevCapsA " ) ;
originalmidiOutGetDevCapsW = GetProcAddress ( gl_hOriginalDll , " midiOutGetDevCapsW " ) ;
originalmidiOutGetErrorTextA = GetProcAddress ( gl_hOriginalDll , " midiOutGetErrorTextA " ) ;
originalmidiOutGetErrorTextW = GetProcAddress ( gl_hOriginalDll , " midiOutGetErrorTextW " ) ;
originalmidiOutGetID = GetProcAddress ( gl_hOriginalDll , " midiOutGetID " ) ;
originalmidiOutGetNumDevs = GetProcAddress ( gl_hOriginalDll , " midiOutGetNumDevs " ) ;
originalmidiOutGetVolume = GetProcAddress ( gl_hOriginalDll , " midiOutGetVolume " ) ;
originalmidiOutLongMsg = GetProcAddress ( gl_hOriginalDll , " midiOutLongMsg " ) ;
originalmidiOutOpen = GetProcAddress ( gl_hOriginalDll , " midiOutOpen " ) ;
originalmidiOutPrepareHeader = GetProcAddress ( gl_hOriginalDll , " midiOutPrepareHeader " ) ;
originalmidiOutReset = GetProcAddress ( gl_hOriginalDll , " midiOutReset " ) ;
originalmidiOutSetVolume = GetProcAddress ( gl_hOriginalDll , " midiOutSetVolume " ) ;
originalmidiOutShortMsg = GetProcAddress ( gl_hOriginalDll , " midiOutShortMsg " ) ;
originalmidiOutUnprepareHeader = GetProcAddress ( gl_hOriginalDll , " midiOutUnprepareHeader " ) ;
originalmidiStreamClose = GetProcAddress ( gl_hOriginalDll , " midiStreamClose " ) ;
originalmidiStreamOpen = GetProcAddress ( gl_hOriginalDll , " midiStreamOpen " ) ;
originalmidiStreamOut = GetProcAddress ( gl_hOriginalDll , " midiStreamOut " ) ;
originalmidiStreamPause = GetProcAddress ( gl_hOriginalDll , " midiStreamPause " ) ;
originalmidiStreamPosition = GetProcAddress ( gl_hOriginalDll , " midiStreamPosition " ) ;
originalmidiStreamProperty = GetProcAddress ( gl_hOriginalDll , " midiStreamProperty " ) ;
originalmidiStreamRestart = GetProcAddress ( gl_hOriginalDll , " midiStreamRestart " ) ;
originalmidiStreamStop = GetProcAddress ( gl_hOriginalDll , " midiStreamStop " ) ;
originalmixerClose = GetProcAddress ( gl_hOriginalDll , " mixerClose " ) ;
originalmixerGetControlDetailsA = GetProcAddress ( gl_hOriginalDll , " mixerGetControlDetailsA " ) ;
originalmixerGetControlDetailsW = GetProcAddress ( gl_hOriginalDll , " mixerGetControlDetailsW " ) ;
originalmixerGetDevCapsA = GetProcAddress ( gl_hOriginalDll , " mixerGetDevCapsA " ) ;
originalmixerGetDevCapsW = GetProcAddress ( gl_hOriginalDll , " mixerGetDevCapsW " ) ;
originalmixerGetID = GetProcAddress ( gl_hOriginalDll , " mixerGetID " ) ;
originalmixerGetLineControlsA = GetProcAddress ( gl_hOriginalDll , " mixerGetLineControlsA " ) ;
originalmixerGetLineControlsW = GetProcAddress ( gl_hOriginalDll , " mixerGetLineControlsW " ) ;
originalmixerGetLineInfoA = GetProcAddress ( gl_hOriginalDll , " mixerGetLineInfoA " ) ;
originalmixerGetLineInfoW = GetProcAddress ( gl_hOriginalDll , " mixerGetLineInfoW " ) ;
originalmixerGetNumDevs = GetProcAddress ( gl_hOriginalDll , " mixerGetNumDevs " ) ;
originalmixerMessage = GetProcAddress ( gl_hOriginalDll , " mixerMessage " ) ;
originalmixerOpen = GetProcAddress ( gl_hOriginalDll , " mixerOpen " ) ;
originalmixerSetControlDetails = GetProcAddress ( gl_hOriginalDll , " mixerSetControlDetails " ) ;
originalmmDrvInstall = GetProcAddress ( gl_hOriginalDll , " mmDrvInstall " ) ;
originalmmGetCurrentTask = GetProcAddress ( gl_hOriginalDll , " mmGetCurrentTask " ) ;
originalmmTaskBlock = GetProcAddress ( gl_hOriginalDll , " mmTaskBlock " ) ;
originalmmTaskCreate = GetProcAddress ( gl_hOriginalDll , " mmTaskCreate " ) ;
originalmmTaskSignal = GetProcAddress ( gl_hOriginalDll , " mmTaskSignal " ) ;
originalmmTaskYield = GetProcAddress ( gl_hOriginalDll , " mmTaskYield " ) ;
originalmmioAdvance = GetProcAddress ( gl_hOriginalDll , " mmioAdvance " ) ;
originalmmioAscend = GetProcAddress ( gl_hOriginalDll , " mmioAscend " ) ;
originalmmioClose = GetProcAddress ( gl_hOriginalDll , " mmioClose " ) ;
originalmmioCreateChunk = GetProcAddress ( gl_hOriginalDll , " mmioCreateChunk " ) ;
originalmmioDescend = GetProcAddress ( gl_hOriginalDll , " mmioDescend " ) ;
originalmmioFlush = GetProcAddress ( gl_hOriginalDll , " mmioFlush " ) ;
originalmmioGetInfo = GetProcAddress ( gl_hOriginalDll , " mmioGetInfo " ) ;
originalmmioInstallIOProcA = GetProcAddress ( gl_hOriginalDll , " mmioInstallIOProcA " ) ;
originalmmioInstallIOProcW = GetProcAddress ( gl_hOriginalDll , " mmioInstallIOProcW " ) ;
originalmmioOpenA = GetProcAddress ( gl_hOriginalDll , " mmioOpenA " ) ;
originalmmioOpenW = GetProcAddress ( gl_hOriginalDll , " mmioOpenW " ) ;
originalmmioRead = GetProcAddress ( gl_hOriginalDll , " mmioRead " ) ;
originalmmioRenameA = GetProcAddress ( gl_hOriginalDll , " mmioRenameA " ) ;
originalmmioRenameW = GetProcAddress ( gl_hOriginalDll , " mmioRenameW " ) ;
originalmmioSeek = GetProcAddress ( gl_hOriginalDll , " mmioSeek " ) ;
originalmmioSendMessage = GetProcAddress ( gl_hOriginalDll , " mmioSendMessage " ) ;
originalmmioSetBuffer = GetProcAddress ( gl_hOriginalDll , " mmioSetBuffer " ) ;
originalmmioSetInfo = GetProcAddress ( gl_hOriginalDll , " mmioSetInfo " ) ;
originalmmioStringToFOURCCA = GetProcAddress ( gl_hOriginalDll , " mmioStringToFOURCCA " ) ;
originalmmioStringToFOURCCW = GetProcAddress ( gl_hOriginalDll , " mmioStringToFOURCCW " ) ;
originalmmioWrite = GetProcAddress ( gl_hOriginalDll , " mmioWrite " ) ;
originaltimeEndPeriod = GetProcAddress ( gl_hOriginalDll , " timeEndPeriod " ) ;
originaltimeGetDevCaps = GetProcAddress ( gl_hOriginalDll , " timeGetDevCaps " ) ;
originaltimeGetSystemTime = GetProcAddress ( gl_hOriginalDll , " timeGetSystemTime " ) ;
originalwaveInAddBuffer = GetProcAddress ( gl_hOriginalDll , " waveInAddBuffer " ) ;
originalwaveInClose = GetProcAddress ( gl_hOriginalDll , " waveInClose " ) ;
originalwaveInGetDevCapsA = GetProcAddress ( gl_hOriginalDll , " waveInGetDevCapsA " ) ;
originalwaveInGetDevCapsW = GetProcAddress ( gl_hOriginalDll , " waveInGetDevCapsW " ) ;
originalwaveInGetErrorTextA = GetProcAddress ( gl_hOriginalDll , " waveInGetErrorTextA " ) ;
originalwaveInGetErrorTextW = GetProcAddress ( gl_hOriginalDll , " waveInGetErrorTextW " ) ;
originalwaveInGetID = GetProcAddress ( gl_hOriginalDll , " waveInGetID " ) ;
originalwaveInGetNumDevs = GetProcAddress ( gl_hOriginalDll , " waveInGetNumDevs " ) ;
originalwaveInGetPosition = GetProcAddress ( gl_hOriginalDll , " waveInGetPosition " ) ;
originalwaveInMessage = GetProcAddress ( gl_hOriginalDll , " waveInMessage " ) ;
originalwaveInOpen = GetProcAddress ( gl_hOriginalDll , " waveInOpen " ) ;
originalwaveInPrepareHeader = GetProcAddress ( gl_hOriginalDll , " waveInPrepareHeader " ) ;
originalwaveInReset = GetProcAddress ( gl_hOriginalDll , " waveInReset " ) ;
originalwaveInStart = GetProcAddress ( gl_hOriginalDll , " waveInStart " ) ;
originalwaveInStop = GetProcAddress ( gl_hOriginalDll , " waveInStop " ) ;
originalwaveInUnprepareHeader = GetProcAddress ( gl_hOriginalDll , " waveInUnprepareHeader " ) ;
originalwaveOutBreakLoop = GetProcAddress ( gl_hOriginalDll , " waveOutBreakLoop " ) ;
originalwaveOutClose = GetProcAddress ( gl_hOriginalDll , " waveOutClose " ) ;
originalwaveOutGetDevCapsA = GetProcAddress ( gl_hOriginalDll , " waveOutGetDevCapsA " ) ;
originalwaveOutGetDevCapsW = GetProcAddress ( gl_hOriginalDll , " waveOutGetDevCapsW " ) ;
originalwaveOutGetErrorTextA = GetProcAddress ( gl_hOriginalDll , " waveOutGetErrorTextA " ) ;
originalwaveOutGetErrorTextW = GetProcAddress ( gl_hOriginalDll , " waveOutGetErrorTextW " ) ;
originalwaveOutGetID = GetProcAddress ( gl_hOriginalDll , " waveOutGetID " ) ;
originalwaveOutGetNumDevs = GetProcAddress ( gl_hOriginalDll , " waveOutGetNumDevs " ) ;
originalwaveOutGetPitch = GetProcAddress ( gl_hOriginalDll , " waveOutGetPitch " ) ;
originalwaveOutGetPlaybackRate = GetProcAddress ( gl_hOriginalDll , " waveOutGetPlaybackRate " ) ;
originalwaveOutGetPosition = GetProcAddress ( gl_hOriginalDll , " waveOutGetPosition " ) ;
originalwaveOutGetVolume = GetProcAddress ( gl_hOriginalDll , " waveOutGetVolume " ) ;
originalwaveOutMessage = GetProcAddress ( gl_hOriginalDll , " waveOutMessage " ) ;
originalwaveOutOpen = GetProcAddress ( gl_hOriginalDll , " waveOutOpen " ) ;
originalwaveOutPause = GetProcAddress ( gl_hOriginalDll , " waveOutPause " ) ;
originalwaveOutPrepareHeader = GetProcAddress ( gl_hOriginalDll , " waveOutPrepareHeader " ) ;
originalwaveOutReset = GetProcAddress ( gl_hOriginalDll , " waveOutReset " ) ;
originalwaveOutRestart = GetProcAddress ( gl_hOriginalDll , " waveOutRestart " ) ;
originalwaveOutSetPitch = GetProcAddress ( gl_hOriginalDll , " waveOutSetPitch " ) ;
originalwaveOutSetPlaybackRate = GetProcAddress ( gl_hOriginalDll , " waveOutSetPlaybackRate " ) ;
originalwaveOutSetVolume = GetProcAddress ( gl_hOriginalDll , " waveOutSetVolume " ) ;
originalwaveOutUnprepareHeader = GetProcAddress ( gl_hOriginalDll , " waveOutUnprepareHeader " ) ;
originalwaveOutWrite = GetProcAddress ( gl_hOriginalDll , " waveOutWrite " ) ;
originalmciExecute = GetProcAddress ( gl_hOriginalDll , " mciExecute " ) ;
originalmciGetErrorStringA = GetProcAddress ( gl_hOriginalDll , " mciGetErrorStringA " ) ;
originalmciGetErrorStringW = GetProcAddress ( gl_hOriginalDll , " mciGetErrorStringW " ) ;
originalmciSendCommandA = GetProcAddress ( gl_hOriginalDll , " mciSendCommandA " ) ;
originalmciSendCommandW = GetProcAddress ( gl_hOriginalDll , " mciSendCommandW " ) ;
originalmciSendStringA = GetProcAddress ( gl_hOriginalDll , " mciSendStringA " ) ;
originalmciSendStringW = GetProcAddress ( gl_hOriginalDll , " mciSendStringW " ) ;
originalmciFreeCommandResource = GetProcAddress ( gl_hOriginalDll , " mciFreeCommandResource " ) ;
originalmciLoadCommandResource = GetProcAddress ( gl_hOriginalDll , " mciLoadCommandResource " ) ;
originalmciDriverNotify = GetProcAddress ( gl_hOriginalDll , " mciDriverNotify " ) ;
originalmciDriverYield = GetProcAddress ( gl_hOriginalDll , " mciDriverYield " ) ;
originalmciGetCreatorTask = GetProcAddress ( gl_hOriginalDll , " mciGetCreatorTask " ) ;
originalmciGetDeviceIDA = GetProcAddress ( gl_hOriginalDll , " mciGetDeviceIDA " ) ;
originalmciGetDeviceIDFromElementIDA = GetProcAddress ( gl_hOriginalDll , " mciGetDeviceIDFromElementIDA " ) ;
originalmciGetDeviceIDFromElementIDW = GetProcAddress ( gl_hOriginalDll , " mciGetDeviceIDFromElementIDW " ) ;
originalmciGetDeviceIDW = GetProcAddress ( gl_hOriginalDll , " mciGetDeviceIDW " ) ;
originalmciGetDriverData = GetProcAddress ( gl_hOriginalDll , " mciGetDriverData " ) ;
originalmciGetYieldProc = GetProcAddress ( gl_hOriginalDll , " mciGetYieldProc " ) ;
originalmciSetDriverData = GetProcAddress ( gl_hOriginalDll , " mciSetDriverData " ) ;
originalmciSetYieldProc = GetProcAddress ( gl_hOriginalDll , " mciSetYieldProc " ) ;
originalPlaySoundA = GetProcAddress ( gl_hOriginalDll , " PlaySoundA " ) ;
originalsndPlaySoundA = GetProcAddress ( gl_hOriginalDll , " sndPlaySoundA " ) ;
originalsndPlaySoundW = GetProcAddress ( gl_hOriginalDll , " sndPlaySoundW " ) ;
originalWOWAppExit = GetProcAddress ( gl_hOriginalDll , " WOWAppExit " ) ;
originalmmsystemGetVersion = GetProcAddress ( gl_hOriginalDll , " mmsystemGetVersion " ) ;
}
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if ( processName . find ( " FFBPluginGUI.exe " ) ! = std : : string : : npos )
{
hlp . log ( " hooked FFBPluginGUI.exe, aborting " ) ;
break ;
}
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hlp . log ( " creating ffb loop thread... " ) ;
CreateFFBLoopThread ( ) ;
if ( BeepWhenHook = = 1 )
{
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MessageBeep ( MB_ICONASTERISK ) ;
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}
break ;
case DLL_THREAD_ATTACH :
hlp . log ( " dll thread attach " ) ;
break ;
case DLL_THREAD_DETACH :
hlp . log ( " dll thread detach " ) ;
break ;
case DLL_PROCESS_DETACH :
hlp . log ( " detaching from process: " ) ;
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hlp . log ( ( char * ) processName . c_str ( ) ) ;
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keepRunning = false ;
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if ( gl_hOriginalDll )
{
FreeLibrary ( gl_hOriginalDll ) ;
}
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if ( gl_hjgtDll )
{
FreeLibrary ( gl_hjgtDll ) ;
}
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if ( gl_hlibavs )
{
FreeLibrary ( gl_hlibavs ) ;
}
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if ( gl_cgGLDll )
{
FreeLibrary ( gl_cgGLDll ) ;
}
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if ( ProcDLL )
{
FreeLibrary ( ProcDLL ) ;
}
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if ( GameController )
{
if ( EnableRumble = = 1 )
{
SDL_JoystickRumble ( GameController , 0 , 0 , 0 ) ;
}
}
if ( GameController2 )
{
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if ( EnableRumbleDevice2 = = 1 )
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{
SDL_JoystickRumble ( GameController2 , 0 , 0 , 0 ) ;
}
}
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// this doesn't seem to really work...hmm...if i ALT+F4, then the program quits and haptic is still set.
// try setting GameId to HEAVY (-5 or -6..can't remember) and then force quit. Wheel will stay heavy :/.
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if ( haptic )
{
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SDL_HapticStopEffect ( haptic , effects . effect_constant_id ) ;
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SDL_HapticStopEffect ( haptic , effects . effect_friction_id ) ;
SDL_HapticStopEffect ( haptic , effects . effect_leftright_id ) ;
SDL_HapticStopEffect ( haptic , effects . effect_sine_id ) ;
SDL_HapticStopEffect ( haptic , effects . effect_spring_id ) ;
SDL_HapticStopEffect ( haptic , effects . effect_vibration_id ) ;
SDL_HapticStopAll ( haptic ) ;
SDL_HapticClose ( haptic ) ; // release the haptic device / clean-up.
}
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if ( haptic2 )
{
SDL_HapticStopEffect ( haptic2 , effects . effect_sine_id_device2 ) ;
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SDL_HapticStopAll ( haptic2 ) ;
SDL_HapticClose ( haptic2 ) ;
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}
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break ;
}
return result ;
}